[XCAFS24] Round6: P1 Bryce_The_Rice vs P2 Unity

@Unity
I’m really learning I just don’t know how to draft as player two.

I guess I’ll take Neutral Starter and uhh Necromancy…?

@Bryce_The_Rice
That´s fine, I just toy around, too. It’s just fun to try new (for me) stuff.

I take Purple Starter, Present and Balance

Let’s get Past and Strength.

1 Like

Something different: Looks like fun :slightly_smiling_face:
I finish off with Future. GL and have fun!

This game will be played with the following rule changes:

|Garth| - Reduce midband stats to 2/3|

|Lich’s Bargain|Base damage increased from 4 to 5|

|Bird’s Nest|Change Upkeep to “Resummon one lost bird (max: 2)”|

|Battle Suits|Change to apply to “Purple Soldiers and Mystics”|

P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Tinkerer
Nullcraft
Fading Argonaut
Hardened Mox


WORKERS
Temporal Research


NextHand

Time Spiral
Battle Suits
Forgotten Fighter
Plasmodium
Neo Plexus


Discard

Hardened Mox
Tinkerer
Nullcraft


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Turn 1

Hand: Granfalloon Flagbearer, Wither, Tenderfoot, Bloom, Brick Thief
Workers: Wither

Techs


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Garus Rook ($2)
  4. Cast Bloom on Rook ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook (3/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 4

Hand

Timely Messenger, Older Brother, Spark, Helpful Turtle, Fruit Ninja

Discard

Tenderfoot, Bloom, Granfalloon Flagbearer, Brick Thief

Think

I could’ve opted for garth defensive play here, but playing rook with bloom forces basilisk response, which I will counter with thunderclap. Hopefully I can put on enough aggression that I can stall them from getting tech 2 to earthquake out.

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND


WORKERS
Temporal Research
Plasmodium


NextHand

Tinkerer
Forgotten Fighter
Hardened Mox
Battle Suits
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Neo Plexus - ($3)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)**
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Drafting Origin Story and Nether Drain already pointed to a Rook strategy. Including Birth’s Nest and Earthquake there are quite some questions posed. Going for Basilisk and Haste to deal with Rook? But if I don´t draw both, it’s probably a waste of Tempo. Tricky already.

Turn 2

Hand: Timely Messenger, Older Brother, Spark, Helpful Turtle, Fruit Ninja
Workers: Wither, Fruit Ninja

Techs

Turn 2: Stewardess of the Undone, Bird’s Nest


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Older Brother ($1)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Older Brother (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Garus Rook (3/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Stewardess of the Undone, Bird’s Nest, Granfalloon Flagbearer, Spark, Tenderfoot

Discard

Think

I’m still expecting basilisks. I can’t squad lead rook here, because battle suits just instantly kills him. There’s also a weird line where my opponent could’ve teched now+basilisk to kill rook, but that’d be pretty wild. Not unheard of though.
I took birds over thunderclap for now because I realised that thunderclap is great for moving them, but I still have to kill them eventually. Birds will help with that.
Oh wait… except for the part where birds can’t attack it. Am I dumb?

P1T3


Tech StartingHand Workers

TECH
Circle of Life
Circle of Life


STARTING HAND
Forgotten Fighter
Battle Suits
Tinkerer
Tiny Basilisk
Hardened Mox


WORKERS
Temporal Research
Plasmodium
Hardened Mox


NextHand

Tiny Basilisk
Nullcraft
Circle of Life
Time Spiral


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battle Suits - ($4)
Tiny Basilisk - ($2)
Kill your Older Brother with Fargo

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+1A) - Deathtouch - Unattackable and Unstoppable by tech 0 units
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits - My non-token purple Soldiers and Mystics get +1 ATK
  • :exhaust: Fading Argonaut (3/1)*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

50:50 chance for a Circle of Life. Post draw: Affirmative.

Turn 3

Hand: Stewardess of the Undone, Bird’s Nest, Granfalloon Flagbearer, Spark, Tenderfoot
Workers: Wither, Fruit Ninja, Spark

Techs

Turn 2: Stewardess of the Undone, Bird’s Nest
Turn 3: Whitestar Grappler, Whitestar Grappler


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Summon Stewardess of the Undone, return Neo Plexus to your hand ($4)
  5. Build Tech 2 Strength ($0)
  6. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Stewardess of the Undone (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Garus Rook (3/5)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Bloom, Brick Thief, Helpful Turtle, Timely Messenger, Whitestar Grappler

Discard

Think

Yep, no way to stop them from getting to tech 2. So I shall opt to gain tempo with stewardess and reach tech 2 first. Choosing between strength and past was tricky, but I think grapplers will prove useful for killing wounded backliners to prevent snowballing. Colossus may see value as a defender too.

P1T4


Tech StartingHand Workers

TECH
Gemscout Owl
Gemscout Owl


STARTING HAND
Nullcraft
Time Spiral
Tiny Basilisk
Circle of Life


WORKERS
Temporal Research
Plasmodium
Hardened Mox
Time Spiral


NextHand

Tinkerer
Forgotten Fighter
Tiny Basilisk
Circle of Life


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Fargo fades
Young Tiny Basilisk - ($6)
Master Midori - ($4)
Circle of Life. Sacrifice young Tiny Basilisk and bring a Fairie Dragon. Feather rune on old Tiny Basilisk - ($1)
Old Tiny Basilisk kills Garus Rook. Midori to Level 3

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Master Midori - Level 3 (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits - My non-token purple Soldiers and Mystics get +1 ATK
  • :exhaust: Old Tiny Basilisk (3/1) - Deathtouch - Unattackable and Unstoppable by tech 0 units - Feather Rune: Flying
  • Fairie Dragon (4/2) - Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
2 Likes

Hmm, good draw…


Turn 4

Hand: Bloom, Brick Thief, Helpful Turtle, Timely Messenger, Whitestar Grappler
Workers: Wither, Fruit Ninja, Spark, Helpful Turtle

Techs

Turn 2: Stewardess of the Undone, Bird’s Nest
Turn 3: Whitestar Grappler, Whitestar Grappler
Turn 4: Hooded Executioner, Origin Story


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Whitestar Grappler ($4)
  5. Build a Tower ($1)
  6. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Stewardess of the Undone (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Whitestar Grappler (3/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 5

Hand

Whitestar Grappler, Granfalloon Flagbearer, Tenderfoot, Older Brother, Bird’s Nest

Discard

Origin Story, Hooded Executioner, Bloom, Brick Thief, Timely Messenger

Think

Goodness… that’s quite a lucky draw. To be fair, I guess I also hit the lucky draw.
Actually, now that I look… if they teched double copy (seems likely) it was a 50/50 draw. Hmm… though the splitting of the basilisks was also quite fortunate. Regardless, it puts me in a rather difficult situation, and I’m not pleased about it.
If they are holding nullcraft, they can easily destroy my tech two and tower while sustaining zero casualties, though they could not tech up if they choose that path. More likely they will tech up I think and either destroy my tech 2, or destroy tower+grappler. Or some horrible third option I haven’t considered yet.
To that end, I’m grabbing another tech 1 and cursing myself for not going past. I have no air defence! How foolish of me!

P1T5


Tech StartingHand Workers

TECH
Now!
Void Star


STARTING HAND
Forgotten Fighter
Tinkerer
Circle of Life
Tiny Basilisk


WORKERS
Temporal Research
Plasmodium
Hardened Mox
Time Spiral
Tinkerer


NextHand

Nullcraft
Circle of Life
Fading Argonaut
Neo Plexus


Discard

Forgotten Fighter
Circle of Life
Tiny Basilisk
Now!
Void Star


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Fairie Dragon destroys your Tower, takes 1 damage, 2 damage to your base.
Flying old Tiny Basilisk kills your Wrestler. You draw a card.
Forgotten Fighter returns your Stewardess to your hand. - ($5)
Tech II - ($1)
Master Midori gives another 2 damage to your base.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits - My non-token purple Soldiers and Mystics get +1 ATK
  • :exhaust: Tiny Basilisk (3/1) - Deathtouch - Unattackable and Unstoppable by tech 0 units - Feather Rune: Flying
  • :exhaust: Fairie Dragon (4/1) - Flying
  • :exhaust: Master Midori - Level 3 (2/3+1A)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Use Forgotten Fighter on Stewardess or raise hand size? Difficult decision. But the Stewardess could block the way if I lose my flying ability on my Basilisk. A bigger hand would also be very tempting. Dunno… Post draw: Both Owls stay in the deck, let’s see what Bryce brings to the table.

Edit: Have to pay 1 more gold for the Forgotten Fighter

Turn 5

Hand: Whitestar Grappler, Granfalloon Flagbearer, Tenderfoot, Older Brother, Bird’s Nest, Hooded Executioner, Stewardess of the Undone
Workers: Wither, Fruit Ninja, Spark, Helpful Turtle, Older Brother

Techs

Turn 2: Stewardess of the Undone, Bird’s Nest
Turn 3: Whitestar Grappler, Whitestar Grappler
Turn 4: Hooded Executioner, Origin Story
Turn 5: Doom Grasp, Hooded Executioner


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $10)
  4. Hire a worker ($9)
  5. Summon Tenderfoot ($8)
  6. Summon Whitestar Grappler ($5)
  7. Summon Hooded Executioner with Boost, Tiny Basilisk dies ($0)
  8. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Hooded Executioner (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Tenderfoot (1/2)
    :pschip:Technician: Whitestar Grappler (3/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 16
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 5

Hand

Whitestar Grappler, Bloom, Timely Messenger, Brick Thief, Origin Story

Discard

Hooded Executioner, Doom Grasp, Bird’s Nest, Granfalloon Flagbearer, Stewardess of the Undone

Think

Ah… future. Of course. I have no anti-air. Void star will be a pest. Interestingly I could edge against hive with degrey… but I won’t. Void star is more immediately threatening, so I’m trying to keep my grappler alive to smite it. Failing that, Prynn maxband, failing that, doom grasp? Something like that. Laying birds would’ve been nice this turn but killing that basilisk I think will prove to be crucial. Probably.

P1T6


Tech StartingHand Workers

TECH
Xenostalker
Hive


STARTING HAND
Circle of Life
Nullcraft
Fading Argonaut
Neo Plexus


WORKERS
Temporal Research
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Neo Plexus


NextHand

Fading Argonaut
Gemscout Owl


Discard

Forgotten Fighter
Circle of Life
Tiny Basilisk
Now!
Void Star
Tiny Basilisk
Gemscout Owl
Circle of Life
Xenostalker
Hive


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Vir Garbarean - ($7)
Exchange top card of Draw pile with card in my hand - ($6)
Play Gemscout Owl - ($5)
Play Circle of Life, sacrifice Gemscout Owl and summon a Wandering Mimic. - ($2)
Nullcraft - ($0)
Nullcraft and Fairie Dragon destroy your Grappler. You draw a card.
Wandering Mimic deals 4 damage to your base

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir Garbarean (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Master Midori - Level 3 (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits - My non-token purple Soldiers and Mystics get +1 ATK
  • :exhaust: Fairie Dragon (4/1) - Flying
  • :exhaust: Nullcraft (1/1) - Haste
  • :exhaust: Wandering Mimic (4/4) - Haste, Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10
1 Like
Turn 6

Hand: Whitestar Grappler, Bloom, Timely Messenger, Brick Thief, Origin Story, Whitestar Grappler
Workers: Wither, Fruit Ninja, Spark, Helpful Turtle, Older Brother

Techs

Turn 2: Stewardess of the Undone, Bird’s Nest
Turn 3: Whitestar Grappler, Whitestar Grappler
Turn 4: Hooded Executioner, Origin Story
Turn 5: Doom Grasp, Hooded Executioner
Turn 6: Seer, Rewind


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$10, $10)
  4. Summon Prynn Pasternaak ($8)
  5. Cast Origin Story on Vir ($5)
  6. Summon Whitestar Grappler ($2)
  7. Summon Brick Thief, damage your Tech 2, heal my base 1 ($0)
  8. Executioner kills Midori, Prynn gains 2 levels, you draw
  9. Tenderfoot hits your Tech 2
  10. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Whitestar Grappler (3/5+A)
    :psfist:Elite:
    :ps_:Scavenger: Brick Thief (2/1)
    :pschip:Technician: Pryn Pasternaak lvl 3 (1/3) (fading 4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Hooded Executioner (3/1)
    Tenderfoot (1/2)
  • Base: 13
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 4

Hand

Bird’s Nest, Granfalloon Flagbearer, Stewardess of the Undone, Hooded Executioner, Doom Grasp

Discard

Origin Story, Whitestar Grappler, Bloom, Timely Messenger, Seer, Rewind

Think

Well, I must kill Midori. They’re threatening instant base kill. Unfortunate, since I wanted to get both grapplers into play. Not to be though.
Next turn I shall lay down birds. And if I’m lucky, brick thief will stay alive for me to heal my base even more. I’m not hopeful though. But I have put a bunch of removal on the table and I have more in my hand. Despite my lack of anti-air, I still have a chance…

GG, too much air power :slightly_smiling_face: :pray:

P1T7


StartingHand Workers

STARTING HAND
Fading Argonaut
Gemscout Owl
Circle of Life


WORKERS
Temporal Research
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Neo Plexus


NextHand

Xenostalker
Tiny Basilisk
Void Star
Forgotten Fighter
Tiny Basilisk


Discard

Circle of Life
Fading Argonaut
Gemscout Owl


Tech 0 card(s)
Get Paid - ($10)
No Worker
Max Geiger - ($8)
Fairie Dragon, Nullcraft and Wandering Mimic deal 9 damage to your base.
Max to Max, trash and bring Wandering Mimic back. Mimic finishes your base. - ($4)

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger - Level 5 (3/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits - My non-token purple Soldiers and Mystics get +1 ATK
  • :exhaust: Fairie Dragon (4/1) - Flying
  • :exhaust: Nullcraft (1/1) - Haste
  • :exhaust: Wandering Mimic (4/4) - Haste, Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 4
  • Workers: 10

@zango - Finally :laughing:

1 Like

Oh right, I forgot Geiger can do that. Hmm, I could’ve prevented that…

With Prynn to max and taking out my Nullcraft? But then you couldn’t have stopped Midori going to max, also flying and dealing 4 damage? And I drew a Circle of life with my Technician being able to bring another Mimic to finish it next round?

I agree with your thoughts on Turn 4: No air defence was a problem.