@Shadow_Night_Black glhf
T1:
Gold (4)
Worker (3)
Grave (1)
dc4, d5
Patrol:
Leader: 2/3A L1 Grave
Elite:
Scavenger:
Technician:
Lookout:
Other -
Buildings:
Base: 20
Economy:
Workers: 5
Spare gold: 1
Hand: 5
Deck: 0
Discard: 4
Summary
!
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^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
prim* /
hook
/ cookie
/ sav /
vip
@$@!
*
)@#I %
!#*!
%@
GL HF!
P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
WORKERS
Jandra, the Negator
NextHand
Deteriorate
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Graveyard
Discard
Skeletal Archery
Thieving Imp
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton Jav - ($1)
Summon Skeleton - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1 + A)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton Javelineer (1/1, Jav rune)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Garth (1/3, lvl 1)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
T2:
Gold +F (6)
Worker (5)
Tech I (3)
Sensei (2)
Smoker (1)
Grave > Skeleton
dc2, rs, d4
Patrol:
Leader: 1/1A Smoker
Elite:
Scavenger:
Technician: 1/1 Sensei
Lookout:
Other - 2/2 L1 Grave
Buildings:
Base: 20
Tech I: 5
Economy:
Workers: 6
Spare gold: 1
Hand: 4
Deck: 4
Discard: 0
Summary
!
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%
^@#
^#
%
@#$
!
%$
!
@
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^()
$
%^$
%(
%
other
1/2
safe*
@$@!
*
)@#I %
T: IPNz
!#*!
%@
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Stewardess of the Undone
STARTING HAND
Poisonblade Rogue
Pestering Haunt
Deteriorate
Graveyard
Summon Skeletons
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Stewardess of the Undone
Summon Skeletons
Bone Collector
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Deteriorate Smoker, he goes to your hand
Skeleton Javelineer kills Aged Sensei with Jav rune, you draw
Mid band Garth - ($0)
Garth kills Grave, Garth to lvl 6
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Garth (2/2, lvl 6)
Skeleton Javelineer (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
T3:
Gold +F+TCN (7)
Worker (6)
IPN (3)
Orpal (1)
dc3, d3, rs, d2
Patrol:
Leader: 5/5A IPN
Elite:
Scavenger:
Technician: 1/3 L1 Orpal
Lookout:
Other -
Buildings:
Base: 20
Tech I: 5
Economy:
Workers: 7
Spare gold: 1
Hand: 5
Deck: 5
Discard: 0
Summary
!
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$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
ipn
vip
flag
cookie*
Snap
@$@!
*
)@#I %
T: Training Grounds
D&D
!#*!
%@
P2T3
Tech StartingHand Workers
TECH
Seer
Bone Collector
STARTING HAND
Bone Collector
Stewardess of the Undone
Summon Skeletons
Sacrifice the Weak
Deteriorate
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
NextHand
Graveyard
Skeletal Archery
Thieving Imp
Pestering Haunt
Discard
Sacrifice the Weak
Skeleton Javelineer (1/1)
Deteriorate
Stewardess of the Undone
Seer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Make a skeleton - ($5)
Sac the Weak, Skeleton and IPN dies - ($3)
Jav and Garth kill Orpal, Garth to max, summons a Bone Collector from Discard
Bone Collector - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bone Collector (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Garth (2/3, lvl 7, -1/-1 rune)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 8
Thoughts
tT4:
Gold +F+TCN (8)
Worker (7)
IPN (4)
Discipline II ()
dc4, d4, rs, d1
Patrol:
Leader:
Elite:
Scavenger:
Technician: 6/6 IPN
Lookout:
Other -
Buildings:
Base: 20
Tech I: 5
Discipline II : 5
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 6
Discard: 0
Summary
!
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%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
ipn
Hook *
Sensei
Smoker
Savior
@$@!
*
)@#I %
T: FDS
SotF
!#*!
%@
P2T4
Tech StartingHand Workers
TECH
Rememberer
Seer
STARTING HAND
Thieving Imp
Graveyard
Pestering Haunt
Skeletal Archery
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
NextHand
Thieving Imp
Stewardess of the Undone
Seer
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Past) - ($4)
Graveyard - ($2)
Skeletal Archery - ($0)
Bone Collectors #1 + #2 Trade with IPN, making two skeletons
Garth hits your tech 2 for 2
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1 + A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Garth (2/3, lvl 7, -1/-1 rune)
Graveyard (-/2, 2 Bone Collectors)
Skeletal Archery
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Bob199
May 3, 2017, 10:59am
10
tT5:
Gold +TCN (8)
L3 Grave (4)
Training Grounds (3)
Worker (2)
Sensei (1)
dc3, d5,
Patrol:
Leader: 1/1A Sensei
Elite:
Scavenger: 4/4 L3 Grave
Technician:
Lookout:
Other -
Buildings:
Base: 20
Tech I: 5
Discipline II : 3
Training Grounds : 4
Economy:
Workers: 9
Spare gold: 1
Hand: 5
Deck: 0
Discard: 6
Summary
!
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%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
Played
Snap
Vip*
Flag
@$@!
*
)@#I %
T: Mind Parry
D&D
!#*!
%@
P2T5
Tech StartingHand Workers
TECH
Assimilate
Rememberer
STARTING HAND
Stewardess of the Undone
Thieving Imp
Seer
Seer
Rememberer
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Stewardess of the Undone
NextHand
Deteriorate
Thieving Imp
Skeleton Javelineer (1/1)
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Garth Kills Sensei
Skeletons Ping Grave for 2
Vir - ($6)
Sac skeleton #1 for Draw
Sac skeleton # 2 for Draw
Rememberer - ($1)
Seer, Removing Rune from Rememberer, Summoning a Rememberer from Discard - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Seer (2/1 + A)
[I]Elite[/I]:
[I]Scavenger[/I]: Rememberer #1 (3/3, Fading 2)
[I]Technician[/I]: Rememberer #2 (3/3, Fading 3)
[I]Lookout[/I]:
[B]In Play:[/B]
Garth (2/2, lvl 7, -1/-1 rune)
Graveyard (-/2, 2 Bone Collectors)
Skeletal Archery
Vir (2/3, lvl 1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
1 Like
Bob199
May 3, 2017, 11:58am
12
tT6:
Gold +F (10)
Orpal (8)
Orpal trains up to max
Savior (6)
Smoker (5)
IPN (2)
Sac Smoker to Orpal maxband, Seer dies from rune, Rememberers each get a rune
Grave = SCV Rememberer, TCN Rememberer takes sparkshot dmg, Graveyard overloads, Vir to L3
Setsy ()
dc2, rs, d4
Patrol:
Leader: 2/3A L1 Setsy
Elite:
Scavenger: 3/3 IPN
Technician: 2/2 Savior
Lookout:
Other - 3/5 Max Orpal
Buildings:
Base: 20
Tech I: 5
Discipline II : 3
Training Grounds : 4
Economy:
Workers: 9
Spare gold: 0
Hand: 4
Deck: 9
Discard: 0
Summary
!
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%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
Played
D&D
@$@!
*
)@#I %
T: Rambasta
YLD
!#*!
%@
P2T6
Tech StartingHand Workers
TECH
Second Chances
Yesturday’s Golgahort
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer (1/1)
Deteriorate
Thieving Imp
Seer
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Stewardess of the Undone
NextHand
Deteriorate
Assimilate
Thieving Imp
Graveyard (-/2)
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($10)
Scav - ($11)
Rememberer Fades, Bringing Rememberer back from Discard
Vir Peeks into the future
Garth makes a skeleton and sacs it to draw a card - ($10)
Seer, Removing Rune from Rememberber #2 , Summonsing Yesturday’s Golgahort from Discard - ($9)
Vir swaps a card from my hand with the top of my deck ($8)
Vir Assimilates your training grounds - ($5)
Tech 3 - ($0)
Vir and Garth kill Sets, Vir to Midband
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Yesturday’s Golgahort (6/4 + A, Fading 2)
[I]Elite[/I]:
[I]Scavenger[/I]: Seer (2/1)
[I]Technician[/I]:
[I]Lookout[/I]: Rememberer #2 (2/1, Fading 1, -1/-1 Rune)
[B]In Play:[/B]
Rememberer #1 (3/3, Fading 3)
Skeletal Archery
Vir (4/3, lvl 5)
Training Grounds (-/4)
Garth (3/1, lvl 7, -1/-1 rune)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
1 Like
Bob199
May 3, 2017, 12:42pm
14
tT7:
Gold (9)
Worker (8)
Death & Decay, all your buildings take 3 dmg, all your units & heroes die except for Golgori ()
Savior = Golgori
Orpal = your Tech III, your base to 15
IPN hits your base to 10
dc3, d5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Other - 2/5 Max Orpal , 5/5 IPN
Buildings:
Base: 20
Tech I: 5
Discipline II : 3
Economy:
Workers: 10
Spare gold: 0
Hand: 5
Deck: 4
Discard: 5
Summary
!
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%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
FDS
D&D
SotF
Flag*
Smoker
@$@!
*
)@#I %
T:
!#*!
%@
2 Likes
P2T7
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Graveyard (-/2)
Assimilate
Thieving Imp
Deteriorate
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Stewardess of the Undone
NextHand
Seer (2/1 + A)
Second Chances
Skeleton Javelineer (1/1, Jav rune)
Bone Collector (3/3)
Discard
Rememberer #2 (2/1, Fading 1, -1/-1 Rune)
Rememberer #1 (3/3, Fading 3)
Seer (2/1)
Yesturday’s Golgahort (6/4 + A, Fading 2)
Sacrifice the Weak
Assimilate
Deteriorate
Tech 0 card(s)
Get Paid - ($10)
Scav - ($11)
Rebuild Tech 3
Prynn - ($9)
Sac the Weak, IPN dies - ($6)
Training Grounds trains Prynn
Thieving Imp, Discard # 5
Graveyard - ($4)
Float ($4)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Thieving Imp (2/2 + A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Prynn (4/5, lvl 7, Fading 4)
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard (-/3)
Skeletal Archery
Training Grounds (-/1)
[B]Buildings:[/B]
Base HP: 10
Tech I HP: 2
Tech II HP: 2 (Past)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 7
[B]Gold:[/B]
Gold: 4
Workers: 10
Thoughts
Bob199
May 3, 2017, 11:16pm
16
tT8:
Gold (10)
Death & Decay again, all your buildings take 3 dmg, Tech 1 & 2 fall, your base to 3, Imp dies (2)
Grave ()
Orpal > Prynn, Grave to L3
dc3, d4 , rs , d1
Patrol:
Leader:
Elite:
Scavenger:
Technician: 3/4 L3 Grave
Lookout:
Other - 2/5 Max Orpal
Buildings:
Base: 20
Tech I: 5
Discipline II : 3
Economy:
Workers: 10
Spare gold: 0
Hand: 5
Deck: 10
Discard: 0
Summary
!
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$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
Sav
D&D
Parry
IPN
Sensei
@$@!
*
)@#I %
T:
!#*!
%@
No 2/11 Chance of the third Death and Decay please?
P2T8
Tech StartingHand Workers
TECH
Doom Grasp
Ebbflow Archon
STARTING HAND
Seer (2/1 + A)
Bone Collector (3/3)
Skeleton Javelineer (1/1, Jav rune)
Second Chances
Bone Collector (3/3)
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Stewardess of the Undone
Second Chances
NextHand
Bone Collector (3/3)
Graveyard (-/3)
Deteriorate
Sacrifice the Weak
Doom Grasp
Tech 2 card(s)
Get Paid + float - ($14)
Tech Draw
Rebuild Tech 1
Skeletal Jav - ($13)
Garth - ($11)
Gath Summons a skeleton - ($10)
Vir - ($8)
Max Vir - ($2)
Worker - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton Javelineer (1/1, Jav rune)
[I]Elite[/I]:
[I]Scavenger[/I]: Garth (1/3, lvl 1)
[I]Technician[/I]: Vir (3/5, lvl 7)
[I]Lookout[/I]: Skeleton (1/1)
[B]In Play:[/B]
Skeletal Archery
Mech (6/7, Forcast 2, Untargetable)
[B]Buildings:[/B]
Base HP: 3
Tech I HP: 5
Tech III HP: 2
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 11
Thoughts
Bob199
May 3, 2017, 11:47pm
18
tT9:
Gold (10)
Death & D… just kidding =b
IPN (7)
Sac IPN to rune Javelineer, Skeleton gets one as well (6)
Grave > Garth, lvls to L5
Maxband Grave chucks a sword at Vir, who probably saw this coming (4)
Orpal > Tech III, your base to 1
Heroes Hall (2)
Worker (1)
dc3, d5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Other - 2/5 Max Orpal , 4/5 Max Grave
Buildings:
Base: 20
Tech I: 5
Discipline II : 3
Heroes Hall: 4
Economy:
Workers: 11
Spare gold: 2
Hand: 5
Deck: 5
Discard: 3
Summary
!
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^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
whatever
is left
snap*
@$@!
*
)@#I %
T:
!#*!
%@
1 Like
GG! Not being able to kill Orpal T6 is what killed me (and several other smaller mistakes, like bad patrolling last turn, I had Ebbflow in hand, so should have split the levels to try and keep tech 3 alive, not like I was gonna win any other way .)
Was a really fun game, want a rematch?
1 Like
Yep, given that you have Prynn & Garth, I figured he would have been dealt with asap
Sure, you can T1 this game
That was fun to watch! GG guys. I don’t understand people who think D&D is weak…
2 Likes