[XCAFS24] Round5: P1 dwarddd vs P2 FrozenStorm

Hey howdy @dwarddd! Let’s do some drafting eh?

I’ll take Purple Starter and Present since that seems to be doing well

Neutral starter, Strength, Past

Out of interest, do you have a good idea on why PPA is often Past/Peace/Anarchy and not Present/Peace/Anarchy… for stewie and another cheap T1 in Seer for garrison?

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I’ll round it out with Feral and Anarchy for [Present]/Feral/Anarchy

And yea pretty much on PPA @dwarddd . What is Present bringing to most decks? Primary win condition on tech 2… but PPA already has one of those in the Peace. Present T1 units are expensive for Garrison and Sentry isn’t a soldier. Geiger isn’t bringing a lot either where as Prynn has some comeback in her, anti-hero and anti-unit problems. Seer is more cheap cycling that benefits from Battle Suits, and Stewardess can make some real momentum swings

1 Like

Neutral starter, Strength/Past/Balance

Afraid i should go to sleep and do my turn in the morning though!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Tenderfoot
Timely Messenger
Brick Thief
Granfalloon Flagbearer


WORKERS
Fruit Ninja


NextHand

Spark
Wither
Helpful Turtle
Bloom
Older Brother


Discard

Brick Thief
Granfalloon Flagbearer
Timely Messenger


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
rook - ($1)
tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot(1/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Rook(2/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

this is a class start, bloom in T2 which is the whole reason i chose strength and neutral. but also spark if i can spot a cheeky hero kill, and tenderfoot in this hand is great cos tenderfoot

Hold on a sec, can you do an off starter from all of your specs? I’ll assume I missed a memo and you can… seems an interesting choice

XCAFS24 Round 5 - Player 2, Turn 1

P2 [Present]/Feral/Anarchy vs P1 [Strength]/Past/Balance w/ Neutral Starter

Starting Hand

Hardened Mox
Nullcraft
Fading Argonaut
Time Spiral
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards except turn 1
All Teched Cards

Main:

  • Fading Argonaut (3)
  • Nullcraft, tick Rook to 3hp (1)
  • Worker (0)
Workers

Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3a fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Temporal Research
Forgotten Fighter
Neo Plexus
Tinkerer

End of Turn Discard
My Thoughts

Not sure what I’m doing here besides Present Tech 2 lol…


Yes you can. And the starter set color is not considered when you look for a possible multicolor penalty for the first building. So if you play with three red heroes and green starter your deck is considered to be monocolored.

1 Like

Woah i had missed this part, definitely going for this in next game with something other than neutral :thinking:

1 Like

I don’t really see the utility, but I’m interested to see what people can do with it.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Tiny Basilisk


STARTING HAND
Bloom
Wither
Older Brother
Spark
Helpful Turtle


WORKERS
Fruit Ninja
Spark


NextHand

Wither
Timely Messenger
Granfalloon Flagbearer
Helpful Turtle
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
bloom rook - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot(1/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Rook(3/4) (+)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

tiny B for dealing w big tech 1s, stewie for… nullcraft

Yeah I hadn’t realized that, though I agree I don’t know it’s a great choice :confused:

XCAFS24 Round 5 - Player 2, Turn 2

P2 [Present]/Feral/Anarchy vs P1 [Strength]/Past/Balance w/ Neutral Starter

Starting Hand

Temporal Research
Forgotten Fighter
Neo Plexus
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards except turn 1
All Teched Cards

Gunpoint Taxman, Behind the Ferns


Main:

  • Nullcraft pings Rook again to 3hp
  • Neo Plexus (4)
  • Worker (3)
  • Tech 1 multicolor (1)
Workers

Tinkerer, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3a fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Battle Suits
Plasmodium
Behind the Ferns
Hardened Mox

End of Turn Discard
My Thoughts

So Behind the Ferns is kinda sneaky and fun… I have two soldiers up, drawing into Battle Suits. Probably he’ll be leveling up Rook and I’m kicking myself a little for not going Nether Drain for some anti-hero, but I spose we’ll see if I can either do BtF or Zane things to do something fun next turn.


RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T3


Tech StartingHand Workers

TECH
Bird’s Nest
Gemscout Owl


STARTING HAND
Wither
Timely Messenger
Helpful Turtle
Tiny Basilisk
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer


NextHand

Bloom
Brick Thief
Older Brother
Tiny Basilisk
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
rook whacks SQL
messenger, trades SQL - ($4)
midband rook - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tenderfoot(2/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Rook(4/6) (+)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

next turn stewie and maxband rook, turn after - tech 2 and have 3g after… hmmmmm, i reshuffle draw 1 from 6 so the other 5 are the turn after’s hand, a one cost blocker would be nice if im teching up, birds nest so with that and tiny B i have two 2 cost options, and then w messenger and… gemscout owl/seer i have two 1 cost options

Friendly poke @FrozenStorm

1 Like

XCAFS24 Round 5 - Player 2, Turn 3

P2 [Present]/Feral/Anarchy vs P1 [Strength]/Past/Balance w/ Neutral Starter

Starting Hand

Battle Suits
Plasmodium
Behind the Ferns
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards except turn 1
All Teched Cards

Hyperion, Tricycloid
Gunpoint Taxman, Behind the Ferns


Main:

  • Nullcraft hits your tech1 to 4hp
  • Hardened Mox (5)
  • Worker (4)
  • Tech 2 Present (0)
Workers

Plasmodium, Tinkerer, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Temporal Research
Forgotten Fighter
Gunpoint Taxman
Fading Argonaut

End of Turn Discard
My Thoughts

Maxband Rook is gonna be a serious problem… but my best bet is still to tech up. BtF might net me a solid building kill, I could try Chaos Mirror for the nullcraft as well… But if Birds come out I’m probably just losing. Must remember to grab Garth next time…


RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
Stewardess of the Undone
Brick Thief
Bloom
Older Brother
Tiny Basilisk


WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
Older Brother


NextHand

Gemscout Owl
Bird’s Nest
Wither
Helpful Turtle
Timely Messenger


Discard

Bloom
Tiny Basilisk
Brick Thief
Wandering Mimic
Potent Basilisk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
maxband rook - ($3)
stewardess, bounces neo plexus - ($0)
rook barrels past mox and breaks tech 2

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot(1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Rook(5/7) (+), two lives

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

mmmm balance T2 is just one of the best counters to present around, i’m v glad i could see he had no other real choice and could draft it to counter. mimic in case a hyperion is left around (or a NC! but that’d be surprising given I’ll probably play birds next turn), and basilisk to destroy battlesuits, be immune to tric AND kill attacking hyperions

side point, pinging with NC just cost him his tech 2, although I guess low chance of having drawn one from the reshuffle so far, unless they were pre-teched but then i don’t think he would have pinged with NC

That’s a scary Rook there

XCAFS24 Round 5 - Player 2, Turn 4

P2 [Present]/Feral/Anarchy vs P1 [Strength]/Past/Balance w/ Neutral Starter

Starting Hand

Temporal Research
Forgotten Fighter
Gunpoint Taxman
Fading Argonaut
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards except turn 1
All Teched Cards

Chaos Mirror, Surprise Attack
Hyperion, Tricycloid
Gunpoint Taxman, Behind the Ferns


Main:

  • Nullcraft hits your tech1 to 3hp
  • Geiger (6)
  • Fading Argonaut (4)
  • Gunpoint Taxman (2)
  • Worker (1)
Workers

Forgotten Fighter, Plasmodium, Tinkerer, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1a)
  • :psfist: Elite: Geiger (2+1/3 lvl 1)
  • :pspig: Scavenger: Gunpoint Taxman (3/3)
  • :exhaust: Technician: Fading Argonaut (2/3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Battle Suits
Hyperion
Tricycloid
Behind the Ferns

End of Turn Discard
My Thoughts

I am quite scared of Rook… Chaos Mirror is probably my best chance to take him down. Teching that and Surprise Attack might be cool with BtF

-------r

that was the plan, but, he did cost me a lot…

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T5


Tech StartingHand Workers

TECH
Earthquake
Potent Basilisk


STARTING HAND
Wither
Timely Messenger
Gemscout Owl
Helpful Turtle
Bird’s Nest


WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
Older Brother
Helpful Turtle


NextHand

Brick Thief
Earthquake
Tiny Basilisk
Bloom


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
birds nest - ($5)
gemscout owl - ($4)
tech 2 balance - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Birb(1/1a)
  • :psfist: Elite: Gemscout Owl(0+1/1) r1
  • :ps_: Scavenger:
  • :pschip: Technician: Birb(1/1)
  • :target: Lookout: L8 Rook(5/7) (+), two lives

In Play:

  • Bird’s Nest
  • Tenderfoot(1/2)
  • Stewardess of the Undone(2/3)+r1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

i’m nervous, but, hopefully can buckle down next turn; could have killed Max but not worth losing both my units and doing nothing else this turn since mox will go next turn anyway

post draw: well, win some lose some, that’s a perfect earthquake draw and an awful tech 2 draw; mayybe they’ll choose to kill the technician bird with a tric if they have one?

Hey the two of you, this is a friendly poke that the current round already is 10 days old and that this is the last open game of this round. Reducing unnecessary waits really would be appreciated.
Or as one of my CrossFit trainers likes to say during the WoD:
“it’s ok to pause but don’t make it become a rest” :wink:

1 Like

Thanks for the reminder, sometimes I work out turns in my head doing the dishes but then get distracted and forget to post it XD

XCAFS24 Round 5 - Player 2, Turn 5

P2 [Present]/Feral/Anarchy vs P1 [Strength]/Past/Balance w/ Neutral Starter

Starting Hand

Battle Suits
Hyperion
Tricycloid
Behind the Ferns

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards except turn 1
All Teched Cards

Temporal Distortion, Immortal
Chaos Mirror, Surprise Attack
Hyperion, Tricycloid
Gunpoint Taxman, Behind the Ferns


Main:

  • Battle Suits (8)
  • Calamandra (6)
  • Behind the Ferns, we’re getting stealthy (4)
  • Mox and Fargo break your tech2, your base to 18
  • Gunpoint Taxman breaks your tech1, your base to 16
  • Tower (1)
Workers

Forgotten Fighter, Plasmodium, Tinkerer, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Geiger (2/3 lvl 1)
  • :exhaust: Technician: Calamandra (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Behind the Ferns
  • Gunpoint Taxman (3/3)
  • Fading Argonaut (3/3 fade 2)
  • Hardened Mox (2/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Immortal
Temporal Distortion
Surprise Attack
Hyperion

End of Turn Discard
My Thoughts

Nothing here looks great and Rook is probably going to wreck my shit… but this is the best I got


1 Like

Safe to say this draw was among the best hands i could draw (as in, the non-used cards are exchangeable, but the brick thief was indispensable and i hadnt even really thought of it ahead of time as comboing…) (the fact i hadnt thought of it makes this feel almost cheap😅)

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T6


Tech StartingHand Workers

TECH
Undo
Thunderclap


STARTING HAND
Bloom
Earthquake
Tiny Basilisk
Brick Thief


WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Bloom


NextHand

Wither
Timely Messenger
Potent Basilisk


Discard

Earthquake
Tenderfoot(1/2)
Stewardess of the Undone(2/3)+r1
Tiny Basilisk
Undo
Thunderclap


Tech 2 card(s)
Get Paid + owl finds a gem - ($10)
Worker - ($9)
brick thief, heal 1 to my base, ping your tech 1 - ($7)
stewardess and tenderfoot trade calamandra, BtF discards
birbs trade nullcraft
rook destroys tech 2, base to 16
earthquake, destroy tech 1 and 4 dmg to base, to 10hp - ($2)
heroes’ hall - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief(2/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gemscout Owl(0/1) r1
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • L8 Rook(5/6) (+), two lives

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • HH: 4hp

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

i’m nervous, but, hopefully can buckle down next turn; could have killed Max but not worth losing both my units and doing nothing else this turn since mox will go next turn anyway

post draw: well, win some lose some, that’s a perfect earthquake draw and an awful tech 2 draw; mayybe they’ll choose to kill the technician bird with a tric if they have one?

Note, duplicated nullcraft and missing tower