Black Balance Testing (Frozenstorm v zhavier)

"P1T7


Tech StartingHand Workers

TECH
Hooded Executioner
Doom Grasp


STARTING HAND
Gargoyle
Sacrifice the Weak
Bone Collector
Abomination
Cursed Ghoul


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt


NextHand

Thieving Imp
Sickness
Deteriorate
Gorgon
Gorgon


Discard

Sacrifice the Weak
Abomination
Gargoyle
Hooded Executioner
Doom Grasp


Tech 2 card(s)
Get Paid - ($9)
Tower - ($6)
Bone Collector - ($4)
Cursed Ghoul, rune on Fargo - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul 4/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Gargoyle 0/2

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, looks like I’m dead

"

Good point on the Stewardess, I took it out of the deck and re-drew my RS cards.

Game 10, Player 2, Turn 7

P1 Purple vs P2 Black w/ 1g Deteriorate

Starting Hand

Temporal Research
Hyperion
Tricycloid
Neo Plexus
Nullcraft + R&D (TR)
(all below from R&D)
Immortal
Temporal Distortion
Tinkerer
Now!
Undo
(from hyperion)
Stewardess of the Undone

Events of Turn:


Upkeep:

  • Get Gold (9+5gold)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Omegacron x2
Research & Development, Undo
Tricycloid, Immortal
Hyperion, Temporal Distortion
Immortal, Now!
Stewardess of the Undone x2


Main:

  • Tricycloid (9)
  • Temporal Research, draw 2 (7)
  • Research & Development, draw 5 (5)
  • Now! on Tri, kill Ghoul and barely survive (4)
  • Temporal Distortion Tri for a Hyperion (2)
  • Geiger trades with BC, you get a gold
  • Hyperion breaks your tech 2, your base to 13
  • Tech Lab Future (1)
  • Worker (0)
Workers

Tinkerer, Forgotten Fighter, Plasmodium, Time Spiral, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 7 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tech Lab HP: 4 FUTURE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hyperion (5/4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Immortal
Research & Development
Temporal Distortion
Stewardess of the Undone
Temporal Research

End of Turn Discard
My Thoughts

I feel like my best bet is going to be getting a swift kill on his base, combined with the attrition Immortals can (hopefully) bring. So let’s Tri + TR, and plan to either Immortal (if I draw one) or Hyperion (if I don’t). Tech Omegacrons for that swift ground assault

I drew R&D, which means I actually have a shot of going Now! for Tri, then TDing it for a Hyperion. That would win me the board and have him on very thin ice indeed. If I don’t get both, I probably drop like Nullcraft + Plexus or something, just to keep the Tri safe in front? Something like that anyway… Okay then, let’s flip a coin…
Success! This is a pretty stellar play, AND 50/50 shot the Hyperion leaves a guaranteed Immortal for next turn. That’d be a solid body to leave behind…
wow nice! I think I’m in pretty good shape…


Fargo should be at 2 time runes at the moment.

P1T8


Tech StartingHand Workers

TECH
Carrion Curse
Plague Lab


STARTING HAND
Gorgon
Sickness
Deteriorate
Thieving Imp
Gorgon


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Deteriorate


NextHand

Skeleton Javelineer
Gorgon
Sickness
Hooded Executioner


Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Orpal - ($7)
Sickness on Hyperion and Fargo - ($5)
Activate Gargoyle, kills Hyperion - ($4)
Thieving Imp, discard 1 of 5 - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Orpal 1/3, lvl 1

In Play:

  • Skeletal Archery
  • Gargoyle 3/2, active

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Hmmm, still not good…

Aggghhhh that damn Imp! He is the key card sniper in this series!

Game 10, Player 2, Turn 8

P1 Purple vs P2 Black w/ 1g Deteriorate

Starting Hand

Immortal (discarded…wtf)
Research & Development
Temporal Distortion (placed for next draw)
Stewardess of the Undone
Temporal Research
Immortal (topdeck, woo!)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Omegacron x2
Research & Development, Undo
Tricycloid, Immortal
Hyperion, Temporal Distortion
Immortal, Now!
Stewardess of the Undone x2


Main:

  • Vir, peek ahead (8)
  • Swap one in hand and topcard (7)
  • Immortal (1)
  • Worker (0)
Workers

Research & Development, Tinkerer, Forgotten Fighter, Plasmodium, Time Spiral, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18 (from previous tech2 break)
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tech Lab HP: 4 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (1/1+1armor fade 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vir (2/3 lvl 1)
  • :target: Lookout: Immortal (5/5)

In Play:

  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Temporal Distortion
Undo
Stewardess of the Undone
Omegacron

End of Turn Discard
My Thoughts

I think getting Vir out, checking whats on topdeck to see if it’s something I want to play right now (seeing as Vandy max + Garg breaks tech 2 next turn is nasty), and if not, falling back on Stewardess bouncing my Fargo + replay it. I’ll put the TD on topdeck

Nice, its the other Immortal! He will be a good addition to the board.


P1T9


StartingHand Workers

STARTING HAND
Sickness
Skeleton Javelineer
Hooded Executioner
Gorgon


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Deteriorate


NextHand

Gorgon
Bone Collector
Gargoyle
Abomination


Discard

Sickness
Hooded Executioner
Gorgon


Tech 0 card(s)
Get Paid + float - ($11)
Sickness on Vir and Immortal - ($8)
Maxband Vandy, doom Fargo and Gargoyle, fargo won’t survive to use it - ($2)
Activate Garg, break Tech 2 - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout: Vandy 4/5, lvl 5

In Play:

  • Skeletal Archery
  • Gargoyle 5/4, active
  • Orpal 1/3, lvl 1

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

He can’t bring out prynn without killing Vir, so I am pretty sure Vandy is safe except for Stewardess, which just ptus Imp in my hand, which I can live with.

I considered maxing Orpal to make the fading Fargo force him to put a -1 on the immortal during his upkeep. But while amusing, it is not as effective as this.

Game 10, Player 2, Turn 9

P1 Purple vs P2 Black w/ 1g Deteriorate

Starting Hand

Temporal Distortion
Undo
Stewardess of the Undone
Omegacron
(hyperion on top, let’s leave that there)

Events of Turn:


Upkeep:

  • Get Gold (11)
  • No techs
All Teched Cards

Omegacron x2
Research & Development, Undo
Tricycloid, Immortal
Hyperion, Temporal Distortion
Immortal, Now!
Stewardess of the Undone x2


Main:

  • Stewardess of the Undone, pop Imp up (8)
  • Vir peeks topdeck
  • Vir suicides into Vandy, Orpal to level 3
  • Geiger (6)
  • Immortal kills Vandy, Geiger midbands
  • Temporal Distortion, Immortal becomes a Tricycloid (4)
  • Tricycloid spitfires down Orpal, Geiger maxbands and flickers Tricycloid
Workers

Research & Development, Tinkerer, Forgotten Fighter, Plasmodium, Time Spiral, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18 (from previous tech2 break)
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tech Lab HP: 4 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (6/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Geiger (3/4 lvl 5)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 4
  • Workers: 11

End of Turn Hand

Omegacron
Now!
Hyperion
Nullcraft
Tricycloid

End of Turn Discard

Immortal
Hyperion
Temporal Research
Stewardess of the Undone
Fading Argonaut
Temporal Distortion
Immortal
Omegacron
Undo

My Thoughts

Okay, I can make a big play here, and I’ll be drawing into a nice hand. Let’s see what’s on top to see if we want to stash the Omegacron or Undo, though…

Nope, Hyperion needs to stay there. I get a break from Gargoyle next turn, he’ll probably fetch something with Garth and max patrol as best he can, but I think I can probably beat whatever he puts out.


"P1T10


StartingHand Workers

STARTING HAND
Abomination
Gargoyle
Bone Collector
Gorgon


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Deteriorate


NextHand

Cursed Ghoul
Sickness
Doom Grasp
Hooded Executioner


Discard

Sickness
Hooded Executioner
Gorgon
Abomination
Gargoyle


Tech 0 card(s)
Get Paid - ($10)
Gorgon - ($7)
replay imp, discard 5 of 5 - ($4)
Bone Collector - ($2)
Garth - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+A
  • :psfist: Elite: Skeleton Javelineer 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout: Gorgon 2/4

In Play:

  • Skeletal Archery
  • Gargoyle 0/2
  • Garth 1/3

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

I finally got you to miss the key card! Woo! GG WP

Game 10, Player 2, Turn 10

P1 Purple vs P2 Black w/ 1g Deteriorate

Starting Hand

Omegacron
Now!
Hyperion
Nullcraft
Tricycloid (discarded)
Neo Plexus (Hyperion)

Events of Turn:


Upkeep:

  • Get Gold (11+4float)
  • No techs
All Teched Cards

Omegacron x2
Research & Development, Undo
Tricycloid, Immortal
Hyperion, Temporal Distortion
Immortal, Now!
Stewardess of the Undone x2


Main:

  • Hyperion, kill SQL, draw 1 (10)
  • Stewardess smacks into Gorgon for 3
  • Geiger kills techn and sparkshots Gorgon down
  • Tricycloid spits a rune at elite
  • Tricycloid hits your base for 5, down to 8hp
  • Omegacron, sacrifice six workers for it to arrive immediately, and ace your base, ggwp! (8)

Yea, I misplayed my turn 9. I knew you had to sac Vir to do the real damage, either prynn or geiger would have been trouble, and instead of putting down skeleton I should have given Orpal lvl 2.

Well played!

On to blue, eh?

1 Like

Indeed, on to blue :slight_smile: I can post a turn 1 tomorrow, unless you’d rather go first to start, in which case be my guest!

onward!

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Skeletal Archery
Deteriorate


WORKERS
Deteriorate


NextHand

Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Graveyard


Discard

Thieving Imp
Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeleton Javelineer - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer
  • Vandy

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Okay… Blue. GL HF!

Game 11, Player 2, Turn 1

P2 Blue vs P1 Black w/ 1g Deteriorate

Starting Hand

Reputable Newsman
Spectral Aven
Arrest
Traffic Director
Building Inspector

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Traffic Director (4)
  • Building Inspector (3)
  • Onimaru (1)
  • Worker (0)
Workers

Spectral Aven

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Onimaru (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bluecoat Musketeer
Lawful Search
Manufactured Truth
Porkhand Magistrate

End of Turn Discard
My Thoughts

Still most turns are a shrug from me with this, I’m not totally sure what to do… This feels like a good pressure move though


P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Dark Pact


STARTING HAND
Poisonblade Rogue
Pestering Haunt
Summon Skeletons
Graveyard
Jandra, the Negator


WORKERS
Deteriorate
Jandra, the Negator


NextHand

Dark Pact
Summon Skeletons
Skeletal Archery
Thieving Imp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy kills TD
Summon Skeletons - ($1)
Pestering Haunt

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:

In Play:

  • Vandy 2/2
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Game 11, Player 2, Turn 2

P2 Blue vs P1 Black w/ 1g Deteriorate

Starting Hand

Bluecoat Musketeer
Lawful Search
Manufactured Truth
Porkhand Magistrate

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Scribe, Overeager Cadet


Main:

  • Lawful Search, let’s see what you’re working with (5)
  • Onimaru kills SQL
  • Porkhand Magistrate (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Spectral Aven

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Onimaru (2/2 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Scribe
Reputable Newsman
Overeager Cadet
Traffic Director

End of Turn Discard
My Thoughts

Yea idk… he probably went DP hoping to just blow me up with starter spells… But let’s see how lucky we feel and search him anyway. Teching Scribe and OC

Ok no Det or StW, pretty safe in killing one and bringing Porky


P1T3


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Dark Pact
Skeletal Archery
Summon Skeletons
Thieving Imp
Graveyard
Shadow Blade


WORKERS
Deteriorate
Jandra, the Negator
Graveyard


NextHand

Poisonblade Rogue
Summon Skeletons
Sacrifice the Weak
Dark Pact


Tech 2 card(s)
Get Paid + float - ($7)
Dark Pact
Skeletal Archery - ($5)
Javeliner at range pings Porkhand armor
Shadow Blade Porkhand, discard 2 of 4 - ($2)
Vandy kills BI
Haunt and Token kill Oni, Vandy heals
Tech 1 - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Vandy 3/4, lvl 3
  • Skeleton Javelineer 1/1
  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Game 11, Player 2, Turn 3

P2 Blue vs P1 Black w/ 1g Deteriorate

Starting Hand

Scribe
Reputable Newsman (Discarded)
Overeager Cadet
Traffic Director
Manufactured Truth (techn)
Arrest (scribe)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Scribe, Free Speech
Scribe, Overeager Cadet


Main:

  • Scribe, draw 1 (5)
  • Overeager Cadet
  • Traffic Director (4)
  • Tower (1)
  • Worker (0)
Workers

Arrest, Bluecoat Musketeer, Spectral Aven

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Jail
Lawful Search
Scribe

End of Turn Discard
My Thoughts

That was always a possibility, bummer though. Tower and Scribe, I think the other Scribe and a Free Speech are the best cure for how he’s gaming right now. Try to stabilize with that…


"P1T4


Tech StartingHand Workers

TECH
Voidblocker
Shrine of Forbidden Knowledge


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Dark Pact
Summon Skeletons
Pestering Haunt
Hooded Executioner


WORKERS
Deteriorate
Jandra, the Negator
Graveyard
Poisonblade Rogue


NextHand

Hooded Executioner
Thieving Imp
Dark Pact
Shadow Blade


Tech 2 card(s)
Get Paid - ($7)
Dark Pact
Hooded Executioner - ($5)
Worker - ($4)
Tech 2 Demonology - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout: Hooded Executioner 3/3

In Play:

  • Skeletal Archery
  • Vandy 3/4, lvl 3
  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

Game 11, Player 2, Turn 4

P2 Blue vs P1 Black w/ 1g Deteriorate

Starting Hand

Jail
Lawful Search
Scribe
Building Inspector (scribe)
Porkhand Magistrate (ls, damn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Free Speech, Overeager Cadet
Scribe, Free Speech
Scribe, Overeager Cadet


Main:

  • Scribe, draw 1 (6)
  • Quince (4)
  • Lawful Search, draw 1 check your hand (3)
  • Building Inspector (2)
  • Overeager Cadet kills SQL
  • Scribe kills Jav, you draw 1
  • Traffic Director hits your base to 19
  • Worker (1)
Workers

Arrest, Bluecoat Musketeer, Spectral Aven

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Building Inspector (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Mirror Illusion (0/1)

In Play:

  • Traffic Director (1/1)
  • Overeager Cadet (2/1)
  • Scribe (1/2)
  • Quince (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Reputable Newsman
Free Speech
Manufactured Truth

End of Turn Discard
My Thoughts

I need to dig up Free Speech or MTruth… Teching Cadet and the other Free Speech.

Didn’t get a hit on the first or second draws, now it’s big trouble… Just blue things I guess lol… Maybe I should have went tech2 and kept Quince back, but getting free speech off the LS would have been really money. Oh well


P1T5


Tech StartingHand Workers

TECH
Blackhand Dozer
Banefire Golem


STARTING HAND
Thieving Imp
Hooded Executioner
Shadow Blade
Dark Pact
Sacrifice the Weak
Summon Skeletons
Voidblocker


WORKERS
Deteriorate
Jandra, the Negator
Graveyard
Poisonblade Rogue
Sacrifice the Weak


NextHand

Pestering Haunt
Skeleton Javelineer
Thieving Imp
Shrine of Forbidden Knowledge
Blackhand Dozer


Tech 2 card(s)
Get Paid - ($8)
Dark Pact, base to 13
Haunt kills BI
Maxband Vandy, pop Mirror, doom Executioner - ($5)
Vandy kills SQL
Orpal - ($3)
Doomed Executioner kills Quince
Hooded Executioner - ($1)
Worker - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Orpal 1/3, lvl 3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Vandy 4/3, lvl 5
  • Hooded Executioner 5/3, Doomed

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

break the tower, kill quince or tech 1, chances are very good he builds tech 2 peace next turn, arrest and tech 2 and MT would be enough to kill both heroes. That will leave him pretty empty on board though, and hopefully I can just build up demonZ

Game 11, Player 2, Turn 5

P2 Blue vs P1 Black w/ 1g Deteriorate

Starting Hand

Reputable Newsman
Free Speech
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (9+1float+1scav)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Flagstone Garrison x2
Free Speech, Overeager Cadet
Scribe, Free Speech
Scribe, Overeager Cadet


Main:

  • My board trades with Hoodie
  • Bigby + lvl 3 (7)
  • Tech 2 Peace (3)
  • Reputable Newsman, blocking 6 (1)
  • Worker (0)
Workers

Manufactured Truth, Jail, Arrest, Bluecoat Musketeer, Spectral Aven

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bigby (2+1/4 lvl 3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman (0/3 blocking 6)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Scribe
Free Speech
Flagstone Garrison

End of Turn Discard
My Thoughts

That sucks but it could suck much harder… taking the only other unit off the board feels like a win, so I’m doing that. Meta is the biggest threat, so as long as he can’t do Garth + Meta, I think I’m in good shape. Newsman to the back to block Meta, Bigby to the front to get in the way (and not let Orpal tag him for free, so Elite). Let’s hope the RS gets me something useful, if not it’ll be Oni maxband and pray