[Casual] bansa [MonoRed] vs James [MonoGreen]

Just checking, where did bloodburn get that one rune from?

P2T2


Tech StartingHand Workers

TECH
Centaur
Ferocity


STARTING HAND
Rampant Growth
Rich Earth
Tiger Cub
Young Treant
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth


NextHand

Centaur
Forest’s Favor
Tiger Cub
Merfolk Prospector
Ferocity


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rampant Growth the Panda (now 4/2AA) - ($3)
Panda kills the Brogre, takes 1 damage as 2 armour
Level Cali to midband - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra Moss L3 (3/4A) Units have resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Or maybe I won’t go nature reclaims? I have Calamandra out, and I can bolster her to an effective 5 health. He ill not have enough money for a surprise attack next turn assuming he workers, so his damage output should be max i think (zane, hasty units/scorch or Jaina, spell) unless he goes double lobber zane or zane 3atk drop charge, but that would be expensive in terms of cards. I have an opportunity to kill his Brogre and put him on the back foot. Calamandra will give my Panda resist, so that he would have to pay to target with Bloodburn unless he kills her first with one of the two card drops. Alt plays: RG cali and patrol the panda to avoid 1 health things floating around. More vulnerable I think, but since I wouldn’t level Cali I could get a Hero’s Hall to get midor next turn. No level cali, hero’s hall - vulnerable to lobbers or scorch lobber, no resist on the units. Techs in this case: Centaur and TB maybe, or Centaur and Ferocity if I think Cali will survive. If she doesn’t, Centaur next turn and tech for Midori spells. I think I am going to go for this, I can survive a bit of bloodburn and deal with it when it has lots of counters mwahahaha.

@bansa’s turn!

@James from the Bloodrage Orge you killed in T2, and it is your T3 now. This last post is same as your T2.

@James sorry about not spelling it out in the body. was on mobile and trying to be quick

Oops, I was also rushing. Oh yes, of course, I just missed it somehow!

P2T3


Tech StartingHand Workers

TECH
Ferocity
Centaur


STARTING HAND
Centaur
Forest’s Favor
Tiger Cub
Merfolk Prospector
Ferocity

WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector


NextHand

Rampant Growth
Verdant Tree
Spore Shambler
Young Treant


Discard

Ferocity
Tiger Cub
Forest’s Favor
Ferocity
Centaur


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Centaur - ($3)
Ferocity - ($1)
Add 1 level to Cali - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4A) Overpower (Armour Piercing and Swift Strike until my turn)
  • :psfist: Elite: Playful Panda (3/1) Armour piercing and Swift Strike until my turn
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1) (Armour Piercing and Swift Strike until my turn)
  • :target: Lookout:

In Play:

  • Calamandra Moss L4 (3/4) Units have resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I think I want to cycle these ferocities as much as I can. I might even use Cali Tiger Summons if she survives to max level.

@bansa’s turn!

P1T4


Tech StartingHand Workers

TECH
Molting Firebird
Doubleshot Archer


STARTING HAND
Careless Musketeer
Bombaster
Charge
Bloodrage Ogre


WORKERS
Makeshift Rambaster
Scorch
Nautical Dog
Careless Musketeer


NextHand

Kidnapping
Pillage
Mad Man
Lobber


Discard

Charge
Bombaster
Molting Firebird
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Bloodrage Orge - ($4)
Start building Tech II (Fire) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre (3/2)
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Bloodburn (1)
  • L1 Drakk (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

@James 's turn

P2T4


Tech StartingHand Workers

TECH
Nature Reclaims
Tiny Basilisk


STARTING HAND
Verdant Tree
Spore Shambler
Rampant Growth
Young Treant


WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Young Treant


NextHand

Tiny Basilisk
Forest’s Favor
Ferocity


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rampant Growth on the Centaur (now 5/4AA) - ($5)
Spore Shambler - ($2)
Move two runes from Shambler to Centaur (now 7/6AA) - ($0)
Centaur kills Firebat, takes one damage; overpower 3 damage takes out the Taxman, you draw
Panda trades with BrOgre
Calamandra takes out Drakk, takes one damage but then levels and heals
Bloodburn maxes out from the carnage

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Calamandra Moss L5 (4/5) Units have resist 1
  • Centaur (5/5) (2+ runes, 1 dmg) Overpower

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Board clear time. Aiming to tech II next turn if I am not under pressure - the Massive Centaur should help keep it down.

@bansa’s turn!

P1T5


Tech StartingHand Workers

TECH
Doubleshot Archer
Hotter Fire


STARTING HAND
Mad Man
Kidnapping
Lobber
Pillage
Doubleshot Archer


WORKERS
Makeshift Rambaster
Scorch
Nautical Dog
Careless Musketeer
Pillage


NextHand

Gunpoint Taxman
Molting Firebird
Charge
Bombaster


Tech 2 card(s)
Get Paid - ($8)
Draw for Technician
Gain (1) gold for Scavanger - ($9)
Drakk deals (1) damage to Base (on 19) when dies
Bloodburn (4, Limit)
Worker - ($8)
Summon Jaina - ($6)
Summon Zane - ($4)
Play Doubleshop Archer - ($1)
Play Lobber - ($0)
Tap Bloodburn and remove (2) runes to deal (1) damage to Base (on 18)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Lobber (2/2)
  • :pschip: Technician: L1 Zane (2/2)
  • :target: Lookout:

In Play:

  • Bloodburn (2) tapped
  • Doubleshot Archer (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Whooa, was really hoping to save Drakk for kidnapping, that would’ve been nice but oh well, plan B now

@James 's turn

P2T5


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
Tiny Basilisk
Forest’s Favor
Ferocity


WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Young Treant
Forest’s Favor


NextHand

Rampant Growth
Tiger Cub


Discard

Ferocity
Tiny Basilisk
Forest’s Favor
Wandering Mimic
Potent Basilisk


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech II (Balance) - ($4)
Fercoity - ($2)
Tiny Basilisk - ($0)
Killer Centaur takes out Jaina, with two further damage killing Zane (as pierces armour). You draw. No dmg to centaur due to swift strike
Calamandra takes out lobber, takes two damage

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Calamandra Moss L5 (4/3) Units have resist 1
  • Centaur (5/5) (2+ runes, 1 dmg) Overpower
  • Tiny Basilisk (1/2) Deathtouch

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

He is going for slow, cumulative damage again. I will keep clearing, or nearly clearing him with the big stuff, tech a mimic to block the Firebird and finish him off with T rexes.

@bansa’s turn!

@James You drew (3) cards in the last discard/draw phase, after worker, ferocity and tiny basilisk, should you be discarding (0)?

@bansa good catch, forgot to move my worker card across - edited and corrected

P1T6


Tech StartingHand Workers

TECH
Hotter Fire
Flame Arrow


STARTING HAND
Molting Firebird
Charge
Bombaster
Gunpoint Taxman
Mad Man


WORKERS
Makeshift Rambaster
Scorch
Nautical Dog
Careless Musketeer
Pillage


NextHand

Kidnapping
Bloodrage Orge
Hotter Fire
Doubleshot Archer


Discard

Lobber
Charge
Gunpoint Taxman
Bombaster
Hotter Fire
Flame Arrow


Tech 2 card(s)
Get Paid - ($9)
Scavanger gain (1) gold - ($10)
Technician draw
Bloodburn (3) from killed Lobber
Play Molting Firebird - ($6)
Play Charge on Firebird to give +1ATK and haste - ($4)
Firebird attacks Tech II to destroy, Base (on 16), deals (1) damage to each unit and hero, Wisp dies and you draw, Centaur (5/3), Shambler (0/1), Cali (4/2), TB (1/1), Bloodburn (4, Limit)
Play Man Man - ($3)
Mad Man attacks and kills SQL Shambler with haste
Summon Drakk - ($1)
Doubleshot Archer attacks Cali with long range to kill, deals (3) damge to Base (on 13), Drakk levels to L3
Tap Bloodburn and remove (2) runes to deal (1) damage to kill Tiny Basilisk, Bloodburn (3)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (3) tapped
  • Doubleshot Archer (4/3) tapped
  • Molting Firebird (4/3) tapped
  • Mad Man (1/1) tapped
  • L3 Drakk (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Time to fight back, hopefully this will do enough damage to turn the game

@James 's turn

P2T6


Tech StartingHand Workers

TECH
Circle of Life
Fairie Dragon


STARTING HAND
Rampant Growth
Tiger Cub (3/2)
Playful Panda (3/1) Armour piercing and Swift Strike until my turn
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Young Treant
Forest’s Favor


NextHand

Ferocity
Playful Panda (3/1) Armour piercing and Swift Strike until my turn
Nature Reclaims
Centaur


Discard

Ferocity
Tiny Basilisk
Spore Shambler (0/1A)
Wandering Mimic
Potent Basilisk
Tiny Basilisk (1/2) Deathtouch
Rampant Growth
Verdant Tree
Circle of Life
Fairie Dragon


Tech 2 card(s)
Get Paid - ($10)
Rebuild tech II
Centaur kills your tech II, your base to 18
Argagarg and max, wisp and ele arrive - ($4)
Tiger Cub - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg L5 (1/5A)
  • :psfist: Elite: Tiger Cub
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Water Ele (3/3) Anti-Air

In Play:

  • Centaur (5/4) (2+ runes, 2 dmg) Overpower

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

He is going for slow, cumulative damage again. I will keep clearing, or nearly clearing him with the big stuff, tech a mimic to block the Firebird and finish him off with T rexes.

@bansa’s turn!

P1T7


Tech StartingHand Workers

TECH
Flame Arrow
Molting Firebird


STARTING HAND
Kidnapping
Doubleshot Archer
Hotter Fire
Bloodrage Orge


WORKERS
Makeshift Rambaster
Scorch
Nautical Dog
Careless Musketeer
Pillage


NextHand

Bombaster
Gunpoint Taxman
Firebat
Charge
Doubleshot Archer


Tech 2 card(s)
Get Paid + float - ($10)
Start Rebuild Tech II
Level Drakk to L4 - ($9)
Doubleshot Archer attacks SQL with long range and frenzy, deals (5) damage to Argagarg, deals (3) damage to Base (on 10)
Mad Man trades with SQL Argagarg, Bloodburn (4, Limit)
Play Kidnapping on Centaur and ready him - ($5)
Centaur attacks Lookout WE with haste, kills WE, overpower (2) damage goes to Tiger Cub to kill, Centaur takes (3) damage
Tap Bloodburn and remove (2) runes to deal (1) damge to Centaur to kill, Bloodburn (3)
Firebird attacks and destroys Tech II with frenzy, Base (on 8), deals (1) damage to Wisp to kill, you draw
L4 Drakk attacks and deals (2) damge to Base (on 6)
Start building Surplus - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (3) tapped
  • Doubleshot Archer (4/3) tapped
  • Molting Firebird (4/3) tapped
  • L4 Drakk (2/3) tapped

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Good turn for me, finally was able to make use of Kidnapping

@James 's turn

P2T7


StartingHand Workers

STARTING HAND
Nature Reclaims
Playful Panda (3/1) Armour piercing and Swift Strike until my turn
Ferocity
Centaur
Circle of Life


WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Young Treant
Forest’s Favor


NextHand

Tiny Basilisk (1/2) Deathtouch
Fairie Dragon
Spore Shambler (0/1A)
Rampant Growth


Discard

Tiger Cub
Ferocity
Circle of Life
Centaur
Nature Reclaims
Playful Panda (3/1) Armour piercing and Swift Strike until my turn


Tech 0 card(s)
Get Paid + float - ($12)
Midori - ($10)
Centaur - ($7)
Circle of Life - Centaur to Wandering Mimic - ($4)
Calamandra - ($2)
Ferocity - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra L1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori L1 (2/3)
  • :target: Lookout: Wandering Mimic (Flying from Firebird, armour piercing and SS from Ferocity)

In Play:

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I very nearly typed GG here, but then drew a Circle from my Technician. Mimic and ferocity = a firebird block for at least a turn, the heros are likely going down but no Archer is big and the Centaur survives. Another kidnap would be very bad, but we can always hope! The endgame is still T rexes, but I am not teching anything for now as still a couple of turns to reshuffle and I want to tech the right thing.

@bansa’s turn!

@James you would need to play TB first to Circle of life TB? also Centaur with (2) runes died in the previous turn.

@bansa Oops, somehow missed the bloodburn to kill my big centaur - sorry, I keep misreading things! edited the turn without him. The TB was an error, I meant centaur

P1T8


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Firebat
Gunpoint Taxman
Doubleshot Archer
Bombaster
Charge


WORKERS
Makeshift Rambaster
Scorch
Nautical Dog
Careless Musketeer
Pillage


NextHand

Flame Arrow
Hotter Fire
Bloodrage Orge
Lobber
Flame Arrow


Discard

Charge
Firebat
Gunpoint Taxman
Bombaster
Surprise Attack
Surprise Attack


Tech 2 card(s)
Get Paid - ($9)
Doubleshot Archer attacks SQL Cali to kill, deals (3) damge to Base (on 3), Drakk levels to L6
Play Doubleshot Archer #2 - ($6)
Doubleshot Archer #2 attacks Midori with haster from Drakk to kill, deals (3) dagme to Base (on 0)
GG!

Float ($6)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (3)
  • Doubleshot Archer (4/3) tapped
  • Molting Firebird (4/3)
  • L6 Drakk (3/4)
  • Doubleshot Archer #2 (4/3) tapped

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 6
  • Workers: 9

@James GG!

GG! I thought it was coming :smiley: An explosive turn 7 for you, somehow I still am not preparing for the hasted firebird

@James Really good game! I was struggling to survive from your offense mid game, and am glad I pulled off Kidnapping finally. Looks like my response time is not as bad as I expected so I am down if you want to continue. We can either continue to play to Best of Five or change our heroes and restart with Game 1, or we can always call it a match and rematch at a later time. Your choice, I’m down for anything. Thanks again for playing with me.

@bansa How about a change of heroes? I have been meaning to give Blue another go (though fair warning, I probably have the least experience with it). Or else we could do a straight swap to see how the other plays this matchup!