Bobo's Matchup Laboratory

T2:

Gold (6)
Worker (5)
Rook > SQL
Mad Max = Jav
BRO > Garth, Rook to L3
Tech I (3)
Bombadier (1)

dc2, rs, d4

Patrol:
Leader: 2/2A Bombadier
Elite:
Scavenger:
Technician:
Lookout:

Other - 2/3 L3 Rook , 3/1 BRO

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 1
Hand: 4
Deck: 4
Discard: 0

Summary

H: playd/musk/charge/dog/ramba
W: musk , BB
T: Nest , Vines
Thoughts:

"P1T3


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Sacrifice the Weak
Graveyard
Thieving Imp
Tiny Basilisk
Deteriorate
Skeletal Archery


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery


NextHand

Pestering Haunt (1/1), unstoppable
Tiny Basilisk
Nether Drain
Sacrifice the Weak
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
basilisk - ($4)
haunt trades with bro
thieving imp … discard 1 of 5 - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

basilisk could be nice if it hits rook, but I plan on teching in nether drain at some point to deal with rook. taxman could also be nice if he goes birds, but I’d rather just eliminate rook.

"

T3:

Gold +F -imp (8)
Worker (7)
Blood II (3)

dc2, d4,

Patrol:
Leader: 2/2A Bombadier
Elite:
Scavenger:
Technician: 2/3 L3 Rook
Lookout:

Other -

Buildings:
Base: 20
Tech I: 5
Blood II: 5

Economy:
Workers: 8
Spare gold: 3
Hand: 4
Deck: 6
Discard: 0

Summary

H: playd/-nest/ramba/Mad/charg
W: musk , BB ,charg
T: Recruiterz
Thoughts:

T2 you played 2 cards (Mad man and Bombadier) and worked so you should be discarding 2 draw 4?[quote=“Bob199, post:125, topic:2362”]
T3: dc3, d3, rs, d5
[/quote]
You played 1 card, workerd and had to discard from imp, which should take you down to discard 1 draw 3?
your summery isn’t changing so it’s hard to see where I’m/you are going wrong.[quote=“Bob199, post:125, topic:2362”]
T3 Workers: 7
[/quote]

You need 8 workers to make T2, you’ve workered every turn, but you only put two cards there in your summery, so that might be why it’s messed up?

all should be fixd now, thx

You have 4 in hand after t2, then you workered and discard from imp, how did you get back up to 5 at the end of t3?

Should finally be correct

"P1T4


Tech StartingHand Workers

TECH
moments peace
moments peace


STARTING HAND
Summon Skeletons
Tiny Basilisk
Nether Drain
Pestering Haunt (1/1), unstoppable
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt (1/1), unstoppable


NextHand

Nether Drain
Graveyard
Skeletal Jav
moments peace
Deteriorate


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
summon garth - ($5)
Tiny Basilisk kills rook, 2 free levels
heroes hall - ($3)
skeleton - ($2)
new basilisk - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2A), death touch
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Nether drain + moments peace should allow me to put a headlock on him, and should box out his ephemeral hastey nonsense

"

T4:

Gold +F +TCN (11)
Worker (10)
BROtoman (8)
Max Zane, push Tiny to Elite (1)
Bomadier > SKeleton, you +$
Bombadier kamikazes into Tiny ()
Zane > Imp, both of us +card

dc4, d5

Patrol:
Leader:
Elite:
Scavenger: 3/2 BROtoman
Technician:
Lookout:

Other - 4/2 Max Zane

Buildings:
Base: 20
Tech I: 5
Blood II: 5

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 0
Discard: 7

Summary

H: playd/vines/pil/scor/dog
W: musk , BB ,charg
T: blustz
Thoughts:

1 Like

"P1T5


Tech StartingHand Workers

TECH
Chameleon Lizzo
Marauder


STARTING HAND
Graveyard
Nether Drain
Deteriorate
Skeletal Jav
moments peace
moments peace


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt (1/1), unstoppable
Skeletal Jav


NextHand

Marauder
Tiny Basilisk (1/2A)
Summon Skeletons
Nether Drain
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
scav and tech - ($9)
Worker - ($8)
garth deteriorates bro, then kills it, you get a $
summon zane, he trades with zane, Garth midbands - ($6)
summon midori - ($4)
cast moments peace - ($2)
make a skeleton - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Midori (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Garth (2/4)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

unfortunate drawing both moments peaces when what I really need is a kill on zane

"

1 Like

T5:

Gold +SCV (9)
Worker (8)
Ogre Recruiter (3)
Rook (1)

dc3, rs , d5

Patrol:
Leader: 5/4A Recruiter
Elite:
Scavenger:
Technician: 2/4 L1 Rook
Lookout:

Other -

Buildings:
Base: 20
Tech I: 5
Blood II: 5

Economy:
Workers: 9
Spare gold: 1
Hand: 5
Deck: 7
Discard: 0

Summary

H: playd/bomba/recruit/mad/rambasta
W: musk , BB ,charg , Bomba
T: Blatterz
Thoughts:

"P1T6


Tech StartingHand Workers

TECH
Chameleon Lizzo
Bone Collector


STARTING HAND
Nether Drain
Tiny Basilisk (1/2A)
Sacrifice the Weak
Summon Skeletons
Marauder
moments peace


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt (1/1), unstoppable
Skeletal Jav
Summon Skeletons


NextHand

Tiny Basilisk (1/2A), death touch
Deteriorate
Chameleon Lizzo
Thieving Imp (2/2)
Nether Drain


Discard

Sacrifice the Weak
Chameleon Lizzo
moments peace
Marauder
Nether Drain


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
t2 - ($5)
sac skele to draw
sacrifice the weak, recruiter dies. - ($3)
midori and Garth gang bang rook, you draw
garth maxbands and pulls out bone collector
make a skeleton
Tiny basilisk - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/4)
  • L1 Midori (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

well recruiter was totally not what I planned for! moments peace not nearly as strong there. seems better to tech another t1 and pull that out as a chump, considering zane could kill either of my heroes under moments peace

"

Switching to Zane + Vandy & Jaina

T1:

Gold (4)
Zane + Rambaster hit your base to 15 ()

dc4, d5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Other - 2/2 L1 Zane , 1/2 Rambaster

Buildings:
Base: 20

Economy:
Workers: 4
Spare gold: 0
Hand: 5
Deck: 0
Discard: 4

Summary

H: playd/bomba/bb/max/musk
W:
T:
Thoughts:

That’s a heck of an opening punch

"P2T1


StartingHand Workers

STARTING HAND
Graveyard
Sacrifice the Weak
Deteriorate
Skeletal Archery
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Thieving Imp
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Pestering Haunt (1/1), unstoppable


Discard

Sacrifice the Weak
Graveyard
Skeletal Archery
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Zane, zane trades with Zane - ($2)
Midori - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Midori (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 15

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

not a great split against this yolopening

"

T1:

Gold (4)
BRO (2)
Vandy ()

dc4, rs, d5

Patrol:
Leader: 3/2A BRO
Elite:
Scavenger: 2/3 L1 Vandy
Technician:
Lookout:

Other - 1/2 Rambaster

Buildings:
Base: 20

Economy:
Workers: 4
Spare gold: 0
Hand: 5
Deck: 5
Discard: 0

Summary

H: other half
W:
T: pactz
Thoughts:

how did you cast charge

I didn’t =b Turn fixed

reusing the same idea from out game huh :wink:

Indeed, doing viability testing =b

3 Likes