did not rs, sorry for that copypasta error. They are both in discard (one you killed last turn after the rs, the other just killed Drakk)
Thanks, feel a bit better about going for Tech II over Tech I in that caseā¦
P2T7
Starting hand: 4
Tiger Cub
Shoddy Glider
Crashbarrow
Spore Shambler
Thoughts
I can boost the Crashbarrow with Spore Shambler runes to wipe FrozenStormās board and destroy a Tech II building. Tech I is the main focus against Finesse, but Fencers are in discard so I donāt need to worry about hasted Fencers and Starlets. Iām also worried about Blademasters turning up, because I donāt have ways to easily deal with them, so stopping him from teching up seems good here. Anything else Iām worried about seeing? I donāt think so, but Iāll bring in a Birdās Nest in case of surprise Cloud Sprites, and to benefit from Drakkās frenzy.
ā¦ Hah, what a weird next hand. Guess I can spam the spells if Rook gets bounced, if Iāve got money to spare I can psyche him out with a Tech III. Maybe I shouldāve teched an Oathkeeper, heād be great against Blademaster.
Teched cards: 1
T2: Bloodlust, Tiny Basilisk
T3: Crash Bomber, Kidnapping
T4: Crashbarrow, Shoddy Glider
T5: Crashbarrow, Momentās Peace
T7: Birdās Nest
Get paid + float - ($11)
Shoddy Glider - ($10)
Crashbarrow - ($7)
Spore Shambler - ($4)
Spore Shamber gives two runes to Crashbarrow - ($2)
Shoddy Glider kills Vir, you draw, Rook hits level 5 (midband)
Crashbarrow kills Maestro, overpowers into your Tech II for 2, takes 3 damage
Rook destroys your Tech II, your base to 15
Shoddy Glider crashes into Crashbarrow, wreckage flies everywhere
Discard 1, reshuffle, draw 3
Technician: Spore Shambler 0/1
Rook L5 3/5 (ignores lone patrollers)
Rich Earth (workers cost no gold)
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
Hand: 3
Crash Bomber
Bloodlust
Momentās Peace
Deck: 7
Tiny Basilisk
Young Treant
Rampant Growth
Kidnapping
Tiger Cub
Crashbarrow
Birdās Nest
Discard: 2
Shoddy Glider
Crashbarrow
Card count check (opponent-viewable)
5 workered
2 on board
3 in hand
7 in deck
2 in discard
Total: 19
Expected: 10 + 9 teched = 19
Gold: 2
Workers: 10
5 x start
Merfolk Prospector
Verdant Tree
Ironbark Treant
Forestās Favor
Playful Panda
Do note that if your units die to Ephemeral, that happens after discard/draw step.
Whoops, Iāve moved the wreckage to discard.
CAMS19 Round 4, Player 1, Turn 8
P1 [Past/Future]/Finesse vs P2 [Demon/Necro]/Finesse
Starting Hand
Star-crossed Starlet
Seer
Temporal Research
Fading Argonaut (techn)
Neo Plexus + Discord (TR)
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- Draw 1 techn
- Tech 1 cards in
All Teched Cards
Star-Crossed Starlet
Maestro, Origin Story
Maestro, Blademaster
Seer, Star-Crossed Starlet
Nimble Fencer, Discord
Nimble Fencer, Seer
Stewardess of the Undone, Two Step
Main:
- Prynn (9)
- Temporal Research, draw 2 (7)
- Neo Plexus (5)
- Fading Argonaut (3)
- Seer, one rune to Prynn (2)
- Worker (1)
Workers
Discord, Seer, Two Step, Tinkerer, Plasmodium, Forgotten Fighter, Time Spiral
- Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 15
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Heroās Hall HP: 4
In Patrol:
- Squad Leader: Fading Argonaut (3/3+1armor fade 3)
- Elite:
- Scavenger: Neo Plexus (3/2)
- Technician: Seer (3/1)
- Lookout:
In Play:
- Prynn (1/3 lvl 1 fade 5)
- Battle Suits
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 1
- Workers: 11
End of Turn Hand
Stewardess of the Undone
Temporal Research
Origin Story
End of Turn Discard
My Thoughts
Teching the other starlet, no Blademaster this time. Guide may be a good choice, as may Lizard, but tbh I just need to shut down that tech 2 of his so the better my draw odds for that, the better off Iāll be
ā¦
Hmm, would have liked to draw Stewardess but Fargo and Plexus will do. Gonna not lay Starlet as Iād rather have her in the RS
ā¦
Letās pray Prynn doesnāt die, this is a wonderful prynn hand
I count 21 cards before teching 2 cards and 22 after, including workered cards, am I missing something? EDIT: Ah, you had 19 cards the turn before, so I guess Mox got left in and taken out later? EDIT2: No, because the Mox trash made the card count odd. So a cardās missing on the current turn, I think.
I did not tech 2 cards, sorry, just 1. Card count is correct I double checked that part this time lol, forgot tech area
P2T8
Starting hand: 3
Crash Bomber
Bloodlust
Momentās Peace
Thoughts
Hmm, I donāt think I dare stall with Momentās Peace: Guides could make a board like that get nasty quickly, and I want to keep the pressure on to discourage going for Blademasters. So Drakk gets to wipe the board again. Do I want to worker the Momentās Peace to keep up with FrozenStormās worker count? I think Iād rather keep my hand size up for now, Iām going to need it next turn. Putting the Prynn-kill levels on Drakk so he has 5 health in SQL, and canāt be killed by twin Fencers or a Guided Fencer.
ā¦ Looks like a tech-up hand next turn for me.
Teched cards: 0
T2: Bloodlust, Tiny Basilisk
T3: Crash Bomber, Kidnapping
T4: Crashbarrow, Shoddy Glider
T5: Crashbarrow, Momentās Peace
T7: Birdās Nest
Get paid + float - ($12)
Drakk Ramhorn - ($10)
Midband Drakk - ($7)
Crash Bomber - ($6)
Bloodlust on Crash Bomber and Spore Shambler - ($4)
Crash Bomber trades with Fading Argonaut and Seer, you draw
Spore Shambler trades with Neo Plexus, you get a gold
Rook kills Prynn, takes 1 damage, Drakk hits level 6 (maxband)
Discard 1, draw 3
Squad Leader: Drakk L6 3/4+1A (1 to your base on death, units get frenzy 1, first unit from hand gets haste)
Rook L5 3/4 (ignores lone patrollers, 1 damage)
Rich Earth (workers cost no gold)
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
Hand: 3
Tiger Cub
Kidnapping
Birdās Nest
Deck: 4
Tiny Basilisk
Young Treant
Rampant Growth
Crashbarrow
Discard: 6
Shoddy Glider
Crashbarrow
Bloodlust
Crash Bomber
Spore Shambler
Momentās Peace
Card count check (opponent-viewable)
5 workered
1 on board
3 in hand
4 in deck
6 in discard
Total: 19
Expected: 10 + 9 teched = 19
Gold: 4
Workers: 10
5 x start
Merfolk Prospector
Verdant Tree
Ironbark Treant
Forestās Favor
Playful Panda
CAMS19 Round 4, Player 1, Turn 9
P1 [Past/Future]/Finesse vs P2 [Demon/Necro]/Finesse
Starting Hand
Stewardess of the Undone
Temporal Research
Origin Story
Nullcraft (techn)
Nimble Fencer (topdeck, TR)
Starlet (topdeck)
Events of Turn:
Upkeep:
- Get Gold (11+1float+1scav)
- Draw 1 techn
- no techs
All Teched Cards
Star-Crossed Starlet
Maestro, Origin Story
Maestro, Blademaster
Seer, Star-Crossed Starlet
Nimble Fencer, Discord
Nimble Fencer, Seer
Stewardess of the Undone, Two Step
Main:
- Vir (11)
- TR, draw 1 (9)
- Nimble Fencer (7)
- Swap topdeck (6)
- Star-Crossed Starlet (4)
- Starlet and Fencer kill Drakk, Vir to level 3, my base to 14
- Maxband Vir, mech forecasted (0)
Workers
Discord, Seer, Two Step, Tinkerer, Plasmodium, Forgotten Fighter, Time Spiral
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Heroās Hall HP: 4
In Patrol:
- Squad Leader: Vir (3/5+1armor lvl 7)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Mech (forecast 2)
- Battle Suits
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 8
Gold:
- Gold: 0
- Workers: 11
End of Turn Hand
Maestro
Origin Story
Star-Crossed Starlet
Maestro
End of Turn Discard
Temporal Research
Neo Plexus
Fading Argonaut
Seer
Nimble Fencer
Star-Crossed Starlet
Nullcraft
Stewardess of the Undone
My Thoughts
Bummmmmerrrr. Not teching anything yet, put am going vir and peeking. Could use a Maestro to block and want to swap the OS to next hand. Letās hope not Blademaster so I can tech up also and threaten that.
ā¦
Fencer, hmm. That might be worth TR-ing for. 66% for either a Starlet or Maestro, would be nice to put down also
ā¦
Starlet. Okay, letās kill Drakk and maxband Vir, and hope we get that Mech in time to make a difference
Well, Drakkās no fun, he fell right over.
P2T9
Starting hand: 3
Tiger Cub
Kidnapping
Birdās Nest
Thoughts
Mechās untargetable, good call by Frozen. Going to struggle to deny his tech buildings after a hand like this, maybe itās time to go for base? Letās see what the Commander can do. Iāll tech in the other one next turn, maybe a Bugblatter or a Colossus too.
Teched cards: 2
T2: Bloodlust, Tiny Basilisk
T3: Crash Bomber, Kidnapping
T4: Crashbarrow, Shoddy Glider
T5: Crashbarrow, Momentās Peace
T7: Birdās Nest
T8: Bloodlust, Pirate-Gang Commander
Get paid + float - ($14)
Birdās Nest, Birds arrive - ($12)
Maxband Rook - ($9)
Rook walks past Vir and hits your base to 10
Tiger Cub - ($7)
Master Midori - ($5)
Tech III - ($0)
Discard 1, draw 3
Squad Leader: Tiger Cub 2/2+1A
Elite: Bird #1 1+1/1 (flying)
Scavenger: Bird #2 1/1 (flying)
Technician: Midori L1 2/3
Rook L8 4/6 (ignores lone patrollers, two lives)
Birdās Nest (respawns Birds at upkeep, channelled by Rook)
Rich Earth (workers cost no gold)
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Blood)
Tech III HP: 5
Tower HP: 4
Hand: 3
Crashbarrow
Rampant Growth
Tiny Basilisk
Deck: 1
Young Treant
Discard: 9
Shoddy Glider
Crashbarrow
Bloodlust
Crash Bomber
Spore Shambler
Momentās Peace
Bloodlust
Pirate-Gang Commander
Kidnapping
Card count check (opponent-viewable)
5 workered
3 on board
3 in hand
1 in deck
9 in discard
Total: 21
Expected: 10 + 11 teched =
Gold: 0
Workers: 10
5 x start
Merfolk Prospector
Verdant Tree
Ironbark Treant
Forestās Favor
Playful Panda
Looking very badā¦
CAMS19 Round 4, Player 1, Turn 10
P1 [Past/Future]/Finesse vs P2 [Demon/Necro]/Finesse
Starting Hand
Maestro
Origin Story
Star-Crossed Starlet
Maestro
Blademaster (topdeck, phooey)
Events of Turn:
Upkeep:
- Get Gold (11)
- Tech 2 cards in
All Teched Cards
Blademaster, Cloud Sprite
Star-Crossed Starlet
Maestro, Origin Story
Maestro, Blademaster
Seer, Star-Crossed Starlet
Nimble Fencer, Discord
Nimble Fencer, Seer
Stewardess of the Undone, Two Step
Main:
- Prynn (9)
- Origin Story Midori away (6)
- Tech3 (1)
Workers
Discord, Seer, Two Step, Tinkerer, Plasmodium, Forgotten Fighter, Time Spiral
- Patrol as below
- Discard 3 Draw 2 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 10
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Tech3 HP: 5
- Heroās Hall HP: 4
In Patrol:
- Squad Leader: Vir (3/5+1armor lvl 7)
- Elite:
- Scavenger:
- Technician: Prynn (1/3 lvl 1 fade 4)
- Lookout:
In Play:
- Mech (forecast 1)
- Battle Suits
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 1
- Workers: 11
End of Turn Hand
Blademaster
Nimble Fencer
Neo Plexus
Nimble Fencer
Stewardess of the Undone
End of Turn Discard
My Thoughts
Okay birds + Midori could be 8 w/ Midband Drakk, combine that with like Bloodlust or Glider or Rampant and Iām dead. So I think I need to OS midori, despite Rook being the prime target for itā¦
shit shit shit can I edit? I didnāt count midori for lethal well, I should OS him instead
Heh. Go ahead.
Okay, done. I forgot to edit my deck state anyway. Probably isnāt gonna matter, is it? Oh well, a guy can dreamā¦
Given my current hand, I think you actually sped things up by hitting Midori instead of Rook, I was going to be 2 damage short. But I was bringing in Commanders and Bugblatters next, so it probably wouldnāt have mattered. Well played, my friend.
P2T10
Starting hand: 3
Crashbarrow
Rampant Growth
Tiny Basilisk
Thoughts
OK, 9 health on defence and a 10 HP base. I have 8 damage on the board, Crashbarrow for another 6, 5 to go with $7. Midband Drakk gets me up to 4 more for $5, or $3 with the Vir kill. That leaves $4 to bring in Midori for a Rampant Growth, so I can afford to waste 1 damage. Non-frenzied Crashbarrow killing Vir is the no-brainer wasteage. Bonk.
Teched cards: 0
T2: Bloodlust, Tiny Basilisk
T3: Crash Bomber, Kidnapping
T4: Crashbarrow, Shoddy Glider
T5: Crashbarrow, Momentās Peace
T7: Birdās Nest
T8: Bloodlust, Pirate-Gang Commander
Get paid - ($10)
Drakk Ramhorn - ($8)
Master Midori - ($6)
Crashbarrow - ($3)
Rampant Growth on Rook - ($1)
Crashbarrow trades with Vir, Drakk hits level 3
Midband Drakk - ($0)
Tiger Cub kills Prynn, you draw, takes 1 damage
Rampant Rook (6) and frenzied Birds (4) destroy your base, GG!
GG WP! Seems we both missed some draws, and I just generally didnāt tech great I think (too much hope Iād smash with Two Step early
GL in the rest of the tourney! Seems Iāll need to stick to OP decks to find tourney success
Thanks! You played a good game, donāt knock yourself. For what itās worth, I think hitting Midori with Origin Story was the right call, from your perspective. Mech and Blademaster would have been very scary for me if theyād arrived a bit earlier.
Fighting Finesse is scary enough without Prynn around. Early game was weird, I think of Rich Earth and Tiny Basilisk as terrible cards to open with, but the latter seems decent when expecting River spells and/or Fencers.