Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
basilisk - ($4)
haunt trades with bro
thieving imp ⌠discard 1 of 5 - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiny Basilisk (1/2A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Thieving Imp (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
Thoughts
basilisk could be nice if it hits rook, but I plan on teching in nether drain at some point to deal with rook. taxman could also be nice if he goes birds, but Iâd rather just eliminate rook.
T2 you played 2 cards (Mad man and Bombadier) and worked so you should be discarding 2 draw 4?[quote=âBob199, post:125, topic:2362â]
T3: dc3, d3, rs, d5
[/quote]
You played 1 card, workerd and had to discard from imp, which should take you down to discard 1 draw 3?
your summery isnât changing so itâs hard to see where Iâm/you are going wrong.[quote=âBob199, post:125, topic:2362â]
T3 Workers: 7
[/quote]
You need 8 workers to make T2, youâve workered every turn, but you only put two cards there in your summery, so that might be why itâs messed up?
Gold +F +TCN (11)
Worker (10)
BROtoman (8)
Max Zane, push Tiny to Elite (1)
Bomadier > SKeleton, you +$
Bombadier kamikazes into Tiny ()
Zane > Imp, both of us +card
Tech 2 card(s)
Get Paid - ($8)
scav and tech - ($9)
Worker - ($8)
garth deteriorates bro, then kills it, you get a $
summon zane, he trades with zane, Garth midbands - ($6)
summon midori - ($4)
cast moments peace - ($2)
make a skeleton - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L1 Midori (2/3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
L5 Garth (2/4)
Skeleton (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
Thoughts
unfortunate drawing both moments peaces when what I really need is a kill on zane
Sacrifice the Weak
Chameleon Lizzo
moments peace
Marauder
Nether Drain
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
t2 - ($5)
sac skele to draw
sacrifice the weak, recruiter dies. - ($3)
midori and Garth gang bang rook, you draw
garth maxbands and pulls out bone collector
make a skeleton
Tiny basilisk - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiny Basilisk (1/2A)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Bone Collector (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
L7 Garth (3/4)
L1 Midori (2/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 10
Thoughts
well recruiter was totally not what I planned for! moments peace not nearly as strong there. seems better to tech another t1 and pull that out as a chump, considering zane could kill either of my heroes under moments peace