Phew! That missing Nullcraft costs you…
XCAPS22 Round 3 P2T5
P1 [Future]/Ninjutsu/Blood vs. P2 [Finesse]/Ninjutsu/Feral
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Grounded Guide (4/4)
STARTING HAND
Nimble Fencer (2/3)
Fox’s Den Students
Brick Thief (2/1)
Bloom
Timely Messenger (1/1)
Star-Crossed Starlet (3/2)
Fruit Ninja (2/2)
WORKERS
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Wither
Spark
Bloom
NextHand
Grounded Guide (4/4)
Fox’s Den Students
Nimble Fencer (2/3)
Brick Thief (2/1)
Fox’s Den Students
Tech 2 card(s)
turtle heals + draw 2
Get Paid - ($9)
Worker - ($8)
fencer - ($6)
FDS, 4 more students arrive, one suicides into Fargo & uses up tower - ($2)
Starlet trades Fargo - ($0)
students 1-3 break Tower, base to 16
sets murders technician, you draw
students 4+5, turtle & fencer break tech 1, base to 14
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: student #6 (1/1)
-
Elite:
-
Scavenger: Tenderfoot (1/2A)
-
Technician:
-
Lookout:
In Play:
- Sets (4/2+, lvl6)
- student #1 (2/2)+
- student #2 (1/1)
- student #3 (1/1)
- student #4 (1/1)
- student #5 (1/1)
- Nimble Fencer (2/3)
- Helpful Turtle (1/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
this should be it. what an emotional roller coaster this was for me… phew
Post draw:
Even without sets draws I will bring at least another 10 additional hasty attack to the table next turn (2x FDS plus fencer), so it should be GG already.
This really was an emotional roller coaster for me, as I only realized that I can’t be sure of keeping Sets alive AFTER I maxbanded her. I was completely sure of being able to keep her as I knew your codex does not hold anything good against heros, but all your possibilities to mess with my patrol (FF, shuriken hail, unphase) I somehow ignored and only remembered them when pondering about my turn 3…
Also @FrozenStorm : could you be so kind to verify that my turn 4 was correct in terms of tower not dealing damage to ninjas attacking it?