Jav would still die to tower, rune or not. Is that still what ya wanna do?
Oh right, I’ll just discard him then.
Game 5, Player 1, Turn 11
P1 White vs P2 Black w/ 1g Deteriorate
Starting Hand
Sparring Partner
Martial Mastery
Morningstar Flagbearer
Entangling Vines (Discarded to SB, woof)
Aged Sensei (discarded for MM)
Sparring Partner + Bird’s Nest (MM)
Events of Turn:
Upkeep:
- Get Gold (10+1float+1scav)
- No Techs
All Teched Cards
Fuzz Cuddles, Sparring Partner
Porcupine, Martial Mastery
Entangling Vines, Rambasa Twin
Glorious Ninja, Fox’s Den School
Porcupine, Fox’s Den School
Bird’s Nest, Glorious Ninja
Reversal, Sparring Partner
Main:
- Grave (10)
- Martial Mastery, dc 1 draw 2, check out what you workin’ with. No bluff, there’s Zarra, gotta kill tower (9)
- Rook (7)
- Bird’s Nest (5)
- Sparring Partner (4)
- Sparring Partner (3)
- Make tweetie bird and invisible ninjalino (1)
- Porcupine takes down Voidblocker, uses up tower spotting, takes 3 damage, exhaust Tweetie for the privilege
- Glorious Ninja stealthily takes down the tower, and with it any targeting possibility for my stealthy crew
Workers
Savior Monk, Safe Attacking, Grappling Hook, Fox Primus, Fox Viper
- Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 NINJUTSU
- Tower HP: 4
In Patrol:
- Squad Leader: Rook (2/4+1armor lvl 1)
- Elite:
- Scavenger: Grave (2/3 lvl 1)
- Technician:
- Lookout: Big Bird (1/1)
In Play:
- Glorious Ninja (4/2 invisible)
- Porcupine (2/2 invisible)
- Tweetie Bird (1/1 invisible)
- Sparring Partner (2/2)
- Sparring Partner (2/2)
- Fox’s Den School (4hp, invisible)
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 5
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Fox's Den School
Sensei's Advice
Porcupine
End of Turn Discard
Entangling Vines
Aged Sensei
Martial Mastery
Rambasa Twin
Morningstar Flagbearer
My Thoughts
Well, him hitting vines sucks, but my Martial Mastery gets me plenty to work with, and nothing he has is too scary. Porcupine can deal with Zarra and a tower takedown all but guarantees that, so that’s out for him as an option. Sickness and nether drain don’t do much for him either, and with two Sparring Partners, I’m in great shape to buff bird and GN. I might actually have this! He must have been saying he was losing b/c he workered StW, there’s no other good explanation
See, GG, you had this, what exactly did you think I would ahve in hand that could deal with your consistently superior board presence?
Sacrifice the Weak? Another Hooded Exec? Demon Tech 2 units like Blocker, Banefire, or Dozer? Anything with a soul stone? All of those felt very scary for naked Ninjas sitting by themselves against a big board with a tower.
GG WP, I was indeed in better shape than perhaps I was giving myself credit for, but it definitely felt scary turns 6-9
Game 4 to you for starting, in fairness I think P2 maybe won 2 out of 10 games in this matchup when Bob and I played it!
With any tech 2 unit there was hardly anything scary to offer against entangling and reversal. Grave and Rook are proving to be stars of this matchup, and as you say, Rook is definitely Vandy’s Kryptonite.
And while P2 may lose more, my last showing as p1 here was brutally bad. I did notice a few times this match where deteriorate would have made a reasonable difference.
Maybe vandy and friends can do better Note I am leaning that 1g deteriorate is unbalancing this matchup, because it was 50/50 before, and I don’t think it is anymore.
P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
WORKERS
Poisonblade Rogue
NextHand
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Discard
Summon Skeletons
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Skeleton Javelineer - ($2)
Vandy - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Vandy 2/3
In Play:
- Pestering Haunt 1/1
- Skeleton Javelineer 1/1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
Imma hafta pause until tomorrow, but here’s an opening
Game 6, Player 2, Turn 1
P2 White vs P1 Black w/ 1g Deteriorate
Starting Hand
Safe Attacking
Sensei's Advice
Grappling Hook
Morningstar Flagbearer
Snapback
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
- Morningstar Flagbearer (2)
- Worker (1)
Workers
Safe Attacking
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 NINJUTSU
In Patrol:
- Squad Leader:
- Elite: Morningstar Flagbearer (2+1/2)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
End of Turn Hand
Aged Sensei
Smoker
Savior Monk
Fox Viper
Fox Primus
End of Turn Discard
Snapback
Grappling Hook
Sensei's Advice
My Thoughts
Nothing is safe to that opening, but the last thing I want to do is give away levels. So I think the goal is spend as cheaply as possible to block what’s critical and try to build enough econ to permanently stabilize.
Understood, no rush You will probably be starting a match against Marto tomorrow for XCAFS.
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Shadow Blade
STARTING HAND
Thieving Imp
Jandra, the Negator
Deteriorate
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Graveyard
Thieving Imp
Sacrifice the Weak
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate flagbearer - ($3)
Javelineer kills Flagbearer with Rune
Tech 1 - ($2)
Midband Vandy - ($0)
Vandy and Haunt hit Base to 16
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Pestering Haunt 1/1
- Skeleton Javelineer 1/1, no rune
- Vandy 3/4
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Got some time this evening
Game 6, Player 2, Turn 2
P2 White vs P1 Black w/ 1g Deteriorate
Starting Hand
Aged Sensei
Smoker
Savior Monk
Fox Viper
Fox Primus
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Inverse Power Ninja x2
Main:
- Rook (5)
- Tower (2)
- Tech 1 (1)
- Worker (0)
Workers
Fox Viper, Safe Attacking
- Patrol as below
- Discard 4 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader:
- Elite: Rook (2+1/4 lvl 1)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Savior Monk
Morningstar Flagbearer
Aged Sensei
Smoker
Inverse Power Ninja
End of Turn Discard
My Thoughts
Safe to all but Shadow Blade, but honestly I’ll deal with that if that’s the case. Grabbing IPNs to help out.
P1T3
Tech StartingHand Workers
TECH
Soul Stone
Plague Spitter
STARTING HAND
Graveyard
Sacrifice the Weak
Thieving Imp
Bone Collector
WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
NextHand
Skeletal Archery
Deteriorate
Shadow Blade
Summon Skeletons
Discard
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Thieving Imp
Soul Stone
Plague Spitter
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Max Vandy, doom Skeleton, skeleton and Jav kill Rook - ($1)
Vandy breaks Tower, base to 14
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Bone Collector 3/3
- Lookout:
In Play:
- Vandy 4/4, lvl 5
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 1
- Workers: 7
Game 6, Player 2, Turn 3
P2 White vs P1 Black w/ 1g Deteriorate
Starting Hand
Savior Monk
Morningstar Flagbearer
Aged Sensei
Smoker
Inverse Power Ninja
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Sparring Partner, Speed of the Fox
Inverse Power Ninja x2
Main:
- Inverse Power Ninja (4)
- Savior Monk (2)
- Smoker (1)
- Worker (0)
Workers
Aged Sensei, Fox Viper, Safe Attacking
- Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 14
- Tech1 HP: 5
In Patrol:
- Squad Leader: Inverse Power Ninja (4/4+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout: Smoker (1/1)
In Play:
- Savior Monk (2/2)
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 3
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Inverse Power Ninja
Snapback
Sensei's Advice
End of Turn Discard
My Thoughts
Probably running tech 2 ninja again, grabbing a SotF and Sparring Partner and probably FDSchool + Porcupine or GN next. I’m drawing into Snapback so we’ll see how he does with vandy.
P1T4
Tech StartingHand Workers
TECH
Shrine of Forbidden Knowledge
Metamorphosis
STARTING HAND
Summon Skeletons
Shadow Blade
Deteriorate
Skeletal Archery
WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
NextHand
Deteriorate
Plague Spitter
Bone Collector
Thieving Imp
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bone Collector dies on Ninja, I get a skeleton
Shadow Blade Ninja dead, you discard 2 of 3 - ($4)
Tech 2 Demon - ($0)
Vandy kills Smoker
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Skeleton 1/1
- Lookout:
In Play:
- Vandy 4/3, lvl 5
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
I could HH and Deteriorate here and clear his board, but better to threaten tech 2 nasty’s
Your discards are a damn magnet to my critical cards!
Game 6, Player 2, Turn 4
P2 White vs P1 Black w/ 1g Deteriorate
Starting Hand
Inverse Power Ninja
Snapback
Sensei's Advice
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Glorious Ninja, Fox’s Den School
Sparring Partner, Speed of the Fox
Inverse Power Ninja x2
Main:
- Inverse Power Ninja (5)
- Tech 2 Ninjitsu (1)
Workers
Aged Sensei, Fox Viper, Safe Attacking
- Patrol as below
- Discard 1 Draw 2 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5 NINJUTSU
In Patrol:
- Squad Leader: Inverse Power Ninja (5/5+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Savior Monk (2/2)
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
End of Turn Hand
Grappling Hook
Fox Primus
Fox's Den School
End of Turn Discard
My Thoughts
Yuuuuuuck lol. I’m not even sure how to properly fight back, but FDSchool and GN seem decent options… idk though. Gotta skip worker just to stay afloat on cards, vandy is a damn menace
"P1T5
Tech StartingHand Workers
TECH
Sickness
Death and Decay
STARTING HAND
Bone Collector
Thieving Imp
Plague Spitter
Deteriorate
WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
Bone Collector
NextHand
Sacrifice the Weak
Soul Stone
Summon Skeletons
Shadow Blade
Discard
Thieving Imp
Deteriorate
Sickness
Death and Decay
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Orpal - ($5)
Tower - ($2)
Plague Spitter - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Skeleton 1/1
- Technician: Plague Spitter 3/3
- Lookout:
In Play:
- Vandy 4/3, lvl 5
- Orpal 1/3, lvl 1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
Thoughts
Gah missed both on the draw, oh well…
"
This is a damn roflstomp lol
Game 6, Player 2, Turn 5
P2 White vs P1 Black w/ 1g Deteriorate
Starting Hand
Grappling Hook
Fox Primus
Fox's Den School
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Porcupine, Martial Mastery
Glorious Ninja, Fox’s Den School
Sparring Partner, Speed of the Fox
Inverse Power Ninja x2
Main:
- Tower (6)
- Fox’s Den School (2)
- Rook (0)
Workers
Aged Sensei, Fox Viper, Safe Attacking
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5 NINJUTSU
- Tower HP: 4
In Patrol:
- Squad Leader: Rook (2/4+1armor)
- Elite:
- Scavenger:
- Technician: Inverse Power Ninja (4/4, invisible)
- Lookout:
In Play:
- Savior Monk (2/2)
- Fox’s Den School (invisible, 4hp)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Smoker
Inverse Power Ninja
Sparring Partner
Sensei's Advice
End of Turn Discard
My Thoughts
He’s got a book-like read on the situation, I’m so fucked lol.
Is this meant to be a school?
yuuuupp lol, thanks, fixed!
It’s obviously Sirlin’s fault for using the same acronym for both.
Same acronym, same cost, same spec…
The names are even the same except for one word! This was clearly all a cunning plan to make everyone as confused as possible.