STARTING HAND
Summon Skeletons
Soul Stone
Shadow Blade
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
Bone Collector
Summon Skeletons
NextHand
Pestering Haunt
Shrine of Forbidden Knowledge
Skeleton Javelineer
Discard
Thieving Imp
Deteriorate
Sickness
Death and Decay
Shadow Blade
Sacrifice the Weak
Banefire Golem
Hooded Executioner
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midband Orpal - ($5)
Sac Skeleton to put a rune on Detected IPN
Shadow Blade NInja, you discard 3 of 4 then draw (i think thats the order?) - ($2)
Soul Stone Plague Spitter - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Plague Spitter 4/4+A, Soul Stone
Elite:
Scavenger:
Technician: Orpal 2/4, lvl 4
Lookout:
In Play:
Vandy 4/3, lvl 5
Soul Stone
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 8
Gold:
Gold: 0
Workers: 10
Thoughts
See, if I had the right cards! But no, they are in the next hand, sigh… 50/50 vandy survives here… 8 gold means he has to have a specific set of cards
at elast twice that matchup reversal or entangling vines would have completely hosed my plans. I noticed in your matches with Bob that 4 out of 5 matches he lost, you teched those spells. You also lost with them on at least 2 matches, but still…
How about red? That will be another vicious one for black, methinks.
You’re probably right that I was under-using Reversal and Vines, but idk about completely hosed. I had to respect StW and Meta, and I didn’t have much to follow up with if I had busted the patrol.
Bombaster
Bloodburn
Charge
Makeshift Rambaster
Nautical Dog
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except for turn 1)
All Teched Cards
Firebat x2
Main:
Jaina kills sql
Brogre trades with scav, you get 1g
Nautical Dog + Charge, kill Vandy, Jaina to level 3 (3)
Tech 1 (2)
Worker (1)
Workers
Bloodburn, Careless Musketeer
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Jaina (2/2 lvl 3)
Economy Info:
Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Firebat
Mad Man
Scorch
Makeshift Rambaster
End of Turn Discard
My Thoughts
We’ll see what he had in mind for Jaina, for now I’ll take 2x Firebat and rain fire down on whatever he tries to pull out. Make him answer Jaina’s flame arrows, but not commit to her all together. Dunno if that’s wise or not, but we shall see
Firebat (seriously)
Mad Man
Scorch
Makeshift Rambaster
Events of Turn:
Upkeep:
Get Gold (7+1float)
Tech 2 cards in (except for turn 1)
All Teched Cards
Chameleon Lizzo, Surprise Attack
Firebat x2
Main:
Midband Jaina, trades with BC, sparkshots Imp, you get a gold (7)
Mad Man, trade with Imp (6)
Makeshift Rambaster, hit your tech 1 (4)
Zane breaks your tech 1, your base to 18 (2)
Worker (1)
Workers
Bloodburn, Careless Musketeer
Patrol as below
Discard 0 Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Zane (2/2 lvl 1)
Makeshift Rambaster (1/2)
Economy Info:
Cards:
Hand: 2
Deck: 4
Disc: 4
Gold:
Gold: 1
Workers: 8
End of Turn Hand
Charge
Pillage
End of Turn Discard
My Thoughts
I think I’ll rush for gunships, as I’ll give zhav the benefit of the doubt that he teched a DG for Jaina. Breaking the tech 1 seems worth emptying my hand if the plan is gunships, so why not XD
Zane kills Orpal, levels fizzle, we both get 1g (5)
Rambaster hits your tech 1 to 2hp
Worker (4)
Tech 2 Anarchy (0)
Workers
Pillage, Bloodburn, Careless Musketeer
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 ANARCHY
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Zane (2/2 lvl 6)
Makeshift Rambaster (1/2)
Economy Info:
Cards:
Hand: 3
Deck: 1
Disc: 7
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Bloodrage Ogre
Bombaster
Firebat
End of Turn Discard
My Thoughts
Tech race is on, I should be able to make tech 3 next turn safely enough that he may be able to break it, but I’ll be in good shape to protect it eventually with all the haste I have