News Shop
Events Chat

[Casual] bansa [Bashing/Finesse]/Balance vs Nekoatl [Demonology/Disease]/Feral

River had a (+) rune, would beed 5 dmg to kill

1 Like

Mainly looking to see if Bashing is justified in this deck or would be better if it was Growth instead.

Ah. Well, I still don’t know what you’re trying to gain from either, but then I haven’t read your game 1 thoughts yet. Should I do so now, or wait?

P1T2


Tech StartingHand Workers

TECH
Twilight Baron
Twilight Baron


STARTING HAND
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Twilight Baron
Deteriorate
Graveyard
Sacrifice the Weak
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Thieving Imp, discard #2 of 5 - ($2)
Tech I - ($0)
Pestering Haunt reduces your base to 19 HP

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vandy Anadrose (2/3A) Sparkshot
  • Pestering Haunt (1/1) Unstoppable, weenie

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Okay, change of plans, gonna try out the Baron approach, see how well I can get it to sync with Feral Strike. I suppose there’s a chance he could use some combination of Spark, Wither, and Messenger to kill the Imp to let River kill Vandy, but I think I’m okay with that? That would drop him to 1 card unless he skips a worker, and if he does kill the Imp with River, scavenger is definitely the best patroller slot.

Feel free. I didn’t write much thought this time though.

P2T2


Tech StartingHand Workers

TECH
The Boot
The Boot


STARTING HAND
Granfalloon Flagbearer
Fruit Ninja
Wither
Older Brother
Timely Messenger


WORKERS
Brick Thief
Fruit Ninja


NextHand

Spark
The Boot
Older Brother


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Wither Imp - ($3)
Timely Messenger trades with Imp - ($2)
River kills Vandy, River to L3
Heroes’ Hall - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*
L3 River (3/5), (+)

Buildings:

  • :heart: Base HP: 19
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

sigh… sucks to be p2… not a good trade…

Yea, so reason for Bashing is really just Wrecking Ball… my style of play needs a direct building damage skill in codex cause you know I’m all about da base… Growth provides an alternate way to hit hard with Dinosize but not dependable… was also seeking a little bit of synergy with Midori’s midband in either Bashing or Growth although I don’t see that ever happening in real game…

1 Like

If you just want base damage, I think Stampede is way better than Wrecking Ball. Base damage only matters when it accumulates to 20, and using Stampede on your final turn for a big push is way more efficient than spending lots of cards to chip away over time with Wrecking Ball. Also, if you’re spec’ing into Finesse, you’re pretty much always going to want to prioritize teching Virtuosos over Wrecking Ball because Maestro essentially turns them into reusable Wrecking Balls that don’t need Troq to be in play and have the option of hitting even harder if they get a clean shot to attack the base while buffed by Grounded Guide, Two Step, etc, and can serve as super-efficient patrollers if you need them to. So, most likely you’re not even going to tech in Wrecking Ball ever, I would imagine.

P1T3


Tech StartingHand Workers

TECH
Shadow Blade
Shadow Blade


STARTING HAND
Deteriorate
Jandra, the Negator
Graveyard
Sacrifice the Weak
Twilight Baron


WORKERS
Summon Skeletons
Skeletal Archery
Sacrifice the Weak


NextHand

Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Twilight Baron


Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
Twilight Baron - ($2)
Graveyard - ($0)
Haunt drops your Heroes’ Hall to 3 HP

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Twilight Baron (5/4) Overpower
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable, weenie

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Maybe shoulda patrolled SQL after all, though being able to afford the Graveyard is nice. His hand size is really suffering, too, so I’ll pile on the discard mechanics.

2 Likes

True and I agree with all your points, but Stampede requires max Arg to play and Maestro requires Tech II which I feel like a luxury I don’t usually get… prolly the main reason why I just couldn’t break away from Oni… but if I’m going to step out of my comfort zone and experiment with another color then I’d feel more safe by having a similar building damaging skill… I know it doesn’t make a whole lot of sense but it’s just the mental thing I have… I’m also considering river/red as option b…

Aye, Stampede is a finisher, you only want to play it on your final turn, in other words, you want to win on the turn you play it. Really the big drawback is if your opponent has some means of removing or delevelling maxband heroes, then it becomes a very risky choice.

The Maestro’s cost reduction will pay for the Tech II after just 2 Virtuosos, and after that you start making a profit that can be used to buy a maxband Argagarg if you can’t get enough free levels out of hero kills. If the issue is that you’re having trouble defending your Tech I in order to be able to build a Tech II, I’d suggest perhaps that’s because of focusing too much on early base damage rather that spending those resources to keep your opponent’s aggression in check? Well, ultimately, you should just do what you want, but hopefully I provided some food for thought.

2 Likes

I do really appreciate your feedback. I have a very narrow style of play and like you said almost to a point where I’m too invested in early aggression and base damage. I did find some success in the tourney I think because there is more chance to spear thru with all in or nothing play when everyone is on 3 lives. Having said that, often I also just get blocked and am left with nothing for late game. This is where I consistently seek to find improvement and listening to the other side of table really helps me think outside the box. You especially I think do stand on the very opposite side of play style finding importance in synergies which shine in late game. Interesting that we both like Blue yet play very differently.

2 Likes

P2T3


Tech StartingHand Workers

TECH
Maestro
Grounded Guide


STARTING HAND
Older Brother
Spark
The Boot


WORKERS
Brick Thief
Fruit Ninja
Spark


NextHand

Helpful Turtle
Timely Messenger
The Boot


Discard

The Boot
Older Brother
Maestro
Grounded Guide


Tech 2 card(s)
Get Paid - ($7)
Troq - ($5)
The Boot destroys Baron - ($2)
River breaks Graveyard
Worker - ($1)
Tech I - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Troq (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 River (3/5), (+)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

wow boot hits baron… was expecting splitter but im fine with a better trade

Indeed, I tend to struggle most with defending against early aggression due to my late-game focus, so this pairing is excellent practice for me.

P1T4


Tech StartingHand Workers

TECH
Murkwood Allies
Murkwood Allies


STARTING HAND
Poisonblade Rogue
Twilight Baron
Skeleton Javelineer
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Twilight Baron


NextHand

Graveyard
Thieving Imp
Jandra, the Negator
Shadow Blade
Shadow Blade


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Haunt drops Heroes’ Hall to 2 HP
Tech II: Feral - ($2)
Orpal Gloor - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Orpal Gloor (2/3) Plague touch
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable, weenie

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I am really not used to playing against Bashing, lol. I really wanted to try out the Baron / Strike combo, but that clearly isn’t going to work. Gargoyles seem like a good answer to The Boot, though… is what I would say if not for his Gemscout Owls. Guess I’ll go with Frogs again, maybe I can find a way to some free Gigadons if I can prevent Final Smash… and failing that, I’ll aim for Moss Ancients, likely with help from Stalking Tiger.

1 Like

I’m interested in your opinion on my post in the XCAFS thread. Can you provide some insight?

P2T4


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Helpful Turtle
Timely Messenger
The Boot


WORKERS
Brick Thief
Fruit Ninja
Spark
The Boot


NextHand

Wither
Bloom
Tenderfoot


Discard

The Boot
Older Brother
Maestro
Grounded Guide
The Boot
Timely Messenger
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II (Finesse) - ($3)
River kills Orpal, River to L5
Troq kills Haunt
Helpful Turtle - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • L5 River (2/3), (-)
  • L1 Troq (2/2), -1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 2

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

nope im prolly not going to make it… bears incoming?

P1T5


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Jandra, the Negator
Thieving Imp
Shadow Blade
Shadow Blade
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Twilight Baron
Jandra, the Negator


NextHand

Deteriorate
Murkwood Allies
Poisonblade Rogue
Murkwood Allies


Discard

Pestering Haunt
Shadow Blade
Shadow Blade
Moss Ancient
Moss Ancient


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Thieving Imp, discard #1 of 3 - ($4)
Graveyard - ($2)
Vandy Anadrose - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Vandy Anadrose (2/3) Sparkshot
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Just trying to stall long enough to get my Tech III up… I would prefer to bring in Moss Ancients using Feral Strike, but I really don’t see that working out this game.

P2T5


Tech StartingHand Workers

TECH
Final Smash
Appel Stomp


STARTING HAND
Wither
Bloom
Tenderfoot


WORKERS
Brick Thief
Fruit Ninja
Spark
The Boot


NextHand

The Boot
Appel Stomp
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + float + healing + discard - ($11)
River kills Imp
Midori - ($9)
Mid Troq kills Vandy, Midori to L3, deals 1 to base - ($5)
Turtle deals 1 to Graveyard
Tenderfoot
Demo HH and build Surplus - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • L5 River (2/1), (-), -2
  • L5 Troq (3/2), -2
  • Helpful Turtle (1/2)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

really another discard? surplus again to respond

P1T6


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Deteriorate
Murkwood Allies
Murkwood Allies
Poisonblade Rogue
Twilight Baron


WORKERS
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Twilight Baron
Jandra, the Negator
Twilight Baron


NextHand

Feral Strike
Murkwood Allies
Moss Ancient
Skeleton Javelineer
Feral Strike


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Tech III - ($4)
Orpal Gloor - ($2)
Calamanrda Moss - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Orpal Gloor (2/3) Plague Touch
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Calamanrda Moss (2/3) Sneaky
  • :target: Lookout:

In Play:

  • Graveyard (2)

In Graveyard:

  • Thieving Imp

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Planning this to be my last tech choice for a while, may as well take Feral Strike for later…

P2T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Granfalloon Flagbearer
The Boot
Appel Stomp
Nimble Fencer
Nimble Fencer


WORKERS
Brick Thief
Fruit Ninja
Spark
The Boot
The Boot


NextHand

Wither
Older Brother


Discard

Appel Stomp
Star-Crossed Starlet
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + surplus + healing - ($9)
Troq kills Cali, Midori to L5, deals 1 to base
Appel Stomp sidelines Orpal, draw 1 - ($8)
Midori kills Orpal, Troq to L7
Nimble Fencer breaks Graveyard - ($6)
Nimble Fencer, Tenderfoot and Turtle break Tech III, base on 16 - ($4)
River deals 2 to base on 14
Granfalloon Flagbearer - ($2)
Worker - ($1)
Max Troq - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Granfalloon Flagbearer (2/2)
  • :target: Lookout:

In Play:

  • L5 River (2/2), (-), -1
  • L8 Troq (4/5)
  • Helpful Turtle (1/2)
  • L5 Midori (2/3), (-)
  • Tenderfoot (2/3), vanilla
  • Nimble Fencer (2/3)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

going wild to tech III? first things first… take down tech iii

I drew a dead hand, so I’ll concede here. GG WP! Think I’m done with this deck, too. If you want to keep playing, I’ll choose something else.

1 Like

Sure I will change to Finesse/Blood/Fire. My turns may be slower during holidays. Please go ahead and take P1 first.

Alright, [Necromancy]/Blood/Truth vs [Finesse]/Blood/Fire. There is a lot of direct damage in your deck; I’m a bit worried! :laughing:

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Deteriorate
Sacrifice the Weak
Thieving Imp
Graveyard


WORKERS
Sacrifice the Weak


NextHand

Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Skeletal Archery


Discard

Deteriorate
Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Garth Torken - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A) Animator
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Incorporeal

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Eww, getting Deteriorate and StW in T1 is not great… though getting Haunt is. I gotta remember to not use Graveyard and Reteller at the same time.