@dwarddd - I hope you came just as properly prepared for this match as our last tournament encounter! Actually quite interested to see what you do with Purple on this map.
BIG GAME HUNTERS: Each player gets an extra [2 gold] during each of their upkeeps.
Good Hunting!
P1T1
StartingHand Workers
STARTING HAND
Tiger Cub
Verdant Tree
Spore Shambler
Merfolk Prospector
Playful Panda
WORKERS
Spore Shambler
NextHand
Rich Earth
Ironbark Treant
Forest’s Favor
Young Treant
Rampant Growth
Discard
Tiger Cub
Verdant Tree
Merfolk Prospector
Tech 2 card(s)
Get Paid + Big Game Bonus - ($6)
Worker - ($5)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($3)
Summon Master Midori (2/3) - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Wisp (0/1+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L1 - Master Midori (2/3)
Playful Panda (2/2)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 5
Thoughts
dwarddd plays a super strong purple game - and could basically go with any spec here, so I don’t know what to expect, especially with this crazy map in play.
My experience is that Balance goes pretty good against Purple. So I think I’ll look to do that.
@Akiata oh yh im prepared for some big game hunting, the Vortoss have come to conquer the forest
P2T1
StartingHand Workers
STARTING HAND
Fading Argonaut
Hardened Mox
Forgotten Fighter
Temporal Research
Nullcraft
WORKERS
worker joe
worker jill
Hardened Mox(1/1a)
NextHand
Neo Plexus
Time Spiral
Tinkerer
Plasmodium
Discard
Temporal Research
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
hire fargo - ($4)
Hire Nullcraft - ($2)
Nullcraft pings panda
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Fading Argonaut(2/3) fade 3
Lookout:
In Play:
Nullcraft(1/1)flying
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 2
Gold:
Gold: 2
Workers: 6
*I’ll try to remember but if my worker count ever seems 2 workers too high it’s because ive got some big game workers in the spreadsheet
Thoughts
now then, all this extra gold makes present very attractive to me as usually i find my main restriction with it is lack of money; i reckon they will go… growth? also thinking card draw is gonna be nice (again present is good) for this turn though, im rlly feeling the lack of combative hero, also wish i hadnt drawn temporal distortion this turn
Fear not! It’s been my experience (owing largely to my alarmingly regular absentmindedness) that there are a cadre of competent correctors close by (to whom I am genuinely grateful) that will appear to help with any accounting anomalies we may accidentally accrue.
P1T2
Tech StartingHand Workers
TECH
Circle of Life
Circle of Life
STARTING HAND
Ironbark Treant
Forest’s Favor
Rich Earth
Young Treant
Rampant Growth
WORKERS
Spore Shambler
Rich Earth
NextHand
Rampant Growth
Circle of Life
Tiger Cub
Circle of Life
Merfolk Prospector
Tech 2 card(s)
Get Paid + float + Big Game Gratuity - ($8)
Worker - ($7)
Begin constructing Tech I building - ($6)
Midori bestow’s Forest’s Favor upon himself - ($4)
Midori (now 3/4) kills Fargo, takes 2 damage. You draw one.
Midband Master Midori (mastering mentor mediocrity) - ($0)
Wisp (now 1/2) and Panda (2/1) hit your base to 17.
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 - Master Midori (4/5, +, units with no abilities get +1/+1)
Playful Panda (2/1, 1 damage)
Wisp (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 1
Gold:
Gold: 0
Workers: 6
Thoughts
Well this kinda ensures that I’ll see Origin Story. But tbh, with all this cash floating around, it seems like Origin Story (and a max level Prynn) was always on the cards.
Even if dwarddd manages card draw shennanigans to play Origin Story next turn, I can still resummon Midori and Circle of Life up some useful units. In theory.
Well, pulled two Circle of Lifes…Circle of Lives? Some cunning stunts could be coming.
STARTING HAND
Plasmodium
Tinkerer
Neo Plexus
Time Spiral
Battle Suits
WORKERS
worker joe
worker jill
Hardened Mox(1/1a)
Tinkerer
NextHand
Plasmodium
Argonaut
Temporal Research
Time Spiral
Fading Argonaut(2/3) fade 3
Tech 2 card(s)
Get Paid + float, technician draw - ($10)
Worker - ($9)
Tech 1 - ($8)
Hire Vir - ($6)
Hire Neo Plexus - ($4)
Float ($4)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: L1 Vir(2/3)
Elite:
Scavenger: Neo Plexus(2/2)
Technician: Nullcraft(1/1a)flying
Lookout:
In Play:
*
Buildings:
Base HP: 17
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 4
Workers: 7
Thoughts
objective: survive efficiently until tech 2, includes origin storying midori anyway so don’t mind giving him free levels (hopefully OS or at least temporal research is in next hand)
Ironbark Treant
Young Treant
Rampant Growth
Verdant Tree
Tech 2 card(s)
Get Paid + Big Game Gains - ($8)
Worker - ($7)
Midori murders Vir. Levels to 7th. Takes 2 damage.
Midori casts Circle of Life - ($4)
Playful Panda out, Giant Panda in from codex. Wisp arrives.
Midori casts Circle of Life, again - ($1)
Giant Panda out, Potent Basilisk in from codex.
L7 - Master Midori (4/3, +, units with no abilities get +1/+1, 2 damage)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 8
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
Vir up front seems fishy. Definitely feels like dwarddd would be well served by summoning another hero next turn. Prynn + Origin Story, or Rewind definitely threatening, though Rewind might be a tad expensive. And I’d really rather not see Prynn trash any Tech II units I manage to Circle of Life into play. But Basilisk might be the answer there.
So what stunts can I pull with 2x Circles of Life? I think I hadn’t properly considered the possibilities … there’s nothing that’s going to turn the game on the spot.
STARTING HAND
Fading Argonaut(2/3) fade 3
Time Spiral
Plasmodium
Argonaut
Temporal Research
WORKERS
worker joe
worker jill
Hardened Mox(1/1a)
Tinkerer
Plasmodium
NextHand
Hyperion
Battle Suits
Forgotten Fighter
Origin Story
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Tech 2 present - ($8)
hire argonaut - ($5)
Build tower - ($2)
Hire Fargo - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Nullcraft(1/1)flying
Elite: argonaut(3/4) readiness
Scavenger: Neo Plexus(2/2)
Technician: Fading Argonaut(2/3) fade 3
Lookout:
In Play:
*
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
50/50 chance of drawing hype this way, had i gone for Max instead if fargo would have been 70% but why not make him pay the one (also feared him switching midori to another hero then free levels actually become effective
Tech 2 card(s)
Get Paid + float + Big Game Biscuits - ($10)
Worker - ($9)
Begin constructing Tech II… BALANCE! - ($5)
Play Young Treant, I draw 1 - ($3)
draw
Forest’s Flavour
Midori casts Rampant Growth on Wisp - ($1)
Wisp (now 3/2+AA) wastes Fargo. Takes 1 damage after amour. You draw one.
Maxband Midori - ($0)
STARTING HAND
Origin Story
Forgotten Fighter
Battle Suits
Hyperion
Time Spiral
WORKERS
worker joe
worker jill
Hardened Mox(1/1a)
Tinkerer
Plasmodium
Time Spiral
NextHand
Forgotten Fighter
Immortal
Hyperion
Temporal Research
Tech 2 card(s)
Get Paid, technician draw - ($10)
Worker - ($9)
Hire Prynn - ($7)
Origin story midori, expensive but sorry a 5/6 flying dragon man i can’t let that hang around, ur back wisp dies - ($3)
Research battle suits - ($1)
Neo plexus kills sql wisp
NC hits basilisk, Argonaut trades
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: L1Prynn(1/3) fading 4
Lookout:
In Play:
Battle Suits
Neo Plexus(3/2)
Nullcraft(1/1)flying
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Present)
Tower 4hp
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
some scary combos possible with balance and finesse around
Giant Panda
Wandering Mimic
Circle of Life
Ironbark Treant
Tech 2 card(s)
Get Paid + float + Technician + Big Game Bucks - ($11)
Worker - ($10)
Resummon Master Midori - ($8)
Play Tiny Basilisk - ($6)
Midori casts Circle of Life - ($3)
Young Treant out, Giant Panda in. Wisp Arrives with.
Midori casts Circle of Life - ($0)
Giant Panda out, Potent Basilisk in. Battlesuits detroyed.
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Tiny Basilisk (1/2+A, Deathtouch, Un-stop/attack-able by T0 units)
STARTING HAND
Hyperion
Temporal Research
Forgotten Fighter
Immortal
WORKERS
worker joe
worker jill
Hardened Mox(1/1a)
Tinkerer
Plasmodium
Time Spiral
Forgotten Fighter
NextHand
Fading Argonaut(2/3) fade 3
Hyperion
Origin Story
argonaut(3/4) readiness
Discard
battlesuits
Neo Plexus(2/2)
Temporal Research
Hyperion
Now!
Ready or Not
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
neo plexus and NC kill midori, plexus dies, prynn to lvl3
maxband Prynn, pockets your basilisk (the tiny one) for two time runes, one at a time with the venomous lizards pls - ($7)
prynn kills wisp, gains time rune, you draw
Hire Immortal - ($1)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: Immortal(5+1/5) indestructible
Scavenger:
Technician:
Lookout:
In Play:
L1Prynn(3/5) fading 2 pocketed: tiny basilisk
Nullcraft(1/1)flying, haste
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 6
Gold:
Gold: 1
Workers: 10
Thoughts
some scary combos possible with balance and finesse around
Tech 0 card(s)
Get Paid + Technician + Big Game Goodies - ($11)
Worker - ($10)
Summon and max Argagarg Garg, Wisp and Water Elemental arrive. - ($4)
Play Wandering Mimic. - ($0)
Wandering Mimc (4/4, Flying, Haste) hits Prynn for 4, takes 1 from Tower.
Tech 2 card(s)
Get Paid + float - ($13)
Hire Hyperion - ($8)
Hyperion kills elemental, i draw
Immortal kills basilisk and is exhausted
Nullcraft kills wisp
Origin story arg - ($5)
Prynn attacks base, deals 3, gains rune
Prynn removes final 2 runes to trash hyperion, it and your basilisk come back to play
Hyperion attacks base, now on 13, i draw
Hire max - ($3)
Temporal distortion hyperion into omegacron - ($1)
trash 6 workers to make omegacron arrive
Omegacron puts ur base on 4
worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Max Geiger(2/3)
Technician:
Lookout:
In Play:
Omegacron(9/7)untargetable
Nullcraft(1/1)flying, haste
Immortal(5/5) indestructible
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 4
Gold:
Gold: 0
Workers: 5
Thoughts
lolll this should make it fun
Thanks @Legion that actually tipped me towards doing this as his mimic is unbuffable now : )
yea, sorry Akiata, if the trick of putting the extra workers into the sheet confused the issue, but you dont actually have the 10 workers required to stop teching.
Ok, well, just barely clinging to life here, I’d say the end is nigh. Can I get away with building Tech 3 here? Probably not.
Tricycloid + Nullcraft will be lethal. I’ll have to neutralise Nullcraft with Mimic. Means leaving Geiger alone for now. Temporal Distortion + Now! means I could be looking at a Voidstar. So I’ll have to patrol the Mimic methinks.
Yh I’m afraid in order to survive you had to both kill Max and build a tower, that wouldve had me scared but as it was there were a couple of ways i had lethal, GG!
P2T7
Tech StartingHand Workers
TECH
Unphase
Rewind
STARTING HAND
Temporal Distortion
Ready or Not
battlesuits
Temporal Research - put on top of deck
Origin Story
Unphase - drawn from top of deck
WORKERS
worker joe
argonaut(3/4) readiness
NextHand
Fading Argonaut(2/3) fade 3
Temporal Research
Unphase
Neo Plexus(2/2)
Now!
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Vir - ($4)
Peek - see if unphase is there cos that’s the fun way to do this
pay 1 to exchange card with top deck card - ($3)
Unphase my immortal - ($1)
Sneaky immortal runs past ur patrollers (i mean i assume the omegacron was doing something to distract them cos how do u miss an indestructible giant robot) and finishes off ur base