[XCAPS22] Round4: P1 zango [Finesse]/Ninjutsu/Feral vs P2 dwarddd MonoPurple

P1T3


Tech StartingHand Workers

TECH
Rememberer
Temporal Distortion


STARTING HAND
Time Spiral
Tinkerer
Seer
Stewardess of the Undone


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer


NextHand

Nullcraft
Temporal Research
Plasmodium


Discard

Neo Plexus(3/2a)
Time Spiral
Rememberer
Temporal Distortion


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Seer, add rune to fargo - ($4)
Stewardess, fizzles - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone(3/3)
  • :pschip: Technician: Seer(3/1)
  • :target: Lookout:

In Play:

  • Battlesuits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

@zango’s turn!

Now that time rune really is unfortunate… I was really hoping to see that Fargo fade now :wink:

XCAPS22 Round 4 casual rematch P2T3

P1 [Past]/Present/Future vs. P2 [Finesse]/Ninjutsu/Feral


Tech StartingHand Workers

TECH
Glorious Ninja (4/3)
Porcupine (2/6)


STARTING HAND
Timely Messenger (1/1)
Huntress (3/3)
Older Brother (2+1/2)
Spark


WORKERS
Fruit Ninja (2/2)
Wither
Older Brother (2+1/2)


NextHand

Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)


Discard

Spark
Timely Messenger (1/1)
Glorious Ninja (4/3)
Porcupine (2/6)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
spark seer, you draw - ($5)
huntress - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: cal (3/4, lvl1)+
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Seer… huh… is he going for past? can’t think of another reason to tech one of these guys. against past I think nijutsu would beat good choice. With this wasted cycle I need another 1-2 rounds before I can make use of my teched tech2 cards, while he already has the next one. I think starting his cycle ““early”” is better for me as he then hopefully will not have all that he wants in his new cycle. If I were him there only would be one tech2 card teched so far. Killing the seer seems preferable for me even though it’s another bad trade for me.

Yup, nifty little seer let him stick around, he’s gone at the start of my turn, but he’ll put up a last stand first

P1T4


Tech StartingHand Workers

TECH
Second Chances
Temporal Distortion


STARTING HAND
Nullcraft
Temporal Research
Plasmodium
Neo Plexus(3/2a)


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Plasmodium


NextHand

Rememberer
Neo Plexus(3/2a)
Seer(3/1)
Time Spiral
Temporal Distortion


Tech 2 card(s)
Get Paid + float, tech draw after discarding seer - ($8)
Worker - ($7)
Tech 2 Past - ($3)

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3a) fading 1
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone(3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battlesuits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

nice, didnt draw the rememberer so no need to Vir and swap, and seer got into there before shufflng :slight_smile:

possible that i should be building a tower for stealthy cala, but they r so low on cards i think it’d almost definitely be a mistake whatever they attack with cala at this point

@zango’s turn!

Exactly as feared: my big second cycle hurts me big time here… It feels like I’m already on a lost cause.

What do you think, was it a mistake to start your cycle early due to that this more or less guarantees you to draw what you teched in turn 3 or did this leave me a chance as you were not able to include everything that you needed in the current cycle?
I’m asking because now it doesn’t feel that clever anymore. I should have gone for a maxband cal stealth Tech 1 break instead!

XCAPS22 Round 4 casual rematch P2T4

P1 [Past]/Present/Future vs. P2 [Finesse]/Ninjutsu/Feral


Tech StartingHand Workers

TECH
Feral Strike
Glorious Ninja (4/3)


STARTING HAND
Helpful Turtle (1/2)
Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)


WORKERS
Fruit Ninja (2/2)
Wither
Older Brother (2+1/2)
Helpful Turtle (1/2)


NextHand

Huntress (3/3)
Brick Thief (2/1)
Bloom


Discard

Spark
Timely Messenger (1/1)
Glorious Ninja (4/3)
Porcupine (2/6)
Granfalloon Flagbearer (2/2)
Feral Strike
Glorious Ninja (4/3)


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 2 - ($6)
tenderfoot - ($5)
surplus - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • cal (3/4, lvl1)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

uff… go down on cards even further to do a tech break with stealth maxband Cal? As past has no haste, I think building up my own stuff is to be preferred… Unfortunately I don’t have anything to do with this hand… I think I’ve already thrown this match by going down on cards this early without any real benefit.

P1T5


Tech StartingHand Workers

TECH
Rememberer
Shimmer Ray


STARTING HAND
Time Spiral
Temporal Distortion
Rememberer
Seer(3/1)
Neo Plexus(3/2a)


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Plasmodium


NextHand

Nullcraft
Second Chances
Temporal Research
Temporal Distortion


Discard

Fading Argonaut(3/3a) fading 1
Temporal Distortion
Shimmer Ray
Time Spiral
Neo Plexus(3/2a)
Rememberer


Tech 2 card(s)
Get Paid + float, fargo fades away - ($11)
Rememberer - ($6)
Seer, remove a rune from rememberer, bring in a second rememberer - ($5)
Max Geiger - ($3)
Temporal distortion original rememberer into tricycloid - ($1)
Time spiral extra rune onto tricycloid - ($0)
Tricycloid uses 4 runes to kill Calamandra (no sneaking around next turn pls), Max midbands

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid(3/3)
  • :pschip: Technician:
  • :target: Lookout: Seer(3/1)

In Play:

  • Battlesuits
  • Rememberer(4/3) fading 3
  • Lvl 3 Max Geiger(2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

going for cala over flooding my board as i dont want any sneaky shenanigans taking out Max before i get to do my master plan

@zango’s turn!

So with the fact that seer being in technician ensured it was in that next cycle of cards, you gave me a pretty perfect hand this turn (T5); and for the one card i technician drew on T4, if it had been the rememberer (the key card of this cycle) I had planned to Vir it into this hand anyway.

Had you not killed the seer, with a small deck from you not killing much i think i’d almost definitely still have a rememberer this turn, but perhaps not the perfect cards to support it…

Uff, brutal. At least you didn’t use these rune manipulation methods to bring in two golgos and attack with a Hyperion and that Stewardess of yours, but I do see that you still have time for fun like that :sweat_smile:

Surplus draw GN helps a lot, but…

XCAPS22 Round 4 casual rematch P2T5

P1 [Past]/Present/Future vs. P2 [Finesse]/Ninjutsu/Feral


Tech StartingHand Workers

TECH
Flying Fox (3/1)
Fox’s Den School (4)


STARTING HAND
Brick Thief (2/1)
Bloom
Huntress (3/3)
Glorious Ninja (4/3)


WORKERS
Fruit Ninja (2/2)
Wither
Older Brother (2+1/2)
Helpful Turtle (1/2)


NextHand

Timely Messenger (1/1)
Fox’s Den School (4)
Feral Strike
Spark


Discard

Bloom
Brick Thief (2/1)
Huntress (3/3)


Tech 2 card(s)
surplus draw
Get Paid - ($9)
GN - ($4)
Sets - ($2)
bloom GN - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Glorious Ninja (5/4)+

In Play:

  • Huntress (3/3)
  • Tenderfoot (1/2)
  • Sets (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

let’s buy a round and hope for a miracle (in case he doesn’t have a second TD at the ready and chooses to very expensively kill GN)

PS: didn’t want to disrespect the line you chose. I can perfectly well understand your desire to get rid of cal

No worries, i wasnt offended - this is fun to discuss the game as it happens :slight_smile: I had that turn (flood board with golgurts) written down, but changed to get rid of cala because of her potential to mess with this turn. I think u’ll agree that this turn was fun and effective enough it was worth removing the risk of you ruining it by killing Max…

P1T6


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Research & Development


STARTING HAND
Temporal Distortion
Nullcraft
Temporal Research
Second Chances
Rememberer


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Plasmodium
Nullcraft


NextHand

Time Spiral
Neo Plexus(3/2a)
Temporal Research


Discard

Rememberer


Tech 2 card(s)
Get Paid, Rememberer remembers that i had a Golgurt somewhere - ($8)
Tap Max, discard and reshuffle, draw
Worker - ($7)
Second Chances - ($5)
Temporal Distortion tricycloid into Void Star, once tricycloid has left play (satisfying the “if you do” part of TD), Second Chances returns it - ($3) ahhhhhh the VALUE (i’ve wanted to do this for a while now)
Tricycloid kills Setsuki with 3 time runes, Max maxbands, flickers Tricycloid
Tricycloid kills Huntress with 3 runes
Hire Vir - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid(3/3)
  • :pschip: Technician:
  • :target: Lookout: Seer(3/1)

In Play:

  • Battlesuits
  • Rememberer(4/3) fading 2
  • Lvl 5 Max Geiger(3/4)
  • Second Chances
  • Yesterday’s Golgort(6/4) fading 2
  • Void Star(5/4) flying, overpower, 4g->4tk
  • L1 Vir(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

woohoo
there is almost definitely a better thing to use my 6dmg of runes (or 9 if i didnt get void star to deal with ninja next turn) on but, dare i say it, i think i’ll win anyway

@zango’s turn!

1 Like

Actually you don’t put the tric into your hand and TD specifically states that only IF YOU DO return the unit to your hand that you THEN MAY put another unit from your codex to play…??!
Not 100% sure, but still…

But besides this rules question I’d say this line is one of the most awesome ones I’ve seen so far.

I didn’t find anything about this interaction in the rules question thread, so I’ll ask it there.

1 Like

Surely i do? Unless you’re saying that there’s some intermediary place it is where it has “left play” and started to trigger Second chances but hasnt yet reached my hand? For second chances to trigger it has to have left play

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So there definitely is nothing I can do about the overpower function of void star. Against shimmer ray I would have been left a tiny tiny chance with FD school and hopefully my own fliers, but void star together with your overwhelming board state is just way too much.

Congratulations!

2 Likes

Mm i didnt draw anything interesting next turn so probably would have just grabbed a second rememberer from discard and teched and towered up… GGWP!

I found this game really useful in the early turns and really fun in that last one, so thanks for playing :smile:

1 Like