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[XCAPS22] Round4: P1 Dreamfire [Demonology]/Anarchy/Balance vs P2 flagrantangles MonoBlue

@flagrantangles GL HF!

Relevant rule changes:

Pirate Gunship:
Loses Obliterate 2.

Vandy Anadrose:
Loses Resist 1 at midband.

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Deteriorate
Poisonblade Rogue
Graveyard
Pestering Haunt


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Thieving Imp
Summon Skeletons
Sacrifice the Weak


Discard

Graveyard
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)
Pestering Haunt.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/3)
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I kinda want to play Haunt+Graveyard, but that’s probably too greedy even against P2 blue.

@flagrantangles’s turn!

1 Like

P2T1


Starting Hand Workers

STARTING HAND
Porkhand Magistrate
Arrest
Building Inspector
Bluecoat Musketeer
Spectral Aven


WORKERS
Porkhand Magistrate


Next Hand

Manufactured Truth
Traffic Director
Lawful Search
Jail
Reputable Newsman


Discard

Bluecoat Musketeer
Spectral Aven
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Building Inspector. - ($3)
Summon Bigby Hayes. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

This seems pretty bad.

The rule changes are:
Pirate Gunship:
Loses Obliterate 2.

Vandy Anadrose:
Loses Resist 1 at midband.

Garth Torken:
Midband 2/4 → 2/3.

Lich’s Bargain:
Base damage 4 → 6.

Might of Leaf and Claw:
If you have no units in play, remove all runes from this.

@Dreamfire’s turn!

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Tiny Basilisk


STARTING HAND
Summon Skeletons
Thieving Imp
Skeletal Archery
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Summon Skeletons
Sacrifice the Weak
Gunpoint Taxman
Jandra, the Negator
Thieving Imp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Haunt trades with Inspector, you reshuffle and draw.
Tech 1 - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

flagrant’s presented me with a bit of a dilemma here: kill Bigby or tech up. I could do both, but it’s way too early to maxband Vandy. TBH, I don’t mind if Bigby hangs around for a bit.

@flagrantangles’s turn!

P2T2


Tech Starting Hand Workers

TECH
Scribe
Scribe


STARTING HAND
Reputable Newsman
Jail
Lawful Search
Traffic Director
Manufactured Truth
Arrest
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Jail


Next Hand

Scribe
Arrest
Bluecoat Musketeer
Spectral Aven
Building Inspector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bigby performs a Lawful Search of your hand and draws a card. - ($4)
Hire a Reputable Newsman, who opposes spells and upgrades that cost 2. - ($2)
Hire a Traffic Director. - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite: Reputable Newsman 1/3 [2]
  • :ps_: Scavenger: Bigby (1) 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

This seems pretty bad.

The rule changes are:
Pirate Gunship:
Loses Obliterate 2.

Vandy Anadrose:
Loses Resist 1 at midband.

Garth Torken:
Midband 2/4 → 2/3.

Lich’s Bargain:
Base damage 4 → 6.

Might of Leaf and Claw:
If you have no units in play, remove all runes from this.

@Dreamfire’s turn!

P1T3


Tech StartingHand Workers

TECH
Wandering Mimic
Fairie Dragon


STARTING HAND
Jandra, the Negator
Summon Skeletons
Gunpoint Taxman
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator


NextHand

Graveyard
Sacrifice the Weak
Pestering Haunt
Tiny Basilisk
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane, kills Traffic Director - ($3)
Javelineer chucks his javelin at Bigby.
Vandy kills Bigby, midbands, sparkshots Newsman.
Gunpoint Taxman - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/4)
  • Zane lvl 1 (2/1)
  • Skeleton Javelineer (1/1), no rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Take the free kill, then GPT goes in SQL, so that flagrant would need more than just MTruth to steal my float.

@flagrantangles’s turn!

P2T3


Tech Starting Hand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Building Inspector
Spectral Aven
Bluecoat Musketeer
Scribe
Arrest
Lawful Search
Scribe
Manufactured Truth


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer


Next Hand

Lawful Search
Arrest
Boot Camp
Traffic Director
Manufactured Truth


Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Hire a Scribe and draw a card. - ($6)
Summon Quince and his mirror illusion. - ($4)
Quince performs a Lawful Search of your hand and draws a card. - ($3)
Hire another Scribe and draw a card. - ($1)
Hire a Building Inspector… - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1 1/3A
  • :psfist: Elite: Quince (1) 2/3
  • :ps_: Scavenger: Scribe 2 1/3
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout: Building Inspector 1/1

In Play:

  • Reputable Newsman 0/2 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Drawing cards is pretty good.

The rule changes are:
Pirate Gunship:
Loses Obliterate 2.

Vandy Anadrose:
Loses Resist 1 at midband.

Garth Torken:
Midband 2/4 → 2/3.

Lich’s Bargain:
Base damage 4 → 6.

Might of Leaf and Claw:
If you have no units in play, remove all runes from this.

@Dreamfire’s turn!

P1T4


Tech StartingHand Workers

TECH
Soul Stone
Dark Pact


STARTING HAND
Pestering Haunt
Deteriorate
Graveyard
Tiny Basilisk
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Pestering Haunt


NextHand

Summon Skeletons
Fairie Dragon
Wandering Mimic
Thieving Imp


Discard

Deteriorate
Sacrifice the Weak
Graveyard
Soul Stone
Dark Pact


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Deteriorate SQL Scribe.
Vandy kills SQL Scribe.
Zane to midband - ($4)
Zane kills scavenger Scribe, we both get 1 gold - ($5)
Taxman kills Quince, steals your gold, Vandy to maxband, dooms Javelineer and pops Mirror, you draw - ($6)
Javelineer kills Inspector.
Tiny Basilisk - ($4)
Tech 2 (Balance) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • Zane lvl 4 (3/2)
  • Gunpoint Taxman (3/1)
  • Skeleton Javelineer (3/3), doomed, no rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Tech a Soul Stone to help my fliers break buildings, and a Dark Pact to rebuild handsize.

@flagrantangles’s turn!

I don’t think there’s a single useful thing I can do. Well done!

1 Like

@zango 10 chars

GG WP! Obviously Black has a huge advantage against Blue, especially as P1, and the minor changes to Vandy and Lich’s Bargain don’t even dent that.

I’m curious though about your decision to patrol Inspector in technician on your T1. Did you want me to trigger the early reshuffle? I’d think that with your early tech 1, you’d try to dig for a teched card on your T2.

No particular reason. It just seemed correct to me. :sweat_smile: