GL HF @bolyarich! I’m very concerned how this casting ultimates whenever will tilt this matchup, as I don’t think it works to my advantage!
XCAPS20 Round8: Player 1, Turn 1
Map: Pinnacle: Heroes can cast ultimate spells even if they aren’t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
Events of Turn:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
- Bloodrage Ogre (2)
- Mad Man, tickles your base to 19 (1)
- Worker (0)
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
- Base HP: 20
- Squad Leader: Bloodrage Ogre (3/2+1armor)
- Mad Man (1/1)
- Hand: 4
- Deck: 1
- Disc: 2
- Gold: 0
- Workers: 5
End of Turn Hand
End of Turn Discard
I actually foresee Max Anarchy being SUPER important to this map, and perhaps Gunship rush is going to be a big deal here. This is going to get super weird with Meta + Zane being a constant mid to lategame threat I should probably utilize Earthquake some and just be always on the lookout to chip buildings to set that up. We’ll see how important a tower looks as we move forward here.