Bobo's Matchup Laboratory

this is P1 no workers?

Seeing how much of a chance Suicide Red actually has in a real game

1 Like

And if its similar to my game, no workers turn 2, and only a worker turn 3 cause he had a leftover gold and card somehow.

Shhhhhh, don’t tell him my not so secret secrets

3 Likes

@bob199 you didnt even respond to my wink wink in my desperation.dec game!

"P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Pestering Haunt (1/1), unstoppable
Thieving Imp
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer


WORKERS
Poisonblade Rogue


NextHand

Bone Collector
Summon Skeletons
Bone Collector
Graveyard


Tech 2 card(s)
Get Paid - ($6)
t1 - ($4)
pestering haunt
Thieving imp, you discard #1 of 5 - ($1)
skeletal jav - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1A), jav rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]: L1 Midori (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1), unstoppable
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

to kill vandy with tiny basilisk (could die to soul blade?) , or nether drain (resist is annoying)… or just go fuckit and put in a strong T1 unit like Bone Collector to give him a really hard time (and it’ll survive soul blade in SQL)

"

T3:

Gold -imp (4)
BRO > Jav
L3 Vandy > Midori, Sparks imp for 1, Maxbands, doom Haunt(doesn’t gain any attack) & BRO (2)
Dark Pact, my base to 18
Mad Max = Imp (1)
Rambaster hits your base to 12
Worker ()

dc3, d3, rs, d2

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Other - 1/2 Rambaster , 3/1 BRO , 4/5 Max Vandy

Buildings:
Base: 20

Economy:
Workers: 5
Spare gold: 0
Hand: 5
Deck: 6
Discard: 0

Summary

H: playd/charge/bomba/pil/Musk
W: charg
T: emberz
Thoughts:

1 Like

"P2T3


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Bone Collector
Graveyard
Summon Skeletons
Bone Collector
Skeletal Archery


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Jandra, the Negator
Graveyard
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid + scav + tech - ($7)
Worker - ($6)
Haunt trades with BRO
Bone Collector 2x - ($2)
Zane, zane kills rambaster - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Zane (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

doom grasp on vandy basically costs 8 the turn you do it, how hilarious. Resist on a hero should definitely have made it onto someone, since it’s unique, but why Vandy!?

Also, Basilisks definitely would have worked… pretty unlikely he’d be able to take out two of them.

"

T4:

Gold (5)
Dark Pact your base to 10, you d2
Scorch your base to 8 (1)
Worker ()

dc2 , d4

Patrol:
Leader:
Elite:
Scavenger:
Technician: 4/5 Max Vandy
Lookout:

Other -

Buildings:
Base: 20

Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 2
Discard: 8

Summary

H: played/BB/emberz
W: charg BB
T: sparkz
Thoughts:

2 Likes

BRO should be a 5/3 from Doom (Vandy’s Maxband

hence Haunt can’t trade with it (but why bother, it’s doomed?)

1 Like

Totally forgot about doom once I read the game state

I’m taking my haunt back, also your base is at 18

"P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Sacrifice the Weak
Deteriorate
Jandra, the Negator
Graveyard
Skeleton Javelineer (1/1A), jav rune
Nether Drain


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Deteriorate
Summon Skeletons
Skeleton Javelineer (1/1A), jav rune
Thieving Imp (2/2)
Nether Drain


Tech 2 card(s)
Get Paid - ($7)
Graveyard - ($5)
maxband zane, shove vandy to lookout - ($0)
haunt and bc kill vandy, I get a skele
bc and zane hit your base for 7

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Zane (4/4)
  • Bone Collector (3/3)
  • Graveyard (3 HP)
  • Bone Collector (3/3) (In graveyard)
  • Pestering Haunt (1/1), unstoppable
    [B]Buildings:[/B]
  • :heart: Base HP: 8
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Haunt was doomed, and so dies at the start of Bob’s T4. You can hit something else with it (Vandy or base), if Bob doesn’t mind. Conveniently that has almost the same outcome as your T4 anyway if you hit Vandy (she dies to Zane push + BC), except Haunt is in your discard, so you’ll need to redo your shuffle.

Yeah let’s just say the dingus hit vandy last turn and is not in grave yard.

1 Like

All’s good

T5:

Gold (6)
Jaina (4)
Embers your base to 5 (1)
Dog ()

dc2 , d2 , rs , d2

Patrol:
Leader:
Elite:
Scavenger: 1/1 Dog
Technician: 2/3 L1 Jaina
Lookout:

Other -

Buildings:
Base: 13

Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 11
Discard: 0

Summary

H: played/Mad/Pact
W: charg BB
T: SharkZ!
Thoughts:

1 Like

"P2T5


StartingHand Workers

STARTING HAND
Thieving Imp (2/2)
Nether Drain
Summon Skeletons
Deteriorate
Skeleton Javelineer (1/1A), jav rune


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Sacrifice the Weak
Jandra, the Negator
Nether Drain
Surprise Attack
Surprise Attack


Discard

Deteriorate
Nether Drain
Skeleton Javelineer (1/1A), jav rune
Summon Skeletons


Tech 0 card(s)
Get Paid - ($7)
deteriorate dog, you get $1 - ($6)
Bone Collector kills Jaina, you get a card
thieving imp, discard 1 of x - ($3)
bc from graveyard - ($1)
Zane and skeletons hit your base for 6

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Zane (4/4)
  • Bone Collector (3/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Graveyard (3 HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 8
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "
1 Like

gg, too many bodies to deal with

1 Like

Was pretty close though

1 Like

Yea, need to see if I can optimize this better.

Your turn to T1

1 Like