[CAMS19] CarpeGuitarrem [Necromancy]/Blood/Finesse vs Bomber678 [Finesse]/Peace/Truth

P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Graveyard
Deteriorate
Skeletal Archery
Thieving Imp


Discard

Pestering Haunt
Sacrifice the Weak
Summon Skeletons


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Jandra, the Negator 3/3

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@Bryce_The_Rice’s turn!

Oh what’s this? Fighting Carpe with Truth? Well, you know what that means…


Turn 1

Hand: Older Brother, Helpful Turtle, Wither, Fruit Ninja, Bloom
Workers: Fruit Ninja


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Older Brother ($2)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Older Brother (3/2)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 2
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Timely Messenger, Brick Thief, Spark, Granfalloon Flagbearer, Tenderfoot

Discard

Bloom, Wither, Helpful Turtle

Think

Going to try and surprise maxband Oni turn 3, to catch him offguard with no Doom Grasp. Let’s see if it pans out.

1 Like

OH DON’T YOU START I GOT ENOUGH OF THAT FROM FLAGRANT

P1T2


Tech StartingHand Workers

TECH
Doom Grasp
Nimble Fencer


STARTING HAND
Deteriorate
Thieving Imp
Graveyard
Skeleton Javelineer
Skeletal Archery


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Skeleton Javelineer
Doom Grasp
Nimble Fencer
Sacrifice the Weak
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth - ($2)
Garth casts Deteriorate on Older Brother
Jandra kills Older Brother, takes 2 damage, and overpowers 2 damage onto your base (down to 18)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (overpower) 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I can trade in Jandra and develop something, sure. Or I can just keep Jandra around, play Imp, cry because I can’t build Tech 1. I could Graveyard and trade to thin my deck. The line I actually like best is Garth => Deteriorate => Jandra kills and takes 2, 2 to base. Tech in Doom Grasp so that Bomber is limited in plays with all that gold.

@Bryce_The_Rice’s turn!

2 Likes

Ohohohohohoho


Turn 2

Hand: Timely Messenger, Brick Thief, Spark, Granfalloon Flagbearer, Tenderfoot
Tech: Overeager Cadet, Overeager Cadet
Workers: Fruit Ninja, Granfalloon Flagbearer


  1. Tech 2 cards
  2. Get paid (+$6, $8)
  3. Hire a worker ($7)
  4. Build Tech 1 ($6)
  5. Summon Brick Thief, damage your Tech 1 by 1 and heal my base 1 ($4)
  6. Summon Tenderfoot ($3)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Tenderfoot (1/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Brick Thief (2/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 19
  • Other:

Economy:

  • Workers: 7
  • Gold: 3
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Wither, Overeager Cadet, Bloom, Spark

Discard

Thinking

I don’t see an easy way for him to kill my Tech 1 here, so I should be able to do a nice Oni play. Not sure yet if I’ll bait the Doom Grasp or try to defend it. Hard to say.

1 Like

P1T3


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Nimble Fencer
Summon Skeletons
Doom Grasp


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer


NextHand

Thieving Imp
Deteriorate
Graveyard
Pestering Haunt


Discard

Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Doom Grasp
Discord
Nimble Fencer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jandra trades with Tenderfoot
Garth kills Brick Thief and takes 2 damage
Garth casts Summon Skeletons - ($2)
Summon Nimble Fencer, she deals 2 damage to your Tech 1 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jake the Skeleton 1/1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jemima the Skeleton 1/1
  • :target: Lookout:

In Play:

  • L1 Garth Torken 1/1
  • Nimble Fencer 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

First clear that comes to mind: Jandra clears SQL, Garth clears Technician, Nimble Fencer deals 2 to Tech 1, I use 3 gold to put up something in front of Garth. Summon Skeletons is an obvious one. What can I do to keep the pressure on, then? Let’s tech a Discord and the other Nimble Fencer, that should let us eat any boards that go up. Wither kills Garth, but that’s it, and I’m okay with that resource being pulled into him. I don’t actually need that Doom Grasp any time soon. This play develops my board, and if Garth dies, I can Midband Drakk and have three units that benefit from the frenzy.

@Bryce_The_Rice’s turn!

Turn 3

Hand: Wither, Overeager Cadet, Bloom, Spark, Overeager Cadet
Tech: Spectral Flagbearer, Flagstone Garrison
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $10)
  4. Hire a worker ($9)
  5. Summon Overeager Cadet ($9)
  6. Summon Overeager Cadet ($9)
  7. Summon General Onimaru ($7)
  8. Maxband Onimaru ($0)
  9. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Soldier (1/1)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout: Soldier (1/1)

  • Buildings:
    Tech 1: 3
  • Units/Heroes:
    General Onimaru (4/5) lvl 8
    Soldier (1/1)
  • Base: 19
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Helpful Turtle, Older Brother, Timely Messenger, Brick Thief

Discard

Thonk

Either I just made an amazing play, or I’m about to get Yomi’d the hell out of by Discord. Let’s find out!

P1T4


Tech StartingHand Workers

TECH
Kidnapping
Star-Crossed Starlet


STARTING HAND
Deteriorate
Graveyard
Pestering Haunt
Thieving Imp


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Thieving Imp


NextHand

Deteriorate
Discord
Kidnapping
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband (and heal) Garth, pulling a Star-Crossed Starlet from the discard pile - ($0)
Garth kills the Squad Lead Cadet and takes 2 damage
Jake and Jemima trade with the soldiers in patrol
The Nimble Fencer kills the other Cadet and takes 2 damage
Star-Crossed Starlet gains haste from Fencer, and breaks your Tech 1, your base takes 2
Summon Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 MAX Garth Torken 3/2
  • Nimble Fencer 2/1
  • Star-Crossed Starlet 3/2
  • Pestering Haunt (unstoppable) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

So that was scary, and no Doom Grasp! What do we have instead? Run Garth into Squad Lead, summon and midband Drakk (5), skeleton kills squad lead, skeleton kills the other cadet, we waste 3 damage killing a soldier, patrol Drakk. Deteriorate the other soldier, I guess? Pretty icky. Instead, I thought up the max Garth play. Max Garth (6), pull Starlet from discard, Garth kills SQL, Fencer kills Cadet, takes 2, skeletons trade with soldiers, Starlet breaks Tech 1. Play Haunt. I could cast Deteriorate to pull a Fencer instead, giving me a 2/2 on board that doesn’t die to a soldier, but I think I’m okay with things as they stand. I’ll probably lose Tech 1, but I’ll have a 3/2 Garth, a Haunt, and either a 5/1 or a 2/1 to show for it, and roughly tied on board.

@Bryce_The_Rice’s turn!

Turn 4

Hand: Helpful Turtle, Older Brother, Timely Messenger, Brick Thief, Spectral Flagbearer
Tech: Nimble Fencer, Flagstone Garrison
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Rebuild Tech 1 ($9)
  5. Hire a worker ($8)
  6. Summon Brick Thief, deal a damage to your base and heal mine by 1 ($6)
  7. Summon Older Brother ($4)
  8. Summon Timely Messenger ($3)
  9. Build Heroes’ Hall ($1)
  10. Timely Messenger kills Pestering Haunt
  11. Soldier kills Nimble Fencer
  12. Onimaru kills your Tech 1, your base takes 2
  13. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Older Brother (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Brick Thief (2/1)
    :target:Lookout: General Onimaru lvl 8 (4/5)

  • Buildings:
    Tech 1: 5
    Heroes’ Hall: 4
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 1
  • Discard: 6

Hand

Flagstone Garrison, Tenderfoot, Bloom

Discard

Overeager Cadet, Overeager Cadet, Timely Messenger, Flagstone Garrison, Nimble Fencer, Spectral Flagbearer

Thinks

Oh right, Garth maxband. What an annoyance. Still, this should lock him out of most good plays. A doom grasp costs him at least 6 here, or he can trade in Garth for a kill.
I suspect instead he will bring out Thieving Imp, but that should give me a good opportunity for tech up and counterstrike.

P1T5


Tech StartingHand Workers

TECH
Ogre Recruiter
Ogre Recruiter


STARTING HAND
Sacrifice the Weak
Kidnapping
Discord
Deteriorate


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak


NextHand

Nimble Fencer
Jandra, the Negator
Doom Grasp
Graveyard


Discard

Pestering Haunt
Nimble Fencer
Star-Crossed Starlet
Deteriorate
Kidnapping
Discord
Ogre Recruiter
Ogre Recruiter


Tech 2 card(s)
Get Paid, Starlet takes a point of damage - ($8)
Worker - ($7)
Garth casts Deteriorate on the Brick Thief
Garth trades with Older Brother, levels fizzle
Summon Drakk - ($5)
Level Drakk three times to midband - ($2)
Starlet (+1 ATK from the single point of damage, +1 ATK from Frenzy) kills Onimaru; Maxband Drakk
Rebuild Tech 1

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L6 MAX Drakk Ramhorn (Dies:*) 3/4

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Cool, we now have a clear with Frenzied Starlet and Deteriorate. Deteriorate Brick Thief, Garth trades with Squad Lead, summon midband Drakk (5), Starlet trades with Oni, max Drakk. Leaves me on 2 gold, I don’t have much to do with it, but having a max Drakk on board to Bomber’s nothing is a really strong swing. I’m close to really needing to apply pressure, though. Bomber’s been slowing the game something fierce.

@Bryce_The_Rice’s turn!

Make sure you lose one float, Brick Thief has resist.


Turn 5

Hand: Flagstone Garrison, Tenderfoot, Bloom, Spark
Tech: Drill Sergeant, Free Speech
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle, Spark


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $10)
  4. Hire a worker ($9)
  5. Build Tech 2 Peace ($5)
  6. Summon Tenderfoot ($4)
  7. Summon Sirus Quince ($2)
  8. Summon River Montoya ($0)
  9. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Tenderfoot (1/2+A)
    :psfist:Elite: Sirus Quince (2/3)
    :ps_:Scavenger: Mirror Illusion (0/1)
    :pschip:Technician: River Montoya (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 8
  • Discard: 0

Hand

Nimble Fencer, Overeager Cadet, Brick Thief, Older Brother

Discard

Thenk

It’s a curious position, but I think I’m on the front foot here. I can’t give away levels because he has no way to sack Drakk, so may as well wall up hard and try to get my Tech 2 happening. Bad draw though, not certain what to do here. Perhaps Truth Tech 3 is the way to go?

I am very glad I didn’t try to build a Heroes’ Hall or anything!

P1T6


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Jandra, the Negator
Graveyard
Doom Grasp
Nimble Fencer


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Graveyard


NextHand

Summon Skeletons
Pestering Haunt
Discord


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Drakk kills the Tenderfoot, taking 1 damage
Summon Jandra, the Negator, she gains haste from Drakk - ($6)
Frenzied Jandra kills River, overpowers onto the Mirror Illusion
Summon Nimble Fencer - ($4)
Frenzied Nimble Fencer kills Quince
Build Tech II – Blood - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer 2/1
  • Jandra, the Negator (overpower) 3/1
  • L6 MAX Drakk Ramhorn (Dies:*) 3/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay. Drakk takes out SQL, I can play a Frenzied Jandra who takes out a hero and overpowers onto the Mirror. That’s 3 gold, I play Tech II for 4 gold. 2 gold left, I can actually clear the other hero if I want, going down to 3 cards. Waste of four perfectly good levels, but it leaves me with Nimble Fencer on board (1 health) and 3 cards. Am I okay with that? I can also leave a hero up (probably Quince) but only have Drakk in play. I think I gotta clear everything to have a shot at killing Garrisons.

@Bryce_The_Rice’s turn!

It’s like Sun Tzu always said…
Uhhh, burn everything, set fire to your opponents and everything they own.


Turn 6

Hand: Nimble Fencer, Overeager Cadet, Brick Thief, Older Brother, Overeager Cadet
Tech: Drill Sergeant, Free Speech
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle, Spark


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$10, $11)
  4. Summon Overeager Cadet ($11)
  5. Summon Overeager Cadet ($11)
  6. Summon Nimble Fencer ($9)
  7. Summon General Onimaru ($7)
  8. Maxband Onimaru ($0)
  9. Nimble Fencer kills Jandra, you destroy Nimble Fencer
  10. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2+A)
    :psfist:Elite: Soldier (2/1)
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: General Onimaru lvl 8 (4/5)
    :target:Lookout: Soldier (1/1)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Soldier (1/1)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 6

Hand

Timely Messenger, Flagstone Garrison, Drill Sergeant, Free Speech

Discard

Older Brother, Brick Thief, Drill Sergeant, Free Speech, Tenderfoot, Nimble Fencer

Big think

That whiff is probably a game killer. I know my odds weren’t that high, but I really needed something Tech 2 while I had a chance. This is the hand I wanted last turn. I probably lose here.

1 Like

It’s the battle of the maxbands!

P1T7


Tech StartingHand Workers

TECH
Crashbarrow


STARTING HAND
Summon Skeletons
Discord
Pestering Haunt


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Graveyard
Pestering Haunt


NextHand

Ogre Recruiter
Doom Grasp
Ogre Recruiter
Shoddy Glider


Discard

Nimble Fencer 2/1
Jandra, the Negator (overpower) 3/1
Crashbarrow
Discord
Summon Skeletons


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Drakk kills the Cadet in Squad Leader, takes 2 damage
Summon Garth Torken - ($7)
Maxband Garth, fetching a Crashbarrow from the discard - ($1)
The frenzied Crashbarrow kills Onimaru (levels fizzle) and overpowers 2 damage onto the other Cadet
Garth makes a skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spooky Skeleton 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 MAX Garth Torken 3/4
  • :target: Lookout:

In Play:

  • L6 MAX Drakk Ramhorn (Dies:*) 3/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Huh. Right. Bomber can tech in Fencers. That makes for another possible haste threat. Here, I failed to draw a unit, but I can summon a maxband Garth (8) and fetch a Crashbarrow. Drakk kills squad lead, frenzied Crashbarrow kills Oni and the other Cadet. I throw up a skeleton (9) in squad lead and put Garth in Technician, then worker. The biggest threat Bomber has is Garrisons and Drill Sergeants, but right now I really can’t do anything about that, so I need to set up, hope this patrol isn’t broken, and then have some powerful Tech IIs to throw out next turn. Really hoping I can keep maxband Drakk around, but Drill Sergeants into units will do me in. (Bomber needs one rune on the first soldier, and then three runes on the second soldier to do it. This means four units. Bomber has 7 gold to do it with, and no cadets unless he gets lucky. But the alternative is just “play Discord, which kills the soldiers, leaving two Cadets and Onimaru up”, which I think is worse.

@Bryce_The_Rice’s turn!

You didn’t kill my Tech 2???

…boiz

Also I just noticed you’re missing a base damage. I did 3 base damage on turn 4.


Turn 7

Hand: Timely Messenger, Flagstone Garrison, Drill Sergeant, Free Speech, Spectral Flagbearer
Draw: Bloom, Flagstone Garrison
Tech: Spectral Hound, Air Hammer
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle, Spark


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$10, $11)
  4. Build Flagstone Garrison ($8)
  5. Summon Drill Sergeant, draw ($5)
  6. Summon Spectral Flagbearer, draw, rune ($4)
  7. Summon Sirus Quince ($2)
  8. And now, the moment you’ve been waiting for… Cast Free Speech ($0)
  9. Move rune to a Soldier, he kills the skeleton
  10. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Drill Sergeant (3/3+A)
    :psfist:Elite: Mirror Illusion (0/1)
    :ps_:Scavenger: Soldier (1/1)
    :pschip:Technician: Spectral Flagbearer (2/2)
    :target:Lookout: Soldier (1/1)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
    Flagstone Garrison: 4
  • Units/Heroes:
    Sirus Quince (1/3)
    Soldier (2/1)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 9
  • Discard: 0

Hand

Bloom, Drill Sergeant, Brick Thief, Tenderfoot, Free Speech

Discard

Thunk

Well, I actually get to play the game. This should slow him down considerably. If I manage to keep any two of my dangerous things (Quince, Garrison, Tech 1, Tech 2), I basically win.

1 Like

I wanted to, I really did. But alas. Wanting is not doing.

P1T8


StartingHand Workers

STARTING HAND
Shoddy Glider
Ogre Recruiter
Doom Grasp
Ogre Recruiter


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Graveyard
Pestering Haunt


NextHand

Shoddy Glider
Kidnapping
Deteriorate


Discard

Nimble Fencer 2/1
Jandra, the Negator (overpower) 3/1
Crashbarrow
Discord
Summon Skeletons
Shoddy Glider
Doom Grasp


Tech 0 card(s)
Get Paid - ($11)
Summon Shoddy Glider - ($10)
Summon Ogre Recruiter - ($5)
Summon Ogre Recruiter - ($0)
Shoddy Glider and Drakk kill Drill Sergeant
Garth kills the Elite Mirror

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ogre Recruiter 5/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Ogre Recruiter 5/4
  • :target: Lookout:

In Play:

  • L7 MAX Garth Torken 3/3

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Regrettably, that Free Speech doesn’t shut me down but it is annoying. It stops Glider -> Garrison. So this turn I definitely double Ogre Recruiter and Shoddy Glider, that’s the max stats I can put into play. What does Glider kill? Pretty sure it teams up with Garth to kill the Drill Sergeant. I want to keep Drakk alive if I can, so I can Kidnapping (fingers crossed) next turn. Ugggggh but I have to kill the mirror so it doesn’t become an Ogre Recruiter.

@Bryce_The_Rice’s turn!

so quince to lv3?

1 Like

Yeah, good call, missed that.

Boy, you better get used to not talking.


Turn 8

Hand: Bloom, Drill Sergeant, Brick Thief, Tenderfoot, Free Speech
Draw: Flagstone Garrison, Older Brother
Tech: Spectral Hound
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle, Spark


  1. Tech 1 card
  2. Get paid (+$10, $10)
  3. Summon Mirror Illusion ($8)
  4. Maxband Quince ($6)
  5. Summon Drill Sergeant, copy it with the Mirror, draw ($3)
  6. Summon Tenderfoot, 2 runes, draw ($2)
  7. Cast Free Speech ($0)
  8. Move Drill Sergeant rune to Soldier with a rune
  9. Runed Soldier and Flagbearer kill Ogre
  10. Discard 4, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Mirror Sergeant (4/4+A)
    :psfist:Elite: Soldier (2/1)
    :ps_:Scavenger: Soldier (1/1)
    :pschip:Technician: Drill Sergeant (3/3)
    :target:Lookout: Tenderfoot (1/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
    Flagstone Garrison: 4
  • Units/Heroes:
    Sirus Quince lvl 5 (1/5
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 2
  • Discard: 8

Hand

Nimble Fencer, Air Hammer, Free Speech, Overeager Cadet, Spectral Hound

Discard

Flagstone Garrison, Drill Sergeant, Free Speech, Brick Thief, Older Brother, Bloom, Spectral Hound, Spectral Flagbearer

Thinkerino

Didn’t get to worker, which sucks. I really didn’t want to draw the Garrison there. Oh well, unlikely he can bust my patrol this turn so I can dump everything next turn and should be able to worker too. I’m not actually sure what my win con is… probably just a bunch of buff counters.

Riddle me this: what’s 1 gold and not a spell?

P1T9


StartingHand Workers

STARTING HAND
Kidnapping
Deteriorate
Shoddy Glider


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Graveyard
Pestering Haunt


NextHand

Ogre Recruiter
Nimble Fencer
Star-Crossed Starlet
Nimble Fencer


Discard

Shoddy Glider


Tech 0 card(s)
Get Paid - ($11)
Summon Shoddy Glider - ($10)
Glider flies over your Squad Lead and kills the OG Drill Sergeant. Unfortunately, this tragically trashes the dashingly handsome mirror illusion.
Ogre Recruiter kills Tenderfoot, takes 1 damage, and recruits your Scavenger soldier
Summon River - ($8)
Maxband River - ($4)
Build a Tower - ($1)
Garth kills your Elite soldier, taking 2 damage

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (sparkshot) 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 MAX River Montoya 3/4
  • :target: Lookout:

In Play:

  • L7 MAX Garth Torken 3/1
  • Ogre Recruiter 5/3

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

I am so, so glad that Quince’s maxband has a clear vulnerability. Wheeeeeeee! So Flagstone stays up, regrettably, but now I can clear the entire patrol zone and put up a maxband River (6), along with Shoddy Glider (7) and a Tower (10). Just floating 1, I don’t want to worker here. Or do I? It would let me maxband Drakk and drop an Ogre Recruiter on the same turn. Nah, I want to cycle faster, and I need both of those spells. Next turn, I’ll get some proactive board presence with two hasted Virtuosos.

@Bryce_The_Rice’s turn!

Also make sure the Glider didn’t go into your reshuffle. He died afterwards.


Turn 9

Hand: Nimble Fencer, Air Hammer, Free Speech, Overeager Cadet, Spectral Hound, Overeager Cadet
Draw: Timely Messenger, Older Brother, Drill Sergeant, Drill Sergeant, Spectral Flagbearer, Bloom
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle, Spark, Bloom


  1. Technician draw
  2. Tech 0 cards
  3. Get paid (+$10, $10)
  4. Summon Overeager Cadet, draw ($10)
  5. Summon Overeager Cadet, reshuffle, draw ($10)
  6. Summon Nimble Fencer, draw ($8)
  7. Summon Drill Sergeant, draw ($5)
  8. Summon Spectral Hound, rune, draw ($4)
  9. Summon Spectral Flagbearer, rune, draw ($3)
  10. Hire a worker ($2)
  11. Cast Free Speech ($0)
  12. Nimble Fencer kills Soldier
  13. Discard 4, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Spectral Hound (3/3+A)
    :psfist:Elite: Overeager Cadet (3/2)
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Drill Sergeant (5/5)
    :target:Lookout: Spectral Flagbearer (2/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
    Flagstone Garrison: 4
  • Units/Heroes:
    Sirus Quince lvl 5 (1/5)
    Nimble Fencer (2/1)
  • Base: 18
  • Other:

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 5

Hand

Brick Thief, Spectral Hound, Flagstone Garrison, Tenderfoot, Free Speech

Discard

Drill Sergeant, Free Speech, Air Hammer, Older Brother, Timely Messenger

Thank

Barring something insane, I think I have this in the bag.

1 Like