[XCAPS19] bolyarich vs EricF

@bolyarich good luck & have fun!

I’ll start with Neutral starter and Strength

i will be able to make a good answer this evenning, don’t miss me pls :slight_smile:

[Demon]/Finesse

Present and Necromancy, for [Neutral]/Necro/Present/Strength

1 Like

“This is my first turn, regardless of what your first turn and 3rd spec is (including notes of changes if you play Thieving Imp)”

P2, Turn 1
  1. Granfalloon Flagbearer — Tech 0 -> Worker
  2. Timely Messenger — Tech 0
  3. Tenderfoot — Tech 0
  4. Spark — Magic (Alternate Worker if Flagbearer got discarded)
  5. Wither — Magic

5 gold (5)
Rook (3)
Tenderfoot (2) (skip this and float another gold if you play Thieving Imp)
Worker (1)
Discard 3, Draw 5. Float 1 gold.

SQL - L1 Rook (2/4 +1)
Scavenger - Tenderfoot (1/2)

Base - 20

6 workers, 1 gold.
Hand: 5
Deck: 0
Discard: 3

Disease for [Demon/Disease]/Finesse
GL HF!
P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Summon Skeletons
Jandra, the Negator
Graveyard
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Poisonblade Rogue
Deteriorate
Pestering Haunt
Sacrifice the Weak


Discard

Summon Skeletons
Graveyard
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Jandra, the Negator(3/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

P1T2
@EricF’s turn

Tech StartingHand Workers

TECH
Plague Spitter
Nimble Fencer


STARTING HAND
Pestering Haunt
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Thieving Imp


WORKERS
Skeletal Archery
Poisonblade Rogue


NextHand

Graveyard
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Nimble Fencer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
T1 - ($3)
Thieving Imp, discard #1 of 5- ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator(3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts
P2, Turn 2
  1. Helpful Turtle — Tech 0 (Discard)
  2. Brick Thief — Tech 0
  3. Older Brother — Tech 0
  4. Fruit Ninja — Tech 0 -> Worker
  5. Bloom — Magic

Tech in 2x Bird Nest (I’m not really going to have spare change in the next couple of turns to pay for an Argonaut or similar, so might as well max chance of early birds)

6 gold (7)
Worker (6)
Bloom Rook (4)
Level Rook to 5 (0)
Rook kills Jandra
Discard 2, rs, Draw 4

Technician - Tenderfoot (1/2)

L5 Rook+ (4/3)

Base - 20

7 workers, 0 gold.
Hand: 4
Deck: 5
Discard: 0

Next Hand
  1. Wither — Magic
  2. Spark — Magic
  3. Older Brother — Tech 0
  4. Helpful Turtle — Tech 0
    (Likely) Tech Draw: Brick Thief

P1T3


Tech StartingHand Workers

TECH
Sickness
Carrion Curse


STARTING HAND
Nimble Fencer
Graveyard
Deteriorate
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard


NextHand

Pestering Haunt
Summon Skeletons
Sacrifice the Weak
Carrion Curse
Plague Spitter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Orpal - ($3)
Nimble Fencer - ($1)
Fencer kills small fencer

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Orpal(1/3)

In Play:

  • Nimble Fencer(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts
P2, Turn 3
  • Wither — Magic
  • Spark — Magic
  • Older Brother — Tech 0
  • Helpful Turtle — Tech 0 -> Worker
    (Likely) Tech Draw: Brick Thief

Tech Hyperion + Tricycloid

7 gold (7)
Rook eats Thieving Imp
Worker (6)
Tech I (4)
Max Rook (1)
Discard 4, Draw 4, rs, Draw 1. Float 1 gold.

No Patrol

L8 Rook+ (5/7)

Base - 20
Tech I - 5

8 workers, 1 gold.
Hand: 5
Deck: 6
Discard: 0

Next Hand

Bird’s Nest
Bird’s Nest
Timely Messenger — Tech 0
Bloom — Magic
Brick Thief — Tech 0

P1T4


Tech StartingHand Workers

TECH
Abomination
Abomination


STARTING HAND
Pestering Haunt
Summon Skeletons
Plague Spitter
Sacrifice the Weak
Carrion Curse


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Pestering Haunt


NextHand

Sickness
Deteriorate
Skeleton Javelineer
Jandra, the Negator(3/3A)
Abomination


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Carrion Curse, discard 2 bird’s nests - ($4)
T2 Disease - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer(2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Orpal(1/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts
P2, Turn 4

Bird’s Nest
Bird’s Nest
Timely Messenger — Tech 0
Bloom — Magic
Brick Thief — Tech 0 -> Worker

Tech in Temporal Distortion and Hooded Exec

8 gold (9)
Worker (8)
Tech II Present (4)
Discard 2, Draw 4. Float 4 gold.

SQL - L8 Rook+ (5/7 +1)

Base - 20
Tech I - 5
Tech II - 5 (Present)

9 workers, 4 gold.
Hand: 4
Deck: 2
Discard: 6

Next Hand
  1. Hyperion — Tech II
  2. Tenderfoot — Tech 0
  3. Spark — Magic
  4. Wither — Magic

P1T5


Tech StartingHand Workers

TECH
Gorgon
Soul Stone


STARTING HAND
Sickness
Deteriorate
Jandra, the Negator(3/3A)
Skeleton Javelineer
Abomination


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Pestering Haunt


NextHand

Abomination
Carrion Curse
Thieving Imp(2/2A)
Summon Skeletons
Sacrifice the Weak


Discard

Gorgon
Soul Stone
Sickness
Jandra, the Negator(3/3A)
Skeleton Javelineer
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Abomination - ($2)
Sickness on Rook,(he is 4/6A now) - ($0)
Skip worker!

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination(6/6A, all other unit’s gets -1/-1)
  • :psfist: Elite:
  • :ps_: Scavenger: Orpal(1/3)
  • :pschip: Technician:
  • :target: Lookout: Nimble Fencer(1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts
P2, Turn 5
  • Hyperion — Tech II
  • Tenderfoot — Tech 0
  • Spark — Magic -> Worker
  • Wither — Magic

Math time!
Defense 7 / 3 / 1
Attack: 4, 3-4, +1, +1 … or just fetch a Tricycloid and have a big pile of stuff in play.

Tech Tricycloid + Chronofixer

9 gold (13)
Garth (11)
Max Garth (5), fetch Tricycloid
Wither Abom (3)
Tricycloid shoots Fencer (2)
Rook hits Abom for 4, takes 5 damage
Tricycloid shoots down Abom
Worker (1)
Make a Skeleton (0)
Discard 2, Draw 2, rs, Draw 2

SQL - Tricycloid (3/3 +1)
Technician - Skeleton (1/1)

L7 Garth (3/4)
L8 Rook (4/1)

Base - 20
Tech I - 5
Tech II - 5 (Present)

10 workers, 0 gold.
Hand: 4
Deck: 8
Discard: 0

Next Hand

Tenderfoot — Tech 0
Hyperion — Tech II
Older Brother — Tech 0
Tricycloid — Tech II

Technician Draw 1. Bird’s Nest (will be reshuffled if it doesn’t happen)

P1T6


Tech StartingHand Workers

TECH
Cursed Ghoul
Shadow Blade


STARTING HAND
Sacrifice the Weak
Abomination
Thieving Imp(2/2A)
Carrion Curse
Summon Skeletons


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Pestering Haunt
Summon Skeletons


NextHand

Plague Spitter
Abomination(6/6A)
Shadow Blade
Soul Stone
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Abomination - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination(6/6A)
  • :psfist: Elite: Orpal(2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts
p2, turn 6

Tenderfoot — Tech 0
Hyperion — Tech II
Older Brother — Tech 0
Tricycloid — Tech II
Technician Draw 1. Bird’s Nest -> worker
Other draw: I’ll figure it out later

10 gold (10), draw for Technician
Tech nothing
Garth and Rook kill Abom. Orpal to L3
Geiger (8)
Tricycloid kills Orpal, geiger to L3
Max Geiger (6), flicker Tricycloid
Hyperion (1)
Hyperion + 1 rune breaks your Tech 2, I draw
Worker (0)
Discard 4, Draw 5

SQL - Tricycloid (5/5 +1) [2 runes]
Scavenger - L5 Geiger (3/4)

L8 Rook (4/6) crumbling
Hyperion (4/5)

Base - 20
Tech I - 5
Tech II - 5 (Present)

11 workers, 0 gold.
Hand: 5
Deck: 1
Discard: 4

GG, i can’t recover from this. @FrozenStorm

GG WP to both, congrats on third place @bolyarich!