[XCAPS20] EricF [Blood]/Strength/Growth vs James Monoblack

@James good luck, have fun!

P1, Turn 1
  1. Bloodrage Ogre — Tech 0
  2. Careless Musketeer — Tech 0
  3. Nautical Dog — Tech 0
  4. Charge — Magic
  5. Bloodburn — Tech 0 -> Worker

4 gold (4)
Worker (2)
Bloodrage Ogre (0)
Discard 3, Draw 5

Scavenger - Bloodrage Ogre (3/2)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Graveyard
Deteriorate


WORKERS
Graveyard


NextHand

Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
Thieving Imp


Discard

Deteriorate
Poisonblade Rogue
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($3)
Pestering haunt for nothing
Garth - ($1)
Garth raises a skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Garth Torken (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) unstoppable, can’t patrol

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

The name of the game is efficiency at the Hard Times Mill. I think my monocolour advantage is quite big here. This turn, I want to do something which blocks the ogre for less than two gold. I could Garth and skle in Elite; he will have 4-2 = 2 gold next turn. He could play a madmad or rambaster and kill the skele for a Garth kill, but thanks to the Mill he couldn’t hire a hero to collect on the levels. Thus he would pay two card from hand and three gold for my three and no cards from hand, or two if I put Garth in Scav. Next turn then - I have 6-2=4 gold, tech 1, and… SS, Jandra or imp could all be good options. Skeletons seem efficient as long as I don’t lean to hard and get DeGrey’d. Dark pact will probably be a good tech this game. Let’s see what happens.

P1, T2

Worker Scorch

Tech Nest x2

5 gold (5)
Rook (3)
Worker (1)
BRO axes Garth, Rook to L3
Mad Man (0)
Discard 3, rs, draw 5

SQL - L3 Rook (2/4 +1)
Scavenger - Mad Man (1/1)

BRO (3/1)

Base - 20

6 Workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

Well damn, I had a very senile moment there where somehow my brain kept telling me that you had to kill the skeleton to get to Garth. A stupid way to probably lose a match on turn 1 - temporarily forget the rules of the game!

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Bone Collector


STARTING HAND
Summon Skeletons
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Skeletal Archery


WORKERS
Graveyard
Thieving Imp


NextHand

Deteriorate
Dark Pact
Summon Skeletons
Pestering Haunt (1/1) unstoppable, can’t patrol
Skeleton Javelineer


Tech 2 card(s)
Get Paid +1 - ($7)
Worker - ($5)
Tech I - ($4)
Jandra, the Negator - ($1)
Haunt trades with Ogre

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra (3/3A) Overpower, explodes
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I can’t believe I did that. You don’t play codex for a few months and suddenly forget how patrol zones work for ten minutes. What was I even doing for that 10 minutes yesterday? Anyway, can I recover? I’m going to get first tech I. He will probably play birds so I won’t worker archery.

Don’t forget that you did build your Tech I. Unlike me…

P1, Turn 3
  1. Pillage — Magic
  2. Charge — Magic
  3. Nautical Dog — Tech 0
  4. Bombaster — Tech 0
  5. Bird’s Nest

Tech Earthquake and Entangling Vines

6 gold (6)
Rook to L5 (4)
Rook and Mad Man kill Jandra, Skeleton goes along for the ride
Bombaster (2)
Pillage, stealing your 2 gold. Your base takes 2 (2)
Bird’s Nest (0)
Discard 2, Draw 3, rs, Draw 1

SQL - Bombaster (2/2 +1)
Scavenger - Bird (1/1)
Technician - Bird (1/1)

L5 Rook (3/2) w/ Nest

Base - 20

6 Workers, 0 gold
Hand: 4
Deck: 6
Discard: 0

Next Hand

Nautical Dog — Tech 0
Careless Musketeer — Tech 0
Makeshift Rambaster — Tech 0
Bird’s Nest

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Crypt Crawler


STARTING HAND
Pestering Haunt (1/1) unstoppable, can’t patrol
Dark Pact
Summon Skeletons
Deteriorate
Skeleton Javelineer
Bone Collector
Sacrifice the Weak


WORKERS
Graveyard
Thieving Imp
Summon Skeletons


NextHand

Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery


Tech 2 card(s)
Get Paid, all float and scav stolen - ($7)
Worker - ($5)
Vandy - ($3)
Dark Pact, my base takes 2, draw 2
Deteriorate tech bird, you draw
Bone Collector - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) Javelin
  • :target: Lookout:

In Play:

  • Vandy L1 (2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, pillage seals it. There goes any economic advantage I had from onocolour. This has been BAD play by me, ooooooops.

P1, Turn 4

Nautical Dog — Tech 0
Careless Musketeer — Tech 0
Makeshift Rambaster — Tech 0
Bird’s Nest
Bloodrage Ogre — Tech 0

Tech 2nd Earthquake and a Thunderclap

6 gold (6), respawn
Max Rook (3)
Rook eats Bone Collector
Bird kills Jav
Makeshift Rambaster (1)
Rambaster and Bombaster Baste your Base for 5
Nautical Dog (0)
Discard 3, Draw 5

Scavenger - Nautical Dog (1/1)
Technician - Bird (1/1)

Bird (1/1)
Bombaster (2/2)
Rambaster (1/2)
L8 Rook (4/3) w/ Nest

Base - 20

6 Workers, 0 gold
Hand: 5
Deck: 0
Discard: 5

P2T4


Tech StartingHand Workers

TECH
Abomination
Doom Grasp


STARTING HAND
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Deteriorate
Jandra (3/3A) Overpower, explodes


WORKERS
Graveyard
Thieving Imp
Summon Skeletons


NextHand

Crypt Crawler
Deteriorate
Dark Pact
Pestering Haunt (1/1) unstoppable, can’t patrol
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Tech II (Disease) - ($4)
Jandra - ($1)
Deteriorate back bird

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy L1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra (3/3A) Overpower, explodes
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Lots of skipped workers from him. If I can surviva another couple of turns and play better stuff he may run out of steam. A LIKELY STORY. I need to get out a T2 as qickly as possible, probs an abomination to stem the tide. Can do with a max Garth next turn. He has 14 attack on the board against buildings. I can kill one bird --> 13. Vandy and Jandra take 7–> 6. Earthquake does 4. Technically maybe I can survive another turn on 1hp?

6 gold (6)
Rook eats Vandy
Dog and Bombaster trade with Jandra
Mad man (5), pings yout Tech 2
Bird pings your Tech 1
Rambaster puts your Bae to 8
Earthquake blows up all 3 buildings gg! @zhavier

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GG! A bad start by me forgetting how the game works, but hopefully I’ll improve again :sweat_smile:

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Note for future games: Garth has a limit of 5 cost on his maxband, which excludes Abomination.

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