Black Balance Testing (Frozenstorm v zhavier)

"P1T6


Tech StartingHand Workers

TECH
Sickness
Death and Decay


STARTING HAND
Shrine of Forbidden Knowledge
Blackhand Dozer
Thieving Imp
Skeleton Javelineer
Pestering Haunt


WORKERS
Deteriorate
Jandra, the Negator
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer


NextHand

Dark Pact
Voidblocker
Shadow Blade
Summon Skeletons


Discard

Hooded Executioner
Hooded Executioner
Thieving Imp
Sickness
Death and Decay


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Shrine of Forbidden Knowledge - ($5)
Blackhand Dozer - ($1)
Pestering Haunt
Mid Orpal - ($0)

Float ($0)
Discard 1, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer 7/6+A
  • :psfist: Elite:
  • :ps_: Scavenger: Orpal 2/4, lvl 4
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Vandy 4/3, lvl 5
  • Pestering Haunt
  • Shrine of Forbidden Knowledge

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
    "

Game 11, Player 2, Turn 6

P2 Blue vs P1 Black w/ 1g Deteriorate

Starting Hand

Scribe
Free Speech
Flagstone Garrison
Free Speech + Overeager Cadet (scribe)
Porkhand Magistrate (OC)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Drill Sergeant x2
Flagstone Garrison x2
Free Speech, Overeager Cadet
Scribe, Free Speech
Scribe, Overeager Cadet


Main:

  • Flagstone Garrison (7)
  • Scribe, draw 2 (5)
  • Overeager Cadet, draw 1
  • Quince (3)
  • Free Speech (1)
Workers

Porkhand Magistrate, Manufactured Truth, Jail, Arrest, Bluecoat Musketeer, Spectral Aven

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 1 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician: Quince (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4hp)
  • Mirror Illusion (0/1)
  • Bigby (2/4 lvl 3)
  • Reputable Newsman (0/3 blocking 6)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Scribe
Overeager Cadet
Free Speech

End of Turn Discard

Drill Sergeant
Drill Sergeant
Free Speech
Porkhand Magistrate

My Thoughts

Scraping by here…


P1T7


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Dark Pact
Voidblocker
Shadow Blade
Summon Skeletons


WORKERS
Deteriorate
Jandra, the Negator
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer


NextHand

Death and Decay
Summon Skeletons
Dark Pact
Banefire Golem
Hooded Executioner
Thieving Imp


Tech 2 card(s)
Get Paid - ($10)
Voidblocker - ($7)
Tech 3 - ($2)
Dozer, Unstoppable by units, kills Quince, overpowers 4 to destroy garrison, Orpal to max

Float ($2)
Discard 3, draw 1, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker 2/6+A
  • :psfist: Elite:
  • :ps_: Scavenger: Orpal 2/5, lvl 6
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Vandy 4/3, lvl 5
  • Pestering Haunt
  • Shrine of Forbidden Knowledge :heart: 5
  • Blackhand Dozer 7/4

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 6
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

GG WP, I can’t outlast that. Takes so long to set anything up as blue, man lol… Costs so much just to prevent Meta from annihilating you that you have to cede to “death by normal tech 2 strength”

I’ll post a start to the final game back tomorrow, GG WP

1 Like

Last game… gl hf!

Game 12, Player 1, Turn 1

P1 Blue vs P2 Black w/ 1g Deteriorate

Starting Hand

Bluecoat Musketeer
Lawful Search
Spectral Aven
Reputable Newsman
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Traffic Director (3)
  • Onimaru (1)
  • Worker (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Traffic Director (1/1+1armor)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Arrest
Building Inspector
Porkhand Magistrate
Jail
Manufactured Truth

End of Turn Discard
My Thoughts

We’ll see how this goes, at least I have MTruth AND Arrest for next hand!


Still not sure how much of an effect 1g deteriorate has had. I felt like it had the biggest impact on white, but that might just be because that matchup was so close to start. White probably shoulda been paired with Black in the boxed sets.

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Graveyard


WORKERS
Graveyard


NextHand

Jandra, the Negator
Skeleton Javelineer
Deteriorate
Poisonblade Rogue


Discard

Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, DIscard 1 of 5 - ($1)
Pestering Haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
1 Like

It’s been played less than it would have been I think, but yea, I don’t feel like it’s been game-breakingly bad for any matchup.

Game 12, Player 1, Turn 2

P1 Blue vs P2 Black w/ 1g Deteriorate

Starting Hand

Arrest (discarded)
Building Inspector
Porkhand Magistrate
Jail
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Boot Camp, Overeager Cadet


Main:

  • Jail (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Traffic Director (1/1+1armor)
  • :target: Lookout:

In Play:

  • Jail (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Manufactured Truth
Lawful Search
Reputable Newsman
Building Inspector

End of Turn Discard
My Thoughts

I really have no idea what’s going on… Jail feels like the best play, though perhaps Porkhand would be? Idk…


"P2T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Hooded Executioner


STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Deteriorate
Poisonblade Rogue


WORKERS
Graveyard
Jandra, the Negator


NextHand

Sacrifice the Weak
Skeletal Archery
Hooded Executioner
Lich’s Bargain
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Garth and Skeleton - ($3)
Haunt kills TD
Tech 1 - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

Game 12, Player 1, Turn 3

P1 Blue vs P2 Black w/ 1g Deteriorate

Starting Hand

Manufactured Truth
Lawful Search
Reputable Newsman
Building Inspector
Overeager Cadet (techn)
Spectral Aven (LS)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Free Speech, Spectral Hound
Boot Camp, Overeager Cadet


Main:

  • Lawful Search, let’s see what you’re up to… (5)
  • Reputable Newsman, blocking 2 (3)
  • Overeager Cadet
  • Spectral Aven (1)
  • Worker (0)
Workers

Building Inspector, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Spectral Aven (2/2)
  • :exhaust: Technician: Reputable Newsman (0/3 blocking 2)
  • :target: Lookout:

In Play:

  • Onimaru (2/3 lvl 1)
  • Jail (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Arrest
Boot Camp
Free Speech

End of Turn Discard
My Thoughts

Let’s see what he’s got, and try to lock it down temporarily with Newsie

Lich’s Bargain, huh. Hopefully I can keep that away here.


I think you card count might be off?

I killed TD, you drew, hand 5, deck 3. Then you cast lawful search hand 6, deck 2. Well, not 6, but you get the idea.

You’re right, I didn’t draw technician. I’m coming down with some kinda nasty bug, but maybe we should roll back to that point? Or watchu think?

Sure roll back to the lawful search draw and go from there.

Okay, I played the one extra card I drew, Spectral Aven, but otherwise turn is unchanged. Back to you

I accept your sacrifice.

P2T3


Tech StartingHand Workers

TECH
Metamorphosis
Shrine of Forbidden Knowledge


STARTING HAND
Summon Skeletons
Skeletal Archery
Lich’s Bargain
Sacrifice the Weak
Hooded Executioner


WORKERS
Graveyard
Jandra, the Negator
Skeletal Archery


NextHand

Deteriorate
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Vandy, pop aven, boost Skeleton - ($0)
Skeleton kills Cadet
Imp and Garth kill Newsie

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy 4/5, lvl 5

In Play:

  • Garth 1/3, lvl 1
  • Thieving Imp 2/2
  • Skeleton 3/1, doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Lol, I think I should just concede right there? I honestly am in completely unwinnable position…

I mean, its not like I would have meta in my next hand, and you could kill Vandy, by maxbanding Oni with enough gold to still worker. Probably a bit extravagant, considering i could then kill oni easily enough. Of course, I also have enough gold to fetch meta…

Eh, I dunno. You avoided leveraging Oni very much that match. Maybe that virus is getting to you :slight_smile:

Didn’t feel like there was much of an opportunity to leverage! Tried to tech aggressively, but you had just the right read on me (and I whiffed on turn 3). Could have just traded him on turn 2 I guess, but…?

Anyways, I think that both

  • I did not reveal the full balance ramifications through my cruddy play, and
  • The 1g Deteriorate Change doesn’t significantly affect Black’s dominance in the matchup

In general, I agree that it probably most affected the White/Black matchup, and given that black is pretty strong against everything else, it would 100% be worth making the change to make it 1g.

What are your closing thoughts? Do you think we should try blue again to get a better read?

2 Likes

We could play the other side and me take up blue and you on black. I do think blue could use a little more testing.

2 Likes

I’d be game but will have to play pretty sparsely this weekend: New Year’s Eve is like Christmas to my in-laws, and we host at my place, so I have lots of shopping / cooking / cleaning to do through tuesday.

1 Like

Okay, sorry for the delay but I can take a crack at the black side of the matchup here. GL HF!

Game 13, Player 1, Turn 1

P1 Black w/ 1g Deteriorate vs P2 Blue

Starting Hand

Jandra, the Negator
Graveyard
Summon Skeletons
Poisonblade Rogue
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Theiving Imp, discard #5 of 5 (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Sacrifice the Weak
Skeletal Archery
Deteriorate
Skeleton Javelineer
Pestering Haunt

End of Turn Discard
My Thoughts

Let’s see how much better Zhav is with Blue than I was