STARTING HAND
Deteriorate
Zarramonde, the Obliterator
Doom Grasp
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Death Rites
NextHand
Plague Spitter
Twilight Baron
Soul Stone
Sickness
Tech 2 card(s)
Get Paid - ($10)
Twilight Baron suicides on SQL
Zarramonde, the Obliterator, Bye bye Tech Trike - ($0)
Executioner kills SQL Trike
Imp Kills Prynn, I get my exiled Executioner back
I’ll pack it in, I got an Ebbflow off a Geiger dc draw 1 but I need a hero in front of it to have any chance, and even then it’s not great… Probably needed immortals instead huh??? GG WP! I thought I had that one but you had some key discards and after the Now! TD combo draw I didn’t draw another good combo
I’m not sure exactly, It felt kind of defensive and slow, not like most games I play. Maybe that’s just purple and I’ve been playing too much black and red lol, but I was expecting to lay hard on the gas and drive in victory on Present T2, and instead my whole cycle just felt very limp each turn.
I can see how it might be defensive, I certainly was playing a lot of defense. Purple’s bounce effects and forecast are difficult for black to counter. I was surprised you built the tower rather than get more aggressive.
P1T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Deteriorate
Graveyard
Thieving Imp
Pestering Haunt
WORKERS
Graveyard
NextHand
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
Discard
Deteriorate
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard 2 of 5 - ($0)
Pestering Haunt
Temporal Research
Tinkerer
Stewardess of the Undone
End of Turn Discard
My Thoughts
I sadly have no clue whatsoever what I am doing… I guess Stewardess makes sense against skeletons, so grab two of those and try to set up Present T2 Again? Or Maybe Future would be better? ¯_(ツ)_/¯
Temporal Research
Tinkerer
Stewardess of the Undone
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except for turn 1)
All Teched Cards
Immortal, Now!
Stewardess of the Undone x2
Main:
Stewardess of the Undone, bounce backline skeleton to oblivion (4)
Midband Geiger, dc 1 draw 1 (2)
Nullcraft hits your tech1 to 4hp
Worker (1)
Workers
Plasmodium, Time Spiral, Hardened Mox
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Stewardess of the Undone (3/3+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Nullcraft (1/1)
Geiger (2/4 lvl 3)
Economy Info:
Cards:
Hand: 3
Deck: 0
Disc: 5
Gold:
Gold: 1
Workers: 8
End of Turn Hand
Stewardess of the Undone
Forgotten Fighter
Neo Plexus
End of Turn Discard
Immortal
Now!
Fading Argonaut
Temporal Research
Tinkerer
My Thoughts
Immortal feels like it beats most things he has. I have some gold to spare this turn, could tower or could midband Geiger and cycle a little. I’ll go with that I spose. No deteriorate so SQL Stewie best Stewie?
Temporal Research
Tinkerer
Stewardess of the Undone
Events of Turn:
Upkeep:
Get Gold (8+1float)
Tech 2 cards in (except for turn 1)
All Teched Cards
Hyperion, Temporal Distortion
Immortal, Now!
Stewardess of the Undone x2
Main:
Stewardess of the Undone, bounce Jav to your hand (6)
Stewardess and Nullcraft kill BC
Geiger kills Scav, you get 1g
Neo Plexus (4)
Tech 2 Present (0)
Workers
Plasmodium, Time Spiral, Hardened Mox
Patrol as below
Discard 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 PRESENT
In Patrol:
Squad Leader: Stewardess of the Undone (3/3+1armor)
Elite:
Scavenger:
Technician: Neo Plexus (3/2)
Lookout:
In Play:
Battle Suits
Nullcraft (1/1)
Geiger (2/3 lvl 3)
Economy Info:
Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Tinkerer
Now!
Hyperion
End of Turn Discard
My Thoughts
Decent chance he’s going Abom or pulls a Ghoul to snipe the nullcraft, and has money left over to StW. So I want Plexus down here as well, for insurance. We’ll see what I draw!
There’s the abom, but I can make a big play here. Let’s bring Vir out to help and (bonus) see what we’ll draw from Hyperion (teching the other Immortal and Tricycloid b/c idk what else to do)
…
Crap, Immortal. I wanted that next turn! Aggghh! Oh well, this is still the best play (I think). Move on and hope it goes better next cycle
Temporal Distortion
Fading Argonaut
Stewardess of the Undone
Forgotten Fighter
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except for turn 1)
All Teched Cards
Research & Development, Undo
Tricycloid, Immortal
Hyperion, Temporal Distortion
Immortal, Now!
Stewardess of the Undone x2
Main:
Stewardess and Plexus kill Vandy, levels fizzle
Geiger slaps your base to 15
Fading Argonaut (6)
Worker (5)
Workers
Plasmodium, Time Spiral, Hardened Mox
Patrol as below
Discard 2 Draw 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 PRESENT
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Fading Argonaut (3/3)
Lookout:
In Play:
Battle Suits
Geiger (3/4 lvl 5)
Economy Info:
Cards:
Hand: 4
Deck: 10
Disc: 0
Gold:
Gold: 5
Workers: 9
End of Turn Hand
Temporal Research
Temporal Distortion
Research & Development
Neo Plexus
End of Turn Discard
My Thoughts
Well, that’s a little annoying for stall, but doesn’t actually affect me much. Floating all the gold for hopefully drawing a buttload next turn. Getting some Immortals down would be cool