Bobo's Matchup Laboratory

"P1T1


StartingHand Workers

STARTING HAND
Graveyard
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Deteriorate


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Sacrifice the Weak
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt


Discard

Summon Skeletons
Graveyard
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Skele Jav - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Garth (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1), Javvy
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

T1:

Gold (5)
Worker (4)
Bomba + Dog (1)

dc2, d4

Patrol:
Leader: 2/2A Bomba
Elite:
Scavenger:
Technician: 1/1 Dog
Lookout:

Other -

Buildings:
Base: 20

Economy:
Workers: 6
Spare gold: 1
Hand: 4
Deck: 1
Discard: 2

Summary

H: playd/musk/pil/Max
W: Musk
T:
Thoughts:

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Bone Collector
Graveyard
Bone Collector
Sacrifice the Weak
Pestering Haunt


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
t1 - ($2)
skeleton - ($1)
PBR

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue (2/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1), Javvy
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

ā€œPBRā€

Did youā€¦ Pay for it?

3 Likes

For some reason that maths made sense to me

Itā€™s my understanding that no one pays for PBR. They drink it at parties when someone else brought it and there are no other beers. I think it spawns naturally around hipsters, like mushrooms on damp shady soil?

I donā€™t drink, so I could be mistaken though!

2 Likes

I know nothing about alcohol so this is lost on me.

1 Like

PBR

Sorry that took a while, busy weekend and I needed to revert the spreadsheet.

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


WORKERS
Skeletal Archery


NextHand

Graveyard
Bone Collector
Summon Skeletons
Poisonblade Rogue
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
No worker
T1 - ($3)
Thieving imp, discard 1 of 5 - ($0)
pestering haunt

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1), Javvy
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

T2:

Gold -imp +F (7)
Tech I (5)
Worker (4)

dc2, d1, rs, d3

Patrol:
Leader:
Elite:
Scavenger: 1/1 Dog
Technician: 2/2 Bomba
Lookout:

Other -

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 4
Hand: 4
Deck: 4
Discard: 0

Summary

H: other half -ramba
W: Musk BB
T: Sharks!!
Thoughts:

"P1T3


Tech StartingHand Workers

TECH
Hooded Executioner
Gunpoint Taxman


STARTING HAND
Bone Collector
Bone Collector
Summon Skeletons
Graveyard
Poisonblade Rogue


WORKERS
Skeletal Archery
Poisonblade Rogue


NextHand

Sacrifice the Weak
Deteriorate
Pestering Haunt (1/1)
Hooded Executioner
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
bone collector - ($2)
haunt and javelin kill bomba
imp kills dog
make a skeleton - ($1)
Garth hits t1 for 1

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
  • Thieving Imp (2/1)
  • Skeleton Javelineer (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

T3:

Gold +TCN +SCV +F (12)
Worker (11)
Fire II (7)
Zane (5)
Pillage, yank your gold, your base to 19 (5)
Sharks!!! > BC ()

dc3, d3, rs, d2

Patrol:
Leader:
Elite:
Scavenger:
Technician: 2/2 L1 Zane
Lookout:

Other -

Buildings:
Base: 20
Tech I: 5
Fire II: 5

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 6
Discard: 0

Summary

H: playd / ramba / scor / BRO / Max
W: Musk BB Scor
T: firebirds
Thoughts:

Your t1 should be at 4

"P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Fairie Dragon


STARTING HAND
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Hooded Executioner
Pestering Haunt (1/1)


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


NextHand

Gunpoint Taxman
Bone Collector
Fairie Dragon
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
imp kills zane, 2 levels for Garth , you draw
haunt
maxband Garth, pull out bone collector - ($1)
skeleton ($0)
Garth, skele and jav break your t2, your base to 18

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/4)
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

gg, thatā€™s what I get for upgrading too fast

Switching to Vandy + Cala & Zane

T1

Worker (3)
Vandy (1)

SQL: 2/3A L1 Vandy

I have changed to strength blood finesse. #yolo

"P2T1


StartingHand Workers

STARTING HAND
Safe Attacking
Senseiā€™s Advice
Fox Viper
Grappling Hook
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


NextHand

Aged Sensei
Smoker
Savior Monk
Snapback
Fox Primus


Discard

Grappling Hook
Senseiā€™s Advice
Safe Attacking


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
rook - ($2)
fox viper - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Rook (2/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Fox Viper (2/1), frenzy
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

A more fitting name is, P1 Good, P2 Bad

T2

$$ +F (6)
Worker (5)
Tech I (3)
Deteriorate Viper (2)
L3 Vandy ()

SQL: 3/4A L3 Vandy

btw for future reference ,Fox Viper has sparkshot, not frenzy, your thinking of Fox Primus

2 Likes

"P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Fox Primus
Aged Sensei
Snapback
Smoker
Savior Monk


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Nimble Fencer
Snapback
Smoker
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
t1 - ($3)
sensei - ($2)
savior monk - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Rook (2/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]: Savior Monk (2/2), healing 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "