GG! I’m down to keep playing and alternating as we go, if you’d like.
I think I’m game for one more!
P1T1
Starting Hand Workers
STARTING HAND
Plasmodium
Fading Argonaut
Hardened Mox
Tinkerer
Temporal Research
WORKERS
Plasmodium
Next Hand
Neo Plexus
Time Spiral
Nullcraft
Forgotten Fighter
Battle Suits
Discard
Temporal Research
Tinkerer
Fading Argonaut
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Hardened Mox. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Hardened Mox 2/1
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
We’ll flood the board with our ARMY.
@CarpeGuitarrem’s turn!
And now for something completely different
"P2T1
StartingHand Workers
STARTING HAND
Young Treant
Forest’s Favor
Tiger Cub
Spore Shambler
Verdant Tree
WORKERS
Verdant Tree
NextHand
Rampant Growth
Ironbark Treant
Playful Panda
Rich Earth
Merfolk Prospector
Discard
Young Treant
Forest’s Favor
Spore Shambler
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Tiger Cub - ($2)
Summon Midori - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Master Midori 2/3+a
- Elite: Tiger Cub 3/2
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Okay so Tree is actually worse here because of Mox. Next turn I can Rampant and use hero plus Tiger to kill whatever angles plays.
@flagrantangles’s turn!
"
P1T2
Tech Starting Hand Workers
TECH
Brave Knight
Unphase
STARTING HAND
Battle Suits
Nullcraft
Forgotten Fighter
Time Spiral
Neo Plexus
WORKERS
Plasmodium
Forgotten Fighter
Next Hand
Time Spiral
Unphase
Temporal Research
Nullcraft
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Research Battle Suits. - ($2)
Hire a Neo Plexus. - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Neo Plexus 3/2A
- Elite: Hardened Mox 3/1
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Let’s see if we can’t do fun things with Vir.
@CarpeGuitarrem’s turn!
"P2T2
Tech StartingHand Workers
TECH
Nature Reclaims
Tiny Basilisk
STARTING HAND
Rich Earth
Merfolk Prospector
Rampant Growth
Playful Panda
Ironbark Treant
WORKERS
Verdant Tree
Rich Earth
NextHand
Spore Shambler
Forest’s Favor
Tiny Basilisk
Young Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midori casts Rampant Growth on himself, gaining +2 ATK and armor - ($3)
Midori kills Neo Plexus and takes 1 damage
Tech 1 - ($1)
Play Merfolk Prospector from hand - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Tiger Cub 2/2+a
- Elite:
- Scavenger: Merfolk Prospector 1/1
- Technician:
- Lookout:
In Play:
- L1 Master Midori 2/2
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Straightforward play here, keep board and snowball
@flagrantangles’s turn!
"
P1T3
Tech Starting Hand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Unphase
Temporal Research
Time Spiral
Nullcraft
WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Next Hand
Brave Knight
Tinkerer
Fading Argonaut
Unphase
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Hire a Nullcraft. - ($1)
Nullcraft fires on the Merfolk Prospector.
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite: Hardened Mox 3/1
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- Nullcraft 1/1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
Hmmmm, I don’t think now is the right time even though we could murder Midori.
@CarpeGuitarrem’s turn!
"P2T3
Tech StartingHand Workers
TECH
Ogre Recruiter
Ogre Recruiter
STARTING HAND
Tiny Basilisk
Forest’s Favor
Spore Shambler
Young Treant
Playful Panda
WORKERS
Verdant Tree
Rich Earth
Spore Shambler
NextHand
Ironbark Treant
Playful Panda
Nature Reclaims
Rampant Growth
Tech 2 card(s)
Get Paid, scav - ($8)
Play Young Treant, draw - ($6)
Play Tiny Basilisk - ($4)
Build a Tower - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Young Treant (can’t attack) 0/2+a
- Elite:
- Scavenger: Tiger Cub 2/2
- Technician: L1 Master Midori 2/2
- Lookout:
In Play:
- Tiny Basilisk (deathtouch, tech 0 unstoppable, unattackable) 1/2
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Basilisk probably goes up, I gear up for tech 2. let’s not build this turn. I’ll build next turn to dilute counter techs
@flagrantangles’s turn!
P1T4
Tech Starting Hand Workers
TECH
Boot Camp
Boot Camp
STARTING HAND
Fading Argonaut
Brave Knight
Tinkerer
Unphase
WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Tinkerer
Next Hand
Overeager Cadet
Temporal Research
Neo Plexus
Discard
Unphase
Boot Camp
Boot Camp
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Brave Knight. - ($4)
Hire a Fading Argonaut. - ($2)
Nullcraft lasers Midori for 1 point of damage.
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Brave Knight 4/3A
- Elite: Hardened Mox 3/1
- Scavenger:
- Technician: Fading Argonaut 3/3 ***
- Lookout:
In Play:
- Battle Suits
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 4
Gold:
- Gold: 2
- Workers: 8
Thoughts
I feel like I’m just going for Juggermox and maybe Tech II - Future?
@CarpeGuitarrem’s turn!
"P2T4
Tech StartingHand Workers
TECH
Kidnapping
Crashbarrow
STARTING HAND
Nature Reclaims
Ironbark Treant
Rampant Growth
Playful Panda
WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Playful Panda
NextHand
Merfolk Prospector 1/1
Ogre Recruiter
Forest’s Favor
Ogre Recruiter
Discard
Rampant Growth
Tiny Basilisk (deathtouch, tech 0 unstoppable, unattackable) 1/2
Nature Reclaims
Ironbark Treant
Kidnapping
Crashbarrow
Tech 2 card(s)
Get Paid - ($8)
Midori casts Rampant Growth on Tiger Cub, granting +2 atk, armor - ($6)
Tiny Basilisk trades with Brave Knight
Tiger Cub kills Fading Argonaut and takes 1 damage after armor
Tech 2: Blood - ($2)
Worker - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Young Treant (can’t attack) 0/2+a
- Elite:
- Scavenger: L1 Master Midori 2/1
- Technician:
- Lookout:
In Play:
- Tiger Cub 2/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 1
- Workers: 9
Thoughts
Let’s get tech 2 onboard, then. Scavenger money would let me worker and double Ogre next turn
@flagrantangles’s turn!
"
P1T5
Tech Starting Hand Workers
TECH
Gilded Glaxx
Unphase
STARTING HAND
Neo Plexus
Temporal Research
Overeager Cadet
Overeager Cadet
WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Tinkerer
Neo Plexus
Next Hand
Boot Camp
Fading Argonaut
Dreamscape
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech II - Truth. - ($5)
Hire a Brave Knight. - ($2)
Hire 2 Overeager Cadets.
Float ($2)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Brave Knight 4/3A
- Elite: Hardened Mox 3/1
- Scavenger: Overeager Cadet 1 3/2
- Technician: Overeager Cadet 2 3/2
- Lookout:
In Play:
- Battle Suits
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
Thoughts
Nah, let’s stack bonuses with Truth!
@CarpeGuitarrem’s turn!
"P2T5
Tech StartingHand Workers
TECH
Bloodlust
Thunderclap
STARTING HAND
Merfolk Prospector 1/1
Ogre Recruiter
Ogre Recruiter
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Playful Panda
Forest’s Favor
NextHand
Tiger Cub 2/1
Tiny Basilisk (deathtouch, tech 0 unstoppable, unattackable) 1/2
Rampant Growth
Ironbark Treant
Tech 2 card(s)
Get Paid + float - ($10)
play Ogre Recruiter from hand - ($5)
Midori and Tiger Cub trade with Brave Knight, who bravely runs away
Summon Rook - ($3)
Summon Drakk - ($1)
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Young Treant (can’t attack) 0/2+a
- Elite:
- Scavenger:
- Technician: L1 Garus Rook 2/4
- Lookout:
In Play:
- L1 Drakk Ramhorn (Dies:*) 1/3
- Ogre Recruiter 5/4
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Is this a race to tech 3 or what? bloodlust should help pop illusions, and bloodlusted Basilisk is hype. clap helps ogre get safe attacks. as for this turn, I can ogre, triple level Midori, rune Tiger Cub to bounce Knight. this leaves Treant against a single cadet and puts recruiter in play. I skip a worker but this is a good tempo threat. what else can I do? Recruiter, Rook, leaves me with 2 coins to spend or bank. Brave Knight can die to Midori plus cub. Rook plus Treant is 5 and 2 health, or 3 and 4. Recruiter is safe. I think that’s the play then.
@flagrantangles’s turn!
"
P1T6
Tech Starting Hand Workers
TECH
Reteller of Truths
Eyes of the Chancellor
STARTING HAND
Dreamscape
Boot Camp
Fading Argonaut
Temporal Research
WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Tinkerer
Neo Plexus
Temporal Research
Next Hand
Nullcraft
Boot Camp
Unphase
Discard
Boot Camp
Reteller of Truths
Eyes of the Chancellor
Overeager Cadet
Brave Knight
Tech 2 card(s)
Get Paid + float - ($11)
Summon Sirus Quince and his Mirror Illusion. - ($9)
Summon General Onimaru. - ($7)
Quince creates a Dreamscape, transforming all of our Tech 0, I, and II units into ILLUSIONS. - ($4)
Onimaru casts Boot Camp on the Young Treant, destroying it and then drawing a card. - ($3)
Hardened Mox and Overeager Cadet 2 kill Rook; Onimaru gains 2 levels.
Overeager Cadet 1 kills Drakk; Onimaru midbands.
Worker. - ($2)
Hire a Fading Argonaut. - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut 3/3A ***
- Elite:
- Scavenger:
- Technician: Onimaru (5) 3/4
- Lookout: Mirror Illusion 0/1
In Play:
- Battle Suits
- Dreamscape - Channelled
- Quince (1) 1/3
- Hardened Mox 2/1
- Overeager Cadet 1 3/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
This seems fine, but I could be vulnerable depending on what’s in Carpe’s hand.
@CarpeGuitarrem’s turn!
I’m afraid I’m about to be exceptionally rude.
"P2T6
StartingHand Workers
STARTING HAND
Ironbark Treant
Rampant Growth
Tiger Cub 2/1
Tiny Basilisk (deathtouch, tech 0 unstoppable, unattackable) 1/2
Nature Reclaims
WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Playful Panda
Forest’s Favor
NextHand
Crashbarrow
Thunderclap
Ogre Recruiter
Bloodlust
Discard
Young Treant (can’t attack) 0/2+a
Rampant Growth
Tiny Basilisk (deathtouch, tech 0 unstoppable, unattackable) 1/2
Ironbark Treant
Tech 0 card(s)
Get Paid - ($10)
Summon Midori - ($8)
Midori casts Rampant Growth on Fading Argonaut, it pops - ($6)
Midori casts and trashes Nature Reclaims, trashing Dreamscape - ($4)
Ogre Recruiter kills Onimaru, 2 levels to Midori, I recruit your Cadet
Level Midori twice, to midband, all my units without abilities have a buff - ($2)
Play Tiger Cub - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Tiger Cub 3/3
- Elite:
- Scavenger:
- Technician: Overeager Cadet 3/2
- Lookout:
In Play:
- Ogre Recruiter 5/1
- L5 Master Midori 3/4
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
Well this is gonna get funky. Midori, Rampant to pop Fargo, then trash Dreamscape. Recruiter kills Oni and yoinks Cadet. 6 gold spent. Midori can Midband, 2 gold. 2 gold for Cub?
@flagrantangles’s turn!
"
Wait sorry, I’ll have to redo after uh you redo? Cadet should be dead because Tower. in which case I would have grabbed Mox instead, it would attempt to self trash, and then it would hit your discard. Does that work as a quick fix? I’d just patrol Midori in tech instead of Cadet
Why would it go to discard and not just trash?
I’m fine with the quick fix and I have trashed the Mox.
P1T7
Tech Starting Hand Workers
TECH
Dreamscape
Liberty Gryphon
STARTING HAND
Unphase
Boot Camp
Nullcraft
Macciatus, The Whisperer
WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Tinkerer
Neo Plexus
Temporal Research
Next Hand
Overeager Cadet
Liberty Gryphon
Dreamscape
Eyes of the Chancellor
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Hire Macciatus, The Whisperer. - ($7)
Hire a Nullcraft who kills the Ogre Recruiter.
Build Tech III. - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Mirror Illusion 1/2A
- Elite: Quince (1) 2/3
- Scavenger:
- Technician: Macciatus, the Whisperer 3/3
- Lookout:
In Play:
- Battle Suits
- Nullcraft 1/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 2
- Workers: 10
Thoughts
Oh no, we were vulnerable!
@CarpeGuitarrem’s turn!
Assuming trashing counts as leaving play, this is a weird case where the owner vs controller rules would kick in, right? Or does that not happen for other reasons?
(Also, I believe Nullcraft dies to tower here)
I think owner vs. controller is only relevant if the unit dies normally. Same thing with units you’ve stolen going to your Graveyard when they die.
"P2T7
Tech StartingHand Workers
TECH
Final Showdown
STARTING HAND
Bloodlust
Crashbarrow
Ogre Recruiter
Thunderclap
WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Playful Panda
Forest’s Favor
NextHand
Thunderclap
Kidnapping
Merfolk Prospector 1/1
Rampant Growth
Tech 1 card(s)
Get Paid - ($10)
Midori kills Squad Leader illusion, takes 1 damage
Play Crashbarrow - ($7)
Summon Drakk - ($5)
Drakk casts Bloodlust on himself and Macciatus, granting haste and +1 ATK - ($3)
Crashbarrow trades with Quince and overpowers onto Macciatus, killing him too. 2 levels to Midori
Tiger Cub and Drakk break your tech 3, your base takes 2
Maxband Midori - ($2)
Drakk takes 1 damage from Bloodlust
Float ($2)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tiger Cub 3/3
- L8 MAX Master Midori 4/5
- L1 Drakk Ramhorn (Dies:*) 1/2
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 2
- Workers: 10
Thoughts
I have to take down tech 3, so I need barrow to kill two patrollers. then I need 3 damage to kill mirror. Then I need 5 damage, that’s bloodlusted tiger and Drakk. that’s 7 gold, I have 3 left. Hilariously we hit anti synergy, and I can’t get Tiger Cub to 5 even with bloodlust, because it loses Midori buff
@flagrantangles’s turn!
"