[Casual] bansa [Bashing/Finesse]/Balance vs Nekoatl [Demonology/Disease]/Feral

@Nekoatl here we go

P1T1


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer
Tenderfoot
Helpful Turtle
Fruit Ninja
Timely Messenger


WORKERS
Fruit Ninja


NextHand

Older Brother
Spark
Bloom
Wither
Brick Thief


Discard

Timely Messenger
Granfalloon Flagbearer
Helpful Turtle


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
River - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Deteriorate
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Summon Skeletons


NextHand

Jandra, the Negator
Graveyard
Thieving Imp
Skeleton Javelineer


Discard

Sacrifice the Weak
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal Gloor - ($2)
Poisonblade Rogue - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Orpal Gloor (2/3) Plague touch
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Poisonblade Rogue (2/1) Assassin
  • Pestering Haunt (1/1) Unstoppable, weenie

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I think I’ll take a line out of Frozen’s playbook here and defend with Orpal.

P1T2


Tech StartingHand Workers

TECH
Two Step
Discord


STARTING HAND
Brick Thief
Older Brother
Wither
Bloom
Spark


WORKERS
Fruit Ninja
Spark


NextHand

Brick Thief
Helpful Turtle
Two Step
Timely Messenger


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Wither Orpal - ($2)
River kills Orpal, River to L3
Tenderfoot kills with Haunt
Older Brother - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • L3 River (1/3), (-)
  • Tenderfoot (1/1), -1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

i think i need a board

P2T2


Tech StartingHand Workers

TECH
Ferocity
Ferocity


STARTING HAND
Graveyard
Jandra, the Negator
Thieving Imp
Skeleton Javelineer


WORKERS
Summon Skeletons
Skeleton Javelineer


NextHand

Jandra, the Negator
Skeletal Archery
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, discard #2 of 4 - ($2)
Vandy Anadrose - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite: L1 Vandy Anadrose (3/3) Sparkshot
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Poisonblade Rogue (2/1) Assassin

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Tempted to play the Imp here since he’s at 4 cards, but if I don’t attack, it’ll be hard for me to protect a Graveyard… especially since he may have Nimble Fencers now. Speaking of Fencers… if he went for them, there’s a good chance I can’t protect the Graveyard at all, so maybe better to just not play it. The best defense against haste is discard, so I’ll go for the Imp after all, and pair it with a hero… I guess Vandy. That should provoke him to kill her to prevent Shadow Blade from costing him more cards. If he does, I’ll want to follow up with Ferocity (NOT Feral Strike!!!) if the Rogue survives, and with Orpal + maybe starter spells if he wipes my board. Ferocity should have plenty of long-term synergy with Plague Spitters, whether I’m able to cast them right away or not.

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Two Step
Helpful Turtle
Timely Messenger
Brick Thief


WORKERS
Fruit Ninja
Spark
Brick Thief


NextHand

Discord
Bloom


Discard

Timely Messenger
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid + discard - ($6)
Worker - ($5)
Two Step Tenderfoot and OB - ($3)
Tenderfoot kills Imp
OB kills Vandy, River to L5
River kills Rogue
Helpful Turtle - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • L5 River (2/1), -2, (-)
  • Tenderfoot (3/1), -3, dancing
  • Two Step
  • Older Brother (4/1), -3, dancing

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

down to 0 in cards… deteriorate is going to wipe my board…

1 Like

nope, it gets the turtle [Each player sacrifices their weakest unit. (The lowest tech unit with the least ATK. You choose if there’s a tie for least ATK.)]

1 Like

Yeah, I was so focused on those scary dancers that I didn’t even notice the Turtle. So wish I had Deteriorate in hand. But as is, I think I still have to StW, otherwise the dancers will heal.

P2T3


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Graveyard


WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery


NextHand

Ferocity
Ferocity
Pestering Haunt
Deteriorate


Discard

Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Jandra, the Negator
Plague Spitter
Plague Spitter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Orpal Gloor - ($4)
Tech I - ($2)
Sacrifice the Weak, Turtle dies - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Orpal Gloor (1/3) Plague touch
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

This is awful. Deteriorate could have saved me, maybe… but as-is… I need to kill the Turtle so the Two Step units can’t trade and survive.

Phew, no deteriorate!

P1T4


Tech StartingHand Workers

TECH
Two Step
Star-Crossed Starlet


STARTING HAND
Discord
Bloom
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Spark
Brick Thief
Granfalloon Flagbearer


NextHand

Wither
Nimble Fencer
Two Step


Tech 2 card(s)
Get Paid + draw - ($7)
Worker - ($6)
Midori - ($4)
Tech I - ($3)
Bloom River - ($1)
River kills Orpal, Midori to L3
Tenderfoot and OB deal 7 to base

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 River (2/1), -2, (-)
  • Tenderfoot (3/1), -3, dancing
  • Two Step
  • Older Brother (4/1), -3, dancing

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

pheww no deteriorate…

P2T4


Tech StartingHand Workers

TECH
Murkwood Allies
Murkwood Allies


STARTING HAND
Pestering Haunt
Deteriorate
Ferocity
Ferocity
Plague Spitter


WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery


NextHand

Thieving Imp
Sacrifice the Weak
Jandra, the Negator
Plague Spitter


Discard

Deteriorate
Ferocity
Pestering Haunt
Ferocity
Murkwood Allies
Murkwood Allies


Tech 2 card(s)
Get Paid - ($8)
Calamandra Moss - ($6)
Expensive Deteriorate Brother - ($5)
Plague Spitter - ($2)
Ferocity - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Plague Spitter (4/3) Plague touch, anti-air, armor piercing, swift strike
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss (2/3)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Teching Murkwood Allies to get Frogs for Orpal to sacrifice. I’m not going to have Ferocity next turn, so I need to Deteriorate as well as set up defense, which means skipping a worker. :frowning:

P1T5


Tech StartingHand Workers

TECH
Maestro
Grounded Guide


STARTING HAND
Wither
Nimble Fencer
Two Step


WORKERS
Fruit Ninja
Spark
Brick Thief
Granfalloon Flagbearer
Two Step


NextHand

Nimble Fencer
Bloom


Discard

Two Step
Older Brother
Tenderfoot
Wither
Maestro
Grounded Guide


Tech 2 card(s)
Get Paid + float - ($9)
River sidelines Splitter
Nimble Fencer - ($7)
Wither Cali - ($5)
Fencer kills Cali, Midori to L5
Worker - ($4)
Tech II (Finesse) - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Midori (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 River (2/1), -2, (-)
  • Nimble Fencer (2/2), -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmm…

P2T5


Tech StartingHand Workers

TECH
Shadow Blade
Shadow Blade


STARTING HAND
Jandra, the Negator
Thieving Imp
Plague Spitter
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator


NextHand

Poisonblade Rogue
Deteriorate
Thieving Imp
Graveyard


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II: Disease - ($3)
Plague Spitter - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Plague Spitter (3/3) Plague touch, anti-air
  • :pschip: Technician: Plague Spitter (3/3) Plague touch, anti-air
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Ouch… forgot River could sideline. Well, I’d better start teching up… but into what? Hmm… I guess Disease, since I’m already moving that direction? Gorgons would help me deal with my card starvation issue as well, but for my tech choice I think I’ll aim for another emergency spell.

P1T6


Tech StartingHand Workers

TECH
Maestro
Wrecking Ball


STARTING HAND
Bloom
Nimble Fencer


WORKERS
Fruit Ninja
Spark
Brick Thief
Granfalloon Flagbearer
Two Step


NextHand

Discord
Star-Crossed Starlet
Timely Messenger


Discard

Tenderfoot
Older Brother
Two Step
Wither
Maestro
Grounded Guide
Bloom
Maestro
Wrecking Ball


Tech 2 card(s)
Get Paid - ($9)
Troq - ($7)
Nimble Fencer - ($5)
River sidelines Tech Splitter
Midori kills Scav Splitter
Fencers deal 4 to base
Demo HH and build Surplus - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Troq (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 River (2/1), -2, (-)
  • Nimble Fencer (2/2), -1
  • L5 Midori (0/1), (—)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

going for the base

P2T6


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Crow


STARTING HAND
Poisonblade Rogue
Graveyard
Deteriorate
Thieving Imp


WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Deteriorate


NextHand

Shadow Blade
Sacrifice the Weak
Pestering Haunt
Shadow Blade


Discard

Plague Spitter
Graveyard
Thieving Imp
Cursed Crow
Cursed Crow


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Poisonblade Rogue - ($7)
Tower - ($4)
Vandy Anadrose - ($2)
Orpal Gloor - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A) Plague touch, anti-air
  • :psfist: Elite: L1 Orpal Gloor (2/3) Plague touch
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vandy Anadrose (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Poisonblade Rogue (2/1)

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Okay, I should have been using a Tower for a while now, but better late than never, I guess. Hoping to attack with Ferocity + Rogue + Spitter next turn, let’s see if my other 2 heroes can buy me some time.

Didn’t see the tower. Fixing my turn.

P1T7


Tech StartingHand Workers

TECH
Wrecking Ball
Appel Stomp


STARTING HAND
Star-Crossed Starlet
Discord
Timely Messenger
Helpful Turtle


WORKERS
Fruit Ninja
Spark
Brick Thief
Granfalloon Flagbearer
Two Step


NextHand

Maestro
Star-Crossed Starlet


Tech 2 card(s)
Get Paid - ($9)
Discord kills Rogue - ($7)
Star-Crossed Starlet trades with Splitter - ($5)
Healthy Fencer deals 2 to Vandy, dies
Timely Messenger trades with Vandy, Troq to L3
Max Midori deals 1 to Orpal - ($2)
Damaged Fencer trades with Orpal, Troq to L5
Troq and River deal 6 to base, River dies
Helpful Turtle - ($1)

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • L5 Troq (3/3), -1
  • L8 Midori (1/1), (—), -1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

P2T7


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Shadow Blade
Pestering Haunt
Shadow Blade
Sacrifice the Weak
Murkwood Allies


WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Deteriorate
Pestering Haunt


NextHand

Murkwood Allies
Ferocity
Ferocity
Cursed Crow
Feral Strike


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Calamandra Moss - ($7)
Murkwood Allies - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Frog (1/1A)
  • :psfist: Elite: Frog (2/1)
  • :ps_: Scavenger: Frog (1/1)
  • :pschip: Technician: Frog (1/1)
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss (2/3) Sneaky
  • Poisonblade Rogue (2/1)

Buildings:

  • :heart: Base HP: 3
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

Thoughts

I should have don this sooner.

I got a lucky Fencer draw from Surplus. Had Maestro in hand. Fencer and Troq deal 3 to base, GG!

I’m down for another if you want to switch sides.

1 Like

GG WP!

Yes please, I feel like I didn’t play very well last game and still don’t have a good sense of how strong my deck might or might not be.

P1T1


StartingHand Workers

STARTING HAND
Graveyard
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Deteriorate


WORKERS
Summon Skeletons


NextHand

Skeletal Archery
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer


Discard

Graveyard
Deteriorate
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Vandy Anadrose - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy Anadrose (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable, weenie

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Vandy/Haunt opening with StW ready for T2 is a strong P1 opening.

Can you give me some feedback on my deck after this?

P2T1


StartingHand Workers

STARTING HAND
Spark
Helpful Turtle
Tenderfoot
Bloom
Brick Thief


WORKERS
Brick Thief


NextHand

Granfalloon Flagbearer
Older Brother
Timely Messenger
Fruit Ninja
Wither


Discard

Bloom
Tenderfoot
Spark
Helpful Turtle


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
River - ($2)
Bloom - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (3/4A), (+)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

buffing river so she can survive