I only missed the first shot he took from the tower in killing Geiger on T5, because I haven’t had chance to see T8 (which is the only other turn you’ve missed a tower shot). So why you don’t you redo T8 with the knowledge that attacking Vir would kill Orpal.
Also, personally I find the tracking of stats a bit confusing with the +2/+2 in parenthesis - I find it easier to just add it to the stats, but that’s not excuse for missing the damage on Orpal.
Yes and Yes. I think at this point I have gotten rather careless with this game. It’s worn me down. Plus I think playing 2 initial overlapping games (this and another one) as my first time, may have been a bit much for me. I also have a busy schedule, so think I’m trying too much here. But I know I’ll learn faster this way. It’s basically an online bootcamp for me at this point. And again, I appreciate your patience for going over things with me.
I had the exact same problem when I started! I think I played one game, then two simultaneously, which was an enormous time/energy suck, then said, “Never again! One at a time from now on.”
Of course, I’ve been able to handle a couple simultaneous games more recently, but only when I don’t have too much going on, and only because I finally have enough experience that I can recognize cards by name, maybe with just a glance at the codexcarddb.com image, and I’m finally mostly comfortable with the spreadsheet.
Even with the experience, some of the really tense games, esp. once you hit 8+workers, can be mentally exhausting. Thrilling, but tiring at the same time.
I find it helps to remember that asynchronicity is a blessing: as with texts on your phone, just because many people respond right away doesn’t mean you have to. In our game, you should feel free to take a day or two (or five!) off if that’s what you need for real life or to finish another game. I guarantee I won’t be offended. (Occasionally I and others will give a nudge if a game’s gone several days/weeks w/o response, but that’s more for tournament games w/ a time limit, or to make sure the other player is okay and/or hasn’t forgotten about it. Everyone here understands that real life takes precedence, in my experience.)
The thoughts section is great for spectators, but it’s also great for letting you pick a game back up after days away and still have access to your old plans. (:
Sorry you feel that way mate. I’ve had a fun game and I don’t mind at all the wrinkles as it clearly seems like you have a passion for the game. I also don’t mind any delays - as far as I’m concerned, you can post whenever you want and there’s no problem. That being said, if it’s not fun for you or it’s too much, definitely feel free to take a break.
I’d love to continue this game at whatever pace. I’m happy to take it easy and not worry too much about something we missed or mistakes that are made. But before I can continue, I think something is missing with your last turn? It only says you workered and floating 9 but you have Garth in and hooded executioner is gone?
Interesting to hear shared experiences, thanks for sharing =)
Good points all around. Codex in general can be taxing on the mind, especially live 1v1 play. But, I do enjoy the challenge and puzzle of it all. And the real-time strategy of it. Not to mention WC3 was one of my favourite all time games. Given that I got into board games more recently, Codex was a Godsend when I initially found it and an instant-buy. Same for my brother. We’ve been playing all the time ever since we got our hands on it since the beg. of the year. We got our wives into it too haha XD (we’re both around 30)
No worries. Don’t misunderstand me, I’ve enjoyed the ‘Codex’ portion of our game a lot, if that makes sense. There have been interesting tactical choices on both sides. It’s just the logistical part of it that had worn me down, having to go back and forth with editing my spreadsheets. It’ll naturally get easier with time and experience.
That’s much better, and makes perfect sense. The only issue is that you can’t add a tower without breaking your own hereos’ hall, which will also deal 2 damage to your base. Are you sure you want to do that? before I do my turn, just making you sure you’re doing exactly what you want.
Plexus 2/2A
Immortal
Hyperion
Chronofixer
Fading Argonaut 2/3A
Origin Story
Nullcraft, flying 1/1
Research and Development
Tech 0 card(s)
Get Paid + float - ($11)
Max Prynn - ($3)
Prynn exiles Hooded Executioner
Tinkerer adds a rune to Prynn
Prynn casts Origin Story on Vandy - ($0)
Geiger kills skeleteon
Glaxx kills Garth, you draw, Geiger levels to max and heals and flickers the Glaxx
Deteriorate
Sickness
Sacrifice the Weak
Dark Pact
Metamorphosis
Tech 0 card(s)
Get Paid - ($12)
Orpal - ($10)
Orpal deteriorates Tinkerer to 0/1
Orpal casts sickness on Tinkerer and Prynn, Tinkerer dies - ($8)
Orpal casts StW on Gilded Glaxx - ($6)
Vandy - ($4)
Vandy casts Dark Pact on you, your base loses 2HP, and you draw 2 cards
Play Gargoyle - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Orpal L1 (1/3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Vandy L1 (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Exiled: Hooded Executioner (3/3)
Gargoyle (0/2, Indestructible)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 8
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 10
Thoughts
Chipping way at his HP. Will use Garth next turn for another draw.
Now!
Temporal Distortion
Argonaut 3/4A
Plasmodium 4/4
Hyperion
Origin Story
Tech 0 card(s)
Get Paid - ($10)
Warp Gate disciple - ($6)
Now! on WGD - ($5)
WGD taps to bring a Hyperion from Codex - ($4)
Hyperion kills Orpal, I draw
Geiger kills Vandy, you draw
Prynn deals 2 damage to your tech 1 building, gaining a 3rd rune
Temporal Distortion on the Hyperion, bringing Void Star from my codex - ($2)
Nullcraft, deals 1 more damage to tech 1 - ($0)
Thieving Imp
Gargoyle
Dark Pact
Carrion Curse
Spreading Plague
Discard
Deteriorate
Sickness
Sacrifice the Weak
Dark Pact
Metamorphosis
Doom Grasp
Death and Decay
Poisonblade Rogue
Shadow Blade
Tech 0 card(s)
Get Paid + float - ($11)
Tech draw
Garth, summons skeleton - ($8)
Doom grasp, sacrifice skeleton to kill Void Star - ($4)
Gargoyle released from statue form, attacks your base for 3 HP (takes 1 tower dmg) - ($3)
Garth to lvl 4 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Garth (2/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Exiled: Hooded Executioner (3/3)
Gargoyle (3/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 2
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 9
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
Levels Garth up with remaining 3 gold just to add HP and prolong his death if possible. I could’ve played Rogue but I wanted extra cards. Have 7 cards in deck and 1 of them is dark pact to end the game. I’ll draw 5 +1 if Garth dies, so chances are likely to draw DP for game winner. I don’t think he has enough to take out my base HP. We shall see!
So you have that dark pact in hand… you win! Which will be a pretty wild game. I’m pretty sure I could have closed it a while ago with better tech but you stalled me super well. Now, you either kill me with a dark pact or it’s over.
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Temporal Research
Battle Suits
NextHand
Argonaut 3/4A
Research and Development
Now!
Immortal
Temporal Distortion
Tech 0 card(s)
Get Paid - ($10)
Nullcraft and Geiger kill Garth
Prynn breaks tech 1, 2 damage to base
Hyperion breaks Heroes’ hall, 2 damage to base - ($5)
Chronofixer - ($3)
Tap WGD to bring tricycloid - ($2)
Tricycloid kills Gargoyle with a rune
Vir - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tricycloid 5/5A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Vir 2/3
[I]Lookout[/I]:
[B]In Play:[/B]
L7 Prynn- 2/4 fading @3
Warp Gate Disciple 1/1
Nullcraft 1/1 flying
Chronofixer 1/1, untargetable and heroes can’t upgrade
Yes-- I have dark pact in hand and a Vandy summon next turn. GG WP!
I had to take the dishonorable route of going straight for your base while defending as best as I could, once we got into the latter part of the game and I didn’t go tech 2 and was down in economy.
I thought a few times you were going to play tech 2 cards which would have drastically changed things, although it seems they didn’t work their way into play somehow. Also the game itself was a bit wild, so I can’t really call it a true game on my end, but overall it was fun and interesting and definitely a good experience! Thanks for playing and being a good sport with all my edits.