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[Casual] AncientSlumber (Growth/Necromancy/Blood) vs FrozenStorm (Present/Peace/Feral)

Hi @FrozenStorm thanks for playing, GL HF!

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Verdant Tree
Spore Shambler
Merfolk Prospector
Ironbark Treant


WORKERS
Verdant Tree


NextHand

Young Treant
Rich Earth
Rampant Growth
Tiger Cub
Forest’s Favor


Discard

Ironbark Treant
Playful Panda
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth, lvl 1 (1/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GL HF @AncientSlumber! Fun to workshop these draft deck matchups your group is coming up with

Game 1 Player 2, Turn 1

P2 Present/Peace/Feral vs P1 Growth/Necro/Blood

Starting Hand

Plasmodium
Forgotten Fighter
Neo Plexus
Temporal Research
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Neo Plexus (3)
  • Calamandra (1)
  • Worker (0)
Workers

Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Cala (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Fading Argonaut
Nullcraft
Tinkerer
Battle Suits
Hardened Mox

End of Turn Discard
My Thoughts

Present over Past or Future is such a weird choice for this deck, as is feral to a lesser extent, but I’ll roll with it. Plexus elite trades favorably with RG or FF but most likely next turn is gonna be prospectin’, a skeleton, tech 1, and a unit. Cala pinches that for tower nicely so that’s what we’ll do XD Can probably set up a Feral Strike for some Present shit and that’ll be fun!


Glad you enjoy it as well :slight_smile:

P1T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Rich Earth
Forest’s Favor
Young Treant
Rampant Growth
Tiger Cub
Spore Shambler


WORKERS
Verdant Tree
Rich Earth


NextHand

Spore Shambler
Ironbark Treant
Lich’s Bargain
Playful Panda
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Prospector prospects - ($5)
Young Treant - ($3)
Skele - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2a)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, lvl 1 (1/3)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Hope you had a good weekend!

Game 1 Player 2, Turn 2

P2 Present/Peace/Feral vs P1 Growth/Necro/Blood

Starting Hand

Fading Argonaut
Nullcraft
Tinkerer
Battle Suits
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Feral Strike x2


Main:

  • Midband Cala (4)
  • Cala discards two to stealth, kills Garth, maxbands
  • Fading Argonaut (2)
  • Worker (1)
Workers

Hardened Mox, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 1 rs draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Cala (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Temporal Research
Feral Strike
Plasmodium

End of Turn Discard
My Thoughts

Okay so I think here’s how we play this:

  1. Stealth kill Garth (I smell LB), tech 2x Feral Strike
  2. Next turn Tiger + tech up
  3. Turn 4 Feral Strike Argo + Centaur or somethin (or just tiger again and tech up)

I did, hope you did as well! I had a feeling you’ll do this and kill Garth, I guess we’ll see if it was worth it for you going that low on cards.

P1T3


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Lich’s Bargain
Ironbark Treant
Playful Panda
Lich’s Bargain
Spore Shambler


WORKERS
Verdant Tree
Rich Earth
Spore Shambler


NextHand

Lich’s Bargain
Forest’s Favor
Nether Drain
Rampant Growth
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Prospector prospects - ($6)
Playful Panda - ($4)

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2a)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician: Skeleton (2/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

As your first building this will cost $1 extra for multicolor, so I’m afraid you’re short the gold to do that. You could build the tech1, though

1 Like

My bad, I just won’t summon Drakk then

1 Like

So then you’re floating 1? Or using that 1 extra to build your tech1?

Floating 1

You know what, I won’t even build HH then, my bad. I’ll float 4

1 Like

Float 4!!! Oh wow…

Game 1 Player 2, Turn 3

P2 Present/Peace/Feral vs P1 Growth/Necro/Blood

Starting Hand

Temporal Research
Feral Strike
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Huntress, Temporal Distortion
Feral Strike x2


Main:

  • Cala taps, summons a Stalking Tiger (4)
  • Tech 1 (2)
  • Worker (1)
Workers

Temporal Research, Hardened Mox, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1 fade 2, resist 1 from Cala)
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (2/2, resist 1 from Cala)
  • :exhaust: Technician: Stalking Tiger (4/4, invisible)
  • :target: Lookout:

In Play:

  • Cala (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Tinkerer
Forgotten Fighter
Feral Strike
Battle Suits

End of Turn Discard
My Thoughts

Hero’s Hall and no Tech1? Definitely a hasty Lich’s bargain plan. I think I’ll go Stalking over Predator on the off chance there’s kidnapping involved here, but I don’t think that’s likely (more probably Bloodlust).


Well, here comes the horde!

P1T4


Tech StartingHand Workers

TECH
Kidnapping
Bloodlust


STARTING HAND
Forest’s Favor
Rampant Growth
Ironbark Treant
Lich’s Bargain
Nether Drain
Nether Drain


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant


NextHand

Lich’s Bargain
Bloodlust
Rampant Growth
Nether Drain


Tech 2 card(s)
Get Paid + float 4 - ($11)
Worker - ($10)
Garth, Lich’s Bargain, base to 16 - ($6)
Nether Drain Cala, Garth to lvl 4 - ($4)
Sac a skele, draw a card
Nether Drain, Cala to lvl 1, Garth to 6 - ($3)
Heroes Hall - ($0)
Prospector digging gold - ($1)
Summon a Skele - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2a)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Playful Panda (2/2)
  • Merfolk Prospector (1/1)
  • Horror (3/3)
  • Tiger Cub (2/2)
  • Garth, level 6 (2/4)

Buildings:

  • :heart: Base HP: 16

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@AncientSlumber plz remember that garth maxb can’t raise tech 0 units

1 Like

I remember :frowning:

1 Like

you may need to re-do this sequence (idk if you got the second nether drain off the skele draw). A single Nether Drain puts Garth at level 3, not 4, and thus he is unable to sac skeletons without spending another gold

It’s all good, I did get the second ND off the draw, however you can see that I drop from 6 gold to 4 when I cast the 1st ND because I also invested a level in Garth. I guess I should have written it down, sorry…

1 Like

Oh you’re right, nice. Shall I assume Garth is chillin’ backline then?

1 Like

Damn it, forgot to add him to the sheet, will edit it in now :stuck_out_tongue:

Not having past here is a major bummer

Game 1 Player 2, Turn 4

P2 Present/Peace/Feral vs P1 Growth/Necro/Blood

Starting Hand

Tinkerer
Forgotten Fighter
Feral Strike
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Murkwood Allies, Tricycloid
Huntress, Temporal Distortion
Feral Strike x2


Main:

  • Battle Suits (7)
  • Plexus kills YT
  • Cala kills Zombie, you get 1g
  • Stalking Tiger breaks your Hero’s Hall, your base to 14
  • Tinkerer (5)
  • Tower (2)
  • Worker (1)
Workers

Feral Strike, Temporal Research, Hardened Mox, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (3/3 fade 1)
  • :target: Lookout:

In Play:

  • Cala (2/1 lvl 1)
  • Neo Plexus (3/2)
  • Stalking Tiger (4/4 invisible)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Nullcraft
Feral Strike
Plasmodium

End of Turn Discard
My Thoughts

All in on horde… I think I have to prevent Drakk, so that’s priority 1. Priority 2 is strick stuff in front of that and kill as much as we can. So Suits, Plexus kills SQL, cala kills Zombie. Then I think I tower to make sure skeles can’t attack free (that does add up to allowing Garth to die to Fargo patrolling though… Oh well I spose)


First time that I’m playing with LB, it’s so much stronger than I thought, wow…

P1T5


Tech StartingHand Workers

TECH
Death Rites
Bone Collector


STARTING HAND
Lich’s Bargain
Bloodlust
Rampant Growth
Nether Drain
Lich’s Bargain


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant


NextHand

Nether Drain
Bloodlust
Kidnapping
Death Rites
Forest’s Favor


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Summon a skeleton, sac it to draw a card - ($6)
Skeleton + Tiger Cub suicide on Tinkerer
Skeleton + Panda suicide on Fargo, you draw
Garth kill Cala, maxband fizzles, heals
Horror suicides on Stalking Kitty
Prospector digs - ($7)
LB, my base to 10, new horde arrives - ($5)
Heroes’ Hall - ($3)
Tech 1 - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2a)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, lvl 7 (3/4)
  • Merfolk Prospector (1/1)
  • Horror (3/3)

Buildings:

  • :heart: Base HP: 10
  • :heart: Heroes’ Hall HP: 4
  • :heart: TECH 1 HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7