Temporal Research
Hyperion
Tricycloid
Neo Plexus
Nullcraft + R&D (TR)
(all below from R&D)
Immortal
Temporal Distortion
Tinkerer
Now!
Undo
(from hyperion)
Stewardess of the Undone
Events of Turn:
Upkeep:
Get Gold (9+5gold)
Tech 2 cards in (except for turn 1)
All Teched Cards
Omegacron x2
Research & Development, Undo
Tricycloid, Immortal
Hyperion, Temporal Distortion
Immortal, Now!
Stewardess of the Undone x2
Main:
Tricycloid (9)
Temporal Research, draw 2 (7)
Research & Development, draw 5 (5)
Now! on Tri, kill Ghoul and barely survive (4)
Temporal Distortion Tri for a Hyperion (2)
Geiger trades with BC, you get a gold
Hyperion breaks your tech 2, your base to 13
Tech Lab Future (1)
Worker (0)
Workers
Tinkerer, Forgotten Fighter, Plasmodium, Time Spiral, Hardened Mox
Patrol as below
Discard 7 Draw 1 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 PRESENT
Tech Lab HP: 4 FUTURE
In Patrol:
Squad Leader:
Elite:
Scavenger: Fading Argonaut (2/2)
Technician:
Lookout:
In Play:
Battle Suits
Hyperion (5/4)
Economy Info:
Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Immortal
Research & Development
Temporal Distortion
Stewardess of the Undone
Temporal Research
End of Turn Discard
My Thoughts
I feel like my best bet is going to be getting a swift kill on his base, combined with the attrition Immortals can (hopefully) bring. So let’s Tri + TR, and plan to either Immortal (if I draw one) or Hyperion (if I don’t). Tech Omegacrons for that swift ground assault
…
I drew R&D, which means I actually have a shot of going Now! for Tri, then TDing it for a Hyperion. That would win me the board and have him on very thin ice indeed. If I don’t get both, I probably drop like Nullcraft + Plexus or something, just to keep the Tri safe in front? Something like that anyway… Okay then, let’s flip a coin…
Success! This is a pretty stellar play, AND 50/50 shot the Hyperion leaves a guaranteed Immortal for next turn. That’d be a solid body to leave behind…
wow nice! I think I’m in pretty good shape…
Immortal (discarded…wtf)
Research & Development
Temporal Distortion (placed for next draw)
Stewardess of the Undone
Temporal Research
Immortal (topdeck, woo!)
Events of Turn:
Upkeep:
Get Gold (10)
Tech 2 cards in (except for turn 1)
All Teched Cards
Omegacron x2
Research & Development, Undo
Tricycloid, Immortal
Hyperion, Temporal Distortion
Immortal, Now!
Stewardess of the Undone x2
Main:
Vir, peek ahead (8)
Swap one in hand and topcard (7)
Immortal (1)
Worker (0)
Workers
Research & Development, Tinkerer, Forgotten Fighter, Plasmodium, Time Spiral, Hardened Mox
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18 (from previous tech2 break)
Tech1 HP: 5
Tech2 HP: 5 PRESENT
Tech Lab HP: 4 FUTURE
In Patrol:
Squad Leader: Fading Argonaut (1/1+1armor fade 1)
Elite:
Scavenger:
Technician: Vir (2/3 lvl 1)
Lookout: Immortal (5/5)
In Play:
Battle Suits
Economy Info:
Cards:
Hand: 4
Deck: 6
Disc: 4
Gold:
Gold: 0
Workers: 11
End of Turn Hand
Temporal Distortion
Undo
Stewardess of the Undone
Omegacron
End of Turn Discard
My Thoughts
I think getting Vir out, checking whats on topdeck to see if it’s something I want to play right now (seeing as Vandy max + Garg breaks tech 2 next turn is nasty), and if not, falling back on Stewardess bouncing my Fargo + replay it. I’ll put the TD on topdeck
…
Nice, its the other Immortal! He will be a good addition to the board.
Tech 0 card(s)
Get Paid + float - ($11)
Sickness on Vir and Immortal - ($8)
Maxband Vandy, doom Fargo and Gargoyle, fargo won’t survive to use it - ($2)
Activate Garg, break Tech 2 - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Thieving Imp 2/2+A
Elite:
Scavenger:
Technician: Skeleton Javelineer 1/1
Lookout: Vandy 4/5, lvl 5
In Play:
Skeletal Archery
Gargoyle 5/4, active
Orpal 1/3, lvl 1
Buildings:
Base HP: 13
Tech I HP: 4
Tech II HP: 5 (Disease)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 3
Gold:
Gold: 0
Workers: 10
Thoughts
He can’t bring out prynn without killing Vir, so I am pretty sure Vandy is safe except for Stewardess, which just ptus Imp in my hand, which I can live with.
I considered maxing Orpal to make the fading Fargo force him to put a -1 on the immortal during his upkeep. But while amusing, it is not as effective as this.
Temporal Distortion
Undo
Stewardess of the Undone
Omegacron
(hyperion on top, let’s leave that there)
Events of Turn:
Upkeep:
Get Gold (11)
No techs
All Teched Cards
Omegacron x2
Research & Development, Undo
Tricycloid, Immortal
Hyperion, Temporal Distortion
Immortal, Now!
Stewardess of the Undone x2
Main:
Stewardess of the Undone, pop Imp up (8)
Vir peeks topdeck
Vir suicides into Vandy, Orpal to level 3
Geiger (6)
Immortal kills Vandy, Geiger midbands
Temporal Distortion, Immortal becomes a Tricycloid (4)
Tricycloid spitfires down Orpal, Geiger maxbands and flickers Tricycloid
Workers
Research & Development, Tinkerer, Forgotten Fighter, Plasmodium, Time Spiral, Hardened Mox
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18 (from previous tech2 break)
Tech1 HP: 5
Tech2 HP: 5 PRESENT
Tech Lab HP: 4 FUTURE
In Patrol:
Squad Leader: Tricycloid (6/6+1armor)
Elite:
Scavenger:
Technician: Stewardess of the Undone (3/3)
Lookout:
In Play:
Geiger (3/4 lvl 5)
Battle Suits
Economy Info:
Cards:
Hand: 5
Deck: 1
Disc: 9
Gold:
Gold: 4
Workers: 11
End of Turn Hand
Omegacron
Now!
Hyperion
Nullcraft
Tricycloid
End of Turn Discard
Immortal
Hyperion
Temporal Research
Stewardess of the Undone
Fading Argonaut
Temporal Distortion
Immortal
Omegacron
Undo
My Thoughts
Okay, I can make a big play here, and I’ll be drawing into a nice hand. Let’s see what’s on top to see if we want to stash the Omegacron or Undo, though…
…
Nope, Hyperion needs to stay there. I get a break from Gargoyle next turn, he’ll probably fetch something with Garth and max patrol as best he can, but I think I can probably beat whatever he puts out.
Yea, I misplayed my turn 9. I knew you had to sac Vir to do the real damage, either prynn or geiger would have been trouble, and instead of putting down skeleton I should have given Orpal lvl 2.
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Porkhand Magistrate
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except for turn 1)
All Teched Cards
Scribe, Overeager Cadet
Main:
Lawful Search, let’s see what you’re working with (5)
Onimaru kills SQL
Porkhand Magistrate (2)
Tech 1 (1)
Worker (0)
Workers
Bluecoat Musketeer, Spectral Aven
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Porkhand Magistrate (2/3+1armor)
Elite:
Scavenger:
Technician: Building Inspector (1/1)
Lookout:
In Play:
Onimaru (2/2 lvl 1)
Economy Info:
Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Scribe
Reputable Newsman
Overeager Cadet
Traffic Director
End of Turn Discard
My Thoughts
Yea idk… he probably went DP hoping to just blow me up with starter spells… But let’s see how lucky we feel and search him anyway. Teching Scribe and OC
…
Ok no Det or StW, pretty safe in killing one and bringing Porky
Scribe
Reputable Newsman (Discarded)
Overeager Cadet
Traffic Director
Manufactured Truth (techn)
Arrest (scribe)
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except for turn 1)
All Teched Cards
Scribe, Free Speech
Scribe, Overeager Cadet
Main:
Scribe, draw 1 (5)
Overeager Cadet
Traffic Director (4)
Tower (1)
Worker (0)
Workers
Arrest, Bluecoat Musketeer, Spectral Aven
Patrol as below
Discard 1 Draw 2 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tower HP: 4
In Patrol:
Squad Leader: Scribe (1/3+1armor)
Elite:
Scavenger: Overeager Cadet (2/2)
Technician: Traffic Director (1/1)
Lookout:
In Play:
nothin
Economy Info:
Cards:
Hand: 3
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Jail
Lawful Search
Scribe
End of Turn Discard
My Thoughts
That was always a possibility, bummer though. Tower and Scribe, I think the other Scribe and a Free Speech are the best cure for how he’s gaming right now. Try to stabilize with that…
I need to dig up Free Speech or MTruth… Teching Cadet and the other Free Speech.
…
Didn’t get a hit on the first or second draws, now it’s big trouble… Just blue things I guess lol… Maybe I should have went tech2 and kept Quince back, but getting free speech off the LS would have been really money. Oh well
Tech 2 card(s)
Get Paid - ($8)
Dark Pact, base to 13
Haunt kills BI
Maxband Vandy, pop Mirror, doom Executioner - ($5)
Vandy kills SQL
Orpal - ($3)
Doomed Executioner kills Quince
Hooded Executioner - ($1)
Worker - ($0)
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Hooded Executioner 3/3+A
Elite:
Scavenger: Orpal 1/3, lvl 3
Technician:
Lookout:
In Play:
Skeletal Archery
Vandy 4/3, lvl 5
Hooded Executioner 5/3, Doomed
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Demonology)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
break the tower, kill quince or tech 1, chances are very good he builds tech 2 peace next turn, arrest and tech 2 and MT would be enough to kill both heroes. That will leave him pretty empty on board though, and hopefully I can just build up demonZ
That sucks but it could suck much harder… taking the only other unit off the board feels like a win, so I’m doing that. Meta is the biggest threat, so as long as he can’t do Garth + Meta, I think I’m in good shape. Newsman to the back to block Meta, Bigby to the front to get in the way (and not let Orpal tag him for free, so Elite). Let’s hope the RS gets me something useful, if not it’ll be Oni maxband and pray