Not entirely sure what you mean by don’t miss me.
P2T2
Tech StartingHand Workers
TECH
Now!
Research & Development
STARTING HAND
Temporal Research
Hardened Mox
Plasmodium
Time Spiral
Forgotten Fighter
WORKERS
x
x
Tinkerer
Forgotten Fighter
NextHand
Battle Suits
Time Spiral
Neo Plexus
Research & Development
Now!
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Nullcraft deals 3 to your heros hall
Max Gergier, Flicker Nullcraft - ($2)
Nullcraft breaks your heros hall, your base to 18
Plasmodium - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Geiger (3/4 + A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nullcraft (1/1, Flying Haste)
Plasmodium (4/4, Forecast 3, Haste)
Buildings:
Base HP: 20
Tech I HP: 1
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Sticking with plan c for the time being. Breaking heros hall should stop the sharks/max zane. give them a choice between killing geiger and my tech 1. Should leave me a good spot to apply some presure either way.
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
HH - ($6)
Haunt destroy your T1, your base too on 18
Discard a card fetch soul stone - ($5)
Jandra, the Negator - ($2)
Soul stone Jandra - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Jandra, the Negator(4/4)A, soul stone
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Haunt(1/1)
Vandy(4/5), resist 1, max level
Buildings:
Base HP: 18
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Max Max = R&D, ready/or/not, now! - he has a plazmo so double time spiral = 4/4 haste body. So 4 attackers with R&D in his current hand. ( with 3 + 1 + 4 + 2 = 10 damage, demon+imp+Armor+HH = 10 hp, wooops, have i any other ideas?)
STARTING HAND
Research & Development
Battle Suits
Neo Plexus
Now!
Time Spiral
Hardened Mox
Temporal Research
Fading Argonaut (2/3, Fading 3)
Now!
Time Spiral
WORKERS
x
x
Tinkerer
Forgotten Fighter
Temporal Research
NextHand
Hardened Mox
Now!
Stewardess of the Undone
Battle Suits
Research & Development
Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech 1
Time Spiral Plasmodium - ($8)
Research and Development, I Draw 3, reshuffle, Draw 2 - ($6)
Time Spiral Plasmodium, it Arrives - ($5)
Fargo - ($3)
Neo - ($1)
Nullcraft kills Haunt
Worker - ($0)
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Plasmodium (4/4 + A, Haste)
Elite:
Scavenger: Neo Plexus (2/2)
Technician: Fading Argonaut (2/3, Fading 3)
Lookout:
In Play:
Nullcraft (1/1, Flying Haste)
Geiger (3/4)
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Got to hope for no in hand meta really. Can either play around it or sharks
Sacrifice the Weak
Surprise Attack
Metamorphosis
Thieving Imp
Discard
Haunt(1/1)
Maximum Anarchy
Maximum Anarchy
Deteriorate
Surprise Attack
Skeleton Javelineer(3/3), doomed
Graveyard
Tech 2 card(s)
Get Paid - ($9)
Zane - ($7)
Sharks! - ($2)
Sharks kills your SQL
Vandy kill your 2/3 sparcs your 2/2
Deteriorate your (2/2) now (2/1) -> (1/0)
DEMON kills your Max, takes 3
Zane hits lvl 3
Zane deals 2 to your base
(You gain 1 gold and draw 1 card for patrol)
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy(4/3), resist 1, max level
Jandra, the Negator(4/1), soul stone
Zane(2/2), lvl 3
Buildings:
Base HP: 18
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 7
Gold:
Gold: 2
Workers: 9
Thoughts
if i kill all his patrol he probably do R&D again and again leave all this guys on the table. So i need to kill Max too. But then he could go for Prynn. Prynn + (hero goes back spell) + resist = 6 gold, he will have 10, worker 1 = so no T2 or no worker.
Ahh, that scav slot!
Tech 2 card(s)
Get Paid - ($10)
Scav and Tech - ($11)
Tech 2 (Future) - ($7)
Stewardess, bounce Jandra, Soulstone goes to discard - ($4)
Mox - ($1)
Nullcraft deals 1 to Vandy
Worker - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Hardened Mox (1/1 + A)
Elite:
Scavenger:
Technician: Stewardess of the Undone (2/3, lvl 1)
Lookout:
In Play:
Nullcraft (1/1, Flying Haste)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 11
Thoughts
Okay, adapting plan C to add in the ability to do 18 damage to a base out of nowhere. I dont know how long this tech 2 will live, but I think I need the ability to punish them for not defending.
@bolyarich have fixed turn, accidently made two workers. have undone that and redrawn
Moment’s Peace
Moment’s Peace
Dark Pact
Surprise Attack
Thieving Imp
Tech 2 card(s)
Get Paid + float - ($11)
Meta, my heroes are demons, they’re invisible, readiness, and BIG - ($5)
Max band of zane shove mox to elite and kill it (goes away from patrol)
Sharks! - ($0)
Shark kill your SotU, (lvl 1 lul)
Shark deal 3 to your base, to 13
Vandi breaks your T2, your base to 11
Zane deals 6 to your Base, to 5
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy(6/4), resist 1, max level, INVISIBLE, READINESS, DEMON