@flagrantangles GL HF!
Relevant rule changes:
Pirate Gunship:
Loses Obliterate 2.
Vandy Anadrose:
Loses Resist 1 at midband.
P1T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Deteriorate
Poisonblade Rogue
Graveyard
Pestering Haunt
WORKERS
Poisonblade Rogue
NextHand
Skeletal Archery
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Discard
Graveyard
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)
Pestering Haunt.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy lvl 1 (2/3)
- Pestering Haunt (1/1)
- Skeleton Javelineer (1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I kinda want to play Haunt+Graveyard, but that’s probably too greedy even against P2 blue.
@flagrantangles’s turn!
1 Like
P2T1
Starting Hand Workers
STARTING HAND
Porkhand Magistrate
Arrest
Building Inspector
Bluecoat Musketeer
Spectral Aven
WORKERS
Porkhand Magistrate
Next Hand
Manufactured Truth
Traffic Director
Lawful Search
Jail
Reputable Newsman
Discard
Bluecoat Musketeer
Spectral Aven
Arrest
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Building Inspector. - ($3)
Summon Bigby Hayes. - ($1)
Build Tech I. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bigby (1) 2/3A
-
Elite:
-
Scavenger:
-
Technician: Building Inspector 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
This seems pretty bad.
The rule changes are:
Pirate Gunship:
Loses Obliterate 2.
Vandy Anadrose:
Loses Resist 1 at midband.
Garth Torken:
Midband 2/4 → 2/3.
Lich’s Bargain:
Base damage 4 → 6.
Might of Leaf and Claw:
If you have no units in play, remove all runes from this.
@Dreamfire’s turn!
P1T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Tiny Basilisk
STARTING HAND
Summon Skeletons
Thieving Imp
Skeletal Archery
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Skeletal Archery
NextHand
Summon Skeletons
Sacrifice the Weak
Gunpoint Taxman
Jandra, the Negator
Thieving Imp
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Haunt trades with Inspector, you reshuffle and draw.
Tech 1 - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Vandy lvl 1 (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Skeleton Javelineer (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
flagrant’s presented me with a bit of a dilemma here: kill Bigby or tech up. I could do both, but it’s way too early to maxband Vandy. TBH, I don’t mind if Bigby hangs around for a bit.
@flagrantangles’s turn!
P2T2
Tech Starting Hand Workers
TECH
Scribe
Scribe
STARTING HAND
Reputable Newsman
Jail
Lawful Search
Traffic Director
Manufactured Truth
Arrest
Bluecoat Musketeer
WORKERS
Porkhand Magistrate
Jail
Next Hand
Scribe
Arrest
Bluecoat Musketeer
Spectral Aven
Building Inspector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bigby performs a Lawful Search of your hand and draws a card. - ($4)
Hire a Reputable Newsman, who opposes spells and upgrades that cost 2. - ($2)
Hire a Traffic Director. - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Traffic Director 1/1A
-
Elite: Reputable Newsman 1/3 [2]
-
Scavenger: Bigby (1) 2/3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
This seems pretty bad.
The rule changes are:
Pirate Gunship:
Loses Obliterate 2.
Vandy Anadrose:
Loses Resist 1 at midband.
Garth Torken:
Midband 2/4 → 2/3.
Lich’s Bargain:
Base damage 4 → 6.
Might of Leaf and Claw:
If you have no units in play, remove all runes from this.
@Dreamfire’s turn!
P1T3
Tech StartingHand Workers
TECH
Wandering Mimic
Fairie Dragon
STARTING HAND
Jandra, the Negator
Summon Skeletons
Gunpoint Taxman
Sacrifice the Weak
Thieving Imp
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
NextHand
Graveyard
Sacrifice the Weak
Pestering Haunt
Tiny Basilisk
Deteriorate
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane, kills Traffic Director - ($3)
Javelineer chucks his javelin at Bigby.
Vandy kills Bigby, midbands, sparkshots Newsman.
Gunpoint Taxman - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy lvl 3 (3/4)
- Zane lvl 1 (2/1)
- Skeleton Javelineer (1/1), no rune
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Take the free kill, then GPT goes in SQL, so that flagrant would need more than just MTruth to steal my float.
@flagrantangles’s turn!
P2T3
Tech Starting Hand Workers
TECH
Boot Camp
Boot Camp
STARTING HAND
Building Inspector
Spectral Aven
Bluecoat Musketeer
Scribe
Arrest
Lawful Search
Scribe
Manufactured Truth
WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Next Hand
Lawful Search
Arrest
Boot Camp
Traffic Director
Manufactured Truth
Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Hire a Scribe and draw a card. - ($6)
Summon Quince and his mirror illusion. - ($4)
Quince performs a Lawful Search of your hand and draws a card. - ($3)
Hire another Scribe and draw a card. - ($1)
Hire a Building Inspector… - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Scribe 1 1/3A
-
Elite: Quince (1) 2/3
-
Scavenger: Scribe 2 1/3
-
Technician: Mirror Illusion 0/1
-
Lookout: Building Inspector 1/1
In Play:
- Reputable Newsman 0/2 [2]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Drawing cards is pretty good.
The rule changes are:
Pirate Gunship:
Loses Obliterate 2.
Vandy Anadrose:
Loses Resist 1 at midband.
Garth Torken:
Midband 2/4 → 2/3.
Lich’s Bargain:
Base damage 4 → 6.
Might of Leaf and Claw:
If you have no units in play, remove all runes from this.
@Dreamfire’s turn!
P1T4
Tech StartingHand Workers
TECH
Soul Stone
Dark Pact
STARTING HAND
Pestering Haunt
Deteriorate
Graveyard
Tiny Basilisk
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Pestering Haunt
NextHand
Summon Skeletons
Fairie Dragon
Wandering Mimic
Thieving Imp
Discard
Deteriorate
Sacrifice the Weak
Graveyard
Soul Stone
Dark Pact
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Deteriorate SQL Scribe.
Vandy kills SQL Scribe.
Zane to midband - ($4)
Zane kills scavenger Scribe, we both get 1 gold - ($5)
Taxman kills Quince, steals your gold, Vandy to maxband, dooms Javelineer and pops Mirror, you draw - ($6)
Javelineer kills Inspector.
Tiny Basilisk - ($4)
Tech 2 (Balance) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Tiny Basilisk (1/2)
-
Lookout:
In Play:
- Vandy lvl 5 (4/5)
- Zane lvl 4 (3/2)
- Gunpoint Taxman (3/1)
- Skeleton Javelineer (3/3), doomed, no rune
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Tech a Soul Stone to help my fliers break buildings, and a Dark Pact to rebuild handsize.
@flagrantangles’s turn!
I don’t think there’s a single useful thing I can do. Well done!
1 Like
GG WP! Obviously Black has a huge advantage against Blue, especially as P1, and the minor changes to Vandy and Lich’s Bargain don’t even dent that.
I’m curious though about your decision to patrol Inspector in technician on your T1. Did you want me to trigger the early reshuffle? I’d think that with your early tech 1, you’d try to dig for a teched card on your T2.
No particular reason. It just seemed correct to me.