Black Balance Testing (Frozenstorm v zhavier)

Game 5, Player 1, Turn 5

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Smoker
Bird’s Nest
Sensei’s Advice
Snapback

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Glorious Ninja, Fox’s Den School
Porcupine, Fox’s Den School
Bird’s Nest, Glorious Ninja
Reversal, Sparring Partner


Main:

  • Rook (6)
  • Bird’s Nest (4)
  • SP buffs Grave
  • Grave takes Jandra’s first life, takes 4 damage back for his trouble
  • Snapback Orpal for Garth (1)
  • Grave hucks his sword at Vandy, you get 1g, Rook to level 3
  • Worker (0)
Workers

Safe Attacking, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook (2+1/4 lvl 3)
  • :pspig: Scavenger:
  • :exhaust: Technician: Tweetie Bird (1/1)
  • :target: Lookout: Big Bird (1/1)

In Play:

  • Grave (5/2 swordless lvl 7, +)
  • Sparring Partner (2/2)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Reversal
Snapback
Glorious Ninja

End of Turn Discard
My Thoughts

Bottom-decked my best answer to that board (reversal), so that kinda blows… Still, getting Vandy and Orpal out feels like it will lead to success moving forward, as I can tell he’s teched spells for both of them and plans on having them around. Rook will likely die for it but I can manage that so long as I’m keeping a bird, Grave and SP, which I almost certainly will be able to.


"P2T5


Tech StartingHand Workers

TECH
Plague Spitter
Spreading Plague


STARTING HAND
Thieving Imp
Nether Drain
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Graveyard
Deteriorate
Pestering Haunt
Summon Skeletons
Sacrifice the Weak


NextHand

Soul Stone
Sickness
Voidblocker


Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Tech 2 Demonology - ($5)
Nether drain Grave to Garth - ($4)
Mid Garth then hit Rook for 2 - ($3)
Jandra kills Rook and death triggers on nothing, overpower 1 to kill Grave, lvls to Garth to Max, fetches Plague Spitter
Thieving Imp, discard 3 of 3 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Plague Spitter 3/3
  • :target: Lookout:

In Play:

  • Garth 3/4, lvl 7

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Wow. Straight up newborn brained the possibility of Nether Drain and the fact that Jandra has overpower… I’ll play this out but I’d love to see if this were to stay closer had I properly SQL Rook there

Game 5, Player 1, Turn 6

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Reversal
Snapback
Glorious Ninja (discarded, srsly…)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Entangling Vines, Fuzz Cuddles
Glorious Ninja, Fox’s Den School
Porcupine, Fox’s Den School
Bird’s Nest, Glorious Ninja
Reversal, Sparring Partner


Main:

  • Setsuki (7)
  • SP buffs himself, pays to buff big bird, pays to buff tweetie bird, and pays to buff sets (1)
  • Birds take down Imp
Workers

Safe Attacking, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader: Sestuki (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tweetie Bird (2/2)
  • Big Bird (2/2)
  • Sparring Partner (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Fox's Den School
Sensei's Advice
Savior Monk
Porcupine

End of Turn Discard
My Thoughts

Wow, terrible patrol mistake, AND my GN is hit by Imp. I should probably just scoop here, but I’ll see if I can survive…


I think you have a misconception about this game being close. That last turn would have created a blow out if you hadn’t made a mistake :stuck_out_tongue: To be fair, thinking I would have nether drain should have been highly improbable.

P2T6


StartingHand Workers

STARTING HAND
Sickness
Voidblocker
Soul Stone


WORKERS
Graveyard
Deteriorate
Pestering Haunt
Summon Skeletons
Sacrifice the Weak


NextHand

Hooded Executioner
Spreading Plague
Skeleton Javelineer


Discard

Sickness
Thieving Imp
Voidblocker


Tech 0 card(s)
Get Paid - ($10)
Vandy - ($8)
Orpal - ($6)
Soul Stone Plague Spitter - ($4)
Sickness 1 Bird and Setsuki - ($2)
Spitter kills Setsuki, Orpal to lvl 3
Garth kills Sparring Partner
Mid Orpal - ($1)
Make a skeleton - ($0)
Sac skeleton to kill sick Bird

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal 2/4, lvl 4
  • :target: Lookout:

In Play:

  • Garth 3/1, lvl 7
  • Plague Spitter 4/2, soul Stone
  • Soul Stone

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

Perhaps, idk I don’t feel like I’m terribly close

Game 5, Player 1, Turn 7

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Fox's Den School
Sensei's Advice
Savior Monk
Porcupine

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Porcupine, Martial Mastery
Entangling Vines, Rambasa Twin
Glorious Ninja, Fox’s Den School
Porcupine, Fox’s Den School
Bird’s Nest, Glorious Ninja
Reversal, Sparring Partner


Main:

  • Grave (8)
  • Bird kills Garth, Grave midbands
  • Porcupine (5)
  • Fox’s Den School (1)
  • Worker (0)
Workers

Savior Monk, Safe Attacking, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6+1armor, invisible)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Grave (3/4 lvl 3)

In Play:

  • Tweetie Bird (2/2 should be a cute animal for how adorable it is, but don’t see any evidence that it is classified as such)
  • Fox’s Den School (4hp, invisible)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Glorious Ninja
Morningstar Flagbearer
Aged Sensei

End of Turn Discard

Glorious Ninja
Rambasa Twin
Bird's Nest
Entangling Vines
Reversal
Sparring Partner
Porcupine
Martial Mastery
Sensei's Advice

My Thoughts

All we can do now is our best to contain the damage. Grave should probably survive (dead to sickness + shadow blade, so lookout patrol sounds best). Sucks to lose my birdie but at least I still have one


Right now, this is close. The other two games were thoroughly not close. You could very easily still bring out just 1 right card or just do a hero play I don’t have the right answer to and I’d probably be out on this game too. I’m not saying 1g deteriorate is the problem, maybe I’m just having issues with this matchup. But there’s certainly something causing trouble.

P2T7


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Hooded Executioner
Skeleton Javelineer
Spreading Plague


WORKERS
Graveyard
Deteriorate
Pestering Haunt
Summon Skeletons
Sacrifice the Weak


NextHand

Poisonblade Rogue
Carrion Curse
Skeletal Archery
Nether Drain


Discard

Sickness
Thieving Imp
Voidblocker
Soul Stone
Shadow Blade
Skeleton Javelineer
Spreading Plague
Zarramonde, the Obliterator
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid - ($10)
Tower - ($7)
Plague Spitter hits Porcupine, loses Soul Stone
Midband Vandy, kill Porcupine - ($5)
Hooded Executioner, boosted, bird dies - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal 2/4+A, lvl 4
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hooded Executioner 3/3

In Play:

  • Plague Spitter 3/3
  • Vandy 3/4, lvl 3

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

How you gonna target that invisible porcupine

2 Likes

Indeed, porcupine rebuffs your shadowy blade

1 Like

Porcupine doesn’t like it when people try to stay distant—it wants everyone to come close so it can give them a nice hug! :smile:

1 Like

Don’t know why I thought that was a good play anyway.

I’ll redo.

1 Like

Fixed 10char

Woof man. This doesn’t feel all that close

Game 5, Player 1, Turn 8

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Glorious Ninja
Morningstar Flagbearer
Aged Sensei

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Porcupine, Martial Mastery
Entangling Vines, Rambasa Twin
Glorious Ninja, Fox’s Den School
Porcupine, Fox’s Den School
Bird’s Nest, Glorious Ninja
Reversal, Sparring Partner


Main:

  • Grave slaps Orpal around, becomes feeble
  • Glorious Ninja, kill Orpal, take 1 from tower, Grave to level 5 (5)
  • Rook (3)
  • Maxband Grave and huck sword at Vandy, paying resist. Rook to level 3 (0)
Workers

Savior Monk, Safe Attacking, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook (2+1/4 lvl 3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Grave (2/3 lvl 7, swordless, -2/2)
  • Glorious Ninja (4/2)
  • Fox’s Den School (4hp, invisible)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Fox's Den School
Reversal
Porcupine
Glorious Ninja

End of Turn Discard

Glorious Ninja
Rambasa Twin
Bird's Nest
Entangling Vines
Reversal
Sparring Partner
Porcupine
Martial Mastery
Sensei's Advice

My Thoughts

No, other birdie! The play here seems reasonably obvious: kill Orpal and something else with a sword. The only choice is between PS and Vandy. As much as I want the PS gone, Vandy is clearly the priority. We’ll patrol rook in Elite so at least he has to lose the PS to take him down.

Wow, fantastic rs draw, I’ll have some solid combat options if GN survives


Not close, eh? I agree, you are stomping my face :stuck_out_tongue:

P2T8


Tech StartingHand Workers

TECH
Blackhand Dozer
Voidblocker


STARTING HAND
Poisonblade Rogue
Nether Drain
Carrion Curse
Skeletal Archery


WORKERS
Graveyard
Deteriorate
Pestering Haunt
Summon Skeletons
Sacrifice the Weak


NextHand

Soul Stone
Spreading Plague
Jandra, the Negator
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($10)
Plague Spitter hits Rook
Garth to lvl 5 - ($4)
Nether Drain Rook to Garth, max fetch Blackhand Dozer - ($3)
Skeleton - ($2)
Poisonblade Rogue - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth 3/4+A
  • :psfist: Elite: Skeleton 2/1
  • :ps_: Scavenger: Poisonblade Rogue 2/1
  • :pschip: Technician: Hooded Executioner 3/3
  • :target: Lookout: Blackhand Dozer 7/6

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Kicking your butt? I’m P1 and I feel like I’m constantly playing catchup on the board. It feels like my tech plan was weak and you have all the answers lol

Game 5, Player 1, Turn 9

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Fox's Den School
Reversal
Porcupine
Glorious Ninja

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Porcupine, Martial Mastery
Entangling Vines, Rambasa Twin
Glorious Ninja, Fox’s Den School
Porcupine, Fox’s Den School
Bird’s Nest, Glorious Ninja
Reversal, Sparring Partner


Main:

  • Reversal Dozer, disabling it (6)
  • Grave suicides into Garth, sparkshotting skeleton. Levels fizzle
  • Glorious Ninja from hand, kills Garth, takes 1 from tower (1)
  • Existing GN breaks your tower stealthily, your base to 15
Workers

Savior Monk, Safe Attacking, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Rook (0/1)
  • :target: Lookout:

In Play:

  • Glorious Ninja (4/2)
  • Glorious Ninja (4/2)
  • Fox’s Den School (4hp, invisible)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Aged Sensei
Sensei's Advice
Rambasa Twin
Porcupine

End of Turn Discard

Reversal
Porcupine
Fox's Den School

My Thoughts

Man, feels like I’m drowning. Ninjas feel very frail without wimpy cover, just praying he misses Hoodie and StW again otherwise I think I’m sunk


The best games are the ones where both sides are convinced that they’re the one losing horribly!

3 Likes

I feel an outside observer should be even better at seeing how badly I’m losing :stuck_out_tongue:

"P2T9


StartingHand Workers

STARTING HAND
Jandra, the Negator
Soul Stone
Skeleton Javelineer
Spreading Plague


WORKERS
Graveyard
Deteriorate
Pestering Haunt
Summon Skeletons
Sacrifice the Weak


NextHand

Zarramonde, the Obliterator
Voidblocker
Skeletal Archery
Plague Spitter


Discard

Jandra, the Negator
Spreading Plague


Tech 0 card(s)
Get Paid - ($10)
Vandy - ($8)
Soul stone Rogue - ($6)
Hooded kills Rook, Vandy to lvl 3
Tower - ($3)
Skeleton Javelineer - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue 3/2+A, Soul Stone
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout: Vandy 3/4

In Play:

  • Blackhand Dozer 7/3
  • Hooded Executioner 3/3
  • Soul Stone

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Grave and rook out means I’m safe ish, so one ninja will die here if the other wants to get through though not if he has speed of the fox but even then Setsuki would die attacking PBR.

"

Game 5, Player 1, Turn 10

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Fox's Den School
Reversal
Porcupine
Glorious Ninja

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • Tech 2 cards in
All Teched Cards

Fuzz Cuddles, Sparring Partner
Porcupine, Martial Mastery
Entangling Vines, Rambasa Twin
Glorious Ninja, Fox’s Den School
Porcupine, Fox’s Den School
Bird’s Nest, Glorious Ninja
Reversal, Sparring Partner


Main:

  • Invisibly Glorious Ninja is spotted, trades with PRogue’s first life, soul stone falls off
  • Second invisibly Glorious ninja swiftly strikes Blackhand Dozer down, I chose Rogue as the lowest tech victim of choice for his death
  • Porcupine (8)
  • Rambasa Twins (4)
  • Tower (1)
Workers

Savior Monk, Safe Attacking, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Luigi (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Rambasa Twin Mario (3/2)
  • :exhaust: Technician:
  • :target: Lookout: Porcupine (2/6 invisible)

In Play:

  • Glorious Ninja (4/2)
  • Fox’s Den School (4hp, invisible)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Sparring Partner
Martial Mastery
Morningstar Flagbearer
Entangling Vines
Aged Sensei

End of Turn Discard
My Thoughts

I’m starting to suspect he must have workered Sac the Weak, either that or he’s had rotten draw luck. Well I have some cover for the ninja from another Hoodie if that’s the case. I kinda have to kill dozer and not tower, which leaves me vulnerable to sickness and doom grasp and such. Possible with all the -/- stuff he has in the deck he has Spreading Plague as well? I’m going to make Mario invisible to reduce the number of targets for sickness and increase my chances of sneaking more stuff through, as I don’t have much other use for the gold (I could make a tower I suppose? Hmm, maybe that’s actually better. Means Vandy can’t kill a Rambasa for free)


I don’t see any reason for Mario to be invisible. He’s not a ninja

I was between making him invisible and tower, ended on tower but forgot to edit patrol it seems. Thanks for catching that @Bryce_The_Rice

P2T10


StartingHand Workers

STARTING HAND
Zarramonde, the Obliterator
Plague Spitter
Skeletal Archery
Voidblocker


WORKERS
Graveyard
Deteriorate
Pestering Haunt
Summon Skeletons
Sacrifice the Weak


NextHand

Nether Drain
Zarramonde, the Obliterator
Thieving Imp
Sickness


Discard

Jandra, the Negator
Spreading Plague
Blackhand Dozer
Soul Stone
Poisonblade Rogue
Hooded Executioner
Skeletal Archery
Shadow Blade
Plague Spitter
Zarramonde, the Obliterator


Tech 0 card(s)
Get Paid + float - ($12)
Hooded Kills SQL
Vandy taps for Shadow Blade, hits Scav, you discard 4 of 5 - ($8)
Voidblocker - ($5)
Skeleton hits Porcupine for 1 with rune
Tech 3 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Voidblocker 2/6

In Play:

  • Vandy 3/4, lvl 3
  • Skeleton Javelineer 1/1, no rune

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10