[XCAPS20] ROUND3 Bolyarich [Demonology]/Anarchy/Balance vs Shadow_Night_Black Monopurple

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Graveyard


WORKERS
tmpworker
tmpworker
Summon Skeletons


NextHand

Poisonblade Rogue
Skeletal Archery
Deteriorate
Thieving Imp
Pestering Haunt


Discard

Sacrifice the Weak
Graveyard
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($6)
Worker - ($5)
Javelineer - ($4)
Vandy - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer(1/1)A, rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy(2/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 7

@Shadow_Night_Black’s turn!

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P2T1


StartingHand Workers

STARTING HAND
Tinkerer
Fading Argonaut
Battle Suits
Nullcraft
Neo Plexus


WORKERS
x
x
Tinkerer


NextHand

Plasmodium
Temporal Research
Time Spiral
Hardened Mox


Discard

Neo Plexus
Battle Suits


Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Nullcraft - ($4)
Nullcraft pings Vandy for 1
Fargo - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3, Fading 3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying Haste)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Okay two plans here:
a) If they are on the worker destruction plan/tech 3 race. Tech 1 spam.
b) If there are on the aggro plan, tech 2 race.
c) panic.

Starting off on plan c, and moving to plan a/b as needed.

i will post my turn this evenning / tomorrow morning, don’t miss me pls

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P1T2


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Poisonblade Rogue
Deteriorate
Skeletal Archery
Pestering Haunt
Thieving Imp


WORKERS
tmpworker
tmpworker
Summon Skeletons
Skeletal Archery


NextHand

Poisonblade Rogue
Sacrifice the Weak
Surprise Attack
Thieving Imp
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
mid vandy - ($6)
HH + multicolor penalty- ($3)
Max Vandy dooms Javelineer and nullcraft - ($1)
Javelineer throw spier you draw
Haunt
Vandy deals 4 dmg to your T1

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer(3/3), doomed
  • Haunt(1/1)
  • Vandy(4/5), resist 1, max level

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

@Shadow_Night_Black’s turn!

1 Like

edit typo in turn description. (i think this was rude typo - so this is why i made my edit)

1 Like

Not entirely sure what you mean by don’t miss me.

P2T2


Tech StartingHand Workers

TECH
Now!
Research & Development


STARTING HAND
Temporal Research
Hardened Mox
Plasmodium
Time Spiral
Forgotten Fighter


WORKERS
x
x
Tinkerer
Forgotten Fighter


NextHand

Battle Suits
Time Spiral
Neo Plexus
Research & Development
Now!


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Nullcraft deals 3 to your heros hall
Max Gergier, Flicker Nullcraft - ($2)
Nullcraft breaks your heros hall, your base to 18
Plasmodium - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger (3/4 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying Haste)
  • Plasmodium (4/4, Forecast 3, Haste)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Sticking with plan c for the time being. Breaking heros hall should stop the sharks/max zane. give them a choice between killing geiger and my tech 1. Should leave me a good spot to apply some presure either way.

1 Like

don’t miss me = don’t afraid of no reply/no new things from me

1 Like

P1T3


Tech StartingHand Workers

TECH
Metamorphosis
Dark Pact


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Surprise Attack
Jandra, the Negator
Thieving Imp


WORKERS
tmpworker
tmpworker
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Graveyard
Skeleton Javelineer(3/3), doomed
Surprise Attack
Deteriorate


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
HH - ($6)
Haunt destroy your T1, your base too on 18
Discard a card fetch soul stone - ($5)
Jandra, the Negator - ($2)
Soul stone Jandra - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator(4/4)A, soul stone
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Haunt(1/1)
  • Vandy(4/5), resist 1, max level

Buildings:

  • :heart: Base HP: 18
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Max Max = R&D, ready/or/not, now! - he has a plazmo so double time spiral = 4/4 haste body. So 4 attackers with R&D in his current hand. ( with 3 + 1 + 4 + 2 = 10 damage, demon+imp+Armor+HH = 10 hp, wooops, have i any other ideas?)

@Shadow_Night_Black’s turn!

P2T3


Tech StartingHand Workers

TECH
Now!
Stewardess of the Undone


STARTING HAND
Research & Development
Battle Suits
Neo Plexus
Now!
Time Spiral
Hardened Mox
Temporal Research
Fading Argonaut (2/3, Fading 3)
Now!
Time Spiral


WORKERS
x
x
Tinkerer
Forgotten Fighter
Temporal Research


NextHand

Hardened Mox
Now!
Stewardess of the Undone
Battle Suits
Research & Development


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech 1
Time Spiral Plasmodium - ($8)
Research and Development, I Draw 3, reshuffle, Draw 2 - ($6)
Time Spiral Plasmodium, it Arrives - ($5)
Fargo - ($3)
Neo - ($1)
Nullcraft kills Haunt
Worker - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plasmodium (4/4 + A, Haste)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician: Fading Argonaut (2/3, Fading 3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying Haste)
  • Geiger (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Got to hope for no in hand meta really. Can either play around it or sharks

P1T4


Tech StartingHand Workers

TECH
Maximum Anarchy
Maximum Anarchy


STARTING HAND
Deteriorate
Surprise Attack
Graveyard
Skeleton Javelineer(3/3), doomed


WORKERS
tmpworker
tmpworker
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Sacrifice the Weak
Surprise Attack
Metamorphosis
Thieving Imp


Discard

Haunt(1/1)
Maximum Anarchy
Maximum Anarchy
Deteriorate
Surprise Attack
Skeleton Javelineer(3/3), doomed
Graveyard


Tech 2 card(s)
Get Paid - ($9)
Zane - ($7)
Sharks! - ($2)
Sharks kills your SQL
Vandy kill your 2/3 sparcs your 2/2
Deteriorate your (2/2) now (2/1) -> (1/0)
DEMON kills your Max, takes 3
Zane hits lvl 3
Zane deals 2 to your base
(You gain 1 gold and draw 1 card for patrol)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy(4/3), resist 1, max level
  • Jandra, the Negator(4/1), soul stone
  • Zane(2/2), lvl 3

Buildings:

  • :heart: Base HP: 18
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

if i kill all his patrol he probably do R&D again and again leave all this guys on the table. So i need to kill Max too. But then he could go for Prynn. Prynn + (hero goes back spell) + resist = 6 gold, he will have 10, worker 1 = so no T2 or no worker.
Ahh, that scav slot!

@Shadow_Night_Black’s turn!

P2T4


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Stewardess of the Undone
Battle Suits
Research & Development
Hardened Mox
Now!
Now!


WORKERS
x
x
Tinkerer
Forgotten Fighter
Temporal Research
Research & Development


NextHand

Neo Plexus (2/2)
Omegacron
Fading Argonaut (2/3, Fading 3)
Time Spiral
Omegacron


Tech 2 card(s)
Get Paid - ($10)
Scav and Tech - ($11)
Tech 2 (Future) - ($7)
Stewardess, bounce Jandra, Soulstone goes to discard - ($4)
Mox - ($1)
Nullcraft deals 1 to Vandy
Worker - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying Haste)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Okay, adapting plan C to add in the ability to do 18 damage to a base out of nowhere. I dont know how long this tech 2 will live, but I think I need the ability to punish them for not defending.

@bolyarich have fixed turn, accidently made two workers. have undone that and redrawn

1 Like

should be 11 (9real +2fake from map)

1 Like

opps. one sec

P1T5

btw nice lvl1 SotU


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Thieving Imp
Surprise Attack
Sacrifice the Weak
Metamorphosis


WORKERS
tmpworker
tmpworker
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Moment’s Peace
Moment’s Peace
Dark Pact
Surprise Attack
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($11)
Meta, my heroes are demons, they’re invisible, readiness, and BIG - ($5)
Max band of zane shove mox to elite and kill it (goes away from patrol)
Sharks! - ($0)
Shark kill your SotU, (lvl 1 lul)
Shark deal 3 to your base, to 13
Vandi breaks your T2, your base to 11
Zane deals 6 to your Base, to 5

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy(6/4), resist 1, max level, INVISIBLE, READINESS, DEMON
  • Zane(6/6), lvl 6, INVISIBLE, READINESS, DEMON

Buildings:

  • :heart: Base HP: 18
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@Shadow_Night_Black’s turn!

GG, there is nothing in purple that can stop you hitting my base for lethal next turn :slight_smile:

was really hoping you didn’t have meta, I didn’t have a way to play around it and sharks. giving your deck +2 gold each turn is brutal.
@zhavier

1 Like