[XCAPS22] Round4: P1 Bomber678 [Future]/Peace/Blood vs P2 Moby_Dick [Finesse]/Ninjutsu/Discipline

@Moby_Dick
Get down to ROCK
Get up to BURN
Stand with your PRIDE
Never fear your DESIRE


Turn 1

Hand: Fading Argonaut, Time Spiral, Battle Suits, Nullcraft, Hardened Mox
Workers: Time Spiral

Techs


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Hardened Mox ($0)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Hardened Mox (1/1)

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Neo Plexus, Tinkerer, Forgotten Fighter, Plasmodium, Temporal Research

Discard

Fading Argonaut, Battle Suits, Nullcraft

Think

Standard start, gotta be mindful of wither though so mox sits in lookout.

Raise your fist!

Seems that you are welcoming Setsuki. Let’s see what I can do with my cards. But after Easter. Otherwise I am in big trouble with my wife.

Happy Easter!

2 Likes

Happy Easter, enjoy your weekend!

1 Like

Ok, let’s get it done. In the end there can be only one…

XCAPS22 Round 1 P2T1

P1 [Future]/Peace/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


StartingHand Workers

STARTING HAND
Brick Thief (2/1)
Bloom
Spark
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)


WORKERS
Granfalloon Flagbearer (2/2)


NextHand

Fruit Ninja (2/2)
Timely Messenger (1/1)
Older Brother (2/2)
Tenderfoot (1/2)
Wither


Discard

Bloom
Spark
Brick Thief (2/1)
Helpful Turtle (1/2)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Sets - ($2)

Float ($2)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3) l1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

I really don’t know what his plans are for the mox as p1 against neutral. Did he forget about wither? But he put it in lookout… Maybe bootcamp. As long as he stays there I am OK with it. Slow start from him, fine for me, I will answer slow.

Safe for Sets, but unfortanetly I missed both 1g units + brother. I cannot afford Bloom so early with my strategy. The rest is not aggressive enough.

Turn 2

Hand: Neo Plexus, Tinkerer, Forgotten Fighter, Plasmodium, Temporal Research
Workers: Time Spiral, Plasmodium

Techs

Turn 2: Bloodlust, Overager Cadet


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($2)
  5. Summon Neo Plexus ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Neo Plexus (2/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Bloodlust, Temporal Research, Forgotten Fighter, Nullcraft, Battle Suits

Discard

Think

This puts me in a very awkward position. A maxband setsuki turn 2 is probably not something I can kill, barring some very fortunate circumstances. So I’ve set myself up in a way that just maybe they’ll mess up and allow me a kill. If not… I just try and defend as much as possible, and think of a new plan on the fly.

XCAPS22 Round 1 P2T2

P1 [Future]/Peace/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Tenderfoot (1/2)
Wither
Timely Messenger (1/1)
Fruit Ninja (2/2)
Older Brother (2/2)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)


NextHand

Wither
Brick Thief (2/1)
Older Brother (2/2)
Bloom


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tenderfoot - ($6)
Wither Mox - ($4)
Midband Sets kills Neo - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (2/3) l4

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Straight forward, not much to think. So I can play fast. I am surprised no Fargo. Was almost sure he would come.

Bomber offers baord control, I take over. Everyone is still underestimating Sets. Let’s see. Maybe I need a tower later when Bomber comes with unphase like Offilter. But for now she should be safe.

Post draw: OK, that was maximum bad. I don’t want any of those cards…

Turn 3

Hand: Bloodlust, Temporal Research, Forgotten Fighter, Nullcraft, Battle Suits
Swap: Overeager Cadet <-> Forgotten Fighter
Workers: Time Spiral, Plasmodium, Temporal Research

Techs

Turn 2: Bloodlust, Overager Cadet
Turn 3: Overeager Cadet, Boot Camp


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Summon Vir Garbarean ($4)
  5. Swap a card ($3)
  6. Summon Overager Cadet ($3)
  7. Build a Tower ($0)
  8. Discard 3, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Vir Garbarean (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Hardened Mox (0/0)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Forgotten Fighter, Fading Argonaut, Tinkerer, Overeager Cadet, Bloodlust

Discard

Think

Oh, he didn’t maxband immediately and my response got punished very hard. Then let’s get a tower and keep heading towards teching up fast, hopefully. Annoying that I bottom decked all my defenders and have to play vir to find one.

Battle suits seems to be in Play but was never played

But discard 3, draw 5 was correct, so probably just a hiccup from a previous line

XCAPS22 Round 1 P2T3

P1 [Future]/Peace/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Maestro (3/5)
Star-Crossed Starlet (3/2)


STARTING HAND
Wither
Older Brother (2/2)
Bloom
Brick Thief (2/1)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)


NextHand

Helpful Turtle (1/2)
Timely Messenger (1/1)
Nimble Fencer (2/3)


Discard

Bloom
Wither
Maestro (3/5)
Star-Crossed Starlet (3/2)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Brick Thief, 1 damage to your tower - ($4)
Bloom Sets - ($2)
Sets kills SL, maxband Sets - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki + (4/5) l6

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Seems he had a whiff, too.

With a fencer that would have probably been a hero kill, now I have to invest…

Ok I have a plan, should decide the game in 3 rounds if it works like planned.

Turn 4

Hand: Forgotten Fighter, Fading Argonaut, Tinkerer, Overeager Cadet, Bloodlust
Workers: Time Spiral, Plasmodium, Temporal Research, Tinkerer

Techs

Turn 2: Bloodlust, Overager Cadet
Turn 3: Overeager Cadet, Boot Camp
Turn 4: Flagstone Garrison, Flagstone Garrison


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Peace ($2)
  5. Summon Overeager Cadet ($2)
  6. Summon Fading Argonaut ($0)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Fading Argonaut (2/3)
    :pschip:Technician: Vir Garbarean (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 3
  • Units/Heroes:
    Hardened Mox (0/0)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 5

Hand

Boot Camp, Battle Suits, Neo Plexus, Nullcraft

Discard

Flagstone Garrison, Flagstone Garrison, Overeager Cadet, Bloodlust, Forgotten Fighter

Think

Damn, they for sure have at least one fds, probably two, and can play both. I think I maybe just straight up lose here. Really not sure how I could’ve avoided this.

XCAPS22 Round 1 P2T4

P1 [Future]/Peace/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Fox’s Den Students
Maestro (3/5)


STARTING HAND
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Timely Messenger (1/1)
Nimble Fencer (2/3)
Spark


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Spark


NextHand

Fox’s Den Students
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Turtle - ($5)
Messenger - ($4)
Tech 2 - ($0)
Setsuki kills SL

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1)
  • :psfist: Elite: Tenderfoot (1/2)
  • :ps_: Scavenger: Helpful Turtle (1/2)
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout:

In Play:

  • Setsuki + (4/4) l6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

OK I prepare everything for the first part of the plan. Tech 2 break. I don’t think he has a garrison in the cycle, maybe he can bring it somehow in with virr or boot camp. Not ideal, but ok if it happens.

I don’t take a risk and tech 2 maestros. I need to to clean the deck for next turn so no fencer yet.

4 in patrol should be enough to be safe from drack bloodlust + whatever, that sets at least lives for one more turn.

Turn 5

Hand: Boot Camp, Battle Suits, Neo Plexus, Nullcraft
Draw: Overeager Cadet
Workers: Time Spiral, Plasmodium, Temporal Research, Tinkerer

Techs

Turn 2: Bloodlust, Overager Cadet
Turn 3: Overeager Cadet, Boot Camp
Turn 4: Flagstone Garrison, Flagstone Garrison
Turn 5: Drill Sergeant, Drill Sergeant


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Summon General Onimaru ($6)
  4. Vir kills Messenger
  5. Cast Boot Camp on Vir, reshuffle, draw ($5)
  6. Summon Overeager Cadet ($5)
  7. Summon Nullcraft ($3)
  8. Summon Neo Plexus ($1)
  9. Fading Argonaut kills Turtle, you gain 1 gold
  10. Nullcraft kills Brick Thief, you draw
  11. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Neo Plexus (2/2)
    :pschip:Technician: General Onimaru (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 3
  • Units/Heroes:
    Nullcraft (1/1)
    Hardened Mox (0/0)
    Fading Argonaut** (2/2)
    Vir Garbarean (3/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 3
  • Deck: 4
  • Discard: 2

Hand

Flagstone Garrison, Forgotten Fighter, Drill Sergeant

Discard

Boot Camp, Battle Suits

Think

I definitely should’ve teched my garrisons earlier. Foolish! Boot Camp is not the card I need here. Now I am delayed a turn while they will surely begin pumping out buffed virtuosos. I don’t know if I will be able to keep up.

Vir is still in play, yes?

XCAPS22 Round 1 P2T5

P1 [Future]/Peace/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Grounded Guide (4/4)
Grounded Guide (4/4)


STARTING HAND
Fox’s Den Students
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Maestro (3/5)
Wither
Bloom


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Spark


NextHand

Grounded Guide (4/4)
Helpful Turtle (1/2)
Fox’s Den Students
Maestro (3/5)


Tech 2 card(s)
Get Paid - ($9)
Scav gold - ($10)
Draw 3 cards
Maestro - ($7)
Grave - ($5)
2x Fencer + Starlet
Students - ($1)
Starlet + Tenderfoot break tower
Student 1 + 2 Fencer break Tech 2
Setsuki kills SL

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5)
  • :psfist: Elite: Grave (2/3) l1
  • :ps_: Scavenger: Student 2
  • :pschip: Technician: Student 3
  • :target: Lookout: Student 4

In Play:

  • Setsuki + (4/4) l6
  • Tenderfoot (1/2)
  • Nimble Fencer (2/3)
  • Nimble Fencer (2/3)
  • Star-Crossed Starlet (3/2)
  • Student 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

He killed a lot, but no garrison and Sets still alive.

So everything goes as planned. Next turn hopefully students + guide. But Sets kill is possible with Bloodlust.

No need to rush and do bad trades.

Turn 6

Hand: Flagstone Garrison, Forgotten Fighter, Drill Sergeant
Workers: Time Spiral, Plasmodium, Temporal Research, Tinkerer, Forgotten Fighter

Techs

Turn 2: Bloodlust, Overager Cadet
Turn 3: Overeager Cadet, Boot Camp
Turn 4: Flagstone Garrison, Flagstone Garrison
Turn 5: Drill Sergeant, Drill Sergeant
Turn 6: Kidnapping, Crash Bomber


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Rebuild Tech 2 ($9)
  4. Hire a worker ($8)
  5. Build a Tower ($5)
  6. Midband Onimaru ($1)
  7. Onimaru and Nullcraft kill Maestro
  8. Vir trades with Grave, Oni gains 2 levels
  9. Maxband Onimaru ($0)
  10. Neo Plexus kills Lookout
  11. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (2/2+A)
    :psfist:Elite: Soldier (2/1)
    :ps_:Scavenger: Soldier (1/1)
    :pschip:Technician: General Onimaru lvl 8 (4/5)
    :target:Lookout: Soldier (1/1)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Nullcraft (1/1)
    Neo Plexus (2/2)
    Hardened Mox (0/0)
  • Base: 16
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 7

Hand

Bloodlust, Drill Sergeant, Flagstone Garrison, Overeager Cadet

Discard

Flagstone Garrison, Drill Sergeant, Battle Suits, Crash Bomber, Kidnapping, Overeager Cadet, Boot Camp

Think

Yep, I really stuffed this one up. I should’ve listened to Leontes. He always said “just maxband onimaru bro, he’s op”. Good advice, that.

It was a pleasure and a really fun game!

XCAPS22 Round 1 P2T6

P1 [Future]/Peace/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Fox’s Den Students
Star-Crossed Starlet (3/2)


STARTING HAND
Maestro (3/5)
Fox’s Den Students
Helpful Turtle (1/2)
Grounded Guide (4/4)
Brick Thief (2/1)
Timely Messenger (1/1)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Spark


NextHand

Wither
Helpful Turtle (1/2)
Bloom
Star-Crossed Starlet (3/2)
Grounded Guide (4/4)


Tech 2 card(s)
Get Paid + float - ($10)
draw 2 cards
Guide - ($5)
Students - ($1)
Messenger - ($0)
Tenderfoot trades with SL
Messenger trades with Elite
Starlet trades with Onimaru
2 Students trade with Sav+ Lookout
Sets, 2x Fencer + 5 Students deal 22 to your base, GG

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grounded Guide (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki + (4/3) l6
  • Nimble Fencer (4/3)
  • Nimble Fencer (4/3)
  • Student 1
  • Student 2
  • Student 3
  • Student 4
  • Student 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

OK plan worked.

Yeah that doesn’t surprise me. My deck doesn’t really have hero hate or a way to deal with weenies.

1 Like

Yes, the strategy was to maxband sets and then I should be a bit faster vs your engine. So I just had to be a bit lucky that you can’t reach her.

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We both had to work around a whiff in T3…

I actually don’t think I could’ve killed sets even if I did pull my cadet. I didn’t have the cash. I think I should’ve just beelined for plan A anyway.

Also we should @zango

1 Like