@FrozenStorm Greetings and good luck!
First time using this play-by-forum format. Hopefully I did this right. Thank you to @zhavier for the spreadsheet and @EricF for organizing this tournament.
P1T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
WORKERS
Pestering Haunt
NextHand
Sacrifice the Weak
Deteriorate
Graveyard
Summon Skeletons
Thieving Imp
[details=End of Turn Hand]
Battle Suits
Nullcraft
Temporal Research
Plasmodium
Hardened Mox [/details]
[details=End of Turn Discard]
Tinkerer
Forgotten Fighter
Neo Plexus [/details]
[details=My Thoughts]
So I have not played against his deck before, though I’m guessing it’s primary goal is Graveyard + Blood Tech 2. Not sure what Ninjutsu is in there for, I guess Sets max? I debated bringing out Oni here (as I’m 99% sure he’s safe, StW can’t be cast with enough gold to avoid Jandra dying and worker). I’m almost hoping he comes at Fargo so i can nullcraft right back. Blood tech 2 is a problem for most of my end-game plans, I think Anarchy tech 2’s combo of Steam tank and Marauder staving off blood while working towards Gunships (with Detonate to help against graveyard) is my tentative plan though… [/details]
If you can confirm that you are floating 2 gold and only have Fading Argonaut in play, I think I can take my turn and you can fix your board state in your next post.
Lol this game is off to a great start isn’t it Yes, just the FArgo facing down Jandra, and I fixed the leftover buildings from copy-pasta, feel free to proceed @bravo840 (wait who’s the one who’s new to PbP again?)
@FrozenStorm I seem to have Thieving Imp in both in the Patrol zone and the “In Play”. Obviously I only have one Thieving Imp but for future turns, it is standard practice to list everything in the “in play zone” or “everything that isn’t patrolling”?
The idea is to make it clear what’s patrolling, and what’s in the backline, so listing things twice does make that a bit ambiguous. Perhaps we should rename the “In Play” section as “Backline”, do you think that’d be clearer?
(BTW I’ll take my next turn assuming the Imp is patrolling)
Nullcraft kills Jandra, Imp survives because he’s a demon
Onimaru (5)
Tech 1, paying multicolor tax (3)
Worker Up (2)
[details=Workers]
Plasmodium, Time Spiral [/details]
Patrol as below
Discard 2 rs Draw 4
Float 2g, Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
####In Patrol:
Squad Leader: Onimaru (2/3+1armor, lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Nullcraft (1/1 flying, haste)
###Economy Info:
####Cards:
Hand: 4
Deck: 5
Disc: 0
####Gold:
Gold: 2
Workers: 7
[details=End of Turn Hand]
Battle Suits
Fading Argonaut
Tinkerer
Temporal Research [/details]
[details=End of Turn Discard]
empty [/details]
[details=My Thoughts]
Imp is annoying lol. I’m going to double up on Brave Knight, grab a tower (just short on that this turn…), and continue forward with the anarchy plan. Nullcraft will help make good trades, Oni is killable here with Drakk + Bloodlust but I want to keep my buildings healthy… If he goes hard for Drakk I’ll just grab Origin Stories. Maybe I should have done that pre-emptively? Oh well. He did skip tech 1, which makes me think Lich’s Bargain or Speed of the Fox or Bloodlust is coming. [/details]
Onimaru kills Imp, takes 2 damage, you get a card, Imp to the Grave
Nullcraft pings your tech 1 to 4hp
Surplus (2)
Worker Up (1)
[details=Workers]
Tinkerer, Plasmodium, Time Spiral [/details]
Patrol as below
Discard 2 Draw 4
Float 1g, Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Surplus HP: 4
####In Patrol:
Squad Leader:
Elite:
Scavenger: Fading Argonaut (2/3 fade 3)
Technician:
Lookout:
####In Play:
Nullcraft (1/1 flying, haste)
Onimaru (2/1 from 2 damage, lvl 1)
###Economy Info:
####Cards:
Hand: 4
Deck: 1
Disc: 4
####Gold:
Gold: 1
Workers: 8
[details=End of Turn Hand]
Mox
Plexus
Brave Knight
Brave Knight [/details]
[details=End of Turn Discard]
Overeager Cadet
Steam Tank
Temporal Research
Battle Suits [/details]
[details=My Thoughts]
Y’Know there’s a lot of different ways I could go here (tech 2, max oni, tower) but I’ve never had an opening to build a surplus this early… He has zero board so this is a no-risk move. Since I didn’t draw the BKs, I’ll just generate some card advantage for myself and tech up next turn, still in great shape! I do need to be a little cautious that I don’t give him too much room to get the Blood combo off, but honestly I’m not even that worried, I have command of the board and if I think he’s going to get Garth maxbanded for a crashbarrow fetch on turn 5, I’ll just get turtled up next turn with my Knights or even maxing out Oni! [/details]
Yeah, I must have misread your post or something. You have the turns right, I didn’t. Don’t forget your gold from Fading Argonaut (scavenger) forgot to note that in my turn description.
I gots it I believe I discard at random, THEN draw for surplus (even though I’d rather do it the other way), as that’s the order in which the events occur. LMK if you think otherwise
[details=My Thoughts]
So curiously, he doesn’t max Drakk out? He had the gold to do it… Drakk midband, crashbomber, bloodlust, kill Oni and FArgo, heal on maxing out and not die from Bloodlust… I think that was a huge mistake and a bad trade on his part. Now I am free to just tech up and win on Gunships pretty handily I think. Even if he goes to T2 Blood next turn, I’ll be able to trade off nicely on board and likely keep his tech buildings down, if not immediately than shortly after, and I’ll be trashing Graveyard as soon as I can just in case I fail, which will slow down his barrow busting considerably. I’m almost tempted to bring Prynn out here for an extra body, just in case I need more to attack with right away, but I think I’ll be fine with just Marauder and I’d rather have the gold to make sure I get my tech 3 as soon as I can. [/details]