Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rampant Growth the Panda (now 4/2AA) - ($3)
Panda kills the Brogre, takes 1 damage as 2 armour
Level Cali to midband - ($1)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Calamandra Moss L3 (3/4A) Units have resist 1
Elite:
Scavenger:
Technician: Wisp (0/1)
Lookout:
In Play:
Playful Panda (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Or maybe I won’t go nature reclaims? I have Calamandra out, and I can bolster her to an effective 5 health. He ill not have enough money for a surprise attack next turn assuming he workers, so his damage output should be max i think (zane, hasty units/scorch or Jaina, spell) unless he goes double lobber zane or zane 3atk drop charge, but that would be expensive in terms of cards. I have an opportunity to kill his Brogre and put him on the back foot. Calamandra will give my Panda resist, so that he would have to pay to target with Bloodburn unless he kills her first with one of the two card drops. Alt plays: RG cali and patrol the panda to avoid 1 health things floating around. More vulnerable I think, but since I wouldn’t level Cali I could get a Hero’s Hall to get midor next turn. No level cali, hero’s hall - vulnerable to lobbers or scorch lobber, no resist on the units. Techs in this case: Centaur and TB maybe, or Centaur and Ferocity if I think Cali will survive. If she doesn’t, Centaur next turn and tech for Midori spells. I think I am going to go for this, I can survive a bit of bloodburn and deal with it when it has lots of counters mwahahaha.
STARTING HAND
Verdant Tree
Spore Shambler
Rampant Growth
Young Treant
WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Young Treant
NextHand
Tiny Basilisk
Forest’s Favor
Ferocity
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rampant Growth on the Centaur (now 5/4AA) - ($5)
Spore Shambler - ($2)
Move two runes from Shambler to Centaur (now 7/6AA) - ($0)
Centaur kills Firebat, takes one damage; overpower 3 damage takes out the Taxman, you draw
Panda trades with BrOgre
Calamandra takes out Drakk, takes one damage but then levels and heals
Bloodburn maxes out from the carnage
Float ($0)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Spore Shambler (0/1A)
Elite:
Scavenger:
Technician: Wisp (0/1)
Lookout:
In Play:
Calamandra Moss L5 (4/5) Units have resist 1
Centaur (5/5) (2+ runes, 1 dmg) Overpower
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Board clear time. Aiming to tech II next turn if I am not under pressure - the Massive Centaur should help keep it down.
STARTING HAND
Mad Man
Kidnapping
Lobber
Pillage
Doubleshot Archer
WORKERS
Makeshift Rambaster
Scorch
Nautical Dog
Careless Musketeer
Pillage
NextHand
Gunpoint Taxman
Molting Firebird
Charge
Bombaster
Tech 2 card(s)
Get Paid - ($8)
Draw for Technician
Gain (1) gold for Scavanger - ($9)
Drakk deals (1) damage to Base (on 19) when dies
Bloodburn (4, Limit)
Worker - ($8)
Summon Jaina - ($6)
Summon Zane - ($4)
Play Doubleshop Archer - ($1)
Play Lobber - ($0)
Tap Bloodburn and remove (2) runes to deal (1) damage to Base (on 18)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: L1 Jaina (2/3+1A)
Elite:
Scavenger: Lobber (2/2)
Technician: L1 Zane (2/2)
Lookout:
In Play:
Bloodburn (2) tapped
Doubleshot Archer (4/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Whooa, was really hoping to save Drakk for kidnapping, that would’ve been nice but oh well, plan B now
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech II (Balance) - ($4)
Fercoity - ($2)
Tiny Basilisk - ($0)
Killer Centaur takes out Jaina, with two further damage killing Zane (as pierces armour). You draw. No dmg to centaur due to swift strike
Calamandra takes out lobber, takes two damage
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Spore Shambler (0/1A)
Elite:
Scavenger:
Technician: Wisp (0/1)
Lookout:
In Play:
Calamandra Moss L5 (4/3) Units have resist 1
Centaur (5/5) (2+ runes, 1 dmg) Overpower
Tiny Basilisk (1/2) Deathtouch
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info: Cards:
Hand: 2
Deck: 5
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
He is going for slow, cumulative damage again. I will keep clearing, or nearly clearing him with the big stuff, tech a mimic to block the Firebird and finish him off with T rexes.
STARTING HAND
Molting Firebird
Charge
Bombaster
Gunpoint Taxman
Mad Man
WORKERS
Makeshift Rambaster
Scorch
Nautical Dog
Careless Musketeer
Pillage
NextHand
Kidnapping
Bloodrage Orge
Hotter Fire
Doubleshot Archer
Discard
Lobber
Charge
Gunpoint Taxman
Bombaster
Hotter Fire
Flame Arrow
Tech 2 card(s)
Get Paid - ($9)
Scavanger gain (1) gold - ($10)
Technician draw
Bloodburn (3) from killed Lobber
Play Molting Firebird - ($6)
Play Charge on Firebird to give +1ATK and haste - ($4)
Firebird attacks Tech II to destroy, Base (on 16), deals (1) damage to each unit and hero, Wisp dies and you draw, Centaur (5/3), Shambler (0/1), Cali (4/2), TB (1/1), Bloodburn (4, Limit)
Play Man Man - ($3)
Mad Man attacks and kills SQL Shambler with haste
Summon Drakk - ($1)
Doubleshot Archer attacks Cali with long range to kill, deals (3) damge to Base (on 13), Drakk levels to L3
Tap Bloodburn and remove (2) runes to deal (1) damage to kill Tiny Basilisk, Bloodburn (3)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bloodburn (3) tapped
Doubleshot Archer (4/3) tapped
Molting Firebird (4/3) tapped
Mad Man (1/1) tapped
L3 Drakk (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 6
Gold:
Gold: 1
Workers: 9
Thoughts
Time to fight back, hopefully this will do enough damage to turn the game
Ferocity
Playful Panda (3/1) Armour piercing and Swift Strike until my turn
Nature Reclaims
Centaur
Discard
Ferocity
Tiny Basilisk
Spore Shambler (0/1A)
Wandering Mimic
Potent Basilisk
Tiny Basilisk (1/2) Deathtouch
Rampant Growth
Verdant Tree
Circle of Life
Fairie Dragon
Tech 2 card(s)
Get Paid - ($10)
Rebuild tech II
Centaur kills your tech II, your base to 18
Argagarg and max, wisp and ele arrive - ($4)
Tiger Cub - ($2)
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Argagarg L5 (1/5A)
Elite: Tiger Cub
Scavenger:
Technician: Wisp (0/1)
Lookout: Water Ele (3/3) Anti-Air
In Play:
Centaur (5/4) (2+ runes, 2 dmg) Overpower
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 10
Gold:
Gold: 2
Workers: 10
Thoughts
He is going for slow, cumulative damage again. I will keep clearing, or nearly clearing him with the big stuff, tech a mimic to block the Firebird and finish him off with T rexes.
Tech 2 card(s)
Get Paid + float - ($10)
Start Rebuild Tech II
Level Drakk to L4 - ($9)
Doubleshot Archer attacks SQL with long range and frenzy, deals (5) damage to Argagarg, deals (3) damage to Base (on 10)
Mad Man trades with SQL Argagarg, Bloodburn (4, Limit)
Play Kidnapping on Centaur and ready him - ($5)
Centaur attacks Lookout WE with haste, kills WE, overpower (2) damage goes to Tiger Cub to kill, Centaur takes (3) damage
Tap Bloodburn and remove (2) runes to deal (1) damge to Centaur to kill, Bloodburn (3)
Firebird attacks and destroys Tech II with frenzy, Base (on 8), deals (1) damage to Wisp to kill, you draw
L4 Drakk attacks and deals (2) damge to Base (on 6)
Start building Surplus - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bloodburn (3) tapped
Doubleshot Archer (4/3) tapped
Molting Firebird (4/3) tapped
L4 Drakk (2/3) tapped
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Fire)
Surplus HP: 4
Economy Info: Cards:
Hand: 5
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Good turn for me, finally was able to make use of Kidnapping
Tiger Cub
Ferocity
Circle of Life
Centaur
Nature Reclaims
Playful Panda (3/1) Armour piercing and Swift Strike until my turn
Tech 0 card(s)
Get Paid + float - ($12)
Midori - ($10)
Centaur - ($7)
Circle of Life - Centaur to Wandering Mimic - ($4)
Calamandra - ($2)
Ferocity - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Calamandra L1 (2/3A)
Elite:
Scavenger:
Technician: Midori L1 (2/3)
Lookout: Wandering Mimic (Flying from Firebird, armour piercing and SS from Ferocity)
In Play:
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 6
Gold:
Gold: 0
Workers: 10
Thoughts
I very nearly typed GG here, but then drew a Circle from my Technician. Mimic and ferocity = a firebird block for at least a turn, the heros are likely going down but no Archer is big and the Centaur survives. Another kidnap would be very bad, but we can always hope! The endgame is still T rexes, but I am not teching anything for now as still a couple of turns to reshuffle and I want to tech the right thing.
@bansa Oops, somehow missed the bloodburn to kill my big centaur - sorry, I keep misreading things! edited the turn without him. The TB was an error, I meant centaur
Tech 2 card(s)
Get Paid - ($9)
Doubleshot Archer attacks SQL Cali to kill, deals (3) damge to Base (on 3), Drakk levels to L6
Play Doubleshot Archer #2 - ($6)
Doubleshot Archer #2 attacks Midori with haster from Drakk to kill, deals (3) dagme to Base (on 0)
GG!
@James Really good game! I was struggling to survive from your offense mid game, and am glad I pulled off Kidnapping finally. Looks like my response time is not as bad as I expected so I am down if you want to continue. We can either continue to play to Best of Five or change our heroes and restart with Game 1, or we can always call it a match and rematch at a later time. Your choice, I’m down for anything. Thanks again for playing with me.
@bansa How about a change of heroes? I have been meaning to give Blue another go (though fair warning, I probably have the least experience with it). Or else we could do a straight swap to see how the other plays this matchup!