[XCAPS21] Round 4: dwarddd [Blood]/Finesse/Future vs bansa [Bashing]/Balance/Fire

GLHF Bansa, what a lot of presence the neutral specs have in this tourney huh

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Bloodrage Ogre
Mad Man
Charge
Careless Musketeer


WORKERS
Careless Musketeer


NextHand

Bombaster
Nautical Dog
Pillage
Scorch


Discard

Charge
Bloodburn


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
madman, headbutts ur base - ($2)
Brogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Bloodrage Ogre(3/2) + r1

In Play:

  • Mad Man(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

@bansa’s turn!

Here we meet again! Let’s see if I can throw a wrench onto your royal road.

P2T1


StartingHand Workers

STARTING HAND
Spark
Granfalloon Flagbearer
Older Brother
Brick Thief
Bloom


WORKERS
Granfalloon Flagbearer


NextHand

Fruit Ninja
Tenderfoot
Timely Messenger
Wither
Helpful Turtle


Discard

Bloom
Brick Thief
Spark


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Older Brother - ($2)
Midori - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Midori (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm i actually like this deck… although there is reason why i stay away from balance when i pick my specs… i become obsessed with midori’s midband but was never able to pull that off… it’s a cursed ability… yet i will prolly be drawn to it again… that is if he survives tho…

1 Like

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Bombaster
Scorch
Nautical Dog
Pillage


WORKERS
Careless Musketeer
Scorch


NextHand

Charge
Pillage
Bloodrage Ogre(3/2) + r1
Nimble Fencer
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Brogre trades with SQL
tech 1 - ($2)
River - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man(1/1a)
  • :psfist: Elite: River(2+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
    Tech 1 5hp

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

i wonder if the threat of nimble fencers is enough to stop them potentially withering and blooming through to river or whether i actually need to tech them in case they do that (my thoughts being that surely other cards are better if you don’t plan to make use of their haste effectively)
actually, while i think the threat would be enough, i still want them for when they don’t attack river, i expect midori to be on 2hp so taking the chance on a double fencer draw is worth it as it’d kill him with any patroller in the way

@bansa’s turn!

Also ur base 19

1 Like

P2T2


Tech StartingHand Workers

TECH
Moment’s Peace
Final Showdown


STARTING HAND
Timely Messenger
Fruit Ninja
Wither
Tenderfoot
Helpful Turtle


WORKERS
Granfalloon Flagbearer


NextHand

Wither
Fruit Ninja
Brick Thief
Older Brother
Spark


Tech 2 card(s)
Get Paid - ($6)
Midori kills SQL
Mid Midori - ($2)
Tenderfoot - ($1)
Timely Messenger - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (2/3A), +1/1
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Midori (3/4)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

dwarddd has pulled off tech iii wins in each of his first 3 games… pretty impressive… that ain’t happening with me… can’t let him have his way… either win or lose will be decided before we get there… chances are discord+fencer or two step+fencer… skip worker and going all in… just can’t resist mid midori fever…

AHHH sound the alarm! Dragon attack!
“But sir, look at their economy, we’ll be fine”
Tell that to the DRAGON MAN when he plucks u from the sky ya Dimwits!

P1T3


Tech StartingHand Workers

TECH
Hive
Bloodlust


STARTING HAND
Makeshift Rambaster
Charge
Bloodrage Ogre(3/2) + r1
Pillage
Nimble Fencer


WORKERS
Careless Musketeer
Scorch
Makeshift Rambaster


NextHand

Bombaster
Nimble Fencer
Mad Man(1/1)
Nautical Dog
Bloodburn


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tower - ($2)
brogre - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre(3/2a)
  • :psfist: Elite: River(2+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

1 dmg short of killing midori, right so now i have ti deal with a 5/6 flying monster which can become 8/9 (note 1dmg short = wp bansa). I have nothinggg to kill said flying monster until tech 2, at which point i have plenty of options, so my entire aim is to get a tech 2 up and have enough board that he can’t just snipe it each turn without falling behind. My tool to get such an advantage: a worker! Now, if i spend two cards i can delay the reshuffle, otherwise i reshuffle draw 1 (2 with technician), i quite like the idea of a tower to punish his aggression so looks like i am shuffling, soo 1 tech 2 and hope i dont get the 1/5 draw on it? seems fair. hmmm sprite: too small, leaping lizard: would be a good punish for the way he’s restricted to little units, he doesnt have much good unit removal, crash barrow to get him whilst landed: i think he can predict and defend against them too well; future is the obvious ‘flying spec’ with voidstar to trade with midori and hive to defend/chip away, i thinj hive because the second i get it down his rampage is blocked,id say future does better against fire and bashing, but finesse is better paired to beat balance, but can always spec lab if we survive there. Why is this one block of text? Typing on phone

@bansa’s turn!

1 Like

Mad Man died last turn any changes to the board? I’m guessing it should be redrawn as well.

1 Like

No other changes, madman is simply not there. Will redraw the reshuffled card :+1:

1 Like

Dragon man sad…

P2T3


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Fruit Ninja
Older Brother
Spark
Brick Thief
Wither


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

Moment’s Peace
Final Showdown
Helpful Turtle
Wither
Bloom


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Max Midori kills River - ($2)
Older Brother - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (3/3A), +1/1
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician: Tenderfoot (2/3), +1/1
  • :target: Lookout:

In Play:

  • L8 Midori (4/4), -1

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

i was definately overly eager… shouldn’t have skipped worker… i might have thrown this… i really needed to start going for base but not sure if he whipped his river spells or what… so i am being forced to deal with river… great… chances are he preteched hives… which is going to suck… if he did, i won’t be able to land midori spells… have to go to plan b

P1T4


Tech StartingHand Workers

TECH
Two Step
Hive


STARTING HAND
Bombaster
Bloodburn
Nautical Dog
Nimble Fencer
Mad Man(1/1)


WORKERS
Careless Musketeer
Scorch
Makeshift Rambaster
Bloodburn


NextHand

Nimble Fencer
Charge
Bloodlust
Hive


Discard

Mad Man(1/1)
River(2+1/3)
Bloodrage Ogre(3/2a)
Nimble Fencer
Bombaster
Two Step
Hive


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 future - ($2)
Madman - ($1)
Madman and Brogre trade older brother
Nautical Dog, i believe you can hold the line! - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog(1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

ok, now I’ve spent the gold its about catching up by threatening to slap down a hive if they ever dont use midori’s attack on my tech 2 and defending enough that he can’t kill it with units. also double tech break that’d be bad lol

@bansa’s turn!

P2T4


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Helpful Turtle
Moment’s Peace
Bloom
Final Showdown
Wither


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Wither


NextHand

Spark
Brick Thief
Firebat
Firebat


Discard

Bloom
Older Brother
Final Showdown
Moment’s Peace
Lobber
Lobber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bloom Midori breaks Tech II, base: 18 - ($4)
Tech I - ($2)
Helpful Turtle - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (2/3A), +1/1
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • L8 Midori (5/4), -2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

gotta be kidding me… was betting on no madman and there comes 1/6 madman… running theme in this tourney…

P1T5


Tech StartingHand Workers

TECH
Kidnapping
Void Star


STARTING HAND
Charge
Hive
Nimble Fencer
Bloodlust


WORKERS
Careless Musketeer
Scorch
Makeshift Rambaster
Bloodburn
Charge


NextHand

Pillage
Void Star
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid, start rebuliding - ($8)
Worker - ($7)
Midband Drakk - ($2)
Bloodlust Dog and Messenger - ($0)
Dog gets real mad and kills tenderfoot
Messenger dies at end of turn and you get a gold

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Drakk(2/3a) grants frenzy, death ping base
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts
  1. drakk, fencer, bloodlust drakk and messenger: wipe units, leaves me 1hp drakk and fencer, either low hand or skip worker
  2. mid drakk, bloodlust dog and drakk: messenger alive to finish off drakk
  3. mid drakk, bloodlust dog and messenger, patrol Drakk: leaves me a mid drakk facing his turtle, turtle gets to heal midori

i think despite the healer to help midori, 3) beats 2) because i get to make them pick between killing drakk or tech 2

  1. leaves the board in an arguably better position, but my economy in a worse one.
  2. is weak to a wither on drakk
  3. weakness to wither means i can’t rely on desperation to get a hive when i need it, whereas 3) simply leaves my hand big enough it’s not needed

oh boy im forgetting lobbers, the mid drakk at least trades with any incoming lobber, lets go with 3), wait tower helps, hmm also i’d rather not lose the tower to double lobber while i think some of his teched cards have to have been midori spells i haven’t seen any so double lobber is plausible so still 3) cos 1) isn’t worth the econ hit

@bansa’s turn!

P2T5


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Brick Thief
Spark
Firebat
Firebat


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Wither


NextHand

Lobber
Older Brother
Timely Messenger


Tech 2 card(s)
Get Paid + scav + healing - ($9)
Firebat - ($7)
Firebat - ($5)
Brick Thief, deals 1 to base: 17, heals my base - ($3)
Midori breaks Tech II, base: 15
Heroes’ Hall - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Helpful Turtle (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Firebat (3/3)
  • :pschip: Technician: Firebat (3/3)
  • :target: Lookout: Brick Thief (2/1), resist 2

In Play:

  • L8 Midori (5/4), -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

drakk can bring me a disaster but keeping his tech ii down is my only hope…

P1T6


Tech StartingHand Workers

TECH
Nebula
Xenostalker


STARTING HAND
Pillage
Nimble Fencer
Nimble Fencer
Void Star


WORKERS
Careless Musketeer
Scorch
Makeshift Rambaster
Bloodburn
Charge
Pillage


NextHand

Bombaster
Nautical Dog(1/1)
Hive


Discard

Nimble Fencer
Void Star
Nebula
Xenostalker


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Nimble Fencer x2 - ($4)
Fencer kills Turtle
Fencer trades with Scavenger
Drakk kills brick thief
Maxband Drakk - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer(2/2) virtuosos haste
  • L6 Drakk(3/4) grants frenzy, death ping base, haste first unit

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

heroes hall or trust in drakk likely dying? they could also put my base down to 7 here that’d be… bad, but if i went full patrol the situation wouldnt be much better anyway so guess I’ve lost

@bansa’s turn!

P2T6


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Lobber
Timely Messenger
Older Brother


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Wither


NextHand

Lobber
Final Showdown
Ember Sparks


Discard

Helpful Turtle
Firebat
Brick Thief
Timely Messenger
Flame Arrow
Flame Arrow


Tech 2 card(s)
Get Paid + float + scav - ($10)
Lobber - ($9)
Older Brother - ($7)
Jaina - ($5)
Firebat and Lobber break Tech II, base: 13
Midori kills Drakk, my base takes 1, Jaina to L3
Demo HH, my base takes 2, build Surplus - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (3/3A), +1/1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Jaina (2/3)
  • :target: Lookout:

In Play:

  • L8 Midori (5/3), (+), -3
  • Lobber (2/1), -1
  • Firebat (3/2), -1

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

wide open board… removing threats… he might have teched starlets… i really need to finish in a couple turns…

That’s GG, wp bansa! By my count you’ve got 11 base dmg on the board even if I fill my patrol and even if you didn’t have 2 extra dmg in hand I don’t see it likely that I kill Jaina, lobber and firebat and get a flier out all next turn to stop the next 2 dmg coming. @charnel_mouse

2 Likes

Well spotted with the fact that I have no real hero counter, I feel teching fencers was a mistake since at the time I was planning to play for defensive value rather than rushing through. Having done that maybe i should’ve abandoned tech 2 and tried to force my way through to Midori whilst he was landed but once you had the midori aura and I had spent 4g on tech 2 I couldn’t seem to gain any board presence…
WP again, and any suggestions on what i should have done?

1 Like

GG! Right, if you don’t kill Jaina, I should have lethal next turn.

I think fencers were fine although I’d prolly have mixed in a river or drakk spell there. Tech II future I think was a good move. What I would advise differently is the tower. You had specs and position to go aggressive not defensive. Tower doesn’t do much against Midori anyway.

i did do drakk and river spells every tech after fencers XD but yeah tower didn’t actually do much, I should have realised you’d be happy efficiently defending midori until the lost worker stopped being noticeable; if I’d thought about it my deck was much more suited to a surprising out-of-hand midori kill than a defensive game.
Well that was a fun game still :slight_smile:

1 Like