[XCAPS22] Round6: P1 Bomber678 [Future]/Peace/Blood vs P2 FrozenStorm [Demonology/Necromancy]/Finesse

@FrozenStorm Alright, here’s your chance for the runback. I feel like your deck slightly prefers player 2 though, so we’ll see what happens, because I know my deck sure prefers player 2.


Turn 1

Hand: Plasmodium, Neo Plexus, Hardened Mox, Nullcraft, Tinkerer
Workers: Plasmodium

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Hardened Mox ($0)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Hardened Mox (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Forgotten Fighter, Temporal Research, Battle Suits, Time Spiral, Fading Argonaut

Discard

Neo Plexus, Nullcraft, Tinkerer

Think

Good split for me here, as long as imp doesn’t discard fading argonaut. If it does, I’m a little annoyed and lose a lot of board presence, so let’s just hope that doesn’t happen.

@Bryce_The_Rice GL HF!

I think it’s more your deck strongly prefers P2, the extra gold can definitely be put to use for my side but I don’t know that P2 is actually preferred by my deck. Vandy likes to be the bully and operates fine on low gold generally

XCAPS22 Round 6 Player 2, Turn 1

P2 Nightmare vs P1 Future/Peace/Blood

Starting Hand

Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Vandy (3)
  • Poisonblade Rogue (1)
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Poisonblade Rogue (2/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Summon Skeletons
Thieving Imp
Graveyard
Deteriorate
Skeleton Javelineer

End of Turn Discard
My Thoughts

Let’s hope it’s not two games in a row of Nullcraft T2? I think it’s worth the risk given my options here. T1 + Thieving Imp next turn makes sense, if not HH as well if PBR dies. Still think Lich’s Bargain or skele spam could still be good, really not great early horde control for Bomber, and Discord can still be really good.


That is true. I do love that gold.


Turn 2

Hand: Forgotten Fighter, Temporal Research, Battle Suits, Time Spiral, Fading Argonaut
Workers: Plasmodium

Techs

Turn 2: Overeager Cadet, Overeager Cadet


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($2)
  5. Summon Fading Argonaut ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut*** (2/3+A)
    :psfist:Elite: Hardened Mox (2/1)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Tinkerer, Nullcraft, Neo Plexus, Forgotten Fighter, Temporal Research

Discard

Think

Well, a shame to not have nullcraft vs rogue, and to bottom deck my cadets. This could go south pretty quick.

XCAPS22 Round 6 Player 2, Turn 2

P2 Nightmare vs P1 Future/Peace/Blood

Starting Hand

Summon Skeletons
Thieving Imp
Graveyard
Deteriorate
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Nimble Fencer, Dark Pact


Main:

  • Midband Vandy (4)
  • Deteriorate Fargo, Vandy kills and sparkshots mox
  • Poisonblade rogue -2/2’s Mox, dies
  • Skeleton javelineer (3)
  • Worker (2)
  • Tech 1 (1)
Workers

Summon Skeletons, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy (3/3 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Thieving Imp
Nimble Fencer
Poisonblade Rogue
Sacrifice the Weak

End of Turn Discard
My Thoughts

I think I gotta take the Mox disable. It gets such good value and I managed to keep PBR around to deal with it, might as well. Skeleton can block, I’ll tech usual since that’s been working for me and last time against Bomber I got cute and that proved ill advised.


Turn 3

Hand: Tinkerer, Nullcraft, Neo Plexus, Forgotten Fighter, Temporal Research
Workers: Plasmodium, Time Spiral, Temporal Research

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Bloodlust


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Summon Neo Plexus ($3)
  5. Build a Tower ($0)
  6. Discard 3, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Neo Plexus (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
    Hardened Mox (-1/-1)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Battle Suits, Overeager Cadet, Overeager Cadet, Nullcraft, Fading Argonaut

Discard

Think

Yeah this is quite bad. Not having a Cadet there might just lose me the game if he draws well. Very unfortunate.

Hmm earlier tower than I’d expect…

XCAPS22 Round 6 Player 2, Turn 3

P2 Nightmare vs P1 Future/Peace/Blood

Starting Hand

Thieving Imp
Nimble Fencer
Poisonblade Rogue
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Maestro, Star-Crossed Starlet
Nimble Fencer, Dark Pact


Main:

  • Thieving Imp, discard #1 of 5 (5)
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Poisonblade Rogue, Summon Skeletons, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy (3/3 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Skeletal Archery
Dark Pact
Pestering Haunt
Graveyard

End of Turn Discard
My Thoughts

I think teching up here makes sense, I could do Fencer + HH instead and that would keep Vandy extra safe, but I’m not sure that really helps me more. I can pivot to a LOT of things teching up and Vandy’s still pretty safe here. Bloodlust + OC + Nullcraft really is the only possible killer, and that’s unlikely w/ me Imping.


Turn 4

Hand: Battle Suits, Overeager Cadet, Overeager Cadet, Fading Argonaut
Discard: Nullcraft
Workers: Plasmodium, Time Spiral, Temporal Research, Battle Suits

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Bloodlust
Turn 4: Flagstone Garrison, Drill Sergeant


  1. Discard
  2. Tech 2 cards
  3. Get paid (+$7, $7)
  4. Hire a worker ($6)
  5. Build Tech 2 Peace ($2)
  6. Summon Overeager Cadet ($2)
  7. Summon Fading Argonaut ($0)
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Neo Plexus (2/2)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Hardened Mox (-1/-1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 1
  • Discard: 4

Hand

Flagstone Garrison, Bloodlust, Forgootten Fighter

Discard

Overeager Cadet, Flagstone Garrison, Drill Sergeant, Nullcraft

Think

Hmm, don’t want to worker anything here, but Tower serves the same purpose as battle suits ultimately, so we’ll lose that. The real question lies on what he’s holding this turn, and how much power he brings to bear. However, if he breaks my patrol and tech 2, I can maxband oni in response for a strong delay.

Let the battle of the engines begin!

XCAPS22 Round 6 Player 2, Turn 4

P2 Nightmare vs P1 Future/Peace/Blood

Starting Hand

Skeletal Archery (discarded)
Dark Pact
Pestering Haunt
Graveyard
Deteriorate + Nimble Fencer (DP1)
Maestro + StW (DP2)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in except turn 1
All Teched Cards

Maestro, Nimble Fencer
Maestro, Star-Crossed Starlet
Nimble Fencer, Dark Pact


Main:

  • Dark Pact, base to 18 draw 1 rs draw 1
  • Tap Vandy, discard 1, fetch another Dark Pact (7)
  • Dark Pact, base to 16 draw 2
  • Maestro (4)
  • Sacrifice the weak, jav and Fargo die (2)
  • Imp trades with Plexus, you get 1g
  • Graveyard (0)
  • Nimble Fencer, tap to deal 2 to your tower
  • Pestering Haunt
  • skip worker
Workers

Poisonblade Rogue, Summon Skeletons, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/3 lvl 3)
  • Nimble Fencer (2/3)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nimble Fencer
Star-Crossed Starlet
Maestro

End of Turn Discard
My Thoughts

Teching Maestro + Fencer. I can midband for Dark Pact or Shadow Blade depending on what I draw. If I get fencer or Maestro, it may be worth trying for Dark Pact to start the engine. I could do 4 damage to a tech building and set up for a double kill. If I don’t, I can Det + Shadow Blade Fargo, giving me a pretty decent chance I sputter the peace engine (plus I kill one of those units over there). Expensive though. I think if it’s a Maestro I draw, I definitely do DP.

Fencer. Hm. This is the iffy territory. I think it’s still worth. Even StW isn’t an awful get, I can nip the Fargo and Plexus with Imp and Skele that way.

Well I got a Maestro at least :slight_smile: This is fine, should still be good position, I’ll be able to take down Garrison if it goes up, I can tech a Discord for the spam, it’ll be all good


1 Like
For Frozen

Am I missing something about that Deteriorate? It seems like you just wasted a card for nothing.

Responding to DF

No that was just a ghost of a different line before I realized StW would get the kill done with less, edited it out cuz I actually discarded deteriorate as my one for draw lol

1 Like

Wow, a completely new way for you to play this deck, Frozen, where a DP in turn 4 leads to a good head start :wink:

This isn’t fair, your engine is free!


Turn 5

Hand: Flagstone Garrison, Bloodlust, Forgotten Fighter
Workers: Plasmodium, Time Spiral, Temporal Research, Battle Suits

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Bloodlust
Turn 4: Flagstone Garrison, Drill Sergeant
Turn 5: Drill Sergeant, Knight of the Conclave


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Summon General Onimaru ($7)
  4. Maxband Onimaru ($0)
  5. Discard 3, draw 1, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2+A)
    :psfist:Elite: Soldier (2/1)
    :ps_:Scavenger: Soldier (1/1)
    :pschip:Technician: General Onimaru lvl 8 (4/5)
    :target:Lookout: Soldier (1/1)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 2
  • Units/Heroes:
    Hardened Mox (-1/-1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 7
  • Discard: 0

Hand

Tinkerer, Overeager Cadet, Flagstone Garrison, Flagstone Garrison, Fading Argonaut

Discard

Think

My draws have not been kind to me this game, and him not killing my technician has completely stalled me out. I foresee an incoming resurrected grounded guide, and a broken tech 2 next turn. If by some miracle my tech 2 stays alive, I should just win. Probably.

We definitely should have made DP not free XD

XCAPS22 Round 6 Player 2, Turn 5

P2 Nightmare vs P1 Future/Peace/Blood

Starting Hand

Nimble Fencer
Star-Crossed Starlet
Maestro

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in except turn 1
All Teched Cards

Grounded Guide, Star Crossed Starlet
Maestro, Nimble Fencer
Maestro, Star-Crossed Starlet
Nimble Fencer, Dark Pact


Main:

  • Garth + maxband, fetch Grounded Guide (0)
  • Fencer taps and breaks Tower, your base to 18
  • Vandy kills SQL and Elite, takes 2
  • Nimble Fencer, from hand
  • Star-Crossed Starlet, kills Oni, goes to graveyard, Vandy maxbands and dooms Mox and ready fencer, you draw 1
  • Haunt trades with scav, you get 1g
  • Maestro kills Lookout, takes 1
  • Starlet rez from the graveyard, destroys your tech2, your base to 16
  • Doom fencer breaks your tech1, your base to 14
  • skip worker
Workers

Poisonblade Rogue, Summon Skeletons, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4a lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Grounded Guide (4/4)

In Play:

  • Vandy (4/5 lvl 5)
  • Nimble Fencer (6/6 doomed)
  • Nimble Fencer (4/4)
  • Star-Crossed Starlet (5/3)
  • Maestro (4/4)
  • Graveyard (3hp, holding pestering haunt)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Dark Pact
Sacrifice the Weak
Dark Pact

End of Turn Discard
My Thoughts

This should be game, Bomber must have either whiffed the Garrison or drawn it with no unit. Lucky for me, though I think I probably still would have steamrolled a Garrison


Yeah uhhh there’s definitely no way to survive another turn.
@zango

GG WP @Bryce_The_Rice! Bit of a bad break there drawing Garrison w/ no unit, though the only really good outcome would have been drawing Forgotten Fighter on the RS draw 2 end of turn 3. You needed Fargo or Nullcraft as options for the Garrison draw. Imp discard definitely helped reduce the odds though :slight_smile:

@zango only time I tried skeleton spam it didn’t work out :wink: ain’t broke don’t fix it and such. Finesse Engine w/ DP for card draw very strong. At least this time I used Vandy midband, something I haven’t really done yet!

Yeah but imagine having even one cadet turn 3.

1 Like

Yeah, you got cute there against this very strong deck of bomber’s. But I have a feeling that the two of you will get a chance to bring this matchup to a third round, as no matter who wins my current match, bomber will get the bye in order to prevent the direct rematch and frozen will likely be able to get past dreamfire/myself as our decks need very good draws to look nightmare into the eye. And if he doesn’t it’s still open to get a third match of the two of you.

(Sorry dreamfire for me saying so. I know you have already piloted this deck of yours to a tournament win, but having gunships nerfed weakens your deck way more than the nerfs in nightmare’s direction weakens that one. And even if one of us does manage to win against Frozen, it’s still possible to get this rematch I’m talking about.)

PS: my algorithm does not care in case of a second rematch what the P1/P2 setting was in the most recent match between these two players. It just checks the complete history and will find that the distribution of P1/P2 is even. Hence in such a case it will be drawn randomly who gets which side of the table. Should I change that to “please make the opposite of the very last match between the two players in question”?

1 Like

No offense taken. Even in the one tournament I won with this deck, I lost my game (or games?) against Frozen’s nightmare. IIRC, at the time zhavier speculated that our three decks were Rock-Paper-Scissors.

Regarding your algorithm, I think the current setup is fair. The fact that someone was lucky to get P1 in the first match shouldn’t guarantee that they keep that advantage throughout a series.

2 Likes

Yea I’d rather get P2 anyway XD This has been a weirdly P2 dominated tournament

2 Likes