CAFS 2016: Bravo840 ([Necro]/Blood/Ninjitsu) vs. FrozenStorm ([Past]/Peace/Anarchy)

@FrozenStorm Greetings and good luck!
First time using this play-by-forum format. Hopefully I did this right. Thank you to @zhavier for the spreadsheet and @EricF for organizing this tournament.

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue


WORKERS
Pestering Haunt


NextHand

Sacrifice the Weak
Deteriorate
Graveyard
Summon Skeletons
Thieving Imp


Discard

Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra, the Negator
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

@bravo840 greetings and the best of luck to you as well!

Turn looks great btw, you’ve already got the hang of play by post from what I can see :slight_smile:

Player 2, Turn 1

P1 Necro/Blood/Ninja vs P2 Past/Peace/Anarchy

[details=Starting Hand]
Forgotten Fighter
Fading Argonaut
Neo Plexus
Tinkerer
Time Spiral
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs first turn

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Fading Argonaut (3)
  • Worker Up (2)

[details=Workers]
Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 2g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (2/3 fade 3)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 2
  • Workers: 6

[details=End of Turn Hand]
Battle Suits
Nullcraft
Temporal Research
Plasmodium
Hardened Mox
[/details]

[details=End of Turn Discard]
Tinkerer
Forgotten Fighter
Neo Plexus
[/details]

[details=My Thoughts]
So I have not played against his deck before, though I’m guessing it’s primary goal is Graveyard + Blood Tech 2. Not sure what Ninjutsu is in there for, I guess Sets max? I debated bringing out Oni here (as I’m 99% sure he’s safe, StW can’t be cast with enough gold to avoid Jandra dying and worker). I’m almost hoping he comes at Fargo so i can nullcraft right back. Blood tech 2 is a problem for most of my end-game plans, I think Anarchy tech 2’s combo of Steam tank and Marauder staving off blood while working towards Gunships (with Detonate to help against graveyard) is my tentative plan though…
[/details]

Your worker list is left over from another game, I think?

Indeed it was, thanks Eric! My choice was intuit-able from the discard spoiler, but it is now explicit XD

also you have a lot of buildings

That’s OK, he paid 2 life for them.

And he is diseased.

If you can confirm that you are floating 2 gold and only have Fading Argonaut in play, I think I can take my turn and you can fix your board state in your next post.

Lol this game is off to a great start isn’t it :wink: Yes, just the FArgo facing down Jandra, and I fixed the leftover buildings from copy-pasta, feel free to proceed @bravo840 (wait who’s the one who’s new to PbP again?) :wink:

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Speed of the Fox


STARTING HAND
Sacrifice the Weak
Deteriorate
Graveyard
Summon Skeletons
Thieving Imp


WORKERS
Pestering Haunt
Sacrifice the Weak


NextHand

Speed of the Fox
Graveyard
Bone Collector
Summon Skeletons
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp - ($1)
Thieving Imp: Arrives > FrozenStorm Discards at random - ($1)
Jandra Attacks and Kills Fading Argonaut - ($1)
FrozenStorm gains $1 (Scavanger) - ($1)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra, the Negator (2 Damage)
  • Thieving Imp
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

@FrozenStorm I seem to have Thieving Imp in both in the Patrol zone and the “In Play”. Obviously I only have one Thieving Imp but for future turns, it is standard practice to list everything in the “in play zone” or “everything that isn’t patrolling”?

in play means everything that isn’t patrolling. Things should only be listed once.

1 Like

The idea is to make it clear what’s patrolling, and what’s in the backline, so listing things twice does make that a bit ambiguous. Perhaps we should rename the “In Play” section as “Backline”, do you think that’d be clearer?

(BTW I’ll take my next turn assuming the Imp is patrolling)

Player 2, Turn 2

P1 Necro/Blood/Ninja vs P2 Past/Peace/Anarchy

[details=Starting Hand]
Battle Suits
Nullcraft
Temporal Research
Plasmodium
Hardened Mox (discarded, boo)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+2float+1scavenger)
  • Tech 2 Cards

[details=All Teched Cards]
Brave Knight x2
[/details]


###Main:

  • Nullcraft (7)
  • Nullcraft kills Jandra, Imp survives because he’s a demon
  • Onimaru (5)
  • Tech 1, paying multicolor tax (3)
  • Worker Up (2)

[details=Workers]
Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Float 2g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor, lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nullcraft (1/1 flying, haste)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 7

[details=End of Turn Hand]
Battle Suits
Fading Argonaut
Tinkerer
Temporal Research
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
Imp is annoying lol. I’m going to double up on Brave Knight, grab a tower (just short on that this turn…), and continue forward with the anarchy plan. Nullcraft will help make good trades, Oni is killable here with Drakk + Bloodlust but I want to keep my buildings healthy… If he goes hard for Drakk I’ll just grab Origin Stories. Maybe I should have done that pre-emptively? Oh well. He did skip tech 1, which makes me think Lich’s Bargain or Speed of the Fox or Bloodlust is coming.
[/details]

P1T4


Tech StartingHand Workers

TECH
Crash Bomber
Bloodlust


STARTING HAND
Speed of the Fox
Graveyard
Bone Collector
Summon Skeletons
Deteriorate


WORKERS
Pestering Haunt
Sacrifice the Weak
Summon Skeletons


NextHand

Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Bloodlust
Crash Bomber


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1, paying multicolor tax - ($4)
Graveyard - ($2)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

We both seem to have our Turn count wrong. This was my Turn 3 (incorrectly titled P1T4) . The next turn you post should be your Turn 3.

1 Like

I think mine is right, last turn for me was T2 yea?

Player 2, Turn 3

P1 Necro/Blood/Ninja vs P2 Past/Peace/Anarchy

[details=Starting Hand]
Battle Suits
Fading Argonaut
Tinkerer
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+2float)
  • Tech 2 Cards

[details=All Teched Cards]
Overeager Cadet, Steam Tank
Brave Knight x2
[/details]


###Main:

  • Fading Argonaut (7)
  • Onimaru kills Imp, takes 2 damage, you get a card, Imp to the Grave
  • Nullcraft pings your tech 1 to 4hp
  • Surplus (2)
  • Worker Up (1)

[details=Workers]
Tinkerer, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (2/3 fade 3)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nullcraft (1/1 flying, haste)
  • Onimaru (2/1 from 2 damage, lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Mox
Plexus
Brave Knight
Brave Knight
[/details]

[details=End of Turn Discard]
Overeager Cadet
Steam Tank
Temporal Research
Battle Suits
[/details]

[details=My Thoughts]
Y’Know there’s a lot of different ways I could go here (tech 2, max oni, tower) but I’ve never had an opening to build a surplus this early… He has zero board so this is a no-risk move. Since I didn’t draw the BKs, I’ll just generate some card advantage for myself and tech up next turn, still in great shape! I do need to be a little cautious that I don’t give him too much room to get the Blood combo off, but honestly I’m not even that worried, I have command of the board and if I think he’s going to get Garth maxbanded for a crashbarrow fetch on turn 5, I’ll just get turtled up next turn with my Knights or even maxing out Oni!
[/details]

P1T4


Tech StartingHand Workers

TECH
Crash Bomber
Fox’s Den Students


STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Bloodlust
Crash Bomber
Bone Collector


WORKERS
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer


NextHand

Deteriorate
Speed of the Fox
Jandra, the Negator
Fox’s Den Students
Bloodlust


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Drakk Ramhorn - ($6)
Thieving Imp from Graveyard (Discard at random) - ($3)
Bloodlust Thieving Imp and Drakk - ($1)
Thieving Imp trades with Fading Argonaut - ($1)
Drakk Trades with Onimaru (Your base takes 1 from Drakk dying)- ($1)
Crash Bomber - ($0)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Crash Bomber
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (Burried: Thieving Imp)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • Tech 1 HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Yeah, I must have misread your post or something. You have the turns right, I didn’t. Don’t forget your gold from Fading Argonaut (scavenger) forgot to note that in my turn description.

I gots it :wink: I believe I discard at random, THEN draw for surplus (even though I’d rather do it the other way), as that’s the order in which the events occur. LMK if you think otherwise

Player 2, Turn 4

P1 Necro/Blood/Ninja vs P2 Past/Peace/Anarchy

[details=Starting Hand]
Mox
Plexus
Brave Knight
Brave Knight (discarded)
Forgotten Fighter
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float+1scavenger)
  • Discard #4 of 4
  • Draw 1 from Surplus
  • Tech 2 Cards

[details=All Teched Cards]
Maurader, Detonate
Overeager Cadet, Steam Tank
Brave Knight x2
[/details]


###Main:

  • Brave Knight (7)
  • Tech 2 - Anarchy (3)
  • Nullcraft pings your tech 1 to 3hp
  • Worker Up (2)

[details=Workers]
Hardened Mox, Tinkerer, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Float 2g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY
  • Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor, readiness)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nullcraft (1/1 flying, haste)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 9

[details=End of Turn Hand]
Battle Suits
Overeager Cadet
Forgotten Fighter
Fading Argonaut
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
So curiously, he doesn’t max Drakk out? He had the gold to do it… Drakk midband, crashbomber, bloodlust, kill Oni and FArgo, heal on maxing out and not die from Bloodlust… I think that was a huge mistake and a bad trade on his part. Now I am free to just tech up and win on Gunships pretty handily I think. Even if he goes to T2 Blood next turn, I’ll be able to trade off nicely on board and likely keep his tech buildings down, if not immediately than shortly after, and I’ll be trashing Graveyard as soon as I can just in case I fail, which will slow down his barrow busting considerably. I’m almost tempted to bring Prynn out here for an extra body, just in case I need more to attack with right away, but I think I’ll be fine with just Marauder and I’d rather have the gold to make sure I get my tech 3 as soon as I can.
[/details]