Bob199 (Setsy + Grave & Orpal) vs Shadow_Night_Black ( Garth + Prynn & Vir)

sure, sorry, thought it was a rhetorical question.

P1T1


StartingHand Workers

STARTING HAND
Time Spiral
Tinkerer
Battle Suits
Fading Argonaut
Nullcraft


WORKERS
Time Spiral


NextHand

Forgotten Fighter
Temporal Research
Plasmodium
Hardened Mox
Neo Plexus


Discard

Battle Suits
Nullcraft
Tinkerer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argo - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

T2:

Gold +F (7)
L4 Zane > Fargo , both +$ (4)
Dog turns off Mox
Rambaster hits your base to 17 (2)
Tech I ()

dc3, rs, d5

Patrol:
Leader: 2/2A Bomba
Elite:
Scavenger:
Technician:
Lookout:

Other - 3/1 L4 Zane, 1/2 Rambaster

Buildings:
Base: 20
Tech I : 5

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0

Summary

H: other 1/2
W: Musk
T: Emberz
Thoughts:

Sorry for the delay, been busy IRL

P1T2


Tech StartingHand Workers

TECH
Bootcamp
Stewardess of the Undone


STARTING HAND
Plasmodium
Neo Plexus
Hardened Mox
Temporal Research
Forgotten Fighter


WORKERS
Time Spiral
Plasmodium


NextHand

Tinkerer
Battle Suits
Temporal Research
Neo Plexus
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Mox - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (1 + 1/1, Indestructable)
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

T2:

Gold +F (7)
L4 Zane > Fargo , both +$ (4)
Dog turns off Mox
Rambaster hits your base to 17 (2)
Tech I ()

dc3, rs, d5

Patrol:
Leader: 2/2A Bomba
Elite:
Scavenger:
Technician:
Lookout:

Other - 3/1 L4 Zane, 1/2 Rambaster

Buildings:
Base: 20
Tech I : 5

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0

Summary

H: other 1/2
W: Musk
T: Emberz
Thoughts:

How does Mox kill Zane, if you bounce Rambaster? Bombardier is in SQL

… I may have assumed you had no patroll, will edit to say I bounce Bombaster (will also fix the fact I didn’t tech by accident, 1 sec…

1 Like

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Temporal Research
Tinkerer
Stewardess of the Undone
Battle Suits
Neo Plexus


WORKERS
Time Spiral
Plasmodium
Tinkerer


NextHand

Forgotten Fighter
Nullcraft
Neo Plexus
Bootcamp
Fading Argonaut (2/3)


Tech 2 card(s)
Get Paid - ($6)
Scav - ($7)
Worker - ($6)
Stewardess Bounces Bombaster - ($3)
Oni - ($1)
Mox kills Zane, Oni to lvl 3

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Oni (2/3, lvl 1, Frenzy)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1 + 1/1, Indestructable)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

T3:

Gold (6)
Worker (5)
Jaina (3)
Emberz Oni, Jaina to L3 ()

dc4, d4, rs, d1

Patrol:
Leader: 2/3 L3 Jaina
Elite:
Scavenger:
Technician:
Lookout:

Other - 1/2 Rambaster

Buildings:
Base: 20
Tech I : 5

Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 6
Discard: 0

Summary

H: playd / BRO/bomba/bb/emberz/Max
W: Musk BB
T: Hotter Firez
Thoughts:

P1T4


Tech StartingHand Workers

TECH
Elite Training
Brave Knight


STARTING HAND
Nullcraft
Bootcamp
Forgotten Fighter
Fading Argonaut (2/3)
Neo Plexus
Temporal Research


WORKERS
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter


NextHand

Overeager Cadet
Battle Suits
Brave Knight
Elite Training
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($8)
Tech Draw
Fading Argo - ($6)
Nullcraft - ($4)
Vir - ($2)
Nullcraft, Stewardess and Mox kill Jaina, Vir to lvl 3
Worker - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+ A Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir (2/3, lvl 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1, Indestructable)
  • Stewardess of the Undone (2/1)
  • Nullcraft (1/1, Flying Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Gg, have no way to stop you from breaking my Tech II and build your own

1 Like

Switching to Vandy + Cala & Zane

T1

Worker (3)
Vandy (1)

SQL: 2/3A L1 Vandy

funnily enough, I was planning a switch to Demonology Balance, Anarchy, but in the interest of not having (mostly) mirror match ups, I’m going with Mono Blue.

P2T1


StartingHand Workers

STARTING HAND
Traffic Director
Building Inspector
Lawful Search
Jail
Bluecoat Musketeer


WORKERS
Bluecoat Musketeer


NextHand

Arrest
Porkhand Magistrate
Manufactured Truth
Spectral Aven


Discard

Jail
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)
Building Inspector - ($1)
Traffic Director - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1 + A, Untargetable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Building Inspector (1/1, Your first building costs $1 more)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Oni (2/3, lvl1, Frenzy)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
1 Like

T2

$$ +F (6)
Worker (5)
Deteriorate BI
Tech I (3)
Vandy > TD
Jandra ()

SQL: 3/3A Jandra
Other: 2/2 L1 Vandy

P2T2


Tech StartingHand Workers

TECH
Elite Training
Overeager Cadet


STARTING HAND
Porkhand Magistrate
Spectral Aven
Arrest
Manufactured Truth
Reputable Newsman


WORKERS
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Spectral Aven
Building Inspector (1/1, Your first building costs $1 more)
Jail
Manufactured Truth
Lawful Search


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Arrest Jandra - ($3)
Oni Kills Vandy, gains 2 levels
Tech 1 - ($2)
Midband Oni - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Oni (3/4, lvl5, Frenzy Readiness)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Zane is a worry, So I need to either midband oni, or play Reputable Newsman. Oni keeps my hand count high and give me options for maxing him soon. Going for a Hero heavy play, planning on maxing oni next turn and getting a Hero’s Hall in play for Quince. With no answers to heros in his deck, Art of War could be very oppressive. Sinse he played Jandra last turn, I’m expecting him to have teched either vandy spells or a gargoyle, the latter could be very problematic as I don’t have good anti air options (aven is fragile esp against black, teching in elite training and a cadet

T3:

Gold (6)
Worker (5)
Centaur (2)
Graveyard ()

dc2, d4

Patrol:
Leader: 3/4A Centaur
Elite:
Scavenger:
Technician:
Lookout:

Other - 3/3 Jandra

Buildings:
Base: 20
Tech I: 5
Graveyard [ / / ]: 3

Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 0
Discard: 4

Summary

H: playd/det/stw/sum
W: rog , haunt , det
T: Sanitarium , Rampage

1 Like

Oni Maxbands at L8, not L7, so you’re short a gold for your current turn

1 Like

I will therefore start by casting lawful search looking at your hand.

Centaur
Imp
Archery
Jav

P2T3


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Spectral Aven
Manufactured Truth
Building Inspector (1/1, Your first building costs $1 more)
Jail
Lawful Search
Reputable Newsman


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail


NextHand

Traffic Director (1/1 + A, Untargetable)
Overeager Cadet
The Art of War
Arrest
Elite Training


Tech 2 card(s)
Get Paid - ($7)
Lawful Search (Hand) - Centaur, Thieving Imp, Skeletal Archery, Skeletal Jav - ($6)
Max Oni - ($3)
Oni Kills Centaur
Spectral Aven - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier #1 (1/1, Sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier #2 (1/1, Sparkshot)
  • :pschip: [I]Technician[/I]: Soldier #3 (1/1, Sparkshot)
  • :target: [I]Lookout[/I]: Spectral Aven (2/2, Flying)
    [B]In Play:[/B]
  • Oni (4/2, lvl8, Frenzy Readiness)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

T4:

Gold (7)
Maxband Zane, shove SQL to Elite, and his demise ()
Zane > SCV, +$ (1)
Jandra > TCN, Overpowers Oni as well
Worker ()

dc3, rs, d5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Other - 3/2 Jandra

Buildings:
Base: 20
Tech I: 5
Graveyard [ Centaur / / ]: 3

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0

Summary

H: arch/cent/imp/jav
W: rog , haunt , det , arch
T: Rampage , stone