Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
spark seer, you draw - ($5)
huntress - ($3)
Float ($3)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Huntress (3/3)
Elite:
Scavenger:
Technician: cal (3/4, lvl1)+
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 3
Disc: 4
Gold:
Gold: 3
Workers: 8
Thoughts
Seer… huh… is he going for past? can’t think of another reason to tech one of these guys. against past I think nijutsu would beat good choice. With this wasted cycle I need another 1-2 rounds before I can make use of my teched tech2 cards, while he already has the next one. I think starting his cycle ““early”” is better for me as he then hopefully will not have all that he wants in his new cycle. If I were him there only would be one tech2 card teched so far. Killing the seer seems preferable for me even though it’s another bad trade for me.
Yup, nifty little seer let him stick around, he’s gone at the start of my turn, but he’ll put up a last stand first
P1T4
Tech StartingHand Workers
TECH
Second Chances
Temporal Distortion
STARTING HAND
Nullcraft
Temporal Research
Plasmodium
Neo Plexus(3/2a)
WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Plasmodium
NextHand
Rememberer
Neo Plexus(3/2a)
Seer(3/1)
Time Spiral
Temporal Distortion
Tech 2 card(s)
Get Paid + float, tech draw after discarding seer - ($8)
Worker - ($7)
Tech 2 Past - ($3)
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Fading Argonaut(3/3a) fading 1
Elite:
Scavenger: Stewardess of the Undone(3/3)
Technician:
Lookout:
In Play:
Battlesuits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 3
Workers: 8
Thoughts
nice, didnt draw the rememberer so no need to Vir and swap, and seer got into there before shufflng
possible that i should be building a tower for stealthy cala, but they r so low on cards i think it’d almost definitely be a mistake whatever they attack with cala at this point
Exactly as feared: my big second cycle hurts me big time here… It feels like I’m already on a lost cause.
What do you think, was it a mistake to start your cycle early due to that this more or less guarantees you to draw what you teched in turn 3 or did this leave me a chance as you were not able to include everything that you needed in the current cycle?
I’m asking because now it doesn’t feel that clever anymore. I should have gone for a maxband cal stealth Tech 1 break instead!
XCAPS22 Round 4 casual rematch P2T4
P1 [Past]/Present/Future vs. P2 [Finesse]/Ninjutsu/Feral
Tech StartingHand Workers
TECH
Feral Strike
Glorious Ninja (4/3)
STARTING HAND
Helpful Turtle (1/2)
Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)
uff… go down on cards even further to do a tech break with stealth maxband Cal? As past has no haste, I think building up my own stuff is to be preferred… Unfortunately I don’t have anything to do with this hand… I think I’ve already thrown this match by going down on cards this early without any real benefit.
STARTING HAND
Time Spiral
Temporal Distortion
Rememberer
Seer(3/1)
Neo Plexus(3/2a)
WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Plasmodium
NextHand
Nullcraft
Second Chances
Temporal Research
Temporal Distortion
Discard
Fading Argonaut(3/3a) fading 1
Temporal Distortion
Shimmer Ray
Time Spiral
Neo Plexus(3/2a)
Rememberer
Tech 2 card(s)
Get Paid + float, fargo fades away - ($11)
Rememberer - ($6)
Seer, remove a rune from rememberer, bring in a second rememberer - ($5)
Max Geiger - ($3)
Temporal distortion original rememberer into tricycloid - ($1)
Time spiral extra rune onto tricycloid - ($0)
Tricycloid uses 4 runes to kill Calamandra (no sneaking around next turn pls), Max midbands
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone(3/3a)
Elite:
Scavenger: Tricycloid(3/3)
Technician:
Lookout: Seer(3/1)
In Play:
Battlesuits
Rememberer(4/3) fading 3
Lvl 3 Max Geiger(2/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 8
Thoughts
going for cala over flooding my board as i dont want any sneaky shenanigans taking out Max before i get to do my master plan
So with the fact that seer being in technician ensured it was in that next cycle of cards, you gave me a pretty perfect hand this turn (T5); and for the one card i technician drew on T4, if it had been the rememberer (the key card of this cycle) I had planned to Vir it into this hand anyway.
Had you not killed the seer, with a small deck from you not killing much i think i’d almost definitely still have a rememberer this turn, but perhaps not the perfect cards to support it…
Uff, brutal. At least you didn’t use these rune manipulation methods to bring in two golgos and attack with a Hyperion and that Stewardess of yours, but I do see that you still have time for fun like that
Surplus draw GN helps a lot, but…
XCAPS22 Round 4 casual rematch P2T5
P1 [Past]/Present/Future vs. P2 [Finesse]/Ninjutsu/Feral
No worries, i wasnt offended - this is fun to discuss the game as it happens I had that turn (flood board with golgurts) written down, but changed to get rid of cala because of her potential to mess with this turn. I think u’ll agree that this turn was fun and effective enough it was worth removing the risk of you ruining it by killing Max…
P1T6
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Research & Development
STARTING HAND
Temporal Distortion
Nullcraft
Temporal Research
Second Chances
Rememberer
WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Plasmodium
Nullcraft
NextHand
Time Spiral
Neo Plexus(3/2a)
Temporal Research
Discard
Rememberer
Tech 2 card(s)
Get Paid, Rememberer remembers that i had a Golgurt somewhere - ($8)
Tap Max, discard and reshuffle, draw
Worker - ($7)
Second Chances - ($5)
Temporal Distortion tricycloid into Void Star, once tricycloid has left play (satisfying the “if you do” part of TD), Second Chances returns it - ($3) ahhhhhh the VALUE (i’ve wanted to do this for a while now)
Tricycloid kills Setsuki with 3 time runes, Max maxbands, flickers Tricycloid
Tricycloid kills Huntress with 3 runes
Hire Vir - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone(3/3a)
Elite:
Scavenger: Tricycloid(3/3)
Technician:
Lookout: Seer(3/1)
In Play:
Battlesuits
Rememberer(4/3) fading 2
Lvl 5 Max Geiger(3/4)
Second Chances
Yesterday’s Golgort(6/4) fading 2
Void Star(5/4) flying, overpower, 4g->4tk
L1 Vir(2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 3
Deck: 5
Disc: 1
Gold:
Gold: 1
Workers: 9
Thoughts
woohoo
there is almost definitely a better thing to use my 6dmg of runes (or 9 if i didnt get void star to deal with ninja next turn) on but, dare i say it, i think i’ll win anyway
Actually you don’t put the tric into your hand and TD specifically states that only IF YOU DO return the unit to your hand that you THEN MAY put another unit from your codex to play…??!
Not 100% sure, but still…
But besides this rules question I’d say this line is one of the most awesome ones I’ve seen so far.
I didn’t find anything about this interaction in the rules question thread, so I’ll ask it there.
Surely i do? Unless you’re saying that there’s some intermediary place it is where it has “left play” and started to trigger Second chances but hasnt yet reached my hand? For second chances to trigger it has to have left play
So there definitely is nothing I can do about the overpower function of void star. Against shimmer ray I would have been left a tiny tiny chance with FD school and hopefully my own fliers, but void star together with your overwhelming board state is just way too much.