Round 6 Player 2, Turn 5
P1 [Future]/Peace/Blood vs P2 Nightmare
Starting Hand
Lich’s Bargain
Doom Grasp
Bone Collector
Graveyard
Deteriorate
Events of Turn:
Upkeep:
- Get Gold (9+2float+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Skeleton Lord, Discord
Doom Grasp, Skeleton Lord
Lich’s Bargain, Doom Grasp
Bone Collector x2
Main:
- Garth (10)
- Skeleton (9)
-
Doom Grasp Drakk, Garth to level 3 (4)
-
Lich’s Bargain, base to 14, I get some units (2)
- Bone Collector (0)
Workers
Thieving Imp, Sacrifice the Weak, Pestering Haunt, Jandra, the Negator
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5 Necromancy
In Patrol:
-
Squad Leader: Horror (3/3+1armor)
-
Elite: Zombie (2+1/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Skeleton (1/1)
- Garth (1/3 lvl 3)
- Bone Collector (3/3)
- Skeletal Archery
Economy Info:
Cards:
Gold:
End of Turn Hand
Poisonblade Rogue
Doom Grasp
Skeleton Lord
Skeleton Javelineer
End of Turn Discard
Skeleton Lord
Discord
Bone Collector
Doom Grasp
Lich’s Bargain
Deteriorate
Graveyard
My Thoughts
Finally going to neutralize some threat here, but feels too late. He’s floating a fuckton, there’s going to be a giant horde of stuff heading my way. I guess we’ll see how it goes!
I almost attacked with Drakk, but then I realised Doom Grasp was coming.
Turn 6
Hand: Nullcraft, Flagstone Garrison, Bloodlust
Swap: Flagstone Garrison<->Bloodlust
Draw: Bloodlust, Crash Bomber, Overeager Cadet, Drill Sergeant, Crash Bomber, War Drums, Drill Sergeant, Neo Plexus
Tech: Crash Bomber, Drill Sergeant
Worker:
- Tech 2 cards
- Get paid (+$9, $15)
- Summon Vir Garbarean ($13)
- Swap a card in hand with the top of my deck ($12)
- Overeager Cadet hits Horror for 3 and dies
- Build Flagstone Garrison ($9)
- Build Flagstone Garrison ($6)
- Summon Nullcraft, draw 1, reshuffle, draw 1 ($4)
- Summon Crash Bomber, draw 2 ($3)
- Nullcraft kills Horror
- Hardened Mox kills Zombie
- Summon Drill Sergeant, draw 2, trash Mox ($0)
- Summon Overeager Cadet, draw 2, rune ($0)
- Fading Argonaut kills Garth, Vir gains 2 levels
- Discard 5, draw 1, reshuffle, draw 4
- Patrol:
Leader: Overeager Cadet (3/2+A)
Elite: Crash Bomber (3/2)
Scavenger: Drill Sergeant (5/4)
Technician:
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
Flagstone Garrison: 4
Flagstone Garrison: 4
- Units/Heroes:
Vir Garbarean, lvl 3 (2/3)
Nullcraft (1/1)
Fading Argonaut, fading 2 (3/2)
- Base: 20
- Other:
Battle Suits
Economy:
- Workers: 9
- Gold: 0
- Hand: 5
- Deck: 1
- Discard: 0
Hand
Overeager Cadet, War Drums, Neo Plexus, Drill Sergeant, Crash Bomber
Discard
yep I’ll GG it right there, WP Bomber! I really botched the start of this one, not paying attention to what was in my turn 2 hand.
@zhavier tally me in jeopardy for the tourney
2 Likes
Ah I’m surprised, I was expecting some Void Blockers and Blackhands to start gumming up my board.
Well GG friendo. You had a weak start and I went all out to punish it.
2 Likes
I went Necromancy Tech 2 Thought I could mobilize some skeletons, but that was optimistic against Drakk and Mox
2 Likes
Ohhhh that explains so much.
I even used the Necromancy card in TTS!
Boy am I oblivious.
2 Likes