So far behind, can only be annoying rather than threatening
P1 Turn7
[details=StartingHand Workers][spoiler]
STARTING HAND
Bloodlust
Aged Sensei
Kidnapping
Crashbarrow
Crashbarrow
WORKERS
Fox Viper
Smoker
Savior Monk
Sensei’s Advice
Grappling Hook
Snapback
[/spoiler][/details]
[details=NextHand][spoiler]
Bone Collector
Hooded Executioner
Fox Primus
Crashbarrow
[/spoiler][/details]
Tech 0 card(s)
Get Paid + float, draw for tech - ($11)
Drakk - ($9)
Kidnap the 4/3 Sergeant - ($5)
Aged Sensei, rune on Sergeant - ($4)
Transfer rune to Sensei
Bloodlust Sensei and your 6/1 Sergeant (dies at end of turn) - ($2)
Sensei trades with Cadet
Kidnapped Sergeant (now 3/3) trades with Horror
Rebuild Tech2
Float ($2)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Drakk lvl 1 (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Safe Attacking
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 10
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 10
[details=Thoughts][spoiler]
Game still a complete no-hoper, but at least get in an enjoyable Drakk turn.
[/spoiler][/details]