I guess I really am player 2 this time.
Uh whatever, purple starter present. Can’t beat em, join em
I guess I really am player 2 this time.
Uh whatever, purple starter present. Can’t beat em, join em
I will go with black starter, necro finesse
I will not think too hard. Past and Future, mono purple, let’s do it.
I will also keep it simple then and round out with Demonz, GL HF @Bryce_The_Rice!
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to “①, ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.” | |
Lich’s Bargain | Base damage increased from 4 to |
Flagstone Garrison | Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card” |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Bird’s Nest | Change Upkeep to “Resummon one lost bird (max: 2)” |
Battle Suits | Change to apply to “Purple Soldiers and Mystics” |
Might of Leaf and Claw | ![]() |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” | |
Modify maxband ability to Overpower | |
The Boot | Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate | Modify text to “Give a unit or hero -4/-1 until your next turn.” |
General’s Hammer | Cost reduced to 2 |
P1 [Demon]/Necro/Finesse vs P2 Purple
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Graveyard
Skeletal Archery
Pestering Haunt
Back to ol’ familiar (ish, gotta remember the rule changes)
Hand: Forgotten Fighter, Fading Argonaut, Battle Suits, Nullcraft
Workers: Forgotten Fighter
Economy:
Hardened Mox, Plasmodium, Neo Plexus, Temporal Research
Tinkerer, Battle Suits, Nullcraft
Imp turn one is annoying as always, but it also represents a slower start. I’ll play defensive to rush tech 2 and try to shut him out.
Technician is tempting here, but deteriorate into kill leaves me struggling a bit, so I’ll make sure to leverage argo’s bonus health to wall.
I think I’ll be teching argonaut+stewardess, but it might be two argonauts. Depends how the board shakes out and if I feel they’re going to rely on tech 0s (for instance, Garth).
Float two yikes
P1 [Demon]/Necro/Finesse vs P2Purple
Deteriorate
Poisonblade Rogue
Graveyard
Skeletal Archery
Pestering Haunt
Nimble Fencer, Dark Pact
Poisonblade Rogue, Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Dark Pact
Nimble Fencer
Summon Skeletons
Have to be a little cautious of big swing here but I’m building card advantage, it’s fine
It was important.
Hand: Hardened Mox, Plasmodium, Neo Plexus, Temporal Research
Workers: Forgotten Fighter, Plasmodium
Turn 2: Argonaut, Argonaut
Economy:
Time Spiral, Battle Suits, Temporal Research
Hmm, choice between tower and plexus is a tricky one. Tower leaves me 1 gold short for argonaut and tech 2… but plexus leaves me even shorter on cards. Better defence though. Wish I had battle suits.
Oh darn, no argonaut on reshuffle. Well, maybe it’ll be ok anyway. I should still be able to tech up and then stabilise with argonauts.
Is he patrolling?
Good catch, forgot to write it in.
P1 [Demon]/Necro/Finesse vs P2Purple
Skeleton Javelineer
Skeletal Archery
Dark Pact
Nimble Fencer
Summon Skeletons
Nimble Fencer, Shadow Blade
Nimble Fencer, Dark Pact
Poisonblade Rogue, Jandra, the Negator
Graveyard
Shadow Blade
Nimble Fencer
Sacrifice the Weak
Whelp there’s quite a bit of potential energy coming my way. I’m way up on card advantage now though. Think I do another Fencer and probably tech up next turn, we’ll see how it goes though. I’ll grab a Shadow Blade as well in case I have to go after a Present T2
Hand: Time Spiral, Battle Suits, Temporal Research
Workers: Forgotten Fighter, Plasmodium, Time Spiral
Turn 2: Argonaut, Argonaut
Turn 3: Hyperion, Tricycloid
Economy:
Argonaut, Argonaut, Tinkerer
Temporal Research, Hyperion, Tricycloid
Ok, they’re laying down board. I foresee shadow blade in my future. The archery is an odd choice, as they don’t seem to be going skeletons here… I’ll just be sure to build a tower if they start playing anymore.
I think we stick to the plan though, they can’t force me to discard two argonauts (right? I think anyway), so we have plenty of defence. They can tech up here of course, and likely will, but that doesn’t bother me.
Gonna get a little aggro here
P1 [Demon]/Necro/Finesse vs P2Purple
Graveyard
Shadow Blade
Nimble Fencer
Sacrifice the Weak
Star-Crossed Starlet x2
Nimble Fencer, Shadow Blade
Nimble Fencer, Dark Pact
Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
Deteriorate
Dark Pact
Star-Crossed Starlet
I thought about this a lot, but Present T2 can really mess me up bad. I think I’m best suited keeping it down and slow playing my setup. I think I can grind out advantage with my card killing abilities, so we grab the Starlets and prep to play balls to the wall to keep that T2 down, probably should be able to get T1 and T2 down which will give me time to get my engine online. Even a single Lizard on the board before hyperions can come will make a big difference. Leaving Jav to block against the mox and deter nullcraft
Please calm down, you’re too aggressive.
Hand: Nullcraft, Argonaut, Argonaut
Workers: Forgotten Fighter, Plasmodium, Time Spiral
Turn 2: Argonaut, Argonaut
Turn 3: Hyperion, Tricycloid
Turn 4: Immortal, Temporal Distortion
Economy:
Hyperion, Temporal Research, Nullcraft
Damn, that’s more than I expected honestly. They redrew quite well, and have hit all their teched cards so far. Dark pact remains strong.
I don’t actually know if I can even hold on to my tech 2 this turn. Their board will certainly take losses clearing mine, but maybe not enough. I’m a little concerned.
Well, that was exactly not what I was hoping I’d catch in your hand
P1 [Demon]/Necro/Finesse vs P2Purple
Deteriorate
Dark Pact
Star-Crossed Starlet
Dark Pact, Leaping Lizard
Star-Crossed Starlet x2
Nimble Fencer, Shadow Blade
Nimble Fencer, Dark Pact
Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
Shadow Blade
Star-Crossed Starlet
Sacrifice the Weak
Whelp, whiffed hard there eh? Double Argo, rough, I’m in big trouble now I think
Starlet is missing in your board state, is she patrolling?
Nope, backline, my bad
Sometimes you miss the coin flip, I know the feeling well.
Hand: Hyperion, Temporal Research, Nullcraft
Draw: Neo Plexus, Temporal Distortion
Workers: Forgotten Fighter, Plasmodium, Time Spiral
Turn 2: Argonaut, Argonaut
Turn 3: Hyperion, Tricycloid
Turn 4: Immortal, Temporal Distortion
Turn 5: Temporal Distortion, Rewind
Economy:
Fading Argonaut, Tinkerer, Tricycloid, Immortal, Temporal Distortion
Well, that’s present. I’m a little surprised they didn’t patrol more stuff. Feels weird. But I’ve forced their haste out of their next cycle and prevented tech 2, so their defence will be… hard to maintain. Skipping another worker is really rough but y’know, TD is just so cost efficient…
Yeah it’s a major bummer, seems like it was worse than a coin flip for me, but maybe not, I haven’t used the calculator in awhile.
I can’t really mount a defense that stands a shot, so I’ll fold here. GG WP @Bryce_The_Rice!
That does it for us this round @zango !
Looking back, I should have paid more attention to the fact you didn’t reshuffle… That was quite an oversight. Had I noticed that, I think it would have been a much easier choice to tech up on Turn 4 and won the race to first tech 2 on the board
It’s always important to watch the opponent’s cycle. I know you always have a very precise eye for your own, and that makes me pay attention to it (and others).
And yes if you’d forced an Argonaut discard I probably would’ve lost on the spot, hard to say.