News Shop
Events Chat

[Casual] bansa [Bashing/Finesse]/Balance vs Nekoatl [Demonology/Disease]/Feral

P2T1


StartingHand Workers

STARTING HAND
Spark
Tenderfoot
Wither
Brick Thief
Bloom


WORKERS
Spark


NextHand

Granfalloon Flagbearer
Timely Messenger
Helpful Turtle
Fruit Ninja
Older Brother


Discard

Bloom
Brick Thief
Tenderfoot
Wither


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
River - ($2)
Bloom - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

same start

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator


WORKERS
Sacrifice the Weak
Jandra, the Negator


NextHand

Thieving Imp
Skeletal Archery
Deteriorate
Graveyard
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Skeleton - ($1)
Skeleton Javelineer - ($0)
Haunt reduces your base to 19 HP

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3) Animator
  • Skeleton Javelineer (1/1) [javelin]
  • Pestering Haunt (1/1) Incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

This patrol is a bit dangerous because River could use Spark, Wither, and/or Messenger to clear my patrollers then beat Garth to death… but if he’s willing to take a $3-4 gold and 3 card swing in my favor for a hero kill, he deserves to have it. I should really be wary of Discord right now, though.

P2T2


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Timely Messenger
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle


WORKERS
Spark
Fruit Ninja


NextHand

Timely Messenger
Brick Thief
Discord
Bloom


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Granfalloon Flagbearer - ($2)
Helpful Turtle - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Helpful Turtle (1/2A)
  • :psfist: Elite: L1 River (4/4), (+)
  • :ps_: Scavenger:
  • :pschip: Technician: Granfalloon Flagbearer (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

P2T2 is just full of pain

P1T3


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Skeletal Archery
Thieving Imp
Bone Collector
Deteriorate
Graveyard


WORKERS
Sacrifice the Weak
Jandra, the Negator
Thieving Imp


NextHand

Bone Collector
Poisonblade Rogue
Summon Skeletons
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Skeletal Archery - ($3)
Pestering Haunt and Garth attack SQL
Skeleton snipers kill your units.
Bone Collector - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Bone Collector (3/3) Animator
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L1 Garth Torken (1/2) Animator
  • Skeleton Javelineer (1/1) Long-range, anti-air
  • Skeleton (1/1) Long-range, anti-air
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I’m 70% confident that Discord will land next turn, but it’s still better to play Archery now and make him spend the $2+card to wipe my army than it would be to trade into his patrollers. Question is, do I attack into something with the Haunt? Not worth attacking River, she’ll just level to heal at her convinence… but I can save myself a card by using the Haunt instead of Deteriorate, so let’s do that. I think I’m going to need Flagbearers sooner or later, so I may as well take them now.

P2T3


Tech StartingHand Workers

TECH
Firehouse
Hotter Fire


STARTING HAND
Brick Thief
Discord
Bloom
Timely Messenger
Discord


WORKERS
Spark
Fruit Ninja
Discord


NextHand

Older Brother
Wither
Tenderfoot


Discard

Granfalloon Flagbearer
Helpful Turtle
Discord
Bloom
Brick Thief
Firehouse
Hotter Fire


Tech 2 card(s)
Get Paid + t draw - ($7)
Worker - ($6)
Discord wipes Skeletons - ($4)
River kills Collector
Timely Messenger - ($3)
Bloom Messenger - ($1)
Messenger kills Garth, River to L3
Tech I - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 River (3/5), (+)
  • Timely Messenger (2/1), (+), -1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

teching in tech ii

P1T4


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Summon Skeletons
Poisonblade Rogue
Bone Collector
Spectral Flagbearer
Pestering Haunt


WORKERS
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


NextHand

Skeleton Javelineer
Graveyard
Bone Collector
Spectral Flagbearer
Deteriorate


Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker - ($7)
Tech II: Truth - ($3)
Sirus Quince - ($1)
Spectral Flagbearer - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Sirus Quince (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Spectral Flagbearer (2/2) Target
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Almost went Bone Collector, but River would just heal up. By putting Quince on point, I take away River’s ability to pay for healing.

P2T4


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Bamstamper Lizzo


STARTING HAND
Older Brother
Wither
Tenderfoot


WORKERS
Spark
Fruit Ninja
Discord


NextHand

Wither
Granfalloon Flagbearer
Tenderfoot
Bamstamper Lizzo
Older Brother


Tech 2 card(s)
Get Paid - ($8)
River pops Flagbearer
Tech II (Fire) - ($4)

Float ($4)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (2/1), (+), -1
  • :target: Lookout:

In Play:

  • L3 River (3/5), (+)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 8
Thoughts

shoot truth…very effective patrol… flagbearer is going to be a problem…

P1T5


Tech StartingHand Workers

TECH
Dreamscape
Eyes of the Chancellor


STARTING HAND
Spectral Flagbearer
Deteriorate
Graveyard
Skeleton Javelineer
Bone Collector
Summon Skeletons


WORKERS
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Graveyard


NextHand

Bone Collector
Pestering Haunt
Reteller of Truths
Macciatus, The Whisperer
Summon Skeletons


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Quince kills Messenger
Maxband Quince - ($3)
Bone Collector, mirrored - ($1)
“Bone Collector” reduces Tech II to 2 HP
Spectral Flagbearer - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Spectral Flagbearer (2/2) Target
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L5 Sirus Quince (1/5)
  • Bone Collector (3/3) {A}
  • Bone Collector (3/3) {Copy of A}

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Stubborn Tech II units not getting drawn… gotta stall.

P2T5


Tech StartingHand Workers

TECH
Lobber
Ember Sparks


STARTING HAND
Wither
Granfalloon Flagbearer
Older Brother
Tenderfoot
Bamstamper Lizzo
Firehouse


WORKERS
Spark
Fruit Ninja
Discord
Older Brother


NextHand

Bloom
Hotter Fire
Bamstamper Lizzo
Discord


Discard

Timely Messenger
Wither
Granfalloon Flagbearer
Tenderfoot
Lobber
Ember Sparks


Tech 2 card(s)
Get Paid + float + t draw - ($12)
River pops Flagbearer
Bamstamper Lizzo kills original Collector - ($8)
Wither kills Skeleton - ($6)
Firehouse - ($3)
Jaina - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Jaina (2/3)
  • :target: Lookout: Bamstamper Lizzo (5/3), resist 1

In Play:

  • L3 River (3/5), (+)
  • Firehouse (4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

good hand good turn

You can’t Wither the Bone Collector Illusion because Quince trashed it when the real thing died.

1 Like

Oops forgot about that interaction. Wither Skeleton instead. Edited above.

P1T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Macciatus, The Whisperer
Pestering Haunt
Bone Collector
Reteller of Truths
Summon Skeletons
Dreamscape


WORKERS
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Graveyard
Pestering Haunt


NextHand

Eyes of the Chancellor
Spectral Flagbearer
Deteriorate
Skeleton Javelineer
Bone Collector


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Tech III - ($4)
Reteller of Truths - ($2)
Macciatus, The Whisperer - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reteller of Truths (4/4A) Retell
  • :psfist: Elite:
  • :ps_: Scavenger: L5 Sirus Quince (1/5)
  • :pschip: Technician: Macciatus, The Whisperer (3/3) Illusionist
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Stall successful. Now I gotta try to protect my Tech III.

P2T6


Tech StartingHand Workers

TECH
Ember Sparks
Lobber


STARTING HAND
Bloom
Bamstamper Lizzo
Hotter Fire
Discord


WORKERS
Spark
Fruit Ninja
Discord
Older Brother


NextHand

Brick Thief
Ember Sparks
Ember Sparks
Helpful Turtle


Tech 2 card(s)
Get Paid - ($9)
Hotter Fire - ($6)
Firehouse kills Whisperer, ready
New Bamstamper Lizzo pops Reteller - ($2)
Old Lizzo kills Quince, Jaina to L3
River deals 3 to Tech III
Jaina deals 2 to Tech II
Firehouse breaks Tech II, III and deals 3 to Tech I

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bamstamper Lizzo (5/3)
  • :target: Lookout:

In Play:

  • L3 River (3/5), (+)
  • Firehouse (4)
  • L3 Jaina (2/3)
  • Bamstamper Lizzo (5/2), -1
  • Hotter Fire

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
1 Like

Whelp, there’s no recovering from that, GG WP! Your turn to start us as P1.

1 Like

GG! I will post it later today.

P1T1


StartingHand Workers

STARTING HAND
Timely Messenger
Wither
Older Brother
Granfalloon Flagbearer
Helpful Turtle


WORKERS
Older Brother


NextHand

Bloom
Spark
Brick Thief
Tenderfoot
Fruit Ninja


Discard

Wither
Helpful Turtle
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
River - ($1)
Timely Messenger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Thieving Imp
Deteriorate
Jandra, the Negator


Discard

Summon Skeletons
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
Skeleton Javelineer - ($3)
Garth Torken - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Garth Torken (1/3) Animator
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1) [javelin]
  • Pestering Haunt (1/1) Incorporeal

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

That Hotter / Firehouse combo is devastating. My only way to defend against it is to proactively break his Tech II, but can I even imagine a way to do that? Yes, mirrored Crashbarrows have enough power and are available early enough to make it work, but that’ll require a lot of gold. Not sure if I can pull it off, but it’s worth a try.

P1T2


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Brick Thief
Bloom
Fruit Ninja
Spark
Tenderfoot


WORKERS
Older Brother
Fruit Ninja


NextHand

Tenderfoot
Wither
Discord
Helpful Turtle


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom River - ($2)
Spark Skeleton - ($1)
Messenger trades with Skeleton
River kills Garth, River to L3
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 River (3/5), (+)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

discord again

P2T2


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Deteriorate
Thieving Imp
Skeletal Archery
Jandra, the Negator
Graveyard


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Summon Skeletons
Sacrifice the Weak
Shoddy Glider
Graveyard
Shoddy Glider


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, discard #3 of 4 - ($2)
Tech I - ($0)
Haunt reduces Tech I to 4 HP

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [javelin]
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Tempting to build a Graveyard here to replay the Imp, but I gotta keep my eyes on the prize. As P2, that I means I need to tech up now so I can tech up again next turn. Question is, which cards should I tech besides Crashbarrows? Um… I guess Gryphons eventually, but what else? Commanders, eventually… Kidnapping, maybe? … Maybe, but I can’t afford that yet. Is it worth taking Bone Collectors as hasty attackers? … Probably not? What about other tech II units? Octopus? Recruiter? Hmm… if I’m gonna do that, I’ll need backline Flagbearers to screen against his Kidnapping, but they’re pretty easily countered with Bloodlust. No, I have Free Speech, that’s stronger protection than Flagbearers and guards against his hero abilities as well. I guess Gliders are also an option, and Kidnapping-proof… but they don’t hit hard enough to break a Firehouse… unless supported by Drakk… so maybe worth considering as an emergency measure. Well, that’s plenty of options, and the more appealing ones are not tech I units, so I’ll just go straight for what I know I want for now… except maybe I should consider Mines first? I’ve avoided it because they offer no defense and their explosive effects are extremely dangerous against such a base-damage-oriented opponent… but Quince’s abilities are expensive, so I should consider if I need the extra gold to make them work. Hmm… even if I do, I won’t be able to afford to play one next turn, tech up, and defend my tech building… moreover, I absolutely have to take down his Firehouse the turn it lands, and if I don’t have enough gold to do that with Crashbarrows and copies, I’ll need an alternative. Frenzied Gliders offer that alternative and are inexpensive enough that they may help me save gold for a Crashbarrows follow-up. So I’ll go Gliders for now.

P1T3


Tech StartingHand Workers

TECH
Lobber
Firebat


STARTING HAND
Tenderfoot
Discord
Wither
Helpful Turtle


WORKERS
Older Brother
Fruit Ninja
Wither


NextHand

Bloom
Brick Thief
Spark
Timely Messenger


Discard

Discord
Helpful Turtle
Tenderfoot
Lobber
Firebat


Tech 2 card(s)
Get Paid + discard - ($6)
Worker - ($5)
Surplus - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 River (3/5A), (+)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

are we serious? discord got hit… im screwed