this is P1 no workers?
Seeing how much of a chance Suicide Red actually has in a real game
And if its similar to my game, no workers turn 2, and only a worker turn 3 cause he had a leftover gold and card somehow.
Shhhhhh, donât tell him my not so secret secrets
"P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Pestering Haunt (1/1), unstoppable
Thieving Imp
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
WORKERS
Poisonblade Rogue
NextHand
Bone Collector
Summon Skeletons
Bone Collector
Graveyard
Tech 2 card(s)
Get Paid - ($6)
t1 - ($4)
pestering haunt
Thieving imp, you discard #1 of 5 - ($1)
skeletal jav - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton Javelineer (1/1A), jav rune
- [I]Elite[/I]:
- [I]Scavenger[/I]: Thieving Imp (2/2)
- [I]Technician[/I]: L1 Midori (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1), unstoppable
[B]Buildings:[/B] - Base HP: 15
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
to kill vandy with tiny basilisk (could die to soul blade?) , or nether drain (resist is annoying)⌠or just go fuckit and put in a strong T1 unit like Bone Collector to give him a really hard time (and itâll survive soul blade in SQL)
"
T3:
Gold -imp (4)
BRO > Jav
L3 Vandy > Midori, Sparks imp for 1, Maxbands, doom Haunt(doesnât gain any attack) & BRO (2)
Dark Pact, my base to 18
Mad Max = Imp (1)
Rambaster hits your base to 12
Worker ()
dc3, d3, rs, d2
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Other - 1/2 Rambaster , 3/1 BRO , 4/5 Max Vandy
Buildings:
Base: 20
Economy:
Workers: 5
Spare gold: 0
Hand: 5
Deck: 6
Discard: 0
Summary
H: playd/charge/bomba/pil/Musk
W: charg
T: emberz
Thoughts:
"P2T3
Tech StartingHand Workers
TECH
Nether Drain
Nether Drain
STARTING HAND
Bone Collector
Graveyard
Summon Skeletons
Bone Collector
Skeletal Archery
WORKERS
Poisonblade Rogue
Skeletal Archery
NextHand
Jandra, the Negator
Graveyard
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Get Paid + scav + tech - ($7)
Worker - ($6)
Haunt trades with BRO
Bone Collector 2x - ($2)
Zane, zane kills rambaster - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bone Collector (3/3)
- [I]Technician[/I]: Bone Collector (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 Zane (2/1)
[B]Buildings:[/B] - Base HP: 12
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
doom grasp on vandy basically costs 8 the turn you do it, how hilarious. Resist on a hero should definitely have made it onto someone, since itâs unique, but why Vandy!?
Also, Basilisks definitely would have worked⌠pretty unlikely heâd be able to take out two of them.
"
T4:
Gold (5)
Dark Pact your base to 10, you d2
Scorch your base to 8 (1)
Worker ()
dc2 , d4
Patrol:
Leader:
Elite:
Scavenger:
Technician: 4/5 Max Vandy
Lookout:
Other -
Buildings:
Base: 20
Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 2
Discard: 8
Summary
H: played/BB/emberz
W: charg BB
T: sparkz
Thoughts:
BRO should be a 5/3 from Doom (Vandyâs Maxband
hence Haunt canât trade with it (but why bother, itâs doomed?)
Totally forgot about doom once I read the game state
Iâm taking my haunt back, also your base is at 18
"P2T4
Tech StartingHand Workers
TECH
Surprise Attack
Surprise Attack
STARTING HAND
Sacrifice the Weak
Deteriorate
Jandra, the Negator
Graveyard
Skeleton Javelineer (1/1A), jav rune
Nether Drain
WORKERS
Poisonblade Rogue
Skeletal Archery
NextHand
Deteriorate
Summon Skeletons
Skeleton Javelineer (1/1A), jav rune
Thieving Imp (2/2)
Nether Drain
Tech 2 card(s)
Get Paid - ($7)
Graveyard - ($5)
maxband zane, shove vandy to lookout - ($0)
haunt and bc kill vandy, I get a skele
bc and zane hit your base for 7
Float ($0)
Discard 5, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L6 Zane (4/4)
- Bone Collector (3/3)
- Graveyard (3 HP)
- Bone Collector (3/3) (In graveyard)
- Pestering Haunt (1/1), unstoppable
[B]Buildings:[/B] - Base HP: 8
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
Haunt was doomed, and so dies at the start of Bobâs T4. You can hit something else with it (Vandy or base), if Bob doesnât mind. Conveniently that has almost the same outcome as your T4 anyway if you hit Vandy (she dies to Zane push + BC), except Haunt is in your discard, so youâll need to redo your shuffle.
Yeah letâs just say the dingus hit vandy last turn and is not in grave yard.
Allâs good
T5:
Gold (6)
Jaina (4)
Embers your base to 5 (1)
Dog ()
dc2 , d2 , rs , d2
Patrol:
Leader:
Elite:
Scavenger: 1/1 Dog
Technician: 2/3 L1 Jaina
Lookout:
Other -
Buildings:
Base: 13
Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 11
Discard: 0
Summary
H: played/Mad/Pact
W: charg BB
T: SharkZ!
Thoughts:
"P2T5
StartingHand Workers
STARTING HAND
Thieving Imp (2/2)
Nether Drain
Summon Skeletons
Deteriorate
Skeleton Javelineer (1/1A), jav rune
WORKERS
Poisonblade Rogue
Skeletal Archery
NextHand
Sacrifice the Weak
Jandra, the Negator
Nether Drain
Surprise Attack
Surprise Attack
Discard
Deteriorate
Nether Drain
Skeleton Javelineer (1/1A), jav rune
Summon Skeletons
Tech 0 card(s)
Get Paid - ($7)
deteriorate dog, you get $1 - ($6)
Bone Collector kills Jaina, you get a card
thieving imp, discard 1 of x - ($3)
bc from graveyard - ($1)
Zane and skeletons hit your base for 6
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Thieving Imp (2/2)
- [I]Technician[/I]: Bone Collector (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L6 Zane (4/4)
- Bone Collector (3/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Graveyard (3 HP)
[B]Buildings:[/B] - Base HP: 8
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 7
"
gg, too many bodies to deal with
Was pretty close though
Yea, need to see if I can optimize this better.
Your turn to T1