Can you believe I forgot to @FrozenStorm
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No sweat I wasn’t up yet anyway. GL HF @Bryce_The_Rice!
XCAPS20 Round2: Player 2, Turn 1
P2 Miracle Grow vs P1 [Discipline/Strength]/Peace
Map: Hard Times Mill
Starting Hand
Scorch
Mad Man
Bombaster
Careless Musketeer
Charge
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Rook (3)
- Mad Man (2)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Rook (2/4+1armor lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Nautical Dog
Bloodburn
Makeshift Rambaster
Pillage
Bloodrage Ogre
End of Turn Discard
My Thoughts
I have no idea if I’m advantaged or disadvantaged on this map, but I’m confident Rook is a good pressure reliever here.
XCAPS20 Round2: Player 2, Turn 2
P2 Miracle Grow vs P1 [Discipline/Strength]/Peace
Map: Hard Times Mill
Starting Hand
Nautical Dog
Bloodburn
Makeshift Rambaster
Pillage
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Bird’s Nest, Gunpoint Taxman
Main:
- Rook kills Sensei, takes 1
- Bloodrage Ogre (4)
- Tech1 (2)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite: Bloodrage Ogre (3+1/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rook (2/3 lvl 1)
- Mad Man (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Nautical Dog
Pillage
Careless Musketeer
Makeshift Rambaster
Charge
End of Turn Discard
My Thoughts
Going to not worry about Reversal too much and have Rook take down AS. Would rather avoid Mad Man + Brogre getting doubled up with Grappling Hook. Birds + GPT still seem like the right tech choices so sticking with that
…
Oof, whiffed the draw. Might be going aggro w/ Rook lol
XCAPS20 Round2: Player 2, Turn 3
P2 Miracle Grow vs P1 [Discipline/Strength]/Peace
Map: Hard Times Mill
Starting Hand
Nautical Dog
Pillage
Careless Musketeer
Makeshift Rambaster
Charge
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
- Brogre trades with OC
- Rook kills SP, takes 2, you draw 1
- Nautical Dog (6)
- Worker (4)
- Tech 2 Growth (0)
Workers
Pillage, Bloodburn, Scorch
-
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Mad Man (1/1)
-
Lookout:
In Play:
- Rook (2/1 lvl 1)
- Nautical Dog (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Gunpoint Taxman
Bird’s Nest
Bombaster
Surprise Attack
Careless Musketeer
End of Turn Discard
My Thoughts
well not much else to do here besides burn Bomber’s board and tech up, I’m tempted to tech 2x BA but I think I want a SA floating JIC Bomber tries to save a sword rune
Okay edited in above @Bryce_The_Rice, have at it XD
XCAPS20 Round2: Player 2, Turn 4
P2 Miracle Grow vs P1 [Discipline/Strength]/Peace
Map: Hard Times Mill
Starting Hand
Gunpoint Taxman
Bird’s Nest
Bombaster
Surprise Attack
Careless Musketeer
Blooming Ancient (techn)
Events of Turn:
Upkeep:
- Get Gold (8)
- draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Might of Leaf and Claw, Surprise Attack
Blooming Ancient, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
-
Surprise Attack, Kill OC and Grave, Zane to level 3, you draw 1 (3)
-
Midband Zane, he and Dog break tech 1, your base to 18 (2)
- Worker (0)
Workers
Careless Musketeer, Pillage, Bloodburn, Scorch
-
-
Patrol as below
- Discard 4 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Zane (3/3 lvl 4)
- Nautical Dog (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Makeshift Rambaster
Bloodrage Ogre
Charge
Bird’s Nest
Surprise Attack
End of Turn Discard
My Thoughts
Glad I got that SA, bummed I drew BA on the techn… maybe I shoulda gone Scav? Not sure, but this is an easy choice to wreck the tech 1. Bomber will almost certainly max Rook, and I can deal w/ that. Gonna go w/ MoLaC b/c I’m confident I can charge it in a single turn
Argh, of course you had the sharks.
Turn 5
Hand: Saviour Monk, Aged Sensei, Smoker, Overeager Cadet, Brave Knight
Tech: Versatile Style, Drill Sergeant
Workers: Sensei’s Advice, Fox Primus, Fox Viper, Morningstar Flagbearer, Smoker
- Technician draw
- Tech 2 cards
- Get paid (+$8, $10)
- Rebuild Tech 1 ($10)
- Hire a worker ($8)
- Build a Tower ($5)
- Summon Saviour Monk ($3)
- Summon Aged Sensei ($2)
- Summon Garus Rook ($0)
- Discard 2, draw 1, reshuffle, draw 3
- Patrol:
Squad Leader: Saviour Monk (2/2+A)
Elite:
Scavenger: Aged Sensei (1/1)
Technician: Garus Rook (2/4)
Lookout:
- Buildings:
Tech 1: 5
Tower: 4
- Units/Heroes:
- Base: 18
- Other:
Economy:
- Workers: 9
- Gold: 0
- Hand: 4
- Deck: 7
- Discard: 0
Hand
[spoiler]Sparring Partner, Flagstone Garrison, Drill Sergeant, Overeager Cadet/spoiler]
Discard
Thank
Ugh. UGH. Welllll I lose there. And what an awful redraw to boot!
Barrels and barrels full of 'em mate
XCAPS20 Round2: Player 2, Turn 5
P2 Miracle Grow vs P1 [Discipline/Strength]/Peace
Map: Hard Times Mill
Starting Hand
Makeshift Rambaster
Bloodrage Ogre
Charge
Bird’s Nest
Surprise Attack
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient, Blooming Elm
Might of Leaf and Claw, Surprise Attack
Blooming Ancient, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
-
Surprise Attack, Kill Monk and smack Rook (4)
-
Zane kills Sensei, we both get 1g (5)
- Rook (3)
-
Maxband Zane and shove Rook to scav, we both get 1g again, Rook to level 3 (2)
- Bird’s Nest (0)
- skip worker
Workers
Careless Musketeer, Pillage, Bloodburn, Scorch
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Zane (4/4 lvl 6)
- Rook (2/4 lvl 3)
- Tweetie Bird (1/1)
- Big Bird (1/1)
- Bird’s Nest
- Nautical Dog (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Mad Man
Surprise Attack
Might of Leaf and Claw
Bombaster
Blooming Ancient
End of Turn Discard
My Thoughts
I think it’s about all over, I have such a huge advantage
No, I don’t think I will XD
XCAPS20 Round2: Player 2, Turn 6
P2 Miracle Grow vs P1 [Discipline/Strength]/Peace
Map: Hard Times Mill
Starting Hand
Mad Man
Surprise Attack
Might of Leaf and Claw
Bombaster
Blooming Ancient
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Thunderclap x2
Blooming Ancient, Blooming Elm
Might of Leaf and Claw, Surprise Attack
Blooming Ancient, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
- Surprise Attack (4)
- Might of Leaf and Claw (1)
- Mad Man (0)
- Shark kills SQL, MoLaC to 1
- Shark + Mad Man kill Oni, Rook to level 3, MoLaC to 3
- Rook kills Scav, MoLaC to 4
- Zane hits your base to 16, MoLaC activated
- Birds and Dog finish your base, GG WP!
@zhavier looks like Miracle Grow emerges victorious in the Hard Times Mill!
I miswrote my base at 20 when it was actually at 18. However, please stop
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SHARKS, SHARKS, SHARKS SHARKS SHARKS SHARKS
EVERYBODY!
Sorry @Bryce_The_Rice, GG WP
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