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Black Balance Testing (Frozenstorm v zhavier)


#104

Jav would still die to tower, rune or not. Is that still what ya wanna do?


#105

Oh right, I’ll just discard him then.


#106

Game 5, Player 1, Turn 11

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Sparring Partner
Martial Mastery
Morningstar Flagbearer
Entangling Vines (Discarded to SB, woof)
Aged Sensei (discarded for MM)
Sparring Partner + Bird’s Nest (MM)

Events of Turn:


Upkeep:

  • Get Gold (10+1float+1scav)
  • No Techs
All Teched Cards

Fuzz Cuddles, Sparring Partner
Porcupine, Martial Mastery
Entangling Vines, Rambasa Twin
Glorious Ninja, Fox’s Den School
Porcupine, Fox’s Den School
Bird’s Nest, Glorious Ninja
Reversal, Sparring Partner


Main:

  • Grave (10)
  • Martial Mastery, dc 1 draw 2, check out what you workin’ with. No bluff, there’s Zarra, gotta kill tower (9)
  • Rook (7)
  • Bird’s Nest (5)
  • Sparring Partner (4)
  • Sparring Partner (3)
  • Make tweetie bird and invisible ninjalino (1)
  • Porcupine takes down Voidblocker, uses up tower spotting, takes 3 damage, exhaust Tweetie for the privilege
  • Glorious Ninja stealthily takes down the tower, and with it any targeting possibility for my stealthy crew
Workers

Savior Monk, Safe Attacking, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Grave (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout: Big Bird (1/1)

In Play:

  • Glorious Ninja (4/2 invisible)
  • Porcupine (2/2 invisible)
  • Tweetie Bird (1/1 invisible)
  • Sparring Partner (2/2)
  • Sparring Partner (2/2)
  • Fox’s Den School (4hp, invisible)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Fox's Den School
Sensei's Advice
Porcupine

End of Turn Discard

Entangling Vines
Aged Sensei
Martial Mastery
Rambasa Twin
Morningstar Flagbearer

My Thoughts

Well, him hitting vines sucks, but my Martial Mastery gets me plenty to work with, and nothing he has is too scary. Porcupine can deal with Zarra and a tower takedown all but guarantees that, so that’s out for him as an option. Sickness and nether drain don’t do much for him either, and with two Sparring Partners, I’m in great shape to buff bird and GN. I might actually have this! He must have been saying he was losing b/c he workered StW, there’s no other good explanation



#107

See, GG, you had this, what exactly did you think I would ahve in hand that could deal with your consistently superior board presence?


#108

Sacrifice the Weak? Another Hooded Exec? Demon Tech 2 units like Blocker, Banefire, or Dozer? Anything with a soul stone? All of those felt very scary for naked Ninjas sitting by themselves against a big board with a tower.

GG WP, I was indeed in better shape than perhaps I was giving myself credit for, but it definitely felt scary turns 6-9

Game 4 to you for starting, in fairness I think P2 maybe won 2 out of 10 games in this matchup when Bob and I played it!


#109

With any tech 2 unit there was hardly anything scary to offer against entangling and reversal. Grave and Rook are proving to be stars of this matchup, and as you say, Rook is definitely Vandy’s Kryptonite.

And while P2 may lose more, my last showing as p1 here was brutally bad. I did notice a few times this match where deteriorate would have made a reasonable difference.

Maybe vandy and friends can do better :stuck_out_tongue: Note I am leaning that 1g deteriorate is unbalancing this matchup, because it was 50/50 before, and I don’t think it is anymore.

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
Skeletal Archery


WORKERS
Poisonblade Rogue


NextHand

Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Deteriorate


Discard

Summon Skeletons
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Skeleton Javelineer - ($2)
Vandy - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy 2/3

In Play:

  • Pestering Haunt 1/1
  • Skeleton Javelineer 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

#110

Imma hafta pause until tomorrow, but here’s an opening

Game 6, Player 2, Turn 1

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Safe Attacking
Sensei's Advice
Grappling Hook
Morningstar Flagbearer
Snapback

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Morningstar Flagbearer (2)
  • Worker (1)
Workers

Safe Attacking

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Morningstar Flagbearer (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Aged Sensei
Smoker
Savior Monk
Fox Viper
Fox Primus

End of Turn Discard

Snapback
Grappling Hook
Sensei's Advice

My Thoughts

Nothing is safe to that opening, but the last thing I want to do is give away levels. So I think the goal is spend as cheaply as possible to block what’s critical and try to build enough econ to permanently stabilize.



#111

Understood, no rush :slight_smile: You will probably be starting a match against Marto tomorrow for XCAFS.

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Shadow Blade


STARTING HAND
Thieving Imp
Jandra, the Negator
Deteriorate
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Graveyard
Thieving Imp
Sacrifice the Weak
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate flagbearer - ($3)
Javelineer kills Flagbearer with Rune
Tech 1 - ($2)
Midband Vandy - ($0)
Vandy and Haunt hit Base to 16

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Skeleton Javelineer 1/1, no rune
  • Vandy 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

#112

Got some time this evening

Game 6, Player 2, Turn 2

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Aged Sensei
Smoker
Savior Monk
Fox Viper
Fox Primus

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Inverse Power Ninja x2


Main:

  • Rook (5)
  • Tower (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Fox Viper, Safe Attacking

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook (2+1/4 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Savior Monk
Morningstar Flagbearer
Aged Sensei
Smoker
Inverse Power Ninja

End of Turn Discard
My Thoughts

Safe to all but Shadow Blade, but honestly I’ll deal with that if that’s the case. Grabbing IPNs to help out.



#113

P1T3


Tech StartingHand Workers

TECH
Soul Stone
Plague Spitter


STARTING HAND
Graveyard
Sacrifice the Weak
Thieving Imp
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard


NextHand

Skeletal Archery
Deteriorate
Shadow Blade
Summon Skeletons


Discard

Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Thieving Imp
Soul Stone
Plague Spitter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Max Vandy, doom Skeleton, skeleton and Jav kill Rook - ($1)
Vandy breaks Tower, base to 14

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • Vandy 4/4, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7

#114

Game 6, Player 2, Turn 3

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Savior Monk
Morningstar Flagbearer
Aged Sensei
Smoker
Inverse Power Ninja

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Sparring Partner, Speed of the Fox
Inverse Power Ninja x2


Main:

  • Inverse Power Ninja (4)
  • Savior Monk (2)
  • Smoker (1)
  • Worker (0)
Workers

Aged Sensei, Fox Viper, Safe Attacking

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Smoker (1/1)

In Play:

  • Savior Monk (2/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Inverse Power Ninja
Snapback
Sensei's Advice

End of Turn Discard
My Thoughts

Probably running tech 2 ninja again, grabbing a SotF and Sparring Partner and probably FDSchool + Porcupine or GN next. I’m drawing into Snapback so we’ll see how he does with vandy.



#115

P1T4


Tech StartingHand Workers

TECH
Shrine of Forbidden Knowledge
Metamorphosis


STARTING HAND
Summon Skeletons
Shadow Blade
Deteriorate
Skeletal Archery


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery


NextHand

Deteriorate
Plague Spitter
Bone Collector
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bone Collector dies on Ninja, I get a skeleton
Shadow Blade Ninja dead, you discard 2 of 3 - ($4)
Tech 2 Demon - ($0)
Vandy kills Smoker

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Vandy 4/3, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I could HH and Deteriorate here and clear his board, but better to threaten tech 2 nasty’s


#116

Your discards are a damn magnet to my critical cards!

Game 6, Player 2, Turn 4

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Inverse Power Ninja
Snapback
Sensei's Advice

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Glorious Ninja, Fox’s Den School
Sparring Partner, Speed of the Fox
Inverse Power Ninja x2


Main:

  • Inverse Power Ninja (5)
  • Tech 2 Ninjitsu (1)
Workers

Aged Sensei, Fox Viper, Safe Attacking

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Grappling Hook
Fox Primus
Fox's Den School

End of Turn Discard
My Thoughts

Yuuuuuuck lol. I’m not even sure how to properly fight back, but FDSchool and GN seem decent options… idk though. Gotta skip worker just to stay afloat on cards, vandy is a damn menace



#117

"P1T5


Tech StartingHand Workers

TECH
Sickness
Death and Decay


STARTING HAND
Bone Collector
Thieving Imp
Plague Spitter
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
Bone Collector


NextHand

Sacrifice the Weak
Soul Stone
Summon Skeletons
Shadow Blade


Discard

Thieving Imp
Deteriorate
Sickness
Death and Decay


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Orpal - ($5)
Tower - ($2)
Plague Spitter - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Plague Spitter 3/3
  • :target: Lookout:

In Play:

  • Vandy 4/3, lvl 5
  • Orpal 1/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Gah missed both on the draw, oh well…

"


#118

This is a damn roflstomp lol

Game 6, Player 2, Turn 5

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Grappling Hook
Fox Primus
Fox's Den School

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Porcupine, Martial Mastery
Glorious Ninja, Fox’s Den School
Sparring Partner, Speed of the Fox
Inverse Power Ninja x2


Main:

  • Tower (6)
  • Fox’s Den School (2)
  • Rook (0)
Workers

Aged Sensei, Fox Viper, Safe Attacking

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Inverse Power Ninja (4/4, invisible)
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)
  • Fox’s Den School (invisible, 4hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Smoker
Inverse Power Ninja
Sparring Partner
Sensei's Advice

End of Turn Discard
My Thoughts

He’s got a book-like read on the situation, I’m so fucked lol.



#119

Is this meant to be a school?


#120

yuuuupp lol, thanks, fixed!


#121

It’s obviously Sirlin’s fault for using the same acronym for both.


#122

Same acronym, same cost, same spec… :slight_smile:


#123

The names are even the same except for one word! This was clearly all a cunning plan to make everyone as confused as possible. :smile: