Hey @Nopethebard! I’ll try to start the game tonight or tomorrow, but it may not be until monday. GL HF!
Okay, R1 XCAPS20 map is Mystical Forest, GL HF @nopethebard!
XCAPS20 Round1: Player 1, Turn 1
P1 Miracle Grow vs P2 Monoblack
Starting Hand
Nautical Dog
Charge
Mad Man
Makeshift Rambaster
Careless Musketeer
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Nautical Dog (3)
- Makeshift Rambaster, your base to 17 (1)
- Worker (0)
Workers
Careless Musketeer
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Nautical Dog (1/1)
- Lookout:
In Play:
- Makeshift Rambaster (1/2)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
Bloodrage Ogre
Bombaster
Bloodburn
Scorch
End of Turn Discard
My Thoughts
Feels like just pressuring face from the start against Vandy isn’t a bad choice, so why not that? Rook is also decent against Vandy but I don’t mind waiting on a hero and making sweat for Zane
P2t1
Hand
Skeletal Archery
Jandra
Summon Skeletons
Pestering Haunt
Thieving Imp
Worker
Skeletal Archery
Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Jandra ($0)
Squad leader: Jandra (3/3)
Base: 17
Tech 1: 5
6 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Graveyard
Thoughts
Red is advantaged on this map (especially as P1) and he can eventually MOLAC so I need to be careful. I suspect he’ll let the Rambaster stay tapped to let it power up. Therefore, Doom Grasp is an immediate tech. I think a disease plan will be best.
XCAPS20 Round1: Player 1, Turn 2
P1 Miracle Grow vs P2 Monoblack
Starting Hand
Bloodrage Ogre
Bombaster
Bloodburn
Scorch
Events of Turn:
Upkeep:
- Get Gold (5)
- Rambaster bakes a +1/1 rune
- Tech 2 cards in (except turn 1)
All Teched Cards
Bird’s Nest, Gunpoint Taxman
Main:
- Rook (3)
- Worker (2)
- Tech1 (0)
Workers
Bloodburn, Careless Musketeer
- Patrol as below
- Discard 3 Draw 1 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Rook (2/4+1armor, lvl 1)
- Elite:
- Scavenger:
- Technician: Nautical Dog (1/1)
- Lookout:
In Play:
- Makeshift Rambaster (2/3, +)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Pillage
Scorch
Bird’s Nest
Bloodrage Ogre
Bombaster
End of Turn Discard
My Thoughts
Zane + Dog take down janrda and smack the base around smore would be solid, but TBH baking the Rambaster & laying Rook out front makes better sense long-term. I’m leaving myself open for Deteriorate but more cards isn’t necessarily bad.
P2t2
Hand
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Graveyard
Worker
Graveyard
Tech
Nether Drain + Bone Collector
Get paid ($6)
Worker ($5)
Hire Garth ($3)
Deteriorate Nautical Dog
Summon a Bony Boi ($2)
Sacrifice Rambaster and a Bony Boi ($0)
Squad leader: Jandra (3/3)
Technician: Garth (1/3)
Base: 17
Tech 1: 5
7 workers
Hand: 4
Deck: 5
Discard: 0
New Hand
Sacrifice the Weak
Deteriorate
Nether Drain
Thieving Imp
Det + StW, humbug
XCAPS20 Round1: Player 1, Turn 3
P1 Miracle Grow vs P2 Monoblack
Starting Hand
Pillage
Scorch
Bird’s Nest
Bloodrage Ogre
Bombaster
Charge (techn)
Events of Turn:
Upkeep:
- Get Gold (6)
- draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Might of Leaf and Claw, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
- Bloodrage Ogre (4)
- Bird’s Nest (2)
- Worker (1)
Workers
Scorch, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 3 Draw 2 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Bloodrage Ogre (3/2+1armor)
- Elite:
- Scavenger: Rook (2/4 lvl 1)
- Technician: Tweetie Bird (1/1)
- Lookout: Big Bird (1/1)
In Play:
- Bird’s Nest
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Mad Man
Gunpoint Taxman
Surprise Attack
Might of Leaf and Claw
Bombaster
End of Turn Discard
My Thoughts
Bad luck Nope had the double spell draw, but that was costly resource-wise. I think I’m getting good econ this way, though perhaps a Lich’s Bargain will make me feel less optimistic. Teching MoLaC (an obvious hard win condition for this matchup) and Surprise Attack, hope I draw neither.
…
Well that didn’t go as well as we’d hoped, but no biggie. We’ll manage
@Nopethebard friendly reminder bump! I know stuff’s crazy right now so nbd if you need time, not a rush
P2t3
Hand
Sacrifice the Weak
Deteriorate
Nether Drain
Thieving Imp
Worker
Thieving Imp
Tech
Corpse Catapult + Twilight Baron
Get paid ($7)
Cast Nether Drain ($6) I level up twice
Midband Garth ($5)
Garth smacks into Brogre
Max Garth ($2) a Twilight Baron rises from the dirt
Raise a Bony Boi ($1)
The Bony Boi dies so I can draw
Worker ($0)
Squad leader: Twilight Baron (4/4)
Technician: Jandra (3/3)
In play: Garth (3/4)
Base: 20
Tech 1: 5
8 workers
Hand: 5
Deck: 4
Discard: 0
New Hand
Skeleton Javelineer
Corpse Catapult
Poisonblade Rogue
Bone Collector
Pestering Haunt
Lucky me this time Brogre lives Apologies that my deck count was off last turn, I had 4 not 3, I will go back and edit
XCAPS20 Round1: Player 1, Turn 4
P1 Miracle Grow vs P2 Monoblack
Starting Hand
Mad Man
Gunpoint Taxman
Surprise Attack
Might of Leaf and Claw
Bombaster
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient x2
Might of Leaf and Claw, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
- Brogre + Birds kill Baron
- Gunpoint Taxman (6)
- Worker (5)
- Tech 2 Growth (1)
Workers
Scorch, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 3 Draw 4 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
- Squad Leader: Gunpoint Taxman (3/3+1armor)
- Elite:
- Scavenger:
- Technician: Rook (2/4 lvl 1)
- Lookout:
In Play:
- Tweetie Bird (1/1)
- Big Bird (1/1)
- Bird’s Nest
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
End of Turn Hand
Pillage
Charge
Makeshift Rambaster
Nautical Dog
Might of Leaf and Claw
End of Turn Discard
My Thoughts
That isn’t too scary though… We’ll be okay
P2t4
Hand
Skeleton Javelineer
Corpse Catapult
Poisonblade Rogue
Bone Collector
Pestering Haunt
Worker
Skeleton Javelineer
Tech
Corpse Catapult + Doom Grasp
Get paid ($8)
Garth doesn’t ready and gains a +1/+1 rune
Worker ($7)
Build Tech 2: Necromancy ($3)
Jandra suicides into the taxman
Hire Bone Collector ($1)
Raise a Bony Boi ($0)
Squad leader: Bone Collector (3/3)
Technician: Bony Boi (1/1)
In play: Garth (4/5)
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 5
Discard: 0
New Hand
Sacrifice the Weak
Deteriorate
Nether Drain
Pestering Haunt
Summon Skeletons
Thoughts
I hate Miracle Grow. I kinda just have to hope doesn’t have MOLAC in hand and that I can get the catapults online in time.
Unlucky I drew the MoLaC, think this is probs GG
XCAPS20 Round1: Player 1, Turn 5
P1 Miracle Grow vs P2 Monoblack
Starting Hand
Pillage
Charge
Makeshift Rambaster
Nautical Dog
Might of Leaf and Claw
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Giant Panda
Blooming Ancient x2
Might of Leaf and Claw, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
- Might of Leaf and Claw (6)
- GPT and Big bird kill BC, MoLaC to 2
- Tweetie Bird kills Bony Boi, you draw 1, MoLaC to 3
- Zane, hit your tech2 to 3, MoLaC to 4 (4)
- Makeshift Rambaster, break tech 2, your base to 18, MoLaC charged (2)
- Rook kills Garth, Zane to level 3
- Hero’s Hall (0)
Workers
Bombaster, Scorch, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tweetie Bird (6/6)
- Big Bird (6/6)
- Rook (7/5 lvl 1)
- Zane (7/7 lvl 3)
- Makeshift Rambaster (6/7)
- Might of Leaf and Claw (6 charges)
- Bird’s Nest
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Blooming Ancient
Bloodrage Ogre
Blooming Ancient
Mad Man
Surprise Attack
End of Turn Discard
My Thoughts
That’s game right there, GG WP Nope
GG. What else could I have done? I felt screwed from turn 1
The twilight baron felt like a desperation move, and then it was removed too easily. That said, black/finesse finds miracle grow troublesome normally, so its not really a surprise monoblack has issues.
mind some advice?
Yea unfortunately as a frequent Nightmare / Black player I know all too well that the struggle is real in this matchup.
I think I probably would have gone for Vandy + Midband + haunt on your t1, especially knowing you could leverage that well on T2 with StW + Deteriorate for really strong counter-pressure.
I also agree with Zhav that Baron felt desperate, and it would have been better to try and get Disease T2 out, or perhaps Gargoyle. Orpal’s probably your best bet against MoLaC (Carrion Curse can snipe it and Surprise Attack, Sickness can play keep away on birds), that or Lich’s Bargain pressure.
It’s no cake walk though, you have to hope for some good bounces. GG WP all the same!
@zhavier official tag for match ending, though clearly you’ve seen it