ouch, don’t think I can win from here, I guess I’ll tap out I got super unlucky with my draws this game, never had a DP in hand when I needed it, but happens. GGWP! Would you like to run another one? feel free to go ahead and start if you want.
Yeah P2T3 whiff is hard to recover from! You go first this time, i think this matchup will be a very different story with reversed player order
Sure, let’s go! I think playing a P1 in this matchup is a lot easier, that’s why I wanted to practice P2 ^^
P1T1
StartingHand Workers
STARTING HAND
Thieving Imp
Jandra, the Negator
Deteriorate
Summon Skeletons
Skeleton Javelineer
WORKERS
Jandra, the Negator
NextHand
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Graveyard
Sacrifice the Weak
Discard
Summon Skeletons
Deteriorate
Thieving Imp
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Vandy, level 1, (2/3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Skeleton Javelineer (1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Ah fair enough, after this game we can do more Red P1 then
P2T1
StartingHand Workers
STARTING HAND
Nautical Dog
Careless Musketeer
Bloodburn
Pillage
Bloodrage Ogre
WORKERS
Careless Musketeer
NextHand
Charge
Makeshift Rambaster
Bombaster
Scorch
Discard
Pillage
Bloodburn
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Brogre - ($2)
Nautical Dog - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Bloodrage Ogre(3/2a)
- Elite:
- Scavenger:
- Technician: Nautical Dog(1/1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 1
- Workers: 6
Thoughts
brogre + hero = most board presence, if they have sac the weak they could just midband Vandy and kill my hero
brogre and dog = dog can die to deterioate, brogre to sac the weak but that’s an okay trade; if they don’t have those it’s a decent board that also floats a gold for a possible Zane and hasty stuff next turn (this is practically perfect Red starter hand split xd)
Sounds great, thanks
P1T2
Tech StartingHand Workers
TECH
Dark Pact
Shadow Blade
STARTING HAND
Sacrifice the Weak
Pestering Haunt
Skeletal Archery
Graveyard
Poisonblade Rogue
WORKERS
Jandra, the Negator
Skeletal Archery
NextHand
Shadow Blade
Summon Skeletons
Sacrifice the Weak
Thieving Imp
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy to level 3 - ($2)
Vandy kills Ogre, takes 3
Javelineer uses spear, kills dog, you draw 1
Pestering Haunt
Vandy maxbands, heals, dooms Javelineer - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Skeleton Javelineer (3/3, doomed)
- Pestering Haunt (1/1)
- Vandy, level 5, (4/5)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Ember Sparks
Flame Arrow
STARTING HAND
Makeshift Rambaster
Bombaster
Scorch
Charge
Mad Man
WORKERS
Careless Musketeer
Scorch
NextHand
Flame Arrow
Mad Man
Ember Sparks
Pillage
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Zane - ($4)
Bombaster - ($2)
Charge bombaster - ($0)
My board trades with Vandy!
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- nothing
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
is it worth 6 gold to kill Vandy and leave nothing alive??? maybe, with no tech 2 they have definitely teched Vandy spells maybe even a Metamorph; and looking at the board afterwards: Ancient slumber: 1 Ph, Dwarddd: nothing; not sooo bad
wow, aggressive trading! I expected Vandy to live this turn
P1T3
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Shadow Blade
Poisonblade Rogue
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
NextHand
Bone Collector
Shadow Blade
Deteriorate
Dark Pact
Graveyard
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jevelineer dies
Tech 1 - ($4)
Pestering Haunt deals 1 to your base (down to 19)
Thieving Imp, you discard a card - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Thieving Imp (2/2)
- Technician:
- Lookout:
In Play:
- Pestering Haunt (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Vandy is scary XD
P2T3
Tech StartingHand Workers
TECH
Desperation
Crash Bomber
STARTING HAND
Ember Sparks
Pillage
Mad Man
Flame Arrow
WORKERS
Careless Musketeer
Scorch
Ember Sparks
NextHand
Nautical Dog(1/1)
Makeshift Rambaster
Charge
Discard
Mad Man
Pillage
Flame Arrow
Desperation
Crash Bomber
Tech 2 card(s)
Get Paid, randomly discard number 4 - ($7)
Worker - ($6)
Drakk - ($4)
Midband Drakk - ($1)
Madman - ($0)
Madman kills Imp
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: L4 Drakk(2/4a) dies:, grants frenzy
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 19
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
darn i thought ember sparks could hit units but actually only patrolling ones… since i have no tech 1 units coming might as well go Drakk and delay tech 1
discard was pillage, probably wouldnt have used it because i want cards in my hand-so still an annoying imp
P1T4
Tech StartingHand Workers
TECH
Doom Grasp
Soul Stone
STARTING HAND
Deteriorate
Dark Pact
Graveyard
Bone Collector
Shadow Blade
Sacrifice the Weak
Summon Skeletons
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Deteriorate
NextHand
Bone Collector
Sacrifice the Weak
Shadow Blade
Doom Grasp
Dark Pact
Tech 2 card(s)
Get Paid + float + Scav - ($9)
Worker - ($8)
Vandy - ($6)
Dark Pact, my base to 18
Bone Collector - ($4)
Summon Skeletons - ($1)
PH attacks your base (down to 18)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Bone Collector (3/3 +a)
- Elite:
- Scavenger: Skeleton (1/1)
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- Pestering Haunt (1/1)
- Vandy, level 1 (2/3)
Buildings:
- Base HP: 18
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Man Black’s board presence can spring back so easily!
P2T4
Tech StartingHand Workers
TECH
Surprise Attack
Desperation
STARTING HAND
Nautical Dog(1/1)
Charge
Makeshift Rambaster
WORKERS
Careless Musketeer
Scorch
Ember Sparks
Makeshift Rambaster
NextHand
Bombaster
Bloodrage Ogre(3/2a)
Bloodburn
Discard
Mad Man
Pillage
Flame Arrow
Desperation
Crash Bomber
Nautical Dog(1/1)
Charge
Surprise Attack
Desperation
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 1 - ($6)
Drakk attacks SQL
Maxband drakk - ($4)
Nautical dog, hastily kills SQL - ($3)
Heroes Hall - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: L4 Drakk(2/4a) dies:, grants frenzy
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
-
Base HP: 18
Heroes Hall 4hp
Tech 1 5hp
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 9
Gold:
- Gold: 1
- Workers: 9
Thoughts
darn i thought ember sparks could hit units but actually only patrolling ones… since i have no tech 1 units coming might as well go Drakk and delay tech 1 discard was pillage, probably wouldnt have used it because i want cards in my hand-so still an annoying imp
Yeah, it’s hard for whoever is player 2 to regain the board imo. I’m actually shocked to not see any sharks so far, lucky maybe?
P1T5
Tech StartingHand Workers
TECH
Cursed Ghoul
Cursed Crow
STARTING HAND
Bone Collector
Shadow Blade
Sacrifice the Weak
Doom Grasp
Dark Pact
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Deteriorate
NextHand
Soul Stone
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Graveyard
Discard
Bone Collector
Dark Pact
Doom Grasp
Shadow Blade
Sacrifice the Weak
Cursed Ghoul
Cursed Crow
Tech 2 card(s)
Get Paid + float - ($9)
No Worker
2 Skeletons suicide on Drakk
Shadow Blade Drakk, Vandy to level 3, you discard - ($6)
Vandy and PH deal 4 to your tech 1
Bone Collector - ($4)
Tech 2 - Disease - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Bone Collector (3/3 +a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Pestering Haunt (1/1)
- Vandy, level 3 (3/4)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
Drakk is in SQL so I don’t think a midband Vandy and 1 skeleton can kill him (also I made a mistake, he is currently L6 (3/4) but that doesn’t change his hp just his atk so didn’t matter)
Ah, you see, I made a mistake as well lol. I’ll let you know when I finish fixing my turn ^^
Finished editing my turn:
- No worker
- Used 2 skeletons and Shadow Blade to kill Drakk
- Vandy is level 3 instead of 5
- Still same tech 2 and damage to your tech 1
- Hand stays the same since I had only 5 cards left in the deck
that change in Vandy level ended up being important!
P2T5
Tech StartingHand Workers
TECH
Surprise Attack
Chameleon Lizzo
STARTING HAND
Bloodrage Ogre(3/2a)
Bloodburn
Bombaster
WORKERS
Careless Musketeer
Scorch
Ember Sparks
Makeshift Rambaster
NextHand
Nautical Dog(1/1)
Mad Man
Charge
Tech 2 card(s)
Get Paid + float, discard randomly - ($10)
maxband Zane, move BC to elite and deal 1 - ($3)
Bombaster - ($1)
Sac bombaster and pay 1 to kill BC - ($0)
Zane kills Vandy takes 3
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L6 Zane(4/1) copies patroller bonuses
Buildings:
- Base HP: 18
- Tech I HP: 1
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
discard was bloodburn, wasn’t gonna use it but still sucks to be on 2 cards
Drakk only has 3hp at midband FYI, so he would not survive attacking a bone collector
He also can’t attack and then patrol XD
Damn two mistakes in one turn there… this really isnt a good thread for me xd will correct this in the morning (sorry ancientSlumber!)
Oh lol, thank god for FrozenStorm, I didn’t notice either. It’s all good. So do we just disregard the last 2 turns and you’ll fix turn #4? I’ll wait for you to update
Ahh i’ll forfeit here and we can start the game you wanted with Red as P1. I had a Charge in hand so I could do the same but replace HH with using Charge for an extra atk on the dog but really I’d probably change the “maxband Drakk” for Charge instead (which then means you get to do the better version of your turn and have a maxband Vandy, meaning I’m definitely in a losing position).
I think it’s honestly easier if we start a new game from here so here is your challenge: beat P1 Red with P2 Black this time!
P1T1
StartingHand Workers
STARTING HAND
Careless Musketeer
Mad Man
Charge
Scorch
Nautical Dog
WORKERS
Careless Musketeer
NextHand
Bloodrage Ogre
Bombaster
Pillage
Makeshift Rambaster
Bloodburn
Discard
Scorch
Charge
Mad Man
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Zane, deals 2 to your base - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Nautical Dog(1/1) frenzy
- Technician:
- Lookout:
In Play:
- L1 Zane(2/2)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
GG! I think it was pretty over like you said, it was either Meta or tech 3 coming next turn. I was really surprised not to encounter Surprise Attack early in the game, I kept patrolling with that card in mind, it’s so scary.
Anyway, that’s going to be a tough challenge, I’ll do my best! aggressive start from you
P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Graveyard
WORKERS
Skeletal Archery
NextHand
Pestering Haunt
Deteriorate
Sacrifice the Weak
Summon Skeletons
Discard
Poisonblade Rogue
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, you discard a card - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (2/2 + a)
- Elite:
- Scavenger:
- Technician: Skeleton Javelineer (1/1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 18
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6