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[XCAPS22] Round1: P1 Bomber678 [Future]/Peace/Blood vs P2 flagrantangles MonoBlue

@flagrantangles
Let’s play, old friend.


Turn 1

Hand: Time Spiral, Forgotten Fighter, Hardened Mox, Nullcraft, Neo Plexus
Workers: Time Spiral

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Hardened Mox ($0)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Hardened Mox (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Tinkerer, Battle Suits, Temporal Research, Plasmodium, Fading Argonaut

Discard

Forgotten Fighter, Nullcraft, Neo Plexus

Think

Pretty good split here, wish I had nullcraft turn 2 but fading argonaut is pretty good.

P2T1


Starting Hand Workers

STARTING HAND
Building Inspector
Traffic Director
Arrest
Reputable Newsman
Lawful Search


WORKERS
Traffic Director


Next Hand

Manufactured Truth
Spectral Aven
Jail
Bluecoat Musketeer
Porkhand Magistrate


Discard

Arrest
Lawful Search
Reputable Newsman


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Summon Bigby Hayes. - ($2)
Hire a Building Inspector. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let us begin.

The rule changes are:
Pirate Gunship:
Loses Obliterate 2.

Vandy Anadrose:
Loses Resist 1 at midband.

Garth Torken:
Midband 2/4 → 2/3.

Lich’s Bargain:
Base damage 4 → 6.

Might of Leaf and Claw:
If you have no units in play, remove all runes from this.

@Bryce_The_Rice’s turn!

Turn 2

Hand: Tinkerer, Battle Suits, Temporal Research, Plasmodium, Fading Argonaut
Workers: Time Spiral, Plasmodium

Techs

Turn 2: Overeager Cadet, Overeager Cadet


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($1)
  5. Discard 4, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Hardened Mox (1/1)

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Forgotten Fighter, Fading Argonaut, Neo Plexus, Battle Suits, Nullcraft

Discard

Think

Rough to get hit by turn 1 building inspector. I wouldn’t put it past flagrant to hit me with a turn 2 tax collector either. And I whiffed my draw. All in all, not a great start so far. We’ll see how things develop.

The forum seems to be down for me when I try to use it on my computer. It’s fine on my phone which is mind boggling.

That’s very strange, I’m not encountering any such bug. Perhaps try a different browser? Or clear your cache?

Yeah, I’ve been trying that and now I find I can’t open the site at all. It’s quite perplexing. I’ll try the library later to see if the issue persists on another machine.

P2T2


Tech Starting Hand Workers

TECH
Tax Collector
Scribe


STARTING HAND
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Jail
Bluecoat Musketeer


WORKERS
Traffic Director
Porkhand Magistrate


Next Hand

Tax Collector
Arrest
Bluecoat Musketeer
Reputable Newsman
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Spectral Aven. - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

That doesn’t look like what Bomber wanted to happen.

The rule changes are:
Pirate Gunship:
Loses Obliterate 2.

Vandy Anadrose:
Loses Resist 1 at midband.

Garth Torken:
Midband 2/4 → 2/3.

Lich’s Bargain:
Base damage 4 → 6.

Might of Leaf and Claw:
If you have no units in play, remove all runes from this.

@Bryce_The_Rice’s turn!

Good to see you got it working


Turn 3

Hand: Forgotten Fighter, Fading Argonaut, Neo Plexus, Battle Suits, Nullcraft
Workers: Time Spiral, Plasmodium, Forgotten Fighter

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garison


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Summon Vir Garbarean ($4)
  5. Summon Fading Argonaut ($2)
  6. Research Battle Suits ($0)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Vir Garbarean (2/3)
    :target:Lookout: Hardened Mox (2/1)

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 4

Hand

Tinkerer, Overeager Cadet, Overeager Cadet, Temporal Research

Discard

Flagstone Garrison, Flagstone Garrison, Neo Plexus, Nullcraft

Think

This is fine. Everything according to plan. I don’t think that floated gold can hurt me at the moment. Probably.

P2T3


Tech Starting Hand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Tax Collector
Manufactured Truth
Reputable Newsman
Arrest
Bluecoat Musketeer


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer


Next Hand

Jail
Lawful Search
Scribe


Discard

Arrest
Manufactured Truth
Reputable Newsman
Dreamscape
Macciatus, The Whisperer


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Bigby Arrests the Fading Argonaut. - ($7)
Bigby casts Manufactured Truth on the Building Inspector, transforming it into a Spectral Aven. - ($6)
Avens murder Vir; Bigby midbands.
Hire a Tax Collector. - ($4)
Build Tech II - Truth. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tax Collector 2/3
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2
  • Bigby (3) 2/4
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

That’s a proliferation of units and whatnots that I did not want to see.

The rule changes are:
Pirate Gunship:
Loses Obliterate 2.

Vandy Anadrose:
Loses Resist 1 at midband.

Garth Torken:
Midband 2/4 → 2/3.

Lich’s Bargain:
Base damage 4 → 6.

Might of Leaf and Claw:
If you have no units in play, remove all runes from this.

@Bryce_The_Rice’s turn!

Turn 4

Hand: Tinkerer, Overeager Cadet, Overeager Cadet, Temporal Research, Flagstone Garrison
Workers: Time Spiral, Plasmodium, Forgotten Fighter, Temporal Research

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Boot Camp, Bloodlust


  1. Reshuffle, technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $7)
  4. Hire a worker ($6)
  5. Build Tech 2 Peace ($1)
  6. Summon Overeager Cadet ($1)
  7. Summon Overeager Cadet ($1)
  8. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (3/2)
    :pschip:Technician: Overeager Cadet (3/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Fading Argonaut** (3/3)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Neo Plexus, Flagstone Garrison, Nullcraft, Bloodlust

Discard

Think

Truth is… ok. I’ll grab targeting spells to deal with that and hope I don’t get injunctioned. Otherwise, business as usual. Garrisons and units, and bloodlust I guess.

I still have a Building Inspector so your Tech 2 should cost you an additional gold. Does that change anything for you?

Oh nah, I actually factored that into my planning then forgot to write it. It’s cool.

P2T4


Tech Starting Hand Workers

TECH
Reteller of Truths
Eyes of the Chancellor


STARTING HAND
Jail
Scribe
Lawful Search
Manufactured Truth
Reteller of Truths


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Jail


Next Hand

Arrest
Reputable Newsman
Macciatus, The Whisperer


Discard

Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire a Scribe and draw a card. - ($5)
Bigby performs a Lawful Search of your hand and draws a card. - ($4)
Hire a Reteller of Truths. - ($2)
Spectral Aven attacks your Tech 1 for 2 damage.

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Tax Collector 2/3
  • :pschip: Technician: Reteller of Truths 3/3
  • :target: Lookout: Building Inspector 1/1

In Play:

  • Bigby (3) 2/4
  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Let’s batten down the hatches.

The rule changes are:
Pirate Gunship:
Loses Obliterate 2.

Vandy Anadrose:
Loses Resist 1 at midband.

Garth Torken:
Midband 2/4 → 2/3.

Lich’s Bargain:
Base damage 4 → 6.

Might of Leaf and Claw:
If you have no units in play, remove all runes from this.

@Bryce_The_Rice’s turn!

Turn 5

Hand: Neo Plexus, Flagstone Garrison, Nullcraft, Bloodlust
Workers: Time Spiral, Plasmodium, Forgotten Fighter, Temporal Research

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Boot Camp, Bloodlust
Turn 5: Drill Sergeant, Drill Sergeant


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Summon Nullcraft ($7)
  4. Nullcraft kills Building Inspector
  5. Build Flagstone Garrison ($4)
  6. Summon Drakk Ramhorn ($2)
  7. Cast Bloodlust on Reteller and Aven, you draw ($0)
  8. Mox and Argonaut kill Scribe
  9. Cadet trades with Tax Collector, you gain 1 gold
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Drakk Ramhorn (1/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Flagstone Garrison: 4
  • Units/Heroes:
    Fading Argonaut* (3/2)
    Nullcraft (1/1)
    Hardened Mox (2/1)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 5

Hand

Flagstone Garrison, Tinkerer, Boot Camp

Discard

Neo Plexus, Drill Sergeant, Drill Sergeant, Bloodlust, Overeager Cadet

Think

I think clearing is correct here, rather than building. The lack of a worker does hurt, but sometimes that’s how it has to be.

P2T5


Tech Starting Hand Workers

TECH
Spectral Tiger
Spectral Roc


STARTING HAND
Arrest
Macciatus, The Whisperer
Reputable Newsman
Eyes of the Chancellor


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Jail
Arrest


Next Hand

Dreamscape
Lawful Search


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Research Eyes of the Chancellor. - ($9)
Worker. - ($8)
Hire a Reputable Newsman who opposes spells and upgrades that cost 1. - ($6)
Hire Macciatus, the Whisperer. - ($4)
Hire a Reteller of Truths. - ($2)
Hire a Spectral Aven. - ($0)
Eyes of the Chancellor exhausts to hide Macciatus.

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reteller of Truths 4/4A
  • :psfist: Elite: Reputable Newsman [1] 0/3
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby (3) 2/4
  • :target: Lookout: Spectral Aven 3/3

In Play:

  • Eyes of the Chancellor
  • Macciatus, The Whisperer 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Cards can get bent.

The rule changes are:
Pirate Gunship:
Loses Obliterate 2.

Vandy Anadrose:
Loses Resist 1 at midband.

Garth Torken:
Midband 2/4 → 2/3.

Lich’s Bargain:
Base damage 4 → 6.

Might of Leaf and Claw:
If you have no units in play, remove all runes from this.

@Bryce_The_Rice’s turn!

By my count you should still have one card left in your hand, I think. I sent both Reteller and Aven back to your hand, and you drew from Reteller’s death.
Starting from 6, you eyes to 5, worker to 4, newsman to 3, macciatus to 2, reteller to 1, and then discard 0, no stash.

2 Likes

I assumed based on order that you killed the Reteller first so that the Aven wouldn’t return to my hand. :open_mouth:

You choose the targets simultaneously, both should go up to your hand I believe

2 Likes

I have redone my turn including redrawing my hand.

Yes bloodlust targets at the same time.


Turn 6

Workers: Time Spiral, Plasmodium, Forgotten Fighter, Temporal Research

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Boot Camp, Bloodlust
Turn 5: Drill Sergeant, Drill Sergeant
Turn 6: Knight of the Conclave, Knight of the Conclave

Hand: Flagstone Garrison, Tinkerer, Boot Camp
Draw: Drill Sergeant, Drill Sergeant, Overeager Cadet, Fading Argonaut, Bloodlust, Knight of the Conclave, Neo Plexus, Knight of the Conclave, Overeager Cadet


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Build Flagstone Garrison ($5)
  4. Overaeger Cadet attacks Reteller
  5. Summon Tinkerer, reshuffle, draw 2 ($3)
  6. Hardened Mox kills Reteller, it returns to your hand
  7. Summon Drill Sergeant, draw 2, Mox is trashed ($0)
  8. Summon Overeager Cadet, rune, draw 2 ($0)
  9. Summon Knight of the Conclave, rune, draw 2 ($0)
  10. Summon Knight of the Conclave, rune, draw 1 ($0)
  11. Summon Overeager Cadet, rune ($0)
  12. Move 3 runes to Nullcraft
  13. Nullcraft kills Aven
  14. Discard 5, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (3/2+A)
    :psfist:Elite: Tinkerer (2/2)
    :ps_:Scavenger: Drill Sergeant (4/4)
    :pschip:Technician: Drakk Ramhorn (1/3)
    :target:Lookout: Overeager Cadet (2/2)

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Flagstone Garrison: 4
    Flagstone Garrison: 4
  • Units/Heroes:
    Nullcraft (4/1)
    Knight of the Conclave (3)
    Knight of the Conclave (3)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 0

Hand: Boot Camp, Drill Sergeant, Neo Plexus, Fading Argonaut, Bloodlust

Discard

Think

I’ve dumped my hand and removed his flier, so theoretically my tech 1 is safe, except from Injunction I guess. If that happens though, I can just put in spies I guess, or an Air Hammer. Should be fine, probably? Wish I had more gold. He doesn’t have a lot of cards though.