CAFS 2016: Bravo840 ([Necro]/Blood/Ninjitsu) vs. FrozenStorm ([Past]/Peace/Anarchy)

P1T5


Tech StartingHand Workers

TECH
Captured Bugblatter
Captured Bugblatter


STARTING HAND
Deteriorate
Speed of the Fox
Jandra, the Negator
Fox’s Den Students
Bloodlust


WORKERS
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator


NextHand

Crash Bomber
Skeletal Archery
Poisonblade Rogue
Bone Collector
Fox’s Den Students


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Thieving Imp from Graveyard - ($4)
Thieving Imp makes you discard at random - ($4)
Build Tech 2 (Blood) - ($0)

Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Crash Bomber (2/2 with 2 different Dies abilties)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Player 2, Turn 5

P1 Necro/Blood/Ninja vs P2 Past/Peace/Anarchy

[details=Starting Hand]
Battle Suits
Overeager Cadet
Forgotten Fighter (discarded)
Fading Argonaut
Marauder (from technician)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+2float)
  • Discard #3 of 4
  • Draw 1 from Surplus
  • Tech 2 Cards

[details=All Teched Cards]
Pirate Gunship, Origin Story
Maurader, Detonate
Overeager Cadet, Steam Tank
Brave Knight x2
[/details]


###Main:

  • Zane + midband (6)
  • Maurader (3)
  • Fading Argonaut (1)
  • Overeager Cadet (1)
  • Maurader kills your imp and takes 2 damage
  • Zane kills your Crash Bomber, my base to 18, we both get 1g (2)
  • Brave Knight kills your Graveyard, dumping Imp and Crashbomber in the discard along with it
  • Worker Up (1)

[details=Workers]
Battle Suits, Hardened Mox, Tinkerer, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY
  • Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor, fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Nullcraft (1/1 flying, haste)
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Brave Knight (3/3, readiness)

####In Play:

  • Zane (3/1 from 2 damage, lvl 4)
  • Maurader (4/1 from 2 damage)

###Economy Info:

####Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Brave Knight
Temporal Research
[/details]

[details=End of Turn Discard]
Pirate Gunship
Origin Story
Forgotten Fighter
[/details]

[details=My Thoughts]
I’m pretty in the clear here; go to tech 3 next turn, cycle up with Prynn, win the game. He doesn’t have the gold to max Garth AND play crashbarrow, so he’d have to play two of them from hand to get through my patrol, I’m blocking a glider so no tech kill that way, I’m rock solid AFAICT.
[/details]

P1T6


Tech StartingHand Workers

TECH
Crashbarrow
Hidden Ninja


STARTING HAND
Crash Bomber
Skeletal Archery
Poisonblade Rogue
Bone Collector
Fox’s Den Students


WORKERS
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery


NextHand

Bloodlust
Captured Bugblatter
Captured Bugblatter
Deteriorate


Discard

Crash Bomber
Thieving Imp
Graveyard
Fox’s Den Students
Poisonblade Rogue
Crashbarrow
Hidden Ninja


Tech 2 card(s)
Get Gold - ($9+$1 from Scavenger)
Worker - ($9)
Crash Bomber - ($8)
Bone Collector - ($6)
Build Tower - ($3)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Crash Bomber (2/2 with Dies abilities)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

Player 2, Turn 6

P1 Necro/Blood/Ninja vs P2 Past/Peace/Anarchy

[details=Starting Hand]
Brave Knight
Temporal Research
Steam Tank (from surplus)
Neo Plexus (TR)
Detonate (TR)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float)
  • Draw 1 from Surplus
  • Choose to Tech 1 Card

[details=All Teched Cards]
Pirate Gunship
Pirate Gunship, Origin Story
Maurader, Detonate
Overeager Cadet, Steam Tank
Brave Knight x2
[/details]


###Main:

  • Maxband Zane, shoving Bone Collector to lookout and dealing 1 damage to it (9)
  • Prynn (7)
  • Temporal Research, draw 2 (5)
  • Tech 3 (0)
  • Fading Argonaut trades with Crash Bomber, my base to 17, you get 1 card
  • Overeager Cadet trades with Bone Collector
  • Zane kills your tower, takes 1 damage, your base to 18
  • Nullcraft and Maurader kill your tech 2, your base to 16
  • Brave Knight kills your tech 1, your base to 14
  • No worker

[details=Workers]
Battle Suits, Hardened Mox, Tinkerer, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Probably done teching cards

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY
  • Tech3 HP: 5
  • Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor, readiness)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Prynn (1/3 fading 4 lvl 1)
  • :target: Lookout:

####In Play:

  • Zane (4/3 from 1 damage, lvl 6)
  • Nullcraft (1/1 flying, haste)
  • Maurader (4/1 from 2 damage)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Temporal Research
Overeager Cadet
Steam Tank
Detonate
Forgotten Fighter
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
No Garth Barrow Summon? GG
[/details]

I’m going to concede here. Units in hand can’t be played. Summoning heroes to defend is just a stall move for maybe 1 more turn. Even then, I don’t think the rebuilt Tech 1 lives. Well played @FrozenStorm and congratulations on your first win in this tournament.

GG WP @bravo840.

I was surprised not to see you fetch a crashbarrow with Garth maxband last turn, and I think your only big misplay was not midbanding drakk on the bloodlust Oni kill so he’d maxband and heal. You didn’t need the imp to make the play, and that money could have got you a lot of pressure.

Best of luck rest of tourney!

@FrozenStorm I’m inclined to agree. I think I over valued imp’s discard mechanic relative to keeping a hero on the board. I hope I learned a thing or two this game that I can put into practice in the future. Good luck to you as well.

@EricF This is me tagging you to inform you of @FrozenStorm’s win in the first round of the CAFS 2016.