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[CAMS18] Bomber678 [Future]/Peace/Blood vs FrozenStorm [Demon/Necro]/Finesse


#1

@FrozenStorm
Oh boy, it’s more demonology.
Let’s fight!


Turn 1

Hand: Temporal Research, Tinkerer, Fading Argonaut, Nullcraft, Plasmodium
Worker: Temporal Research


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Fading Argonaut ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger: Fading Argonaut, fading 3 (2/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Forgotten Fighter, Time Spiral, Neo Plexus, Battle Suits, Hardened Mox

Discard

Tinkerer, Plasmodium, Nullcraft


#2

No Growth, Anarchy or Strength? Good deal for me :slight_smile: GL HF @Bomber678!

Round 6 Player 2, Turn 1

P1 [Future]/Peace/Blood vs P2 Nightmare

Starting Hand

Skeletal Archery
Jandra, the Negator
Thieving Imp
Skeleton Javelineer
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (3)
  • Skeletal Archery (1)
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Poisonblade Rogue
Thieving Imp
Summon Skeletons
Graveyard
Skeleton Javelineer

End of Turn Discard

Skeletal Archery
Sacrifice the Weak
Deteriorate

My Thoughts

Interesting starting hand. He can’t kill Vandy SQL without Suits + Nullcraft, which would mean no free levels or teching up to do it. Impractical for him.

I need to have a plan for a boosted Mox, so I feel like as much pressure as possible would be a good way to keep Oni from doing that. I didn’t draw Graveyard, though, which is what I would typically want to drop along a hero as P2.

Imp is a solid choice but not enough board pressure.

So I’m going to spend the 2g on Archery for deck thinning as well as possible skeleton swarm (which he doesn’t have a great answer to). Also helps with Nullcraft, so that’s a plus.



#3

Skeleton Archery? What are you up to…


Turn 2

Hand: Forgotten Fighter, Time Spiral, Neo Plexus, Battle Suits, Hardened Mox
Tech: Overeager Cadet, Overeager Cadet
Worker: Time Spiral


  1. Tech 2 cards
  2. Get paid (+$5, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Hardened Mox ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Fading Argonaut, fading 2 (2/3)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Batlte Suits, Tinkerer, Overeager Cadet, Neo Plexus, Plasmodium

Discard


#4

Good Question :slight_smile:

Round 6 Player 2, Turn 2

P1 [Future]/Peace/Blood vs P2 Nightmare

Starting Hand

Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
Deteriorate
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bone Collector x2


Main:

  • Poisonblade Rogue (4)
  • Tech 1 (3)
  • Graveyard (1)
  • Worker (0)
Workers

Pestering Haunt, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Vandy (2/3 lvl 1)
  • :exhaust: Technician: Poisonblade Rogue (2/1)
  • :target: Lookout:

In Play:

  • Graveyard (3hp)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
Bone Collector

End of Turn Discard
My Thoughts

Oversight on my part to not realize I didn’t have any blockers aside from PBR in my next hand… Battle suits will get a kill on Vandy essentially no matter what I do. So I think what I will do is put Rogue out, patrol both Vandy and Rogue in resource slots, plan to tech up. To what I’m teching up, I’m not certain. Mox is a big ol’ bummer for me, I should have played Imp last turn.

I think the plan is going to have to be Skeleton spam and River tricks, so I’m going to bring both Bone Collectors in, with the idea that I protect them with Garth + Skeletons + maybe Graveyard, and then buff them with Two Step. Discord can deal with Peace swarm decently well, then I can tech into Skeleton Lords. But I don’t think Fencers will prove able to trade well with Peace Swarm over the long term, especially without Vandy Dark Pact-ing for them.

Let’s hope he whiffed Battle Suits :wink:

EDIT with that extra gold, Graveyard seems a good choice. He won’t be going Assimilate. Do that, float one less, RS draw and looks like I’ll be able to have a better turn 3 all around w/ the graveyard now.



#5

Um, isn’t your tech 1 only one gold?


#6

You are correct indeed! I’ve been playing too many Random deck casual games and forgotten how my tournament deck works lol.

In that case, I would have built Graveyard as well. Updated my turn and re-drawn my turn 3 hand appropriately


#7

Bleh I don’t like that.
Still, like Midori says: “Play fair!”


#8

Don’t like the Graveyard (b/c it’s awesome), or don’t like my resolution of the issue?

If the latter, I’m happy to concede not rs re-drawing, or just floating 2 and drawing / not drawing random again. After all, I had resigned to a “bad turn” with the error in it, an extra float on your accord is better than nothing.

@zhavier know you’re at gencon but any impartial opinion / ruling to weigh in on?


#9

“Fighting honorably is more important than winning.”
— Master Midori, Scrub Dragon

Edit: Wow, total coincidence that Midori got featured on ScrubQuotes today! :laughing:


#10

The error was caught and the resolution is allowed. Play on :smiley:


#11

Don’t like graveyard! It makes life tough.
The resolution is very fair.


#12

You’re up to no good, I’m going to have to put a stop to that.
You’re under arrest by the Bloodguard-Flagstone Coalition.


Turn 3

Hand: Battle Suits, Tinkerer, Overeager Cadet, Neo Plexus, Plasmodium
Tech: Crash Bomber, Bloodlust
Worker: Plasmodium


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Research Battle Suits ($3)
  5. Summon Overeager Cadet ($3)
  6. Summon Drakk Ramhorn ($1)
  7. Fading Argonaut kills Vandy, you gain 1 gold, Drakk gains 2 levels
  8. Hardened Mox kills Poisonblade Rogue, you draw 1 card
  9. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Overeager Cadet (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Drakk Ramhorn, lvl 3 (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Hardened Mox (2/1)
    Fading Argonaut, fading 1 (3/1)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Overeager Cadet, Forgotten Fighter, Nullcraft, Bloodlust

Discard


#13

This looks bad

Round 6 Player 2, Turn 3

P1 [Future]/Peace/Blood vs P2 Nightmare

Starting Hand

Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
Bone Collector
Deteriorate (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lich’s Bargain, Doom Grasp
Bone Collector x2


Main:

  • Bone Collector (6)
  • Skeleton Javelineer (5)
  • Worker (4)
  • Tech 2 Necromancy (0)
Workers

Sacrifice the Weak, Pestering Haunt, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Necromancy

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Bone Collector (3/3)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Rogue)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bone Collector
Thieving Imp
Summon Skeletons
Doom Grasp

End of Turn Discard
My Thoughts

Really regretting not going Imp turn 1 and Fencers for this game… My impulse-control on “always get a hero + a card turn 1” is rotten… :frowning: There are a few different lines I could pursue, but none of them address the core problem here: I’m lacking haste, and Drakk can pound me into oblivion. I think the best course is to grab a Lich’s Bargain (to generate some board pressure he can’t just immediately wipe out) and Doom Grasp (to deal with Drakk flinging weenies with +1 atk at me). The Frenzy 1 is the real problem here, as combined with battle suits he can trade with any of my blockers quite favorably. Doom Grasp will trade even in the worst case, and neutralize the biggest threat in the next two turns.

I’m certain to lose my graveyard here, but it’s the best I can make of a bad situation. I’m going to patrol Scav and Technician again, to hopefully draw the DG + LB combo and play it with no worker penalty (or just extra skeletons)

Well I got the DG… Here’s hoping on the LB



#14

I’m sure you’ll be fine.


Turn 4

Hand: Overeager Cadet, Forgotten Fighter, Nullcraft, Bloodlust
Tech: Flagstone Garrison, Flagstone Garrison
Worker: Forgotten Fighter


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Peace ($3)
  5. Drakk kills Skeleton Javelineer, you draw 1 card
  6. Midband Drakk ($2)
  7. Hardened Mox kills Bone Collector, you gain 1 gold
  8. Overeager Cadet destroys Graveyard
  9. Summon Overeager Cadet ($2)
  10. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Overeager Cadet (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Hardened Mox (2/1)
    Overeager Cadet (3/2)
    Drakk Ramhorn, lvl 4 (2/3)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 8
  • Gold: 2
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Crash Bomber, Tinkerer, Neo Plexus, Fading Argonaut

Discard


#15

Drakk disappeared.


#16

You right, I’ll make him reappear


#17

This looks really bad… I don’t feel fine at all. I think I’ve already lost, actually.

Round 6 Player 2, Turn 4

P1 [Future]/Peace/Blood vs P2 Nightmare

Starting Hand

Bone Collector
Thieving Imp
Summon Skeletons
Doom Grasp
Deteriorate (techn, bah!)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lich’s Bargain, Doom Grasp
Bone Collector x2


Main:

  • Vandy + midband (5)
  • Bone Collector (3)
  • Worker (2)
Workers

Thieving Imp, Sacrifice the Weak, Pestering Haunt, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Necromancy

In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Bone Collector (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

End of Turn Hand

Lich’s Bargain
Doom Grasp
Bone Collector
Graveyard
Deteriorate

End of Turn Discard
My Thoughts

Missed the LB… now things look very grim indeed, as I neglected to think about the OC surviving by me patrolling BC in scav instead of techn…

What should be done now? Heroes will give free levels to Oni (or Drakk, if I don’t DG him), BC will get ripped by OC, Skeletons will leave OC’s healthy, nothing really big I can rip from discard with Garth (plus I want Garth alive!)… I’m really quite fucked. What an awful mistake to start this game with Archery…

Really feels hopeless here, like what do I even tech for? Soul Stone my other BC hopefully? Or maybe Dark Pact + Skele Lord? Do I dare try and pivot to Fencers at this point? He’s going to have card advantage with Garrisons now so doesn’t feel there’s any point in trying to bleed his cards…

I guess I’m going to Midband Vandy (5hp matters here) and put BC behind her, tech a Skele Lord and (X), and hope I draw the Doom Grasp again? I’m not quite sure what else to do… I suppose Blademaster would be a decent stopper, but I’m a long ways away from that… I guess I’ll tech the other DG

What a disaster of a game

Well I drew a Doom Grasp and an LB, maybe I can still bring this back…



#18

Your draw step appears to be copy-pasted from last turn, and states you drawing 2 cards out of your deck (which should only have 1) and only drawing 4 cards total.
In your summary you’re stated with the correct cards in hand, so I’m assuming it’s just a typo.


#19

Yep, lazy copy-pasta. Was DC 3, draw 1 rs Draw 4. Corrected now


#20

All sorted.
I’m not certain it’s gg yet, but we’ll see.


Turn 5

Hand: Crash Bomber, Tinkerer, Neo Plexus, Fading Argonaut
Tech: Drill Sergeant, War Drums
Worker: Tinkerer


  1. Tech 2 cards
  2. Get paid (+$8, $10)
  3. Hire a worker ($9)
  4. Hardened Mox and Overeager Cadet 2 kill Vandy, Drakk maxbands
  5. Summon Crash Bomber with Haste ($8)
  6. Crash Bomber trades with Bone Collector, deals 1 damage to your Tech 2, you gain 1 gold
  7. Overeager Cadet 1 destroys Tech 2, your base takes 2
  8. Summon Fading Argonaut ($6)
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Leader: Fading Argonaut, fading 3 (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Drakk Ramhorn, lvl 6 (3/4)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Hardened Mox (2/1)
    Overeager Cadet (3/2)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 9
  • Gold: 6
  • Hand: 3
  • Deck: 1
  • Discard: 5

Hand

Nullcraft, Flagstone Garrison, Bloodlust

Discard

Neo Plexus, War Drums, Drill Sergeant, Overeager Cadet, Crash Bomber