[Casual] bansa [MonoRed] vs James [MonoGreen]

@bansa nope, float an extra one - I am highly suspicious you are going to stampede for the GG anyway :wink:

@James Actually yes, I drew Stampede this turn. Looks like it would be enough to finish.

P2T8


StartingHand Workers

STARTING HAND
Rampant Growth
Stampede
Stampede
Gemscout Owl


WORKERS
Spore Shambler
Rich Earth
Forestā€™s Favor
Tiger Cub
Ironbark Treant


NextHand

Verdant Tree
Merfolk Prospector
Young Treant
Stampede
Momentā€™s Peace


Tech 0 card(s)
Get Paid + float - ($11)
Play Stampede - ($5)
Giant Panda (5/4+3A) attacks SQL Marauder to kill, deals (1) excess damage to Base (on 8), takes (1) damage
Galina Glimmer (5/2+3A) attacks Elite Drakk to kill, deals (2) excess damage to Base (on 6)
Playful Panda (5/1+3A) attacks Scavanger Lobber to kill, deals (3) excess damage to Base (on 3)
L8 Midori attacks Base with flying to destroy
GG!

Float ($5)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/1) tapped
  • L5 Argagarg (1/5)
  • Giant Panda (2/3) tapped
  • Wisp (1/2)
  • Galina Glimmer (2/2)
  • L8 Midori (4/5) tapped

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 10
Thoughts

Pheww, drew Stampede to finish

@James GG!

@bansa GG! Really well played, early turns I was keeping you suppressed but the two turns of Momentā€™s Peace when I was about to start a second wave of attacks were just too much. Another turn or two to pirate gunships! That was the first P2 victory we have had, so you have broken serve so to speak. You to go if you want to play again :slight_smile: I will reply tomorrow though

A lot of pressure in the early game forced me to take risks and luckily it ended up working on my favor, good game! Yes, I will take my first turn shortly. I didnā€™t know weā€™ve been having a P1 victory streak. That is an interesting stat to track of. I would certainly prefer going first as Red. Maybe not so much with Green, not sure though.

There are some really interesting stats others on this forum have been keeping on tournament games! Codex data thread It looks like going first is very mildly favoured in Codex overall, but it varies a lot by player and factions

2 Likes

P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Playful Panda
Spore Shambler
Verdant Tree
Ironbark Treant


WORKERS
Verdant Tree


NextHand

Rampant Growth
Tiger Cub
Merfolk Prospector
Forestā€™s Favor
Young Treant


Discard

Playful Panda
Spore Shambler
Rich Earth
Ironbark Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Cali - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cali (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 5

@James 's turn

Wow, thanks for sharing!

@bansa I am afraid you cannot tech 1 at only 5 workers! You need 6. Want to change some things?

Oops confused with P2 play, let me fix it one second.

@James removed Tech I and float ($1) instead

Sorry for the delay, busy day!

P2T1


StartingHand Workers

STARTING HAND
Pillage
Bombaster
Mad Man
Bloodburn
Makeshift Rambaster


WORKERS
Careless Musketeer


NextHand

Mad Man
Nautical Dog
Charge
Pillage
Scorch


Discard

Bloodburn
Bombaster
Makeshift Rambaster


Get Paid - ($5)
Worker - ($4)
BrOgre - ($2)
Tech I - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BrOgre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Huntress
Galina Glimmer


STARTING HAND
Rampant Growth
Young Treant
Merfolk Prospector
Forestā€™s Favor
Tiger Cub


WORKERS
Verdant Tree
Tiger Cub


NextHand

Merfolk Prospector
Forestā€™s Favor
Galina Glimmer
Ironbark Treant
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Start building Tech I - ($4)
Level Cali to L3 - ($2)
L3 Cali attacks SQL Orge to kill, takes (3) damage
Level Cali to L5 (Max), heals damage - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Cali (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hopefully, Cali surviviesā€¦

@James 's turn and no worries!

P2T2


Tech StartingHand Workers

TECH
Chaos Mirror
Chaos Mirror


STARTING HAND
Mad Man
Nautical Dog
Pillage
Charge
Scorch


WORKERS
Careless Musketeer
Scorch


NextHand

Bloodburn
Makeshift Rambaster
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Zane - ($4)
Nautical Dog - ($3)
Charge on the Dog - ($1)
Zane and the Dog kill your Tech I, your base on 18
Madman - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Madman (1/1)
  • :target: Lookout:

In Play:

  • Zane L1
  • Nautical Dog

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Chaos mirrors let me reliably hit hard with the Dog next turn and are gold efficient. SA is more board efficient. I want to Tech II up, so double mirror, likely to worker one later.

P1T3


Tech StartingHand Workers

TECH
Murkwood Allies
Huntress


STARTING HAND
Merfolk Prospector
Ironbark Treant
Forestā€™s Favor
Galina Glimmer
Rampant Growth


WORKERS
Verdant Tree
Tiger Cub
Ironbark Treant


NextHand

Playful Panda
Young Treant
Spore Shambler
Huntress
Rich Earth


Discard

Rampant Growth
Galina Glimmer
Forestā€™s Favor
Murkwood Allies
Huntress


Tech 2 card(s)
Get Paid - ($6)
Start rebuilding Tech I
Worker - ($5)
Tap L5 Cali and pay (4) gold to put Predator Tiger into play from codex - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Predator Tiger (4/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • L5 Cali (4/5) tapped

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Lost Tech I but Cali is still with us, not too bad

@James 's turn

P2T3


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Kidnapping


STARTING HAND
Chaos Mirror
Bloodburn
Makeshift Rambaster
Bombaster


WORKERS
Careless Musketeer
Scorch
Bombaster


NextHand

Charge
Pillage
Chaos Mirror
BrOgre (3/2A)


Discard

Chaos Mirror
Bloodburn
Makeshift Rambaster
Bamstamper Lizzo
Kidnapping


Tech 2 card(s)
Get Paid - ($7)
Chaos Mirror - swap Cali and Dogā€™s attack - ($5)
Dog (5/1 w/ frenzy) kills Tiger
Midband Zane - ($2)
Zane kills Merfolk, we both draw
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Madman (1/1)
  • :target: Lookout:

In Play:

  • Zane L4 (3/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Got to tech up next turn!

Just checking but your total cards are not even, (3) workers, (4) hands, (5) discards, (1) in play, perhaps Dog didnā€™t go into discard pile?

P1T4


Tech StartingHand Workers

TECH
Feral Strike
Momentā€™s Peace


STARTING HAND
Rich Earth
Huntress
Playful Panda
Young Treant
Spore Shambler
Galina Glimmer


WORKERS
Verdant Tree
Tiger Cub
Ironbark Treant
Rich Earth


NextHand

Huntress
Momentā€™s Peace
Rampant Growth
Murkwood Allies
Feral Strike


Discard

Merfolk Prospector
Predator Tiger
Playful Panda
Young Treant
Spore Shambler
Galina Glimmer


Tech 2 card(s)
Get Paid - ($7)
Technician draw
Worker - ($6)
Tap L5 Cali and pay (4) gold to put Predator Tiger into play from codex - ($2)
Play Huntress - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+1A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Predator Tiger (4/4), resist 2

In Play:

  • L5 Cali (4/5) tapped

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Technician was not a good spotā€¦ Lokout this time.

@James 's turn

Yes good catch!
P2T4


Tech StartingHand Workers

TECH
Kidnapping
Doubleshot Archer


STARTING HAND
Chaos Mirror
Charge
Pillage
BrOgre (3/2A)


WORKERS
Careless Musketeer
Scorch
Bombaster
Pillage


NextHand

Charge
Chaos Mirror
Bloodburn
Bamstamper Lizzo


Tech 2 card(s)
Get Paid + float - ($9)
Max Zane - ($7)
Shunt Huntress to Scav, now 3/2 (6)
Zane kills Huntress, takes 3, we both get 1g - ($7)
Chaos Mirror MM with Cali - ($5)
MM kills Tiger
Worker - ($4)
Tech II (Fire) - ($0)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane L4 (4/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Fire) HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

After long deliberation, I am skipping worker to allow myself to play a defensive Brogre to prevent Rampant Growth Cali plays and give myself something to attack with next turn. I think this is the right play, it means I should be able to get out something big and scary next turn.

@James when you shove Huntress, you have to pay (1) gold since Huntress has resist 1 from Cali