Not looking good lol… Yea like MoLaC, LB is one of those “if you don’t have a strong answer to this I’ll just win” cards. So having Past for Stewardess and Rewind would be insanely helpful, but alas, I have present instead for… reasons lol
Game 1 Player 2, Turn 5
P2 Present/Peace/Feral vs P1 Growth/Necro/Blood
Starting Hand
Nullcraft
Feral Strike
Plasmodium
Murkwood Allies (techn, darn)
Events of Turn:
Upkeep:
Get Gold (9+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Murkwood Allies, Tricycloid
Huntress, Temporal Distortion
Feral Strike x2
Main:
Plexus trades with Zombie
Nullcraft, kill Prospector (8)
Tech 2 Present (4)
Worker (3)
Workers
Plasmodium, Feral Strike, Temporal Research, Hardened Mox, Time Spiral
Patrol as below
Discard 2 draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 PRESENT
Tower HP: 4
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nullcraft (1/1)
Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Temporal Distortion
Tricycloid
Huntress
Forgotten Fighter
End of Turn Discard
My Thoughts
really not the cards I wanted to draw here… FF and Huntress would have given me some leash to work with, as it stands though I don’t have much chance to keep anything alive. I think best idea is just let 'em break buildings, then next turn maxband Oni, and then hope I draw Murkwood on the RS
People in our draft tend to choose Present first since it’s strong on its own as a standalone spec and there’s no guarantee that you will be able to choose Peace when your turn comes back around (actually most of the time, Peace was denied from it so far). Is it a good strategy? don’t know, but that’s the reason ^^
P1T6
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Forest’s Favor
Nether Drain
Kidnapping
Death Rites
Bloodlust
Lich’s Bargain
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
NextHand
Young Treant (0/2a)
Nether Drain
Rampant Growth
Bone Collector
Tiger Cub (2/2)
Discard
Merfolk Prospector (1/1)
Crashbarrow
Crashbarrow
Bloodlust
Nether Drain
Death Rites
Lich’s Bargain
Kidnapping
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Drakk - ($5)
Summon skeli, sac to draw a card - ($4)
Bloodlust Garth and Drakk - ($2)
Garth destroys tower, takes 1, your base to 18
Nether Drain, Garth to lvl 5, Drakk to lvl 3 - ($1)
Drakk midbands, deals 3 to your tech 2 - ($0)
Skeleton breaks your tech 2, your base to 16
Horror and Wisp break your tech 1, your base to 14
Drakk and Garth take 1 damage from BL
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Garth, lvl 5 (2/2)
Horror (3/3)
Drakk, lvl 4 (2/2)
Wisp (0/1)
Skeleton (1/1)
Buildings:
Base HP: 10
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
I don’t think it’s a particularly good strategy (past or future without peace can still be good and their tech 2 plans are pretty good still) but c’est la vie
Game 1 Player 2, Turn 6
P2 Present/Peace/Feral vs P1 Growth/Necro/Blood
Starting Hand
Temporal Distortion
Tricycloid
Huntress
Forgotten Fighter
Events of Turn:
Upkeep:
Get Gold (10+3float)
elect to tech 1 card
All Teched Cards
Brave Knight
Murkwood Allies, Brave Knight
Murkwood Allies, Tricycloid
Huntress, Temporal Distortion
Feral Strike x2
Main:
Nullcraft kills Skeleton
Max Oni (4)
Tower (1)
Worker (0)
Workers
Temporal Distortion, Plasmodium, Feral Strike, Temporal Research, Hardened Mox, Time Spiral
Patrol as below
Discard 3 rs draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 14
Tech1 HP: 5
Tech2 HP: DOWN PRESENT
Tower HP: 4
In Patrol:
Squad Leader: Soldier (1/1+1armor)
Elite: Soldier (1+1/1)
Scavenger: Soldier (1/1)
Technician: Onimaru (4/5 lvl 8)
Lookout:
In Play:
Nullcraft (1/1)
Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Brave Knight
Neo Plexus
Huntress
Brave Knight
Feral Strike
End of Turn Discard
My Thoughts
Dead hand lol… I think I’ll worker the TD and tech another BK in. I basically just have to hope to grind this out. Hopefully I draw Murkwood
P1T7
Tech StartingHand Workers
TECH
Bone Collector
Captured Bugblatter
STARTING HAND
Rampant Growth
Young Treant (0/2a)
Nether Drain
Tiger Cub (2/2)
Bone Collector
Playful Panda (2/2)
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Young Treant (0/2a)
NextHand
Playful Panda (2/2)
Tiger Cub (2/2)
Lich’s Bargain
Death Rites
Nether Drain
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nether Drain, Oni to lvl 5, Drakk maxbands - ($6)
Bone Collector - ($4)
Bone Collector kills SQL, creates a skeleton
Wisp trades with Elite
Drakk kills Scav, you get 1g
Horror trades with Oni, Garth maxbands, brings in BC#2
Garth sac a skeleton to draw a card
Garth attacks your base for 3, down to 11
Tech 2 - Blood - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Garth, lvl 7 (3/3)
Drakk, lvl 6 (3/2)
Bone Collector #2 (3/3)
Bone Collector (3/1)
Buildings:
Base HP: 10
Tech I HP: 5
Tech II HP: 5 (Blood)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Can we grind this out?
Game 1 Player 2, Turn 7
P2 Present/Peace/Feral vs P1 Growth/Necro/Blood
Starting Hand
Brave Knight
Neo Plexus
Huntress
Brave Knight
Feral Strike
Stalking Tiger (techn)
Events of Turn:
Upkeep:
Get Gold (11+1scav)
no techs
All Teched Cards
Brave Knight
Murkwood Allies, Brave Knight
Murkwood Allies, Tricycloid
Huntress, Temporal Distortion
Feral Strike x2
Main:
Nullcraft kills BC
Brave Knight (9)
Brave Knight (6)
Huntress (4)
Neo Plexus (2)
Workers
Temporal Distortion, Plasmodium, Feral Strike, Temporal Research, Hardened Mox, Time Spiral
Patrol as below
Discard 2 draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 11
Tech1 HP: 5
Tech2 HP: 5 PRESENT
Tower HP: 4
In Patrol:
Squad Leader: Brave Knight (4/3+1armor)
Elite: Brave Knight (4+1/3)
Scavenger: Huntress (3/3)
Technician: Neo Plexus (3/2)
Lookout:
In Play:
Nullcraft (1/1)
Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Tricycloid
Murkwood Allies
Tinkerer
Forgotten Fighter
End of Turn Discard
My Thoughts
Okay, I don’t think I want to lay a hero out for free levels to Arg, I guess I just hope there isn’t too much haste!
I’m pretty sure that this is the first time I win against you, LB for the win! GGWP
P1T8
Tech StartingHand Workers
TECH
Bloodlust
Shoddy Glider
STARTING HAND
Tiger Cub (2/2)
Death Rites
Nether Drain
Lich’s Bargain
Playful Panda (2/2)
Merfolk Prospector (1/1)
Crashbarrow
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Young Treant (0/2a)
NextHand
Bloodlust
Rampant Growth
Kidnapping
Crashbarrow
Captured Bugblatter
Discard
Bone Collector (3/1)
Death Rites
Bone Collector #2 (3/3)
Bloodlust
Shoddy Glider
Crashbarrow
Tiger Cub (2/2)
Lich’s Bargain
Nether Drain
Playful Panda (2/2)
Tech 2 card(s)
Get Paid - ($9)
Death Rites - ($5)
BC trades with SQL, goes back to your hand, Nullcraft dies, creates skeleton
Sac skeleton to draw a card, Neo dies, you draw a card
Summon skeleton with Garth, sac it for a card, BN dies - ($4)
Merfolk Prospector (1/1), gains haste from Drakk - ($3)
Crashbarrow, crashes into Huntress, deals 4 to your base, down to 7 - ($0)
Garth, Drakk and Prospector deal 8 to your base, GGWP!
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Garth, lvl 7 (3/3)
Drakk, lvl 6 (3/2)
Merfolk Prospector (1/1)
Buildings:
Base HP: 10
Tech I HP: 5
Tech II HP: 5 (Blood)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
GGWP! Lich’s Bargain indeed is very good. I didn’t tech very well, should have gone Murkwood first.
Your move for next game!
1 Like
Wow, Murkwood would have been very annoying… I don’t think I have a good way to clear small creatures. I also teched in BL to deal with Nullcraft to then find out then it can’t be targeted by it lol. Not sure how I deal with anti air with this deck.
I started last game so I think you should go first now
1 Like
Also looking back at the game now, it seems like I got lucky with destroying your tech/heroes just on time with the cards you drew. I’m still not sure if I made a mistake turn 1 summoning Garth when Cala could just kill him. I missed on 2 LBs, but it turned out OK somehow
Oh duh! You’re right lol. GL HF!
AncientSlumber:
Also looking back at the game now, it seems like I got lucky with destroying your tech/heroes just on time with the cards you drew. I’m still not sure if I made a mistake turn 1 summoning Garth when Cala could just kill him. I missed on 2 LBs, but it turned out OK somehow
Yeah a little unlucky but mostly my fault for fast-teching Feral Strike, wasn’t a smart choice. BK or Argo + Murkwood would have been a better bet. Getting an LB for turn 4 certainly helped but you set that up pretty well. The Nether Drains were the real killer, as I was counting on Feral Striking for some hefty bodies like Centaur / BK / Argo, and then I couldn’t.
Game 2 Player 1, Turn 1
P1 Present/Peace/Feral vs P2 Growth/Necro/Blood
Starting Hand
Forgotten Fighter
Time Spiral
Neo Plexus
Fading Argonaut
Temporal Research
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Fading Argonaut (2)
Worker (1)
Workers
Patrol as below
Discard 3 draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Fading Argonaut (2/3 fade 3)
Economy Info:
Cards:
Gold:
End of Turn Hand
Hardened Mox
Battle Suits
Tinkerer
Nullcraft
Plasmodium
End of Turn Discard
My Thoughts
Gotta work with what I’m given, might be possible to peace engine or Juggermox a win here, we’ll see!
What do you think about your decision to kill Garth with Cala by discarding 2 cards? Overall if you teched better was it worth it? GLHF!
P2T1
StartingHand Workers
STARTING HAND
Tiger Cub
Ironbark Treant
Forest’s Favor
Verdant Tree
Playful Panda
WORKERS
Verdant Tree
NextHand
Rich Earth
Young Treant
Spore Shambler
Merfolk Prospector
Discard
Forest’s Favor
Ironbark Treant
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda - ($2)
Tiger Cub - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite : Tiger Cub (3/2)
Scavenger : Wisp (0/1)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
It was definitely worth, I didn’t really suffer from going down on cards and LB sooner is just worse for me. Had I teched Murkwood, an alternative turn 4 where I Murkwood + kill Garth with Stalking quite possibly could have made the difference between winning and losing.
This game I’m less confident of my approach lol
Game 2 Player 1, Turn 2
P1 Present/Peace/Feral vs P2 Growth/Necro/Blood
Starting Hand
Hardened Mox
Battle Suits
Tinkerer
Nullcraft
Plasmodium
Events of Turn:
Upkeep:
Get Gold (5+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Fargo trades with Cub
Hardened Mox (3)
Onimaru (1)
Worker (0)
Workers
Patrol as below
Discard 3 rs draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Hardened Mox (1/1+1armor)
Elite:
Scavenger:
Technician: Onimaru (2/3 lvl 1)
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Neo Plexus
Fading Argonaut
Forgotten Fighter
Battle Suits
Tinkerer
End of Turn Discard
My Thoughts
fk it gonna try juggermox XD
Makes sense, this game is going quite differently from the last so far lol
P2T2
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Galina Glimmer
STARTING HAND
Young Treant
Rich Earth
Spore Shambler
Merfolk Prospector
Rampant Growth
WORKERS
Verdant Tree
Rich Earth
NextHand
Galina Glimmer
Forest’s Favor
Polymorph: Squirrel
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Prospector - ($2)
Young Treant, draw a card - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Young Treant (0/2a)
Elite :
Scavenger : Prospector (1/1)
Technician : Playful Panda (2/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
It was definitely worth, I didn’t really suffer from going down on cards and LB sooner is just worse for me. Had I teched Murkwood, an alternative turn 4 where I Murkwood + kill Garth with Stalking quite possibly could have made the difference between winning and losing.
This game I’m less confident of my approach lol
Game 2 Player 1, Turn 3
P1 Present/Peace/Feral vs P2 Growth/Necro/Blood
Starting Hand
Neo Plexus
Fading Argonaut
Forgotten Fighter
Battle Suits
Tinkerer
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Overeager Cadet x2
Boot Camp x2
Main:
Oni kills SQL
Mox kills Prospector, you get 1g
Fading Argonaut (4)
Tech1 (2)
Worker (1)
Workers
Tinkerer, Plasmodium, Time Spiral
Patrol as below
Discard 3 draw 4 rs draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Fading Argonaut (2/3 fade 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Hardened Mox (1/1)
Onimaru (2/3 lvl 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Boot Camp
Boot Camp
Nullcraft
Temporal Research
Overeager Cadet
End of Turn Discard
My Thoughts
Sucks that I whiffed here but that’s okay, gonna kill stuff and keep trying
I have a feeling my game plan last game was better
P2T3
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Rampant Growth
Forest’s Favor
Polymorph: Squirrel
Galina Glimmer
WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
NextHand
Blooming Ancient
Ironbark Treant
Tiger Cub (3/2)
Spore Shambler
Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
Arg to max level - ($1)
Galina Glimmer - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Elemental (3/3a)
Elite : Playful Panda (2/2)
Scavenger : Wisp (0/1)
Technician : Wisp (0/1)
Lookout :
In Play:
Arg, lvl 5 (1/5)
Galina Glimmer (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
That was… not what I was expecting from you
Game 2 Player 1, Turn 4
P1 Present/Peace/Feral vs P2 Growth/Necro/Blood
Starting Hand
Boot Camp
Boot Camp
Nullcraft
Temporal Research
Overeager Cadet
FF + Plexus (boot camps)
Events of Turn:
Upkeep:
Get Gold (7+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Argonaut, Flagstone Garrison
Overeager Cadet x2
Boot Camp x2
Main:
Midband Oni, kill SQL (4)
Mox kills scav, you get 1g
Boot Camp Mox, draw 1 (3)
Boot Camp Mox, draw 1 (2)
Overeager Cadet
Worker (1)
Workers
Temporal Research, Tinkerer, Plasmodium, Time Spiral
Patrol as below
Discard 3 draw 2 rs draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Fading Argonaut (2/3+1armor fade 2)
Elite:
Scavenger:
Technician: Overeager Cadet (2/2)
Lookout:
In Play:
Hardened Mox (3/3)
Onimaru (3/1 lvl 5)
Economy Info:
Cards:
Gold:
End of Turn Hand
Overeager Cadet
Battle Suits
Boot Camp
Neo Plexus
Boot Camp
End of Turn Discard
My Thoughts
Let’s hope no Stampede XD grabbing an argo, and garrison, probably I tech up next turn but outside chance we max Oni
Me neither tbh, game just kindda flowed this way…
P2T4
Tech StartingHand Workers
TECH
Lich’s Bargain
Lich’s Bargain
STARTING HAND
Spore Shambler
Tiger Cub (3/2)
Ironbark Treant
Blooming Ancient
WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Ironbark Treant
NextHand
Rampant Growth
Young Treant (0/2a)
Blooming Ancient
Polymorph: Squirrel
Discard
Playful Panda (2/2)
Tiger Cub (2/2)
Blooming Ancient
Lich’s Bargain
Lich’s Bargain
Tech 2 card(s)
Get Paid + scav + Galina - ($10)
Worker - ($9)
Tech 2 - Growth - ($5)
Spore Shambler - ($2)
Move 2 runes to Galina - ($0)
Galina kills Fargo
Panda trades with OC, you draw
Arg kills Oni
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Wisp (0/1)
Technician : Spore Shambler (0/1)
Lookout :
In Play:
Arg, lvl 5 (1/2)
Galina Glimmer (4/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Game 2 Player 1, Turn 5
P1 Present/Peace/Feral vs P2 Growth/Necro/Blood
Starting Hand
Overeager Cadet
Battle Suits
Boot Camp
Neo Plexus
Boot Camp
Flagstone Garrison (techn, booo)
Events of Turn:
Upkeep:
Get Gold (8+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Flagstone Garrison, Behind the Ferns
Argonaut, Flagstone Garrison
Overeager Cadet x2
Boot Camp x2
Main:
Calamandra (7)
Neo Plexus (5)
Overeager Cadet
Mox kills scav, you get 1g
Tech 2 Peace (1)
Worker (0)
Workers
Boot Camp, Temporal Research, Tinkerer, Plasmodium, Time Spiral
Patrol as below
Discard 3 draw 3 rs draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 PEACE
In Patrol:
Squad Leader: Overeager Cadet (2/2+1armor)
Elite:
Scavenger:
Technician: Neo Plexus (2/2)
Lookout:
In Play:
Hardened Mox (3/3)
Cala (2/3 lvl 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Nullcraft
Argonaut
Forgotten Fighter
Battle Suits
Fading Argonaut
End of Turn Discard
My Thoughts
Ugggghhh bummer techn draw with oni down so I can’t cycle with these Boot Camps… rough. Okay, tech up, maybe try a behind the ferns, hope to get a garrison on the RS. Might also be able to use ferocity with mox too, who knows
P2T5
Tech StartingHand Workers
TECH
Stampede
Might of Leaf and Claw
STARTING HAND
Polymorph: Squirrel
Blooming Ancient
Young Treant (0/2a)
Rampant Growth
Prospector (1/1)
WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Ironbark Treant
NextHand
Playful Panda (2/2)
Tiger Cub (2/2)
Lich’s Bargain
Polymorph: Squirrel
Tech 2 card(s)
Get Paid + scav + Galina - ($11)
Blooming Ancient - ($7)
Young Treant (0/2), draw a card, BM+1 - ($5)
Prospector (1/1), BM+2 - ($4)
Garth + Skeleton, BM +4 - ($1)
Move runes around
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Young Treant (1/3a)
Elite : Skeleton (2/1)
Scavenger : Spore Shambler (2/3)
Technician : Prospector (1/1)
Lookout :
In Play:
Arg, lvl 5 (1/2)
Galina Glimmer (4/2)
Blooming Ancient (3/5)
Garth, lvl 1 (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Not great draws this game…
Game 2 Player 1, Turn 6
P1 Present/Peace/Feral vs P2 Growth/Necro/Blood
Starting Hand
Nullcraft
Argonaut
Forgotten Fighter
Battle Suits
Fading Argonaut
Events of Turn:
Upkeep:
Get Gold (9)
Tech 2 cards in (except turn 1)
All Teched Cards
Ferocity, Brave Knight
Flagstone Garrison, Behind the Ferns
Argonaut, Flagstone Garrison
Overeager Cadet x2
Boot Camp x2
Main:
Battle Suits (7)
Mox kills SQL
Nullcraft, kill skele (5)
OC trades with Shambler, you get 1g
cala kills Prospector, you draw 1
plexus kills Garth, Cala midbands
Fading Argonaut (3)
Argonaut (0)
Workers
Boot Camp, Temporal Research, Tinkerer, Plasmodium, Time Spiral
Patrol as below
Discard 1 draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 PEACE
In Patrol:
Squad Leader: Argonaut (4/4+1armor)
Elite:
Scavenger:
Technician: Fading Argonaut (3/3 fade 3)
Lookout:
In Play:
Hardened Mox (4/3)
Neo Plexus (3/1)
Nullcraft (1/1)
Battle Suits
Cala (3/4 lvl 3, providing resist 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Flagstone Garrison
Overeager Cadet
Flagstone Garrison
End of Turn Discard
My Thoughts
Well I can blow that patrol open and kill Garth… which is good. I probably will end up getting eatin by Drakk but I guess we’ll see!