[XCAPS20] ROUND9 FrozenStorm [Anarchy]/Strength/Growth vs zhavier Monowhite

GL HF @zhavier! I’m really glad I have P1 for this Bo3 finale XD

XCAPS20 Round9: Player 1, Turn 1

P1 Miracle Grow vs P2 White

Map: Hard Times Mill: Workers cost an extra [1 gold] to hire.

Starting Hand

Nautical Dog
Mad Man
Scorch
Makeshift Rambaster
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Nautical Dog (3)
  • Mad Man, tickles your base to 19 (2)
  • Worker (0)
Workers

Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Mad Man (1/1)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Bloodburn
Bombaster
Charge
Pillage

End of Turn Discard
My Thoughts

Probably hero + tech1 next turn. This is a rough map for aggro, but as P1 I have a decent shot of good MoLaC / BA win con


"P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Grappling Hook
Fox Viper
Safe Attacking
Sensei’s Advice


WORKERS
Fox Viper


NextHand

Snapback
Morningstar Flagbearer
Savior Monk
Fox Primus
Smoker


Discard

Grappling Hook
Sensei’s Advice
Safe Attacking


Tech 0 card(s)
Get Paid - ($5)
Worker - ($3)
Aged Sensei - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

XCAPS20 Round9: Player 1, Turn 2

P1 Miracle Grow vs P2 White

Map: Hard Times Mill: Workers cost an extra [1 gold] to hire.

Starting Hand

Bloodburn
Bombaster
Charge
Pillage

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Gunpoint Taxman


Main:

  • Rook (3)
  • Worker (1)
Workers

Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 1)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Bombaster
Bird’s Nest

End of Turn Discard
My Thoughts

oh right, not enough money to tech1… oh well.


P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Fox Primus
Savior Monk
Smoker
Morningstar Flagbearer
Snapback


WORKERS
Fox Viper
Smoker


NextHand

Sparring Partner
Sensei’s Advice
Snapback
Rambasa Twin
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($4)
Snapback your rook for zane - ($1)
sensei kills mad man
Grave kills zane, goes to mid
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave 3/4, lvl 3

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

XCAPS20 Round9: Player 1, Turn 3

P1 Miracle Grow vs P2 White

Map: Hard Times Mill: Workers cost an extra [1 gold] to hire.

Starting Hand

Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Bombaster
Bird’s Nest
Gunpoint Taxman (sadness)

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Bird’s Nest
Bird’s Nest, Gunpoint Taxman


Main:

  • Makeshift Rambaster, it and Dog destroy your tech 1, your base to 17 (5)
  • Bloodrage Ogre (3)
  • Worker (1)
Workers

Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre (3+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Pillage
Charge
Bird’s Nest
Mad Man
Surprise Attack

End of Turn Discard
My Thoughts

This extra gold worker is killin me… I think it’s worth to break the tech 1, so let’s go with that. Hope next turn can be Rook + Bird’s Nest + Tech1 + Worker, and start some shit with my attackers. I’ll worker the other bird’s nest. Surprise Attack JIC


P2T3


Tech StartingHand Workers

TECH
Bird’s Nest
Glorious Ninja


STARTING HAND
Sparring Partner
Snapback
Sensei’s Advice
Rambasa Twin
Grappling Hook


WORKERS
Fox Viper
Smoker
Sensei’s Advice


NextHand

Safe Attacking
Fox Primus
Aged Sensei
Morningstar Flagbearer
Savior Monk


Discard

Grappling Hook
Rambasa Twin
Snapback
Sparring Partner
Bird’s Nest
Glorious Ninja


Tech 2 card(s)
Get Paid - ($7)
Worker - ($5)
Grappling Hook, move ogre to lookout
Grave kills Ogre
Maxband Grave - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave 4/5, lvl 7, sword
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

What a terrible draw for broken tech 1 :frowning:

XCAPS20 Round9: Player 1, Turn 4

P1 Miracle Grow vs P2 White

Map: Hard Times Mill: Workers cost an extra [1 gold] to hire.

Starting Hand

Pillage
Charge
Bird’s Nest
Mad Man
Surprise Attack

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Dinosize
Surprise Attack, Bird’s Nest
Bird’s Nest, Gunpoint Taxman


Main:

  • Zane (6)
  • Pillage, your base to 16, I steal your float
  • Surprise Attack, kill Grave, Zane to level 3 (1)
  • Dog and Ram break your tech1 again, your base to 14
  • Midband Zane, hits your base to 11 (0)
Workers

Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Nautical Dog (1/1)
  • Zane (3/3 lvl 4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Gunpoint Taxman
Bombaster
Bird’s Nest
Bloodrage Ogre
Charge

End of Turn Discard
My Thoughts

Let’s run through some options here…

  1. Zane + Surprise Attack + Pillage + Mad Man. I don’t worker OR tech1 (that’s obv bad), but I can break tech1 again AND put base on 11 AND have a massive board. Obv downsides but I might be able to rush it down.

  2. Original plan of Rook + Birds + tech1 + worker. I don’t get to really attack at all, and might get beat up by Reversal or Snapback, but I DO know he doesn’t have Grappling hook, so that’s a plus.

  3. Zane + Mad Man to get the kill, give levels to Rook. I have to pick between tech1 and worker in this case though… That’s a bit rough, but I can probably live w/ no worker and then next turn worker + birds + t2

Option 1 sounds like the most fun and hype thing, but option 3 feels like the safest thing and playing to my win cons… Idk, tough call.

Let’s do a little math on #1
His base would end my turn on 11hp. I’d be laying Lvl 3 Zane + Mad Man + Dog + Ram. If I draw sharks, I could have 3+3+3+1+2+3=15. If I don’t draw sharks, I could have 1shove + 4+2bombaster exp+1+2+3=3patrol and 10atk, so I’d have to draw Charge or Pillage for lethal. Alternatively I could Mid Zane with my float, and that’d put the base on 10hp. All of this makes for a tricky situation, though, if he snaps Zane out. I would need to tech Dinosize and Sharks probably.

Yknow what, fuck it, sounds like a blast, let’s go for it!


P2T4


Tech StartingHand Workers

TECH
Versatile Style
Versatile Style


STARTING HAND
Fox Primus
Morningstar Flagbearer
Savior Monk
Safe Attacking
Aged Sensei
Grappling Hook


WORKERS
Fox Viper
Smoker
Sensei’s Advice
Safe Attacking


NextHand

Bird’s Nest
Snapback
Glorious Ninja
Rambasa Twin
Sparring Partner


Discard

Fox Primus
Grappling Hook
Savior Monk
Versatile Style
Versatile Style


Tech 2 card(s)
Get Paid - ($8)
Worker - ($6)
Morningstar Flagbearer - ($3)
Rook - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Morningstar Flagbearer 2/2
  • :pschip: Technician: Rook 2/4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I’m never gonna get my Tech 1 to stay up it seems

XCAPS20 Round9: Player 1, Turn 5

P1 Miracle Grow vs P2 White

Map: Hard Times Mill: Workers cost an extra [1 gold] to hire.

Starting Hand

Gunpoint Taxman
Bombaster
Bird’s Nest
Bloodrage Ogre
Charge
Pillage (zane mid)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dinosize, Thunderclap
Surprise Attack, Dinosize
Surprise Attack, Bird’s Nest
Bird’s Nest, Gunpoint Taxman


Main:

  • Bombaster, + sacrifice to destroy Flagbearer, you get 1g (4)
  • Maxband Zane, shove Sensei to Scav, we both get 1g (3)
  • Zane kills Rook, we both draw 1
  • Pillage, your base to 10, I steal 1 of that scav gold
  • Rambaster and Dog break your tech 1 again, your base to 8
  • Bloodrage Ogre (1)
Workers

Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Nautical Dog (1/1)
  • Bloodrage Ogre (3/2)
  • Zane (4/2 lvl 4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Bird’s Nest
Dinosize
Surprise Attack
Surprise Attack
Mad Man

End of Turn Discard
My Thoughts

One more gold and I’d have enough to Charge for Lethal. Phooey. Well next turn it’ll be Dinosize or Surprise Attack, hopefully that’ll be FTW!


P2T5


Tech StartingHand Workers

TECH
Speed of the Fox
Speed of the Fox


STARTING HAND
Snapback
Glorious Ninja
Rambasa Twin
Bird’s Nest
Sparring Partner
Versatile Style


WORKERS
Fox Viper
Smoker
Sensei’s Advice
Safe Attacking


NextHand

Grappling Hook
Glorious Ninja
Savior Monk
Fox Primus
Versatile Style


Tech 2 card(s)
Get Paid + Scav - ($10)
Mid Grave - ($5)
Snapback Zane for Rook - ($2)
Versatile Style, repair base for 2 :stuck_out_tongue: - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

At this point Im pretty well doomed. If he hadn’t had rambaster that one turn, or I had chosen to play around it better, but alas, here we are.

XCAPS20 Round9: Player 1, Turn 6

P1 Miracle Grow vs P2 White

Map: Hard Times Mill: Workers cost an extra [1 gold] to hire.

Starting Hand

Bird’s Nest
Dinosize
Surprise Attack
Surprise Attack
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Chaos Mirror, Spirit of the Panda
Dinosize, Thunderclap
Surprise Attack, Dinosize
Surprise Attack, Bird’s Nest
Bird’s Nest, Gunpoint Taxman


Main:

  • Rook and Brogre kill Grave, Rook to level 3
  • Bird’s Nest (6)
  • Hero’s Hall (3)
  • Dog and Rambaster… you get the drill at this point. Your base to 8
  • Mad Man hits your base to 7 (2)
  • Tech 1 (1)
Workers

Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Nautical Dog (1/1)
  • Rook (2/1 lvl 3)
  • Bird’s Nest
  • Tweetie Bird (1/1)
  • Big Bird (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Chaos Mirror
Bloodrage Ogre
Pillage
Bombaster
Surprise Attack

End of Turn Discard
My Thoughts

Mmk, should be able to finish things from here


P2T6


StartingHand Workers

STARTING HAND
Grappling Hook
Versatile Style
Savior Monk
Fox Primus
Glorious Ninja


WORKERS
Fox Viper
Smoker
Sensei’s Advice
Safe Attacking


NextHand

Sparring Partner
Speed of the Fox
Aged Sensei
Speed of the Fox
Rambasa Twin


Discard

Versatile Style
Fox Primus
Savior Monk
Glorious Ninja
Grappling Hook


Tech 0 card(s)
Get Paid - ($9)
Maxband Rook - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

GG WP :slight_smile: Only Black and Red can get away with no buildings this long…

XCAPS20 Round9: Player 1, Turn 7

P1 Miracle Grow vs P2 White

Map: Hard Times Mill: Workers cost an extra [1 gold] to hire.

Starting Hand

Chaos Mirror
Bloodrage Ogre
Pillage
Bombaster
Surprise Attack

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship x2
Chaos Mirror, Spirit of the Panda
Dinosize, Thunderclap
Surprise Attack, Dinosize
Surprise Attack, Bird’s Nest
Bird’s Nest, Gunpoint Taxman


Main:

  • Zane (6)
  • Chaos Mirror Bird and your Rook (4)
  • Midband my Rook, it walks past your Rook and smacks base to 4, Birds finish it, GG WP! (2)

Yea, i was doomed. i think you were right about being P1 having quite an advantage. I thought I could leverage the gold advantage from mono AND p2, but i didnt win the gamble on rambaster and threw off my rythm completely.

Let’s see what map is next!

1 Like

This does feel like one map where P2 can overcome, since the extra worker is worth more and it’s harder for P1 to be aggro w/ less gold to use. I definitely gambled going for Rambaster on turn 3 along with the Surprise Attack tech (and lucky draw), but it was pretty tight!

P2 White against Red is just tough in general though. Hard to defend