P1T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons
WORKERS
Poisonblade Rogue
NextHand
Skeleton Javelineer
Graveyard
Deteriorate
Skeletal Archery
Thieving Imp
Discard
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Jandra, the Negator - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Jandra, the Negator 3/3
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
@Bryce_The_Rice’s turn!
Oh what’s this? Fighting Carpe with Truth? Well, you know what that means…
Turn 1
Hand: Older Brother, Helpful Turtle, Wither, Fruit Ninja, Bloom
Workers: Fruit Ninja
- Get paid (+$5, $5)
- Hire a worker ($4)
- Summon Older Brother ($2)
- Discard 3, draw 5
- Patrol:
Squad Leader:
Elite: Older Brother (3/2)
Scavenger:
Technician:
Lookout:
- Buildings:
- Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 6
- Gold: 2
- Hand: 5
- Deck: 0
- Discard: 3
Hand
Timely Messenger, Brick Thief, Spark, Granfalloon Flagbearer, Tenderfoot
Discard
Bloom, Wither, Helpful Turtle
Think
Going to try and surprise maxband Oni turn 3, to catch him offguard with no Doom Grasp. Let’s see if it pans out.
1 Like
OH DON’T YOU START I GOT ENOUGH OF THAT FROM FLAGRANT
P1T2
Tech StartingHand Workers
TECH
Doom Grasp
Nimble Fencer
STARTING HAND
Deteriorate
Thieving Imp
Graveyard
Skeleton Javelineer
Skeletal Archery
WORKERS
Poisonblade Rogue
Skeletal Archery
NextHand
Skeleton Javelineer
Doom Grasp
Nimble Fencer
Sacrifice the Weak
Summon Skeletons
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth - ($2)
Garth casts Deteriorate on Older Brother
Jandra kills Older Brother, takes 2 damage, and overpowers 2 damage onto your base (down to 18)
Build Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Garth Torken 1/3+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jandra, the Negator (overpower) 3/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I can trade in Jandra and develop something, sure. Or I can just keep Jandra around, play Imp, cry because I can’t build Tech 1. I could Graveyard and trade to thin my deck. The line I actually like best is Garth => Deteriorate => Jandra kills and takes 2, 2 to base. Tech in Doom Grasp so that Bomber is limited in plays with all that gold.
@Bryce_The_Rice’s turn!
2 Likes
P1T3
Tech StartingHand Workers
TECH
Discord
Nimble Fencer
STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Nimble Fencer
Summon Skeletons
Doom Grasp
WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
NextHand
Thieving Imp
Deteriorate
Graveyard
Pestering Haunt
Discard
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Doom Grasp
Discord
Nimble Fencer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jandra trades with Tenderfoot
Garth kills Brick Thief and takes 2 damage
Garth casts Summon Skeletons - ($2)
Summon Nimble Fencer, she deals 2 damage to your Tech 1 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Jake the Skeleton 1/1
-
Elite:
-
Scavenger:
-
Technician: Jemima the Skeleton 1/1
-
Lookout:
In Play:
- L1 Garth Torken 1/1
- Nimble Fencer 2/3
Buildings:
-
Base HP: 20
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
Thoughts
First clear that comes to mind: Jandra clears SQL, Garth clears Technician, Nimble Fencer deals 2 to Tech 1, I use 3 gold to put up something in front of Garth. Summon Skeletons is an obvious one. What can I do to keep the pressure on, then? Let’s tech a Discord and the other Nimble Fencer, that should let us eat any boards that go up. Wither kills Garth, but that’s it, and I’m okay with that resource being pulled into him. I don’t actually need that Doom Grasp any time soon. This play develops my board, and if Garth dies, I can Midband Drakk and have three units that benefit from the frenzy.
@Bryce_The_Rice’s turn!
P1T4
Tech StartingHand Workers
TECH
Kidnapping
Star-Crossed Starlet
STARTING HAND
Deteriorate
Graveyard
Pestering Haunt
Thieving Imp
WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Thieving Imp
NextHand
Deteriorate
Discord
Kidnapping
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband (and heal) Garth, pulling a Star-Crossed Starlet from the discard pile - ($0)
Garth kills the Squad Lead Cadet and takes 2 damage
Jake and Jemima trade with the soldiers in patrol
The Nimble Fencer kills the other Cadet and takes 2 damage
Star-Crossed Starlet gains haste from Fencer, and breaks your Tech 1, your base takes 2
Summon Pestering Haunt
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L7 MAX Garth Torken 3/2
- Nimble Fencer 2/1
- Star-Crossed Starlet 3/2
- Pestering Haunt (unstoppable) 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
Thoughts
So that was scary, and no Doom Grasp! What do we have instead? Run Garth into Squad Lead, summon and midband Drakk (5), skeleton kills squad lead, skeleton kills the other cadet, we waste 3 damage killing a soldier, patrol Drakk. Deteriorate the other soldier, I guess? Pretty icky. Instead, I thought up the max Garth play. Max Garth (6), pull Starlet from discard, Garth kills SQL, Fencer kills Cadet, takes 2, skeletons trade with soldiers, Starlet breaks Tech 1. Play Haunt. I could cast Deteriorate to pull a Fencer instead, giving me a 2/2 on board that doesn’t die to a soldier, but I think I’m okay with things as they stand. I’ll probably lose Tech 1, but I’ll have a 3/2 Garth, a Haunt, and either a 5/1 or a 2/1 to show for it, and roughly tied on board.
@Bryce_The_Rice’s turn!
P1T5
Tech StartingHand Workers
TECH
Ogre Recruiter
Ogre Recruiter
STARTING HAND
Sacrifice the Weak
Kidnapping
Discord
Deteriorate
WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
NextHand
Nimble Fencer
Jandra, the Negator
Doom Grasp
Graveyard
Discard
Pestering Haunt
Nimble Fencer
Star-Crossed Starlet
Deteriorate
Kidnapping
Discord
Ogre Recruiter
Ogre Recruiter
Tech 2 card(s)
Get Paid, Starlet takes a point of damage - ($8)
Worker - ($7)
Garth casts Deteriorate on the Brick Thief
Garth trades with Older Brother, levels fizzle
Summon Drakk - ($5)
Level Drakk three times to midband - ($2)
Starlet (+1 ATK from the single point of damage, +1 ATK from Frenzy) kills Onimaru; Maxband Drakk
Rebuild Tech 1
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: L6 MAX Drakk Ramhorn (Dies:*) 3/4
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Cool, we now have a clear with Frenzied Starlet and Deteriorate. Deteriorate Brick Thief, Garth trades with Squad Lead, summon midband Drakk (5), Starlet trades with Oni, max Drakk. Leaves me on 2 gold, I don’t have much to do with it, but having a max Drakk on board to Bomber’s nothing is a really strong swing. I’m close to really needing to apply pressure, though. Bomber’s been slowing the game something fierce.
@Bryce_The_Rice’s turn!
Make sure you lose one float, Brick Thief has resist.
Turn 5
Hand: Flagstone Garrison, Tenderfoot, Bloom, Spark
Tech: Drill Sergeant, Free Speech
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle, Spark
- Technician draw
- Tech 2 cards
- Get paid (+$9, $10)
- Hire a worker ($9)
- Build Tech 2 Peace ($5)
- Summon Tenderfoot ($4)
- Summon Sirus Quince ($2)
- Summon River Montoya ($0)
- Discard 2, reshuffle, draw 4
- Patrol:
Squad Leader: Tenderfoot (1/2+A)
Elite: Sirus Quince (2/3)
Scavenger: Mirror Illusion (0/1)
Technician: River Montoya (2/3)
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
Heroes’ Hall: 4
- Units/Heroes:
- Base: 18
- Other:
Economy:
- Workers: 10
- Gold: 0
- Hand: 4
- Deck: 8
- Discard: 0
Hand
Nimble Fencer, Overeager Cadet, Brick Thief, Older Brother
Discard
Thenk
It’s a curious position, but I think I’m on the front foot here. I can’t give away levels because he has no way to sack Drakk, so may as well wall up hard and try to get my Tech 2 happening. Bad draw though, not certain what to do here. Perhaps Truth Tech 3 is the way to go?
I am very glad I didn’t try to build a Heroes’ Hall or anything!
P1T6
Tech StartingHand Workers
TECH
Shoddy Glider
Shoddy Glider
STARTING HAND
Jandra, the Negator
Graveyard
Doom Grasp
Nimble Fencer
WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Graveyard
NextHand
Summon Skeletons
Pestering Haunt
Discord
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Drakk kills the Tenderfoot, taking 1 damage
Summon Jandra, the Negator, she gains haste from Drakk - ($6)
Frenzied Jandra kills River, overpowers onto the Mirror Illusion
Summon Nimble Fencer - ($4)
Frenzied Nimble Fencer kills Quince
Build Tech II – Blood - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Nimble Fencer 2/1
- Jandra, the Negator (overpower) 3/1
- L6 MAX Drakk Ramhorn (Dies:*) 3/3
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
Okay. Drakk takes out SQL, I can play a Frenzied Jandra who takes out a hero and overpowers onto the Mirror. That’s 3 gold, I play Tech II for 4 gold. 2 gold left, I can actually clear the other hero if I want, going down to 3 cards. Waste of four perfectly good levels, but it leaves me with Nimble Fencer on board (1 health) and 3 cards. Am I okay with that? I can also leave a hero up (probably Quince) but only have Drakk in play. I think I gotta clear everything to have a shot at killing Garrisons.
@Bryce_The_Rice’s turn!
It’s like Sun Tzu always said…
Uhhh, burn everything, set fire to your opponents and everything they own.
Turn 6
Hand: Nimble Fencer, Overeager Cadet, Brick Thief, Older Brother, Overeager Cadet
Tech: Drill Sergeant, Free Speech
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle, Spark
- Technician draw
- Tech 2 cards
- Get paid (+$10, $11)
- Summon Overeager Cadet ($11)
- Summon Overeager Cadet ($11)
- Summon Nimble Fencer ($9)
- Summon General Onimaru ($7)
- Maxband Onimaru ($0)
- Nimble Fencer kills Jandra, you destroy Nimble Fencer
- Discard 2, draw 4
- Patrol:
Squad Leader: Overeager Cadet (2/2+A)
Elite: Soldier (2/1)
Scavenger: Overeager Cadet (2/2)
Technician: General Onimaru lvl 8 (4/5)
Lookout: Soldier (1/1)
- Buildings:
Tech 1: 5
Tech 2: 5
Heroes’ Hall: 4
- Units/Heroes:
Soldier (1/1)
- Base: 18
- Other:
Economy:
- Workers: 10
- Gold: 0
- Hand: 4
- Deck: 3
- Discard: 6
Hand
Timely Messenger, Flagstone Garrison, Drill Sergeant, Free Speech
Discard
Older Brother, Brick Thief, Drill Sergeant, Free Speech, Tenderfoot, Nimble Fencer
Big think
That whiff is probably a game killer. I know my odds weren’t that high, but I really needed something Tech 2 while I had a chance. This is the hand I wanted last turn. I probably lose here.
1 Like
It’s the battle of the maxbands!
P1T7
Tech StartingHand Workers
TECH
Crashbarrow
STARTING HAND
Summon Skeletons
Discord
Pestering Haunt
WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Graveyard
Pestering Haunt
NextHand
Ogre Recruiter
Doom Grasp
Ogre Recruiter
Shoddy Glider
Discard
Nimble Fencer 2/1
Jandra, the Negator (overpower) 3/1
Crashbarrow
Discord
Summon Skeletons
Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Drakk kills the Cadet in Squad Leader, takes 2 damage
Summon Garth Torken - ($7)
Maxband Garth, fetching a Crashbarrow from the discard - ($1)
The frenzied Crashbarrow kills Onimaru (levels fizzle) and overpowers 2 damage onto the other Cadet
Garth makes a skeleton - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Spooky Skeleton 1/1+a
-
Elite:
-
Scavenger:
-
Technician: L7 MAX Garth Torken 3/4
-
Lookout:
In Play:
- L6 MAX Drakk Ramhorn (Dies:*) 3/1
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
Huh. Right. Bomber can tech in Fencers. That makes for another possible haste threat. Here, I failed to draw a unit, but I can summon a maxband Garth (8) and fetch a Crashbarrow. Drakk kills squad lead, frenzied Crashbarrow kills Oni and the other Cadet. I throw up a skeleton (9) in squad lead and put Garth in Technician, then worker. The biggest threat Bomber has is Garrisons and Drill Sergeants, but right now I really can’t do anything about that, so I need to set up, hope this patrol isn’t broken, and then have some powerful Tech IIs to throw out next turn. Really hoping I can keep maxband Drakk around, but Drill Sergeants into units will do me in. (Bomber needs one rune on the first soldier, and then three runes on the second soldier to do it. This means four units. Bomber has 7 gold to do it with, and no cadets unless he gets lucky. But the alternative is just “play Discord, which kills the soldiers, leaving two Cadets and Onimaru up”, which I think is worse.
@Bryce_The_Rice’s turn!
You didn’t kill my Tech 2???
…boiz
Also I just noticed you’re missing a base damage. I did 3 base damage on turn 4.
Turn 7
Hand: Timely Messenger, Flagstone Garrison, Drill Sergeant, Free Speech, Spectral Flagbearer
Draw: Bloom, Flagstone Garrison
Tech: Spectral Hound, Air Hammer
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle, Spark
- Technician draw
- Tech 2 cards
- Get paid (+$10, $11)
- Build Flagstone Garrison ($8)
- Summon Drill Sergeant, draw ($5)
- Summon Spectral Flagbearer, draw, rune ($4)
- Summon Sirus Quince ($2)
- And now, the moment you’ve been waiting for… Cast Free Speech ($0)
- Move rune to a Soldier, he kills the skeleton
- Discard 3, reshuffle, draw 5
- Patrol:
Squad Leader: Drill Sergeant (3/3+A)
Elite: Mirror Illusion (0/1)
Scavenger: Soldier (1/1)
Technician: Spectral Flagbearer (2/2)
Lookout: Soldier (1/1)
- Buildings:
Tech 1: 5
Tech 2: 5
Heroes’ Hall: 4
Flagstone Garrison: 4
- Units/Heroes:
Sirus Quince (1/3)
Soldier (2/1)
- Base: 18
- Other:
Economy:
- Workers: 10
- Gold: 0
- Hand: 5
- Deck: 9
- Discard: 0
Hand
Bloom, Drill Sergeant, Brick Thief, Tenderfoot, Free Speech
Discard
Thunk
Well, I actually get to play the game. This should slow him down considerably. If I manage to keep any two of my dangerous things (Quince, Garrison, Tech 1, Tech 2), I basically win.
1 Like
I wanted to, I really did. But alas. Wanting is not doing.
P1T8
StartingHand Workers
STARTING HAND
Shoddy Glider
Ogre Recruiter
Doom Grasp
Ogre Recruiter
WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Graveyard
Pestering Haunt
NextHand
Shoddy Glider
Kidnapping
Deteriorate
Discard
Nimble Fencer 2/1
Jandra, the Negator (overpower) 3/1
Crashbarrow
Discord
Summon Skeletons
Shoddy Glider
Doom Grasp
Tech 0 card(s)
Get Paid - ($11)
Summon Shoddy Glider - ($10)
Summon Ogre Recruiter - ($5)
Summon Ogre Recruiter - ($0)
Shoddy Glider and Drakk kill Drill Sergeant
Garth kills the Elite Mirror
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Ogre Recruiter 5/4+a
-
Elite:
-
Scavenger:
-
Technician: Ogre Recruiter 5/4
-
Lookout:
In Play:
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
Regrettably, that Free Speech doesn’t shut me down but it is annoying. It stops Glider -> Garrison. So this turn I definitely double Ogre Recruiter and Shoddy Glider, that’s the max stats I can put into play. What does Glider kill? Pretty sure it teams up with Garth to kill the Drill Sergeant. I want to keep Drakk alive if I can, so I can Kidnapping (fingers crossed) next turn. Ugggggh but I have to kill the mirror so it doesn’t become an Ogre Recruiter.
@Bryce_The_Rice’s turn!
Yeah, good call, missed that.
Boy, you better get used to not talking.
Turn 8
Hand: Bloom, Drill Sergeant, Brick Thief, Tenderfoot, Free Speech
Draw: Flagstone Garrison, Older Brother
Tech: Spectral Hound
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle, Spark
- Tech 1 card
- Get paid (+$10, $10)
- Summon Mirror Illusion ($8)
- Maxband Quince ($6)
- Summon Drill Sergeant, copy it with the Mirror, draw ($3)
- Summon Tenderfoot, 2 runes, draw ($2)
- Cast Free Speech ($0)
- Move Drill Sergeant rune to Soldier with a rune
- Runed Soldier and Flagbearer kill Ogre
- Discard 4, draw 5
- Patrol:
Squad Leader: Mirror Sergeant (4/4+A)
Elite: Soldier (2/1)
Scavenger: Soldier (1/1)
Technician: Drill Sergeant (3/3)
Lookout: Tenderfoot (1/2)
- Buildings:
Tech 1: 5
Tech 2: 5
Heroes’ Hall: 4
Flagstone Garrison: 4
- Units/Heroes:
Sirus Quince lvl 5 (1/5
- Base: 18
- Other:
Economy:
- Workers: 10
- Gold: 0
- Hand: 5
- Deck: 2
- Discard: 8
Hand
Nimble Fencer, Air Hammer, Free Speech, Overeager Cadet, Spectral Hound
Discard
Flagstone Garrison, Drill Sergeant, Free Speech, Brick Thief, Older Brother, Bloom, Spectral Hound, Spectral Flagbearer
Thinkerino
Didn’t get to worker, which sucks. I really didn’t want to draw the Garrison there. Oh well, unlikely he can bust my patrol this turn so I can dump everything next turn and should be able to worker too. I’m not actually sure what my win con is… probably just a bunch of buff counters.
Riddle me this: what’s 1 gold and not a spell?
P1T9
StartingHand Workers
STARTING HAND
Kidnapping
Deteriorate
Shoddy Glider
WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Graveyard
Pestering Haunt
NextHand
Ogre Recruiter
Nimble Fencer
Star-Crossed Starlet
Nimble Fencer
Discard
Shoddy Glider
Tech 0 card(s)
Get Paid - ($11)
Summon Shoddy Glider - ($10)
Glider flies over your Squad Lead and kills the OG Drill Sergeant. Unfortunately, this tragically trashes the dashingly handsome mirror illusion.
Ogre Recruiter kills Tenderfoot, takes 1 damage, and recruits your Scavenger soldier
Summon River - ($8)
Maxband River - ($4)
Build a Tower - ($1)
Garth kills your Elite soldier, taking 2 damage
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Soldier (sparkshot) 1/1+a
-
Elite:
-
Scavenger:
-
Technician: L5 MAX River Montoya 3/4
-
Lookout:
In Play:
- L7 MAX Garth Torken 3/1
- Ogre Recruiter 5/3
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I am so, so glad that Quince’s maxband has a clear vulnerability. Wheeeeeeee! So Flagstone stays up, regrettably, but now I can clear the entire patrol zone and put up a maxband River (6), along with Shoddy Glider (7) and a Tower (10). Just floating 1, I don’t want to worker here. Or do I? It would let me maxband Drakk and drop an Ogre Recruiter on the same turn. Nah, I want to cycle faster, and I need both of those spells. Next turn, I’ll get some proactive board presence with two hasted Virtuosos.
@Bryce_The_Rice’s turn!
Also make sure the Glider didn’t go into your reshuffle. He died afterwards.
Turn 9
Hand: Nimble Fencer, Air Hammer, Free Speech, Overeager Cadet, Spectral Hound, Overeager Cadet
Draw: Timely Messenger, Older Brother, Drill Sergeant, Drill Sergeant, Spectral Flagbearer, Bloom
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle, Spark, Bloom
- Technician draw
- Tech 0 cards
- Get paid (+$10, $10)
- Summon Overeager Cadet, draw ($10)
- Summon Overeager Cadet, reshuffle, draw ($10)
- Summon Nimble Fencer, draw ($8)
- Summon Drill Sergeant, draw ($5)
- Summon Spectral Hound, rune, draw ($4)
- Summon Spectral Flagbearer, rune, draw ($3)
- Hire a worker ($2)
- Cast Free Speech ($0)
- Nimble Fencer kills Soldier
- Discard 4, draw 5
- Patrol:
Squad Leader: Spectral Hound (3/3+A)
Elite: Overeager Cadet (3/2)
Scavenger: Overeager Cadet (2/2)
Technician: Drill Sergeant (5/5)
Lookout: Spectral Flagbearer (2/2)
- Buildings:
Tech 1: 5
Tech 2: 5
Heroes’ Hall: 4
Flagstone Garrison: 4
- Units/Heroes:
Sirus Quince lvl 5 (1/5)
Nimble Fencer (2/1)
- Base: 18
- Other:
Economy:
- Workers: 11
- Gold: 0
- Hand: 5
- Deck: 0
- Discard: 5
Hand
Brick Thief, Spectral Hound, Flagstone Garrison, Tenderfoot, Free Speech
Discard
Drill Sergeant, Free Speech, Air Hammer, Older Brother, Timely Messenger
Thank
Barring something insane, I think I have this in the bag.
1 Like