[Casual] AncientSlumber vs Dwarddd

Surprise!

P1T2


Tech StartingHand Workers

TECH
Detonate
Detonate


STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Bloodburn
Pillage
Bombaster


WORKERS
Careless Musketeer
Bloodrage Ogre


NextHand

Detonate
Bombaster
Detonate
Scorch


Tech 2 card(s)
Get Paid, discard randomly - ($5)
Maxband Zane, move sql to scavenger - ($0)
kill scavenger, we both get gold - ($1)
Pillage, you base to 17, i steal your gold
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog(1/1) frenzy
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Zane(4/2) copies patroller effects

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

discard was number 5 - bloodburn

tech cards: the clear choice for them is to get weenies out to block sharks with numbers so imma do something different

Huge card loss for tempo this turn, hope it’s worth it…

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Sacrifice the Weak
Deteriorate
Pestering Haunt
Summon Skeletons


WORKERS
Skeletal Archery
Sacrifice the Weak


NextHand

Jandra, the Negator
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy - ($3)
Deteriorate Dog, you get $1
Pestering Haunt
Summon Skeletons - ($0)
Skeleton Javelineer (1/1) pokes Zane for 1 with spear

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy, level 1 (2/3)
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Surprise again! no sharks

P1T3


Tech StartingHand Workers

TECH
Crash Bomber
Gunpoint Taxman


STARTING HAND
Detonate
Bombaster
Scorch
Detonate


WORKERS
Careless Musketeer
Bloodrage Ogre
Scorch


NextHand

Charge
Bloodburn
Makeshift Rambaster


Discard

Nautical Dog(1/1) frenzy
Bombaster
Crash Bomber
Gunpoint Taxman


Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Detonate - ($3)
Detonate - ($0)
you are on 5 workers

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Zane(4/1) copies patroller effects
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

lol lets see what happens, i dont think this is good though but should be fun; they are set up v well for necromancy

WTF O.o I’ve never seen anyone use that card lol! this will be an interesting game :stuck_out_tongue:

P2T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Jandra, the Negator
Deteriorate


WORKERS
Jandra, the Negator


NextHand

Thieving Imp (2/2)
Poisonblade Rogue
Graveyard


Discard

Deteriorate
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Heroes Hall - ($1)
Skeleton trades with Zane, Vandy to level 3
Vandy, Javelineer and PH attack your base for 5 damage, down to 15

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy, level 3 (3/4)
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T4


Tech StartingHand Workers

TECH
Marauder
Marauder


STARTING HAND
Charge
Bloodburn
Makeshift Rambaster
Mad Man


WORKERS
Careless Musketeer
Bloodrage Ogre
Scorch
Bloodburn


NextHand

Pillage
Crash Bomber
Bombaster
Marauder


Tech 2 card(s)
Get Paid, technician draw - ($7)
Worker - ($6)
Tech 1 - ($5)
Jaina - ($3)
Madman - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

and now… tech race! other option was base race but I think this has higher chance of working

if they have particular cards they can defo get my tech 1 though :frowning: hopefully they have to commit to do it and chose not to commit so hard cos of Zane and sharks threat

edited turn

MSR can’t patrol ^^

1 Like

swapped for madman, fingers crossed you have no deterioate!

No deteriorate :frowning:

P2T4


Tech StartingHand Workers

TECH
Metamorphosis
Sickness


STARTING HAND
Graveyard
Thieving Imp (2/2)
Poisonblade Rogue


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Dark Pact
Summon Skeletons
Dark Pact


Discard

Deteriorate
Bone Collector
Bone Collector
Skeleton Javelineer (1/1)
Pestering Haunt (1/1)
Graveyard
Metamorphosis
Sickness


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
PH + Javelineer trade into Mad Man
Vandy kills Jaina, max level, heals and dooms Skeleton (you draw a card)
Thieving Imp (2/2), you discard a card - ($3)
Garth + Skeleton - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doomed Skeleton (3/3 +a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Vandy, level 5 (4/5)
  • Garth, level 1 (1/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 7

P1T5


Tech StartingHand Workers

TECH
Maximum Anarchy
Chameleon Lizzo


STARTING HAND
Pillage
Crash Bomber
Marauder
Bombaster
Gunpoint Taxman


WORKERS
Careless Musketeer
Bloodrage Ogre
Scorch
Bloodburn
Bombaster


NextHand

Marauder
Makeshift Rambaster(1/2a)
Nautical Dog(1/1) frenzy


Discard

Marauder
Mad Man
Pillage
Maximum Anarchy
Chameleon Lizzo


Tech 2 card(s)
Get Paid + float, tech draw, discard randomly - ($10)
Worker - ($9)
Tower - ($6)
Gunpoint taxman - ($4)
Crash Bomber - ($3)
Drakk - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber(2/2a) explosive
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk(1/3) dies: ping your base
  • :pschip: Technician:
  • :target: Lookout: Gunpoint Taxman(3/3) anti-air, theif

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

draw wasn’t the other marauder, good; discard was the marauder already in hand, great. Worst case they have 2 dark pacts in hand, gives them about a 3/4 chance of drawing one of 2 metamorphosi from 10 cards; that is too high; i have to build a tower instead of a tech 2 :frowning: chance of them having dark pacts in decently high because i havw seen no teched cards and I know they teched vandy spells

P2T5


Tech StartingHand Workers

TECH
Hooded Executioner
Shadow Blade


STARTING HAND
Dark Pact
Summon Skeletons
Dark Pact
Metamorphosis
Hooded Executioner


WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons


NextHand

Pestering Haunt (1/1)
Sickness
Shadow Blade
Graveyard


Discard

Dark Pact
Metamorphosis
Dark Pact
Hooded Executioner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Dark Pact, draw 2, base to 15
Thieving Imp + Skeleton trade with Bomber, my base to 14
Metamorphosis - ($0)
Garth kills GT, takes 4
Vandy attack your base for 6 (down to 9), takes 1 from tower

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, level 5 (6/6a, invisible, readiness, demon)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, level 7 (5/2, invisible, readiness, demon)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

garth can raise only tech 1 and 2

1 Like

Good catch! fixed it, Hooded Executioner is brought back with Garth.

1 Like

There is no way hooded executioner could have been in your discard: your dark pact draw reshuffled and you had to tech before you did any drqwing this turn; the fact that there was no way Garth could use his maxband was one of the few consolations i had as I feared an incoming Meta :joy: also if you teched after you dark pacted you had a higher chance of drawing meta as there should have been two extra not-Meta cards in your draw

1 Like

You’re right, I knew there was a reason I couldn’t do it lol! editing now to fetch nothing

P1T6


Tech StartingHand Workers

TECH
Lobber
Chameleon Lizzo


STARTING HAND
Marauder
Nautical Dog(1/1) frenzy
Makeshift Rambaster(1/2a)


WORKERS
Careless Musketeer
Bloodrage Ogre
Scorch
Bloodburn
Bombaster


NextHand

Nautical Dog(1/1) frenzy
Lobber
Charge
Marauder


Tech 2 card(s)
Get Paid + float - ($10)
Maxband Drakk - ($5)
Nautical Dog - ($4)
Drakk runs into Vandy, deals 3
Zane arrives - ($2)
Zane and Nautical dog trade with Vandy!
Jaina arrives - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Jaina(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Im teching hoping that we have a quieter turn next where we both tech up, if they continue putting pressure i will have a poor few next hands

Damn, very weak turn this time, bad draws :confused:

P2T6


Tech StartingHand Workers

TECH
Soul Stone
Death Rites


STARTING HAND
Graveyard
Pestering Haunt (1/1)
Shadow Blade
Sickness
Skeleton Javelineer (1/1)
Deteriorate


WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Deteriorate


NextHand

Dark Pact
Bone Collector
Bone Collector
Soul Stone


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth summons skeleton and then sac to draw a card - ($6)
Graveyard - ($4)
Skeleton Javelineer (1/1), sacced for a card - ($3)
Orpal - ($1)
Pestering Haunt

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orapl, level 1 (1/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, level 7 (5/2, invisible, readiness, demon)
  • Graveyard, 3HP (Skeleton Javelineer)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

you moved the card across but didn’t mention it… is pestering haunt in play?

1 Like

My bad, yeah, I played it

1 Like

P1T7


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Charge
Nautical Dog(1/1) frenzy
Marauder
Lobber


WORKERS
Careless Musketeer
Bloodrage Ogre
Scorch
Bloodburn
Bombaster


NextHand

Gunpoint Taxman(3/3) anti-air, theif
Chameleon Lizzo
Crash Bomber(2/2a) explosive


Discard

Nautical Dog(1/1) frenzy
Lobber
Charge
Marauder
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Tech 2 Anarchy - ($5)
Lobber - ($4)
Jaina and Lobber kill Orpal, lvls to Jaina
Nautical Dog - ($3)
Charge Nautical dog into Garth (tower detects) - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Jaina(2/2) (-)
  • Lobber(1/1) (-)

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
    Tech 2 5HP Anarchy
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

my wish came through! a quieter turn lets me tech up; now we can start being scary with cards instead of just heroes (having said that i have few cards in hand but hopefully can have one turn of scary heroes and don’t need to worker much more so hand should recover) also Lizzos don’t mind a small hand

This is getting sketchy…

P2T7


Tech StartingHand Workers

TECH
Doom Grasp
Nether Drain


STARTING HAND
Bone Collector
Bone Collector
Soul Stone
Dark Pact
Shadow Blade
Hooded Executioner


WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Deteriorate


NextHand

Thieving Imp (2/2)
Dark Pact
Death Rites


Discard

Dark Pact
Doom Grasp
Nether Drain
Shadow Blade


Tech 2 card(s)
Get Paid + float - ($10)
No Worker
Vandy - ($8)
PH kills Lobber, goes to GY
Bone Collector - ($6)
Bone Collector - ($4)
Soul Stone BC - ($2)
Dark Pact, my base to 12
Hooded Executioner - ($0)
Tap GY to bring back PH

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (4/4a, SS)
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Hooded Executioner (3/3)
  • :target: Lookout:

In Play:

  • Vandy, level 1, (2/3)
  • Graveyard, 3HP (Skeleton Javelineer)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9