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CAMS 2017: petE ([Discipline]/Blood/Necro) vs. EricF ([Future]/Peace/Necro)


#1

@EricF GLHF!

I’m travelling at the moment, so posting may be a bit erratic.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Safe Attacking
Fox Viper
Snapback
Morningstar Flagbearer
Savior Monk


WORKERS
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Smoker
Fox Primus
Grappling Hook
Sensei’s Advice
Aged Sensei


[/spoiler][/details]

[details=Discard][spoiler]
Savior Monk
Snapback
Morningstar Flagbearer


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Daunting opponent+deck to face in an elimination game. But at least I’m P1 (my deck really hasn’t felt tournament grade as P2). See if I can do as well as Jadiel who took the game earlier in the tourney with a similar deck ([Necro]/Anarchy/Blood).

I’m clearly losing the long game against his Peace Engine, so need to force a fast game with BCs, Crashbarrows, Bargains. Think Grave opener makes sense – though Mox is an effective counter, the alternative Garth just gives him Skeletons to pick off with Nullcraft. Unfortunately have neither 1-drop unit in hand, so playing Safe Attacking. Offsets Battle Suits, at least when I’m attacking with units, and doubt he’ll feel it’s worth $3 and a card to assimilate.


[/spoiler][/details]


Nudging the tiller - balance
#2

No Worries

Player 2, Turn 1:
5 gold (5)
Worker (4)
Plasmodium (2)
Discard 3, Draw 5, Float 2 gold.

No Patrol

Forecast Plasmodium (4/4) %3

Base - 20

6 workers, 2 gold
Hand: 5
Deck: 0
Discard: 3

[details=Summary]Plasmodium
Temporal Research -> worker
Battle Suits
Neo Plexus
Time Spiral

Can’t play a hero here, and I don’t really want to feed a Neo Plexus to Grave for free - I’d rather pay 2-3 base health and have Plasmoid in the future. The other option is putting out a naked battle suits, but I think the plasmoid will do a better job of reversing momentum on turn 4 (and threatening to do so on turn 3 as well, which could buy me some extra time.
[/details]

[details=Next Hand]Fading Argonaut
Hardened Mox
Forgotten Fighter
Tinkerer
Nullcraft[/details]


#3

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Bone Collector


STARTING HAND
Fox Primus
Smoker
Sensei’s Advice
Aged Sensei
Grappling Hook


WORKERS
Fox Viper
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Savior Monk
Bone Collector
Grappling Hook
Fox Primus


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave hits your Base to 18HP
Aged Sensei - ($3)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Grave lvl 1 (2/3 + 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Workering Smoker, as I may need Fox Primus against Nullcraft and Flagbearer to stop Peace Engine rune shuffling. Though realistically, 2HP Flagbearer will be very difficult to defend in a Blood plan that struggles to leave bodies behind.

Good T3 draw with both teched Bone Collectors. Have to expect one may be taken out by Plasmo arriving T3 with Time Spiral.


[/spoiler][/details]


#4

Player 2, Turn 2:
6 gold (8)
Worker (7)
Tech I (5)
Hardened Mox (2)
Discard 3, rs, Draw 5. Float 2 gold.

Elite - Hardened Mox (2/1)

Forecast Plasmodium (4/4) %2

Base - 18
Tech I - 5

7 workers, 2 gold
Hand: 5
Deck: 3
Discard: 0

Summary

Hand:
Fading Argonaut
Hardened Mox
Forgotten Fighter
Tinkerer -> Worker
Nullcraft

Tech in 2x Overeager Cadet

With only Kidnapping / Ogre as clean answers to the Mox, I feel fine with playing it out here and continuing to build up towards the turn 4 momentum reversal. With the right draw, petE could trade 2 cards for my Tech I, but his most likely line is just playing some Bone Collectors or other Tech I units, and patrolling some stuff (or moving the mox, healing Grave, and poking for 1).
Still don’t want to commit to anything that could die to a 3/4 Grave, so move forward.


#5

Your Base is on 18HP.

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Crashbarrow
Versatile Style


STARTING HAND
Bone Collector
Savior Monk
Bone Collector
Fox Primus
Grappling Hook


WORKERS
Fox Viper
Smoker
Savior Monk


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Morningstar Flagbearer
Versatile Style
Sensei’s Advice


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bone Collector - ($4)
Bone Collector - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bone Collector (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Grave lvl 1 (2/3)
  • Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

[details=Thoughts][spoiler]


Other than landing a few HP Base damage, he’s not offered me a target yet to gain any P1 advantage. Meanwhile he can put down a solid board quickly, and Plasmo may arrive this turn with Time Spiral. At least I drew both BCs, so can start generating Skeletons on the attack.

Patrolling a BC in elite to avoid Plasmo killing and surviving, though this misfires if he draws both Nullcraft and Battle Suits (36%, BC dies to Nullcraft + Mox).

Teching a Crashbarrow and Versatile Style to discard Suits.


[/spoiler][/details]


#6

Player 2, turn 3:
7 gold (9)
Nullcraft (7)
Battle Suits (5)
Worker (4)
Tech 2 Peace (0)
Overeager Cadet
Nullcraft and Mox kill Bone Collector
Discard 1, draw 3

Technician - Overeager Cadet (3/2)

Nullcraft (1/1)
Hardened Mox (2/1)

Forecast Plasmodium (4/4) %1

Base - 18
Tech I - 5
Tech II - 5
Spec: Peace

Battle Suits
8 workers, 0 gold
Hand: 3
Deck: 0
Discard: 3

[details=Summary]neo plexus -> Worker
Forgotten Fighter
Cadet
Nullcraft
Battle suits

Tech in Garrison and Lich’s Bargain [/details]

[details=Next Hand]time spiral
Fading argo
Overeager Cadet [/details]


#7

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Snapback
Versatile Style


WORKERS
Fox Viper
Smoker
Savior Monk
Sensei’s Advice


[/spoiler][/details]

[details=NextHand][spoiler]
Crashbarrow
Grappling Hook
Fox Primus
Crashbarrow


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Versatile Style, discard Battle Suits - ($6)
Grave kills Cadet
Grave to mid - ($4)
Bone Collector deals 3dmg to Tech2, makes a Skeleton
Tech 2 Blood - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Grave lvl 3 (3/4)
  • Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Unfortunately he did get both Suits + Nullcraft in hand, so I lose a Bone Collector for nothing. Mox/Plasmo has been a smart way to stop me making advantageous P1 trades, now I’m behind and facing an explosive Tech2.

Can land some HP hits to his Tech2 building, so guess my only chance is to keep loading up on the ephemeral Blood units and hope I can blast his buildings before he lands a monster Peace engine play turn 5 or 6 (Garrison, drop the whole hand, unphased DS, runes to Nullcraft, etc). Don’t really see the point of making a fallback Tech1/Hero plan if my Tech2 gets destroyed (could even happen this turn), game will be beyond recovery at that point.


[/spoiler][/details]


#8

Player 2, turn 4:
8 gold (8), rs and draw 1
Plasmid arrives
Flagstone Garrison (5)
Cadet, draw (5)
Fading Argo, draw (3)
Battle Suits (1)
Worker (0)
Mox kills SQL
Nullcraft kills Tech
Plasmid kills Bone Collector
Discard 1, draw 2, rs, draw 1

SQL- Fading Argonaut (3/3 +1)
Scavenger - Overeager Cadet (3/2)

Nullcraft (1/1)
Hardened Mox (2/1)
Plasmodium (4/1)

Base - 18
Tech I - 5
Tech II - 2
Spec: Peace
Garrison - 4

Battle Suits
9 workers, 0 gold
Hand: 3
Deck: 2
Discard: 0

Summary

Time Spiral -> Worker
Cadet
Fading Argo
+Garrison

Tech in Hooded Executioner and Drill Sergeant.

Deck order:
Forgotten Fighter
Battle Suits

[details=next hand]cadet
Drill Sergeant
Lich’s Bargain [/details]


#9

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Bloodlust
Kidnapping


STARTING HAND
Grappling Hook
Fox Primus
Crashbarrow
Crashbarrow
Morningstar Flagbearer


WORKERS
Fox Viper
Smoker
Savior Monk
Sensei’s Advice
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Versatile Style
Bone Collector
Shoddy Glider


[/spoiler][/details]

[details=Discard][spoiler]
Aged Sensei
Bone Collector
Crashbarrow
Grappling Hook
Morningstar Flagbearer
Crashbarrow
Bloodlust
Kidnapping


[/spoiler][/details]
Tech 2 card(s)
Get Paid, draw for tech - ($8)
Worker - ($7)
Grappling Hook scav to lookout
Crashbarrow kills scav, overpower kills lookout - ($4)
Grave to max - ($0)
Grave destroys Garrison
Grave’s sword kills Plasmo

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Grave lvl 7 (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Destroying his Garrison rather than Tech2 building, don’t have the firepower for both. If he teched a second Garrison T4, there’s a 1/3 chance it’s drawn in coming hand, goes up to 2/3 if I give him a tech draw. So looks like it’s worth going down a card to Hook his Cadet away from tech slot to avoid giving him that draw and keep him at 3 cards. If my Tech2 survives his turn, I’ve a Shoddy Glider next hand that can break his Tech2 for a turn or at least get rid of his Nullcraft if he blocks. Even then, he has a good slim deck and better Tech2 spec, so will be very hard to stop his lead widening.


[/spoiler][/details]


#10

Did you mean hook SQL to lookout? It seems there might be a typo in your turn


#11

Thanks for spotting. I’d misread EricF’s post, thought he had patrollers in tech+scav rather than SQL+scav, so my posted turn doesn’t make sense. Will reconsider the turn.


#12

I was wondering about using a hook just to deny me a gold, but the rest was more or less legal, so…

Feel free to re-do as desired.


#13

Similar, but without the Hook.

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Bloodlust
Kidnapping


STARTING HAND
Grappling Hook
Fox Primus
Crashbarrow
Crashbarrow
Morningstar Flagbearer


WORKERS
Fox Viper
Smoker
Savior Monk
Sensei’s Advice
Grappling Hook


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Morningstar Flagbearer
Shoddy Glider
Snapback
Versatile Style


[/spoiler][/details]
Tech 2 card(s)
Get Paid, draw for tech - ($8)
Worker - ($7)
Crashbarrow kills SQL, overpower kills scav - ($4)
Grave to max - ($0)
Grave destroys Garrison
Grave’s sword kills Plasmo

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Grave lvl 7 (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


He’s not patrolling for a tech bonus even when down to 3 cards. Guess that means he doubled teched Garrisons T3, has the second in hand, and will chain through his super slim deck including T4 techs (Sergeant plus a weenie?). Eek!

[/spoiler][/details]


#14

P2, Turn 5:
9 gold (10)
Vir (8), check top card
Pay to swap (7)
Hardened Mox attacks Tech II for 2 damage
Drill Sergeant (4)
Hooded Executioner (2)
Overeager Cadet (2)
Move 2 runes to Nullcraft, which finishes off the Tech II
Garth (0)
Discard 0, Draw 2

SQL - Overeager Cadet (3/2 +1)
Tech - Hooded Executioner (4/3)

L1 Garth (1/3)
L1 Vir (2/3)
Drill Sergeant (4/3)
Nullcraft++ (3/3)

Base - 18
Tech I - 5
Tech II - 2
Spec: Peace

Battle Suits
9 workers, 0 gold
Hand: 2
Deck: 0
Discard: 6

[details=Summary]This turn will be mediocre, and next turn is going to be worse, but hopefully I can develop enough of a board that petE’s turns are even less impressive.

Tech in 2nd Garrison (to make it easier to re-draw it) and a Knight of the Conclave (since any line this turn is going to end with me trying to find 0-cost units over the next 2 turns)

Hand:
Overeager Cadet
Drill Sergeant
Lich’s Bargain

Top of Deck: Hooded Executioner
Which means I can either kill Grave or break Tech II. Tech II provides all sorts of possible Haste, but is free to re-build. Grave is a mostly known quantity, although he could cast Versatile Style and/or other spells.

My board will be:
Drill Sergeant (4/3)
Hooded Executioner (4/3)
Overeager Cadet (3/2)
Vir (2/3)
2 gold (which could be either another Hero, or just floated)
tapped 3/3 Nullcraft
I feel like that board is just too, too, vulnerable to Shoddy Gliders and/or Crashbarrows and/or hasty Bone Collectors via Drakk to risk leaving the Tech II up. And I should summon Garth since I almost certainly want to Bargain next turn, and having the extra 1-3 points of attack could be critical in knocking down the Tech II again. He’s got 5 hp worth of blocker, and could put down ~9 more, which means I need about 20 attack next turn to re-break Tech II. Above is 16, Garth maxing adds 3 for himself and gives several “looks” to find a 0-cost unit to get more runes.

[/details]

[details=Next Hand]Lich’s Bargain
Forgotten Fighter[/details]


#15

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Lich’s Bargain
Hooded Executioner


STARTING HAND
Snapback
Versatile Style
Bone Collector
Shoddy Glider
Morningstar Flagbearer


WORKERS
Fox Viper
Smoker
Savior Monk
Sensei’s Advice
Grappling Hook
Snapback


[/spoiler][/details]

[details=NextHand][spoiler]
Aged Sensei
Kidnapping
Crashbarrow
Bloodlust


[/spoiler][/details]

[details=Discard][spoiler]
Versatile Style
Shoddy Glider
Morningstar Flagbearer
Lich’s Bargain
Hooded Executioner


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Versatile Style, disable Nullcraft - ($6)
Bone Collector - ($4)
Tower - ($1)
Grave kills SQL
Rebuild Tech2

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 7 (4/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts][spoiler]


Struggling on – though with Tech2 down and 4/5 Grave vs his 17/17 board + superslim engine, not expecting to get back into this. Awkward choice whether to use Versatile Style to discard Battle Suits or disable Nullcraft, but going for Nullcraft for a better chance of having my Tech2 up next turn. If so can max Garth for Glider from discard to kill Nullcraft (if he doesn’t add another rune), with $$ remaning for a Crashbarrow if drawn.

[/spoiler][/details]


#16

No second hero allowed with your Tech 2 down :wink:


#17

Oops, turn edited.


#18

I assume you’re still rebuilding Tech II? You dropped that line from your actions, but kept the building in your buildings list.


#19

Thanks, edited


#20

Player 2, Turn 6:
9 gold (9)
Executioner trades with Grave, Garth to L3
Max Garth (5), reanimate Drill Sergeant
Make a skeleton, sacrifice to draw (4)
Overeager Cadet, 2 runes (4)
Move rune to Drill Sergeant, who kills Bone Collector
Vir and Garth break Tech II, again. Your base is now at 16.
Lich’s Bargain (2)
Discard 1, Draw 3. Float 2 gold

SQL - Overeager Cadet (3/2 +1)
Scavenger - Zombie (2/2)
Tech - Skeleton (1/1)
Lookout - Horror (3/3)

L7 Garth (3/3)
L1 Vir (2/2)
Drill Sergeant++ (6/1) w/ 4 damage
Drill Sergeant (4/3)
Nullcraft++ (3/3)

Base - 14
Tech I - 5
Tech II - 2
Spec: Peace

Battle Suits
8 workers, 2 gold
Hand: 3
Deck: 5
Discard: 2

[details=Summary]Looks like a clean board clear + Tech II break coming up, as long as my top 3 cards after reshuffle aren’t Garrison, Garrison, 2-cost unit. In that case, I’ll have slightly less on patrol to defend against some sort of Drakk based haste play. Tower is annoying, since it kills Garth, but that’s not the worst thing he could have here.

Tech in Drill Sergeant #2 and Knight #2 (maximize number of 0-cost things)

Post reshuffle draw order:
Overeager Cadet
Knight of the Conclave

[/details]

[details=Next Hand]Plasmodium
Knight
Knight[/details]