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[XCAPS22] Round3: P1 OffKilter [Future]/Ninjutsu/Blood vs P2 zango [Finesse]/Ninjutsu/Feral

GL HF!

The balance changes don’t affect this matchup so far as I can see.

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Time Spiral
Nullcraft
Hardened Mox
Plasmodium


WORKERS
Hardened Mox


NextHand

Temporal Research
Battle Suits
Tinkerer
Neo Plexus
Fading Argonaut


Discard

Nullcraft
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (Forecast 3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Fresh start, going to go for Inverse Power Ninja opener

@zango’s turn!

Good luck to you and please enjoy our game!

XCAPS22 Round 3 P2T1

P1 [Future]/Ninjutsu/Blood vs. P2 [Finesse]/Ninjutsu/Feral


StartingHand Workers

STARTING HAND
Timely Messenger (1/1)
Brick Thief (2/1)
Wither
Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)


WORKERS
Granfalloon Flagbearer (2/2)


NextHand

Helpful Turtle (1/2)
Older Brother (2/2)
Bloom
Spark
Fruit Ninja (2/2)


Discard

Timely Messenger (1/1)
Brick Thief (2/1)
Wither


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tenderfoot - ($3)
sets - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sets (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

nice slow start from OffKilter, especially with him having no early access to haste or significant time rune manipulation

Thanks I think it will be an enjoyable match :slight_smile:

P1T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Knight of the Conclave


STARTING HAND
Battle Suits
Tinkerer
Temporal Research
Neo Plexus
Fading Argonaut


WORKERS
Hardened Mox
Neo Plexus


NextHand

Inverse Power Ninja
Nullcraft
Knight of the Conclave
Temporal Research
Tinkerer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3a Fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (Forecast 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Hmm, do I worker Neo Plexus or Battle Suits? I think Neo Plexus is a free kill for Setsuki, I’ll pass on that.

@zango’s turn!

XCAPS22 Round 3 P2T2

P1 [Future]/Ninjutsu/Blood vs. P2 [Finesse]/Ninjutsu/Feral


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Spark
Helpful Turtle (1/2)
Bloom
Fruit Ninja (2/2)
Older Brother (2/2)


WORKERS
Granfalloon Flagbearer (2/2)
Older Brother (2/2)


NextHand

Helpful Turtle (1/2)
Brick Thief (2/1)
Fox’s Den Students
Fox’s Den Students
Wither


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
spark Fargo - ($5)
maxband Sets murders Fargo - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sets (3/4, lvl6)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

nice, this tech skip should guarantee at least two rounds of extra card draws. so let’s flood the board with students, with a little bit of luck two turns from now this might result in repeated Tech breaks, even if he goes for Tower
worst case probably is IPN, but then still students are not a bad answer

P1T3


Tech StartingHand Workers

TECH
Unphase
Knight of the Conclave


STARTING HAND
Knight of the Conclave
Tinkerer
Nullcraft
Temporal Research
Inverse Power Ninja


WORKERS
Hardened Mox
Neo Plexus
Nullcraft


NextHand

Forgotten Fighter
Time Spiral
Battle Suits
Unphase


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Inverse Power Ninja - ($3)
Knight of the Conclave
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja 6/6a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (Forecast 1)
  • Knight of the Conclave (Forecast 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Okay, big Setsuki, nno surprise. Let’s put a tower down to weaken her stealth, and I have my own Uber ninja to defend. We’ll hopefully use Unphase to assassinate Setsuki.

@zango’s turn!

"XCAPS22 Round 3 P2T3

P1 [Future]/Ninjutsu/Blood vs. P2 [Finesse]/Ninjutsu/Feral


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)


STARTING HAND
Wither
Helpful Turtle (1/2)
Brick Thief (2/1)
Fox’s Den Students
Fox’s Den Students
Bloom
Timely Messenger (1/1)


WORKERS
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Wither


NextHand

Spark
Fox’s Den Students
Fruit Ninja (2/2)
Helpful Turtle (1+1/2)
Brick Thief (2/1)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bloom sets - ($4)
tech 1 - ($2)
messenger - ($1)

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sets (4/5+, lvl6)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

so indeed IPN… worst case! Also I completely forgot about Forgotten Fighter and that he has tech possibilities to mess with my patrol like the counter students shurikens or unphase. And with him having a 40% chance to have a newly teched card in hand plus the possible FF, my plan to just trade students against IPN in this worst case scenario and to have tenderfoot securing the patrol suddenly is a no go :frowning:
If he has any of the former, sets will be a sitting duck waiting to be killed by nullcraft, what a misplay on my side! Should have gone the standard Cal route.
It really sucks to not use my first tech choices while they both are in my t3 hand… :person_facepalming:

P1T4


Tech StartingHand Workers

TECH
Xenostalker
Fuzz Cuddles


STARTING HAND
Battle Suits
Time Spiral
Forgotten Fighter
Unphase


WORKERS
Hardened Mox
Neo Plexus
Nullcraft
Forgotten Fighter


NextHand

Temporal Research
Fading Argonaut
Tinkerer


Discard

Unphase
Plasmodium
Time Spiral
Battle Suits
Xenostalker
Fuzz Cuddles


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Plasmodium Arrives
Vir Garbarean - ($4)
Peek
Unphase → Plasmodium - ($2)
Plasmodium suicides into Setsuki (pay to attack) - ($1)
Time Spiral → Knight of the Conclave - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja 5/5a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vir Garbarean 2/3
  • :target: Lookout:

In Play:

  • Knight of the Conclave (Forecast 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bloom on Setsuki was the right call, though with the tower she can’t survive an attack. Now I regret workering Nullcraft… oh well! I have a good setup for Temporal Research next turn. It’s certainly possible to see Fox’s Den Students swarming my Inverse Power Ninja, but with 6 effective HP that’s not a great trade. I’ll Time Spiral on Knight of the Conclave so I can attack with the Inverse Power Ninja next turn and still have a strong defender.

@zango’s turn!

TBH: I’ve never thought of this awesome combination of IPN together with forecasted friends, this really rocks!
It feels like this game is going to be decided upon Nullcraft being in your available 4 or not… So please don’t keep me bibbering for too long!

XCAPS22 Round 3 P2T4

P1 [Future]/Ninjutsu/Blood vs. P2 [Finesse]/Ninjutsu/Feral


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Grounded Guide (4/4)


STARTING HAND
Fruit Ninja (2/2)
Spark
Helpful Turtle (1+1/2)
Brick Thief (2/1)
Fox’s Den Students
Bloom
Star-Crossed Starlet (3/2)


WORKERS
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Wither
Spark


NextHand

Fox’s Den Students
Nimble Fencer (2/3)
Brick Thief (2/1)
Bloom
Timely Messenger (1/1)


Tech 2 card(s)
draw 2
Get Paid + float - ($9)
Worker - ($8)
messenger pings armor off IPN
FDS, one Student suicides into IPN, uses up Tower - ($4)
Bloom student #1 - ($2)
the three students break Tower, 2 to your base
sets murders IPN
turtle - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sets (4/1+, lvl6)
  • student #1 (2/2)+
  • student #2 (1/1)
  • student #3 (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

this sucks… again worst case, he got these 40%… so sets is the sitting duck for his Nullcraft :frowning: small chance it’s not in his available 4, so I’ll definitely go for turtle and destroy his IPN, which should have sets being safe against everything but Nullcraft

Wow, Tower works a lot differently than I thought… curse this primitive UI!

P1T5


Tech StartingHand Workers

TECH
Bloodlust
Void Star


STARTING HAND
Temporal Research
Fading Argonaut
Tinkerer
Knight of the Conclave
Time Spiral


WORKERS
Hardened Mox
Neo Plexus
Nullcraft
Forgotten Fighter
Tinkerer


NextHand

Unphase
Bloodlust
Plasmodium


Discard

Temporal Research
Time Spiral


Tech 2 card(s)
Get Paid - ($8)
Knight of the Conclave Arrives
Fading Argonaut - ($6)
Temporal Research - ($4)
Knight of the Conclave
Tower - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3a Fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Knight of the Conclave 4/4 Resist 1
  • :target: Lookout:

In Play:

  • Knight of the Conclave (Forecast 3)
  • L1 Vir Garbarean 2/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Oh, that’s how tower works? Rough.

@zango’s turn!

Phew! That missing Nullcraft costs you…

XCAPS22 Round 3 P2T5

P1 [Future]/Ninjutsu/Blood vs. P2 [Finesse]/Ninjutsu/Feral


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Grounded Guide (4/4)


STARTING HAND
Nimble Fencer (2/3)
Fox’s Den Students
Brick Thief (2/1)
Bloom
Timely Messenger (1/1)
Star-Crossed Starlet (3/2)
Fruit Ninja (2/2)


WORKERS
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Wither
Spark
Bloom


NextHand

Grounded Guide (4/4)
Fox’s Den Students
Nimble Fencer (2/3)
Brick Thief (2/1)
Fox’s Den Students


Tech 2 card(s)
turtle heals + draw 2
Get Paid - ($9)
Worker - ($8)
fencer - ($6)
FDS, 4 more students arrive, one suicides into Fargo & uses up tower - ($2)
Starlet trades Fargo - ($0)
students 1-3 break Tower, base to 16
sets murders technician, you draw
students 4+5, turtle & fencer break tech 1, base to 14

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: student #6 (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2A)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sets (4/2+, lvl6)
  • student #1 (2/2)+
  • student #2 (1/1)
  • student #3 (1/1)
  • student #4 (1/1)
  • student #5 (1/1)
  • Nimble Fencer (2/3)
  • Helpful Turtle (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this should be it. what an emotional roller coaster this was for me… phew

Post draw:
Even without sets draws I will bring at least another 10 additional hasty attack to the table next turn (2x FDS plus fencer), so it should be GG already.
This really was an emotional roller coaster for me, as I only realized that I can’t be sure of keeping Sets alive AFTER I maxbanded her. I was completely sure of being able to keep her as I knew your codex does not hold anything good against heros, but all your possibilities to mess with my patrol (FF, shuriken hail, unphase) I somehow ignored and only remembered them when pondering about my turn 3…

Also @FrozenStorm : could you be so kind to verify that my turn 4 was correct in terms of tower not dealing damage to ninjas attacking it?

That is correct, tower kills what it sees and it doesn’t see those stealthy ninjas

GG.

I feel a bit better after realizing that you only were able to do what you did to be because you had Bloom 2 turns in a row.

I somehow thought that tower had unlimited charges against stealth and only one change against invisibility specifically. So I thought I was super safe! My mistake.

GGWP.

Early maxband Setsuki lets you cycle through your entire deck extremely fast.

1 Like

I had thought it still hit the one damage on any blockers and the tower itself for the longest time, but eventually got corrected; it can spot one stealth or invisible per turn. Everyone else is unnoticed :slight_smile:

Right. So I had to kill her. If I did Bloodlust instead of Unphase, I could have.

Ehh, it’s a greedy build I tried. I had to try it once before being eliminated.

3 Likes

Definitely. That turn was super sketchy. Somehow I placed you more on shuriken against students, which together with a Nullcraft or FF is undefendable for me.
I really like that idea of yours, well played! Definitely was a great game!

1 Like