[Casual] AncientSlumber vs Dwarddd

ouch, don’t think I can win from here, I guess I’ll tap out :stuck_out_tongue: I got super unlucky with my draws this game, never had a DP in hand when I needed it, but happens. GGWP! Would you like to run another one? feel free to go ahead and start if you want.

Yeah P2T3 whiff is hard to recover from! You go first this time, i think this matchup will be a very different story with reversed player order

1 Like

Sure, let’s go! I think playing a P1 in this matchup is a lot easier, that’s why I wanted to practice P2 ^^

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Jandra, the Negator
Deteriorate
Summon Skeletons
Skeleton Javelineer


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Graveyard
Sacrifice the Weak


Discard

Summon Skeletons
Deteriorate
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, level 1, (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Ah fair enough, after this game we can do more Red P1 then :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Nautical Dog
Careless Musketeer
Bloodburn
Pillage
Bloodrage Ogre


WORKERS
Careless Musketeer


NextHand

Charge
Makeshift Rambaster
Bombaster
Scorch


Discard

Pillage
Bloodburn


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Brogre - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog(1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

brogre + hero = most board presence, if they have sac the weak they could just midband Vandy and kill my hero

brogre and dog = dog can die to deterioate, brogre to sac the weak but that’s an okay trade; if they don’t have those it’s a decent board that also floats a gold for a possible Zane and hasty stuff next turn (this is practically perfect Red starter hand split xd)

Sounds great, thanks :slight_smile:

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Sacrifice the Weak
Pestering Haunt
Skeletal Archery
Graveyard
Poisonblade Rogue


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Shadow Blade
Summon Skeletons
Sacrifice the Weak
Thieving Imp
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy to level 3 - ($2)
Vandy kills Ogre, takes 3
Javelineer uses spear, kills dog, you draw 1
Pestering Haunt
Vandy maxbands, heals, dooms Javelineer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (3/3, doomed)
  • Pestering Haunt (1/1)
  • Vandy, level 5, (4/5)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Ember Sparks
Flame Arrow


STARTING HAND
Makeshift Rambaster
Bombaster
Scorch
Charge
Mad Man


WORKERS
Careless Musketeer
Scorch


NextHand

Flame Arrow
Mad Man
Ember Sparks
Pillage


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Zane - ($4)
Bombaster - ($2)
Charge bombaster - ($0)
My board trades with Vandy!

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • nothing :frowning:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

is it worth 6 gold to kill Vandy and leave nothing alive??? maybe, with no tech 2 they have definitely teched Vandy spells maybe even a Metamorph; and looking at the board afterwards: Ancient slumber: 1 Ph, Dwarddd: nothing; not sooo bad

wow, aggressive trading! I expected Vandy to live this turn :stuck_out_tongue:

P1T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Shadow Blade
Poisonblade Rogue


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Bone Collector
Shadow Blade
Deteriorate
Dark Pact
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jevelineer dies
Tech 1 - ($4)
Pestering Haunt deals 1 to your base (down to 19)
Thieving Imp, you discard a card - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
1 Like

Vandy is scary XD

P2T3


Tech StartingHand Workers

TECH
Desperation
Crash Bomber


STARTING HAND
Ember Sparks
Pillage
Mad Man
Flame Arrow


WORKERS
Careless Musketeer
Scorch
Ember Sparks


NextHand

Nautical Dog(1/1)
Makeshift Rambaster
Charge


Discard

Mad Man
Pillage
Flame Arrow
Desperation
Crash Bomber


Tech 2 card(s)
Get Paid, randomly discard number 4 - ($7)
Worker - ($6)
Drakk - ($4)
Midband Drakk - ($1)
Madman - ($0)
Madman kills Imp

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Drakk(2/4a) dies:, grants frenzy
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

darn i thought ember sparks could hit units but actually only patrolling ones… since i have no tech 1 units coming might as well go Drakk and delay tech 1
discard was pillage, probably wouldnt have used it because i want cards in my hand-so still an annoying imp

1 Like

P1T4


Tech StartingHand Workers

TECH
Doom Grasp
Soul Stone


STARTING HAND
Deteriorate
Dark Pact
Graveyard
Bone Collector
Shadow Blade
Sacrifice the Weak
Summon Skeletons


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Deteriorate


NextHand

Bone Collector
Sacrifice the Weak
Shadow Blade
Doom Grasp
Dark Pact


Tech 2 card(s)
Get Paid + float + Scav - ($9)
Worker - ($8)
Vandy - ($6)
Dark Pact, my base to 18
Bone Collector - ($4)
Summon Skeletons - ($1)
PH attacks your base (down to 18)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3 +a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Vandy, level 1 (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Man Black’s board presence can spring back so easily!

P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Desperation


STARTING HAND
Nautical Dog(1/1)
Charge
Makeshift Rambaster


WORKERS
Careless Musketeer
Scorch
Ember Sparks
Makeshift Rambaster


NextHand

Bombaster
Bloodrage Ogre(3/2a)
Bloodburn


Discard

Mad Man
Pillage
Flame Arrow
Desperation
Crash Bomber
Nautical Dog(1/1)
Charge
Surprise Attack
Desperation


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 1 - ($6)
Drakk attacks SQL
Maxband drakk - ($4)
Nautical dog, hastily kills SQL - ($3)
Heroes Hall - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Drakk(2/4a) dies:, grants frenzy
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
    Heroes Hall 4hp
    Tech 1 5hp

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

darn i thought ember sparks could hit units but actually only patrolling ones… since i have no tech 1 units coming might as well go Drakk and delay tech 1 discard was pillage, probably wouldnt have used it because i want cards in my hand-so still an annoying imp

Yeah, it’s hard for whoever is player 2 to regain the board imo. I’m actually shocked to not see any sharks so far, lucky maybe?

P1T5


Tech StartingHand Workers

TECH
Cursed Ghoul
Cursed Crow


STARTING HAND
Bone Collector
Shadow Blade
Sacrifice the Weak
Doom Grasp
Dark Pact


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Deteriorate


NextHand

Soul Stone
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Graveyard


Discard

Bone Collector
Dark Pact
Doom Grasp
Shadow Blade
Sacrifice the Weak
Cursed Ghoul
Cursed Crow


Tech 2 card(s)
Get Paid + float - ($9)
No Worker
2 Skeletons suicide on Drakk
Shadow Blade Drakk, Vandy to level 3, you discard - ($6)
Vandy and PH deal 4 to your tech 1
Bone Collector - ($4)
Tech 2 - Disease - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3 +a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Vandy, level 3 (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

Drakk is in SQL so I don’t think a midband Vandy and 1 skeleton can kill him (also I made a mistake, he is currently L6 (3/4) but that doesn’t change his hp just his atk so didn’t matter)

1 Like

Ah, you see, I made a mistake as well lol. I’ll let you know when I finish fixing my turn ^^

Finished editing my turn:

  • No worker
  • Used 2 skeletons and Shadow Blade to kill Drakk
  • Vandy is level 3 instead of 5
  • Still same tech 2 and damage to your tech 1
  • Hand stays the same since I had only 5 cards left in the deck

that change in Vandy level ended up being important!

P2T5


Tech StartingHand Workers

TECH
Surprise Attack
Chameleon Lizzo


STARTING HAND
Bloodrage Ogre(3/2a)
Bloodburn
Bombaster


WORKERS
Careless Musketeer
Scorch
Ember Sparks
Makeshift Rambaster


NextHand

Nautical Dog(1/1)
Mad Man
Charge


Tech 2 card(s)
Get Paid + float, discard randomly - ($10)
maxband Zane, move BC to elite and deal 1 - ($3)
Bombaster - ($1)
Sac bombaster and pay 1 to kill BC - ($0)
Zane kills Vandy takes 3

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Zane(4/1) copies patroller bonuses

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 1
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

discard was bloodburn, wasn’t gonna use it but still sucks to be on 2 cards

Drakk only has 3hp at midband FYI, so he would not survive attacking a bone collector

He also can’t attack and then patrol XD

2 Likes

Damn two mistakes in one turn there… this really isnt a good thread for me xd will correct this in the morning (sorry ancientSlumber!)

2 Likes

Oh lol, thank god for FrozenStorm, I didn’t notice either. It’s all good. So do we just disregard the last 2 turns and you’ll fix turn #4? I’ll wait for you to update

Ahh i’ll forfeit here and we can start the game you wanted with Red as P1. I had a Charge in hand so I could do the same but replace HH with using Charge for an extra atk on the dog but really I’d probably change the “maxband Drakk” for Charge instead (which then means you get to do the better version of your turn and have a maxband Vandy, meaning I’m definitely in a losing position).
I think it’s honestly easier if we start a new game from here so here is your challenge: beat P1 Red with P2 Black this time!

P1T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Mad Man
Charge
Scorch
Nautical Dog


WORKERS
Careless Musketeer


NextHand

Bloodrage Ogre
Bombaster
Pillage
Makeshift Rambaster
Bloodburn


Discard

Scorch
Charge
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Zane, deals 2 to your base - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog(1/1) frenzy
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Zane(2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

GG! I think it was pretty over like you said, it was either Meta or tech 3 coming next turn. I was really surprised not to encounter Surprise Attack early in the game, I kept patrolling with that card in mind, it’s so scary.

Anyway, that’s going to be a tough challenge, I’ll do my best! aggressive start from you :sweat_smile:

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Graveyard


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Deteriorate
Sacrifice the Weak
Summon Skeletons


Discard

Poisonblade Rogue
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, you discard a card - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2 + a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6