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[Casual] AncientSlumber vs Dwarddd

GLHF @AncientSlumber , i don’t have experience with this matchup… my initial thought is that it will be more than usually skewed towards player 1 but we will see!

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Charge
Bombaster
Careless Musketeer
Scorch


WORKERS
Careless Musketeer


NextHand

Makeshift Rambaster
Nautical Dog
Pillage
Bloodrage Ogre
Mad Man


Discard

Scorch
Bloodburn
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster(2/2) volatile
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

bloodburn = get quickly trampled; musketeer = deterioated; bombaster it is

Thanks for setting this up! I don’t really have experience in the matchup as well, I guess we’ll see how it goes :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Summon Skeletons
Graveyard
Thieving Imp
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Deteriorate
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Sacrifice the Weak


Discard

Jandra, the Negator
Summon Skeletons
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2 +a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well, I might be making a mistake with not going for a more aggressive start like Vandy + PBR. Starting hand is a bit annoying, no Javelineer or PH I could use. Hopefully I can get some card advantage early and ride from there.
Also building Tech 1 in order not to float gold against red.

P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Pillage
Mad Man


WORKERS
Careless Musketeer
Nautical Dog


NextHand

Charge
Lobber
Makeshift Rambaster
Lobber


Tech 2 card(s)
Get Paid + float, discard randomly #1 - ($6)
Worker - ($5)
Brogre - ($3)
Jaina - ($1)
tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster(2/2) volatile
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

ohh they built an early tech 1 to avoid a float i dont see agression working well this turn so build a board with scary potential

not too similar

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Hooded Executioner


STARTING HAND
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Skeletal Archery


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Thieving Imp
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy - ($3)
Deteriorate Ogre
Imp trades with Ogre
StW, Bombaster dies, you get $1 - ($1)
Skeleton Javelineer - ($0)
Pestering Haunt - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton Javelineer (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy, level 1 (2/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Molting Firebird


STARTING HAND
Charge
Lobber
Lobber
Makeshift Rambaster


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster


NextHand

Bloodburn
Mad Man
Scorch
Pillage


Discard

Bloodrage Ogre(3/2a)
Bombaster(2/2) volatile
Lobber
Charge
Bamstamper Lizzo
Molting Firebird


Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
midband Jaina - ($3)
Jaina kills Vandy gets levels
Maxband Jaina - ($2)
Hire Lobber - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Lobber(2/2) tap: dmg building
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L 7Jaina(4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7

edited turn

You didn’t build tech 1 yet, right? How do you play Lobber?

Man i knew i wasnt supposed to have a float 1 on turn 2! Sorry, we can roll back, i will redo my tech choices and redraw before looking at your turn

All good :slight_smile: you want to replay your turn 3 or 2? either way go ahead, I’ll figure something out

1 Like

Turn 2, i build a tech 1 and float zero, ive done my techs in a note but am out right now so will redraw and edit post later; you can do your turn 2

Sorry for making a mistake so early, Im not as good at being careful on my phone

1 Like

It’s ok, I make mistakes as well, happens :slight_smile:
I edited my turn as well. Played PH, moved Javelineer to Elite, discarded 0, redraw hand.

done my turn above, now all is correct up to turn 3 :slight_smile: thanks for being understanding

1 Like

P2T3


Tech StartingHand Workers

TECH
Doom Grasp
Dark Pact


STARTING HAND
Deteriorate
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Skeletal Archery
Thieving Imp


NextHand

Summon Skeletons
Jandra, the Negator
Graveyard


Discard

Deteriorate
Sacrifice the Weak
Doom Grasp
Dark Pact


Tech 2 card(s)
Get Paid - ($7)
Draw a card from Technician
Worker - ($6)
Garth, make a skeleton - ($3)
Heroes’ Hall - ($1)
Javelineer removes rune, deals 1 to Lobber
Deteriorate Lobber, you get $1
Pestering Haunt deals 1 to your tech1

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)
  • Garth, level 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Bloodlust
Molting Firebird


STARTING HAND
Bloodburn
Mad Man
Scorch
Pillage


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Bloodburn


NextHand

Charge
Bombaster(2/2) volatile
Bamstamper Lizzo


Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Tech 2 Fire - ($4)
Jaina taps to kill Skel Jav
Madman - ($3)
Pillage, steal yo gold (first float you’ve done?!) and deal 1 to your base - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man(1/1)
  • :target: Lookout:

In Play:

  • L7 Jaina(4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

pillage isn’t worth the card - I want to draw a bloodlust with a tech 2 unit with next few turns

if they maxband a Vandy they could delay my tech 2 a turn… and they might just go for a Metamorph after that considering they already have a heroes’ hall

they can’t get my tech 2 down with just their board+Vandy if I pillage - stops maxband Vandy + garth midband from being affordable

First float, yeah ^^ I don’t like to float vs red :stuck_out_tongue:
Btw, your tech 1 is on 4 hp from previous turn.

P2T4


Tech StartingHand Workers

TECH
Metamorphosis
Bone Collector


STARTING HAND
Summon Skeletons
Graveyard
Jandra, the Negator


WORKERS
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Jandra, the Negator


NextHand

Bone Collector
Hooded Executioner
Skeleton Javelineer
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy - ($5)
Garth kills Madman, takes 1 damage, you draw 1
Vandy maxband, dooms Skeleton - ($1)
Skeleton trades with Jaina, 2 levels to Garth
PH deals 1 to your tech 2
Garth creates a skeleton - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Garth, level 1 (1/2)
  • Vandy, level 5 (4/5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
1 Like

P1T5


Tech StartingHand Workers

TECH
Bloodlust
Doubleshot Archer


STARTING HAND
Bombaster(2/2) volatile
Charge
Bamstamper Lizzo
Pillage


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Bloodburn
Pillage


NextHand

Lobber
Molting Firebird
Bloodlust


Discard

Mad Man(1/1)
Charge
Bamstamper Lizzo
Bombaster(2/2) volatile
Bloodlust
Doubleshot Archer


Tech 2 card(s)
Get Paid + float, technician draw - ($10)
Bamstamper, stomps your skeleton, you get g - ($6)
Zane - ($4)
Charge Bamstamper, it trades with Vandy - ($2)
Zane kills Garth, to lvl 5 (midband and heal)
Worker - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Zane(3/3) copies patroller effects

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

classic Red turn here - clear their board and be left with just Zane standing

Interesting game! I’m actually surprised you went for Fire spec.

P2T5


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Hooded Executioner
Dark Pact
Skeleton Javelineer
Bone Collector


WORKERS
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Jandra, the Negator
Skeleton Javelineer


NextHand

Deteriorate
Doom Grasp
Summon Skeletons


Discard

Dark Pact
Plague Lord
Plague Lord


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Tech 2 - Disease - ($5)
Bone Collector - ($3)
Hooded Executioner - ($1)
PH deals 1 to your tech 2

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3 +a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

Honestly i may have chosen something else by the time I got to building my tech 2 building but I’d already teched Fire cards xd

P1T6


TechStartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon

STARTING HAND
Lobber
Molting Firebird
Bloodlust


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Bloodburn
Pillage


NextHand

Lobber(2/2) tap: dmg building
Molting Firebird


Discard

Mad Man(1/1)
Charge
Bamstamper Lizzo
Bombaster(2/2) volatile
Bloodlust
Doubleshot Archer
Bloodlust
Lobber


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire Drakk - ($7)
Hire Molting Firebird - ($3)
Bloodlust target Fire Bird and Bone Collector - ($1)
Firebird destroys your tech 2, Pestering Haunt dies and Executioner and BC take 1dmg each from falling feathers
Maxband Zane, move bone collector to lookout and he takes a dmg - ($0)
Zane kills Executioner, takes 3
End of turn: firebird takes a dmg and BC dies

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Zane(4/1) copies patroller effects
  • Molting Firebird(4/2) hits building: rain fire on your board
  • L1 Drakk(1/3) dies:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Fire)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Yup this is pretty fun from this side - i have a clear memory of being destroyed by a bloodlusted firebird in an irl game with James, next comes permanent tech break with a lobber+firebird combo

edit: added tech cards

1 Like

Hey, it says you teched 0 cards, is that a mistake or did you forget?
also ouch, that turn hurts :stuck_out_tongue:

Also forgot to take my base down to 17 from the tech2 being destroyed, so fixed here.

P2T6


Tech StartingHand Workers

TECH
Sickness
Hooded Executioner


STARTING HAND
Deteriorate
Doom Grasp
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Jandra, the Negator
Skeleton Javelineer


NextHand

Graveyard
Sacrifice the Weak
Metamorphosis


Discard

Dark Pact
Plague Lord
Plague Lord
Pestering Haunt
Bone Collector
Hooded Executioner
Doom Grasp
Summon Skeletons
Deteriorate
Sickness
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($11)
No Worker
Garth, make a skeleton - ($8)
Doom Grasp, sac skeleton, kill Firebird - ($4)
Summon Skeletons - ($1)
Rebuild tech 2

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton
  • :pschip: Technician: Skeleton
  • :target: Lookout:

In Play:

  • Garth, level 1, (1/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 11

Gold:

  • Gold: 1
  • Workers: 10

thanks for spotting tech mistake, i don’t think it’ll make too much difference though…

P1T7


StartingHand Workers

STARTING HAND
Lobber(2/2) tap: dmg building
Molting Firebird


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Bloodburn
Pillage
Lobber


NextHand

Scorch
Bloodrage Ogre(3/2a)


Discard

Mad Man(1/1)
Charge
Bamstamper Lizzo
Bombaster(2/2) volatile
Bloodlust
Doubleshot Archer
Bloodlust
Molting Firebird(4/2) hits building: rain fire on your board
Cinderblast Dragon
Cinderblast Dragon


Tech 0 card(s)
Get Paid - ($10)
Maxband Drakk - ($5)
Play Molting Firebird, it gets haste from Drakk - ($1)
Firebird hits your base for 5, both skeles die to feathers and Garth takes 1 dmg
Zane and Drakk deal 7 dmg to your base
Hire Lobber, it deals 3 dmg to your base, base on 2hp - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Zane(4/1) copies patroller effects
  • L6 Drakk(1/3) dies: base dmg, units get frenzy, hasty first unit
  • Molting Firebird(4/3) hits building: rain fire on your board
  • Lobber(2/2) tap: dmg building

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Fire)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

even if they magically cleared my board I have a scorch in next hand - man is Drakk scary