nice, this tech skip should guarantee at least two rounds of extra card draws. so let’s flood the board with students, with a little bit of luck two turns from now this might result in repeated Tech breaks, even if he goes for Tower
worst case probably is IPN, but then still students are not a bad answer
STARTING HAND
Knight of the Conclave
Tinkerer
Nullcraft
Temporal Research
Inverse Power Ninja
WORKERS
Hardened Mox
Neo Plexus
Nullcraft
NextHand
Forgotten Fighter
Time Spiral
Battle Suits
Unphase
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Inverse Power Ninja - ($3)
Knight of the Conclave
Tower - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Inverse Power Ninja 6/6a
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Plasmodium (Forecast 1)
Knight of the Conclave (Forecast 3)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Okay, big Setsuki, nno surprise. Let’s put a tower down to weaken her stealth, and I have my own Uber ninja to defend. We’ll hopefully use Unphase to assassinate Setsuki.
so indeed IPN… worst case! Also I completely forgot about Forgotten Fighter and that he has tech possibilities to mess with my patrol like the counter students shurikens or unphase. And with him having a 40% chance to have a newly teched card in hand plus the possible FF, my plan to just trade students against IPN in this worst case scenario and to have tenderfoot securing the patrol suddenly is a no go
If he has any of the former, sets will be a sitting duck waiting to be killed by nullcraft, what a misplay on my side! Should have gone the standard Cal route.
It really sucks to not use my first tech choices while they both are in my t3 hand…
STARTING HAND
Battle Suits
Time Spiral
Forgotten Fighter
Unphase
WORKERS
Hardened Mox
Neo Plexus
Nullcraft
Forgotten Fighter
NextHand
Temporal Research
Fading Argonaut
Tinkerer
Discard
Unphase
Plasmodium
Time Spiral
Battle Suits
Xenostalker
Fuzz Cuddles
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Plasmodium Arrives
Vir Garbarean - ($4)
Peek
Unphase → Plasmodium - ($2)
Plasmodium suicides into Setsuki (pay to attack) - ($1)
Time Spiral → Knight of the Conclave - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Inverse Power Ninja 5/5a
Elite:
Scavenger:
Technician: L1 Vir Garbarean 2/3
Lookout:
In Play:
Knight of the Conclave (Forecast 1)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 6
Gold:
Gold: 0
Workers: 8
Thoughts
Bloom on Setsuki was the right call, though with the tower she can’t survive an attack. Now I regret workering Nullcraft… oh well! I have a good setup for Temporal Research next turn. It’s certainly possible to see Fox’s Den Students swarming my Inverse Power Ninja, but with 6 effective HP that’s not a great trade. I’ll Time Spiral on Knight of the Conclave so I can attack with the Inverse Power Ninja next turn and still have a strong defender.
TBH: I’ve never thought of this awesome combination of IPN together with forecasted friends, this really rocks!
It feels like this game is going to be decided upon Nullcraft being in your available 4 or not… So please don’t keep me bibbering for too long!
XCAPS22 Round 3 P2T4
P1 [Future]/Ninjutsu/Blood vs. P2 [Finesse]/Ninjutsu/Feral
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Grounded Guide (4/4)
STARTING HAND
Fruit Ninja (2/2)
Spark
Helpful Turtle (1+1/2)
Brick Thief (2/1)
Fox’s Den Students
Bloom
Star-Crossed Starlet (3/2)
Fox’s Den Students
Nimble Fencer (2/3)
Brick Thief (2/1)
Bloom
Timely Messenger (1/1)
Tech 2 card(s)
draw 2
Get Paid + float - ($9)
Worker - ($8)
messenger pings armor off IPN
FDS, one Student suicides into IPN, uses up Tower - ($4)
Bloom student #1 - ($2)
the three students break Tower, 2 to your base
sets murders IPN
turtle - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Tenderfoot (1/2A)
Elite:
Scavenger: Helpful Turtle (1/2)
Technician:
Lookout:
In Play:
Sets (4/1+, lvl6)
student #1 (2/2)+
student #2 (1/1)
student #3 (1/1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
this sucks… again worst case, he got these 40%… so sets is the sitting duck for his Nullcraft small chance it’s not in his available 4, so I’ll definitely go for turtle and destroy his IPN, which should have sets being safe against everything but Nullcraft
Wow, Tower works a lot differently than I thought… curse this primitive UI!
P1T5
Tech StartingHand Workers
TECH
Bloodlust
Void Star
STARTING HAND
Temporal Research
Fading Argonaut
Tinkerer
Knight of the Conclave
Time Spiral
WORKERS
Hardened Mox
Neo Plexus
Nullcraft
Forgotten Fighter
Tinkerer
NextHand
Unphase
Bloodlust
Plasmodium
Discard
Temporal Research
Time Spiral
Tech 2 card(s)
Get Paid - ($8)
Knight of the Conclave Arrives
Fading Argonaut - ($6)
Temporal Research - ($4)
Knight of the Conclave
Tower - ($1)
Worker - ($0)
Grounded Guide (4/4)
Fox’s Den Students
Nimble Fencer (2/3)
Brick Thief (2/1)
Fox’s Den Students
Tech 2 card(s)
turtle heals + draw 2
Get Paid - ($9)
Worker - ($8)
fencer - ($6)
FDS, 4 more students arrive, one suicides into Fargo & uses up tower - ($2)
Starlet trades Fargo - ($0)
students 1-3 break Tower, base to 16
sets murders technician, you draw
students 4+5, turtle & fencer break tech 1, base to 14
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: student #6 (1/1)
Elite:
Scavenger: Tenderfoot (1/2A)
Technician:
Lookout:
In Play:
Sets (4/2+, lvl6)
student #1 (2/2)+
student #2 (1/1)
student #3 (1/1)
student #4 (1/1)
student #5 (1/1)
Nimble Fencer (2/3)
Helpful Turtle (1/2)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
this should be it. what an emotional roller coaster this was for me… phew
Post draw:
Even without sets draws I will bring at least another 10 additional hasty attack to the table next turn (2x FDS plus fencer), so it should be GG already.
This really was an emotional roller coaster for me, as I only realized that I can’t be sure of keeping Sets alive AFTER I maxbanded her. I was completely sure of being able to keep her as I knew your codex does not hold anything good against heros, but all your possibilities to mess with my patrol (FF, shuriken hail, unphase) I somehow ignored and only remembered them when pondering about my turn 3…
Also @FrozenStorm : could you be so kind to verify that my turn 4 was correct in terms of tower not dealing damage to ninjas attacking it?
I feel a bit better after realizing that you only were able to do what you did to be because you had Bloom 2 turns in a row.
I somehow thought that tower had unlimited charges against stealth and only one change against invisibility specifically. So I thought I was super safe! My mistake.
I had thought it still hit the one damage on any blockers and the tower itself for the longest time, but eventually got corrected; it can spot one stealth or invisible per turn. Everyone else is unnoticed
Definitely. That turn was super sketchy. Somehow I placed you more on shuriken against students, which together with a Nullcraft or FF is undefendable for me.
I really like that idea of yours, well played! Definitely was a great game!