[XCAPS22] Round4: P1 zango [Finesse]/Ninjutsu/Feral vs P2 dwarddd MonoPurple

Hi @dwarddd my very first game to spectate live and follow closely in this forum was your very epic battle against bansa where you somehow managed to win with your base being at 1 hp for some rounds… epic! It definitely was part of what got me hooked. I’m excited to finally play a game against you. GL & HF!

Edit: forgot to mention for spectators that the rule changes from this tournament do not affect this matchup

XCAPS22 Round 4 P1T1

P1 [Finesse]/Ninjutsu/Feral vs. P2 [Past]/Present/Future


StartingHand Workers

STARTING HAND
Fruit Ninja (2/2)
Tenderfoot (1/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)


WORKERS
Fruit Ninja (2/2)


NextHand

Bloom
Timely Messenger (1/1)
Older Brother (2/2)
Spark
Brick Thief (2/1)


Discard

Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Wither


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tenderfoot - ($2)
cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal (2/3, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tenderfoot (1/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

nice split! I just don’t like having no good early worker in hand 2. Also Wither T2 would have been nice, but hey… :wink:

Oh cool! I remember that game but only now that i can look back at the cards they drew can i see quite how lucky i was being😅

GL HF zango, hopefully this game is just as entertaining :smile:

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Forgotten Fighter
Fading Argonaut
Hardened Mox
Battle Suits


WORKERS
Hardened Mox


NextHand

Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Plasmodium


Discard

Nullcraft
Battle Suits
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Prynn - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Prynn(1/3) fading 4

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@zango’s turn!

XCAPS22 Round 4 P1T2

P1 [Finesse]/Ninjutsu/Feral vs. P2 [Past]/Present/Future


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)


STARTING HAND
Timely Messenger (1/1)
Brick Thief (2/1)
Older Brother (2/2)
Bloom
Spark


WORKERS
Fruit Ninja (2/2)
Spark


NextHand

Helpful Turtle (1/2)
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)
Wither
Granfalloon Flagbearer (2/2)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
brother - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Older Brother (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Cal (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmpf, no Fargo kill possible without prynn midband easily killing cal, unless I skip tech 1… this sucks… Luckily it’s only prynn, otherwise I would not have a safe option for my patrol in order to prevent cal from finding an untimely death if he has battle suits and forgotten fighter.

P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Time Spiral
Temporal Research
Neo Plexus
Tinkerer
Plasmodium


WORKERS
Hardened Mox
Plasmodium


NextHand

Argonaut
Argonaut
Tinkerer
Nullcraft
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
Neo Plexus - ($2)
fargo trades with OB

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn(1/3) fading 4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

@zango’s turn!

monocolor P2 has just such a crazy amount of gold at it’s free disposal in these first two turns… It keeps amazing me…

XCAPS22 Round 4 P1T3

P1 [Finesse]/Ninjutsu/Feral vs. P2 [Past]/Present/Future


Tech StartingHand Workers

TECH
Rampaging Elephant (6/7)
Feral Strike


STARTING HAND
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Wither
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)


WORKERS
Fruit Ninja (2/2)
Spark
Wither


NextHand

Timely Messenger (1/1)
Star-Crossed Starlet (3/2)
Bloom
Brick Thief (2/1)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
fencer - ($3)
Starlet trades neo - ($1)
tenderfoot & fencer kill prynn, you draw, cal to lvl3
cal deals 3 damage to your tech 1

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (3/4, lvl3)
  • Nimble Fencer (2/2)
  • Tenderfoot (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

nice, this threat of stealth breaking tech 1 probably leads to him not being able to make use of his 6 cards and if he does not go for tech 2 now, the better for me!

P2T3


Tech StartingHand Workers

TECH
Temporal Distortion
Origin Story


STARTING HAND
Nullcraft
Temporal Research
Argonaut
Argonaut
Tinkerer
Battle Suits


WORKERS
Hardened Mox
Plasmodium
Tinkerer


NextHand

Neo Plexus(2/2a)
Fading Argonaut(2/3a)
Time Spiral
Forgotten Fighter


Tech 2 card(s)
Get Paid + float, tech draw - ($9)
Worker - ($8)
Argonaut - ($5)
Argonaut - ($2)
Nullcraft - ($0)
NC kills tenderfoot

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut(3/4)
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

if they do a stealthy tech break when they’re already down on cards i guess I’ll have to deal, they dont have much card draw bar setsuki, they’d probably tech up as their main other thing, that leaves 2g, they wouldnt want to use another card so maxband cala, so origin story. if i have no tech building, TD is still useful as can ‘heal’ an argonaut into a glaxx, if i do then i tech up and TD is a great card to have whatever spec i go for

@zango’s turn!

XCAPS22 Round 4 P1T4

P1 [Finesse]/Ninjutsu/Feral vs. P2 [Past]/Present/Future


Tech StartingHand Workers

TECH
Ferocity
Ferocity


STARTING HAND
Timely Messenger (1/1)
Bloom
Brick Thief (2/1)
Star-Crossed Starlet (3/2)


WORKERS
Fruit Ninja (2/2)
Spark
Wither
Bloom


NextHand

Helpful Turtle (1/2)
Rampaging Elephant (6/7)
Feral Strike
Older Brother (2+1/2)


Discard

Tenderfoot (1/1)
Nimble Fencer (2/2)
Brick Thief (2/1)
Star-Crossed Starlet (3/2)
Ferocity
Ferocity


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
messenger - ($6)
Fencer runs into SL
Cal kills SL, maxband heals - ($4)
Tech 2 → Feral - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (4/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

awesome! Being able to go to Tech2 first is huge against purple. unfortunately there are multiple ways for him to kill cal, but then he probably has to skip tech 2 which would be awesome, again…

P2T4


Tech StartingHand Workers

TECH
Rewind
Rewind


STARTING HAND
Fading Argonaut(2/3a)
Time Spiral
Forgotten Fighter
Neo Plexus(2/2a)


WORKERS
Hardened Mox
Plasmodium
Tinkerer
Forgotten Fighter


NextHand

Battle Suits
Rewind
Temporal Research
Origin Story
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 Future - ($3)
NC kills messenger, you get gold
ARgonaut deals 3 to your tech 2

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 Future

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

okay nice, next turn we origin story cala, just have to hope they havent smartly already teched feral strike

so i had these great plans with Past and stuff, but there’s really only two viable options against feral a turn earlier than me, fliers or Immortals

neither do well with the rewind i feel im going to have to play in the coming turns though… considering i really want to origin story next turn too perhaps rewind isn’t right for this tech, rewind isnt much use if they still have cala round to fire feral strikes off, scrap that, one attack after a feral strike will wipe my tech buildings even if i get one of literally any tech 2 in my codex out, double rewind and hope they dont chain feral strikes/ i break their tech 2

crap still need to pick my tech 2 choice, hives dont mind being rewinded

@zango’s turn!

By the way, when I researched your play, I stumbled upon the information snipped that you started university prior to last year in London. Hope you were able to get along with it and still have some live in these crazy pandemic years?
Of course my research was a complete waste of time as you didn’t go a single game into future tech 2 (not counting TD’ed flyers)…

XCAPS22 Round 4 P1T5

P1 [Finesse]/Ninjutsu/Feral vs. P2 [Past]/Present/Future


Tech StartingHand Workers

TECH
Feral Strike
Star-Crossed Starlet (3/2)


STARTING HAND
Helpful Turtle (1/2)
Rampaging Elephant (6/7)
Feral Strike
Older Brother (2+1/2)


WORKERS
Fruit Ninja (2/2)
Spark
Wither
Bloom
Older Brother (2+1/2)


NextHand

Feral Strike
Nimble Fencer (2/3)
Granfalloon Flagbearer (2/2)
Star-Crossed Starlet (3/2)


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Feral Strike, boosted. fetch fencer & giga, put into game giga & elephant - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gigadon (8/8A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rampaging Elephant (6/7)
  • :target: Lookout:

In Play:

  • Cal (4/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

float 3 and nothing played from hand??? I’m really afraid of the flyers he can buy from that, but let’s give him something to do about so that he can’t go all in on flyers. Actually pretty nice of dwarddd not to go for immortals, which I was surely expecting from my research.
PS: did I already mention that going to tech 2 first is huge against purple? :wink:

draw 3 from 12, looking for 2 feral strikes, just under a half chance of success i think? no feral strike would be nice, no fencer would be even nicer but that’s too much to ask for xd

P2T5


Tech StartingHand Workers

TECH
Hive
Xenostalker


STARTING HAND
Battle Suits
Temporal Research
Temporal Distortion
Origin Story
Rewind


WORKERS
Hardened Mox
Plasmodium
Tinkerer
Forgotten Fighter


NextHand

Argonaut(3/4a)
Time Spiral
Rewind
Neo Plexus(2/2a)
Fading Argonaut(2/3a)


Discard

Rewind
Argonaut(3/4a)
Temporal Distortion
Origin Story
Temporal Research
Battle Suits
Hive
Xenostalker


Tech 2 card(s)
Get Paid + float - ($12)
NC hits your tech 2 to 1hp
Maxband Prynn - ($4)
Prynn banishes nullcraft
Rewind, all units to their owner’s hands - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn(3/5a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Banished(Nullcraft(1/1))

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

rewinds split, yayyy, now just to hope they dont have another feral strike and preferably neither a feral strike nor a fencer and i can do a 4 cost rewind before playing some units next turn, but not holding my breath on them having neither, just missing the feral strike will do

smart thing to do wouldve been delay tech 2 further and float even more, oh well

@zango’s turn!

And yes, while first year was definitely a strange experience, uni is almost back to normal these days and great fun :smile: even persuaded some MtG players i found to start playing codex too :wink:

These tournaments have a lot of finesse/X/X decks in often, and Present does well against that so I knew I had a tendency towards it, I didn’t know it was that severe!

2 Likes

awesome! hopefully you will be able to get some of these addicted to such a level that they’re going to join us here! MtG really seems to be a good ground for getting people interested in Codex…

And yep, draw 3 out of 12 with 2 targets is 45,5% to get at least one. And my draw is not going to make you happy :wink:

XCAPS22 Round 4 P1T6

P1 [Finesse]/Ninjutsu/Feral vs. P2 [Past]/Present/Future


Tech StartingHand Workers

TECH
Two Step
Two Step


STARTING HAND
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)
Feral Strike


WORKERS
Fruit Ninja (2/2)
Spark
Wither
Bloom
Older Brother (2+1/2)


NextHand

Nimble Fencer (2/2)
Brick Thief (2/1)
Timely Messenger (1/1)
Ferocity


Discard

Feral Strike
Nimble Fencer (2/3)
Granfalloon Flagbearer (2/2)
Star-Crossed Starlet (3/2)
Two Step
Two Step


Tech 2 card(s)
Get Paid - ($9)
skip Worker
Feral Strike, want to have these two biggies again - ($5)
river - ($3)
fencer runs into Prynn - ($1)
cal kills Prynn, NC returns, river to midband

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rampaging Elephant (6/7A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gigadon (8/8)
  • :target: Lookout:

In Play:

  • Cal (4/2, lvl5)
  • River (2/4, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Prynn has to go, that’s for sure. fetching maesto + guide & playing starlet & fencer for free would be nice against another rewind, but I think he can’t allow himself to have enough float to threaten another rewind again with these two biggies out in the open, so I’ll take my chances, especially with River’s midband ability against a possible Xeno.

1 Like

You are correct, that draw does not make me happy… ggwp @zango u win!

No, i half-assed my decision that you probably had a feral strike in hand - should have floated 6 and built no tech 2 so that i could rewind and origin story (if i drew rewind) as fairly sure that was about the only reliable way through the next two turns (even accouting for chance on rewind, this is about the only way id get through a feral strike, perhaps this goes as far as putting argo in scav to do temporal research and floating 7 ln my last turn)

If u had no feral strike, building tech 2 and teching tech 2s would have been best, if you did have feral strike floating 7 and teching rewinds wouldve given me the best chance, as it was i built a tech 2 and teched rewinds…

2 Likes

I think the best way to deal with such an early Feral Strike is to either prevent cal from maxbanding with such a nice timing (I had 66,7% to draw that first Feral Strike at this perfect time) or to be the first to go for tech 2 and probably have an immortal or maybe even two of them at the ready when my biggies are life. That was my main concern when I planned my strategy for this MU. Also that Fargo trade played very well into my match plan. Otherwise I couldn’t have tradet that well, but of course - without the starlet and fencer t3 it wouldn’t have been possible that nicely, which only was 35,7%…

mm yes that fencer + starlet draw also had me grumbling lol
eh, mistakes were made overall by me and well timed with the feral strike!

seeing as the other two games are understandably a bit delayed by Easter, do you feel like squeezing a casual rematch in before the next round @zango? Idm p1 or p2 :+1:

I’d love to! Don’t care whether P1 or p2

Nice! Well since neither of us mind and you were P1 just now, here is my turn 1 :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Tinkerer
Fading Argonaut
Nullcraft
Temporal Research


WORKERS
Hardened Mox


NextHand

Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium
Battle Suits


Discard

Temporal Research
Nullcraft
Tinkerer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut(2/3) fading 3

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

@zango’s turn!

So it’s rematch time, hope you enjoy!

XCAPS22 Round 4 casual rematch P2T1

P1 [Past]/Present/Future vs. P2 [Finesse]/Ninjutsu/Feral


StartingHand Workers

STARTING HAND
Timely Messenger (1/1)
Tenderfoot (1/2)
Older Brother (2/2)
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)


WORKERS
Fruit Ninja (2/2)


NextHand

Spark
Wither
Helpful Turtle (1/2)
Bloom
Brick Thief (2/1)


Discard

Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brother - ($2)
Cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Older Brother (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • cal (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

So last game you told me you liked trading an OB for a fargo, I’ll choose differently this game then…

P1T2


Tech StartingHand Workers

TECH
Seer
Stewardess of the Undone


STARTING HAND
Battle Suits
Time Spiral
Neo Plexus
Plasmodium
Forgotten Fighter


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Seer
Tinkerer
Time Spiral
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Battlesuits - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut(3/3) fading 2
  • :target: Lookout:

In Play:

  • Battlesuits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@zango’s turn!

1 Like

See? Now I have to either make a bad trade in order to keep cal safe or to completely risk my early game. And by keeping cal alive, my cycle timing is complete bollocks… Not a good situation I’m in, now.

XCAPS22 Round 4 casual rematch P2T2

P1 [Past]/Present/Future vs. P2 [Finesse]/Ninjutsu/Feral


Tech StartingHand Workers

TECH
Huntress (3/3)
Huntress (3/3)


STARTING HAND
Spark
Helpful Turtle (1/2)
Bloom
Brick Thief (2/1)
Wither


WORKERS
Fruit Ninja (2/2)
Wither


NextHand

Timely Messenger (1/1)
Huntress (3/3)
Older Brother (2+1/2)
Spark


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
spark SL, brother trades - ($2)
Bloom Cal - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: cal (3/4, lvl1)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

that’s messing up my cycle… 10 cards in the next cycle, horrible!