Hey howdy @dwarddd! Let’s do some drafting eh?
I’ll take Purple Starter and Present since that seems to be doing well
Hey howdy @dwarddd! Let’s do some drafting eh?
I’ll take Purple Starter and Present since that seems to be doing well
Neutral starter, Strength, Past
Out of interest, do you have a good idea on why PPA is often Past/Peace/Anarchy and not Present/Peace/Anarchy… for stewie and another cheap T1 in Seer for garrison?
I’ll round it out with Feral and Anarchy for [Present]/Feral/Anarchy
And yea pretty much on PPA @dwarddd . What is Present bringing to most decks? Primary win condition on tech 2… but PPA already has one of those in the Peace. Present T1 units are expensive for Garrison and Sentry isn’t a soldier. Geiger isn’t bringing a lot either where as Prynn has some comeback in her, anti-hero and anti-unit problems. Seer is more cheap cycling that benefits from Battle Suits, and Stewardess can make some real momentum swings
Neutral starter, Strength/Past/Balance
Afraid i should go to sleep and do my turn in the morning though!
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to “①, ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.” | |
Lich’s Bargain | Base damage increased from 4 to |
Flagstone Garrison | Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card” |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Bird’s Nest | Change Upkeep to “Resummon one lost bird (max: 2)” |
Battle Suits | Change to apply to “Purple Soldiers and Mystics” |
Might of Leaf and Claw | ![]() |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” | |
Modify maxband ability to Overpower | |
The Boot | Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate | Modify text to “Give a unit or hero -4/-1 until your next turn.” |
General’s Hammer | Cost reduced to 2 |
P1T1
STARTING HAND
Fruit Ninja
Tenderfoot
Timely Messenger
Brick Thief
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle
Bloom
Older Brother
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
rook - ($1)
tenderfoot - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
this is a class start, bloom in T2 which is the whole reason i chose strength and neutral. but also spark if i can spot a cheeky hero kill, and tenderfoot in this hand is great cos tenderfoot
Hold on a sec, can you do an off starter from all of your specs? I’ll assume I missed a memo and you can… seems an interesting choice
P2 [Present]/Feral/Anarchy vs P1 [Strength]/Past/Balance w/ Neutral Starter
Hardened Mox
Nullcraft
Fading Argonaut
Time Spiral
Plasmodium
Time Spiral
Temporal Research
Forgotten Fighter
Neo Plexus
Tinkerer
Not sure what I’m doing here besides Present Tech 2 lol…
Yes you can. And the starter set color is not considered when you look for a possible multicolor penalty for the first building. So if you play with three red heroes and green starter your deck is considered to be monocolored.
Woah i had missed this part, definitely going for this in next game with something other than neutral
I don’t really see the utility, but I’m interested to see what people can do with it.
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to “①, ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.” | |
Lich’s Bargain | Base damage increased from 4 to |
Flagstone Garrison | Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card” |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Bird’s Nest | Change Upkeep to “Resummon one lost bird (max: 2)” |
Battle Suits | Change to apply to “Purple Soldiers and Mystics” |
Might of Leaf and Claw | ![]() |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” | |
Modify maxband ability to Overpower | |
The Boot | Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate | Modify text to “Give a unit or hero -4/-1 until your next turn.” |
General’s Hammer | Cost reduced to 2 |
P1T2
TECH
Stewardess of the Undone
Tiny Basilisk
STARTING HAND
Bloom
Wither
Older Brother
Spark
Helpful Turtle
WORKERS
Fruit Ninja
Spark
Wither
Timely Messenger
Granfalloon Flagbearer
Helpful Turtle
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
bloom rook - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
tiny B for dealing w big tech 1s, stewie for… nullcraft
Yeah I hadn’t realized that, though I agree I don’t know it’s a great choice
P2 [Present]/Feral/Anarchy vs P1 [Strength]/Past/Balance w/ Neutral Starter
Temporal Research
Forgotten Fighter
Neo Plexus
Tinkerer
Gunpoint Taxman, Behind the Ferns
Tinkerer, Time Spiral
Battle Suits
Plasmodium
Behind the Ferns
Hardened Mox
So Behind the Ferns is kinda sneaky and fun… I have two soldiers up, drawing into Battle Suits. Probably he’ll be leveling up Rook and I’m kicking myself a little for not going Nether Drain for some anti-hero, but I spose we’ll see if I can either do BtF or Zane things to do something fun next turn.
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to “①, ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.” | |
Lich’s Bargain | Base damage increased from 4 to |
Flagstone Garrison | Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card” |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Bird’s Nest | Change Upkeep to “Resummon one lost bird (max: 2)” |
Battle Suits | Change to apply to “Purple Soldiers and Mystics” |
Might of Leaf and Claw | ![]() |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” | |
Modify maxband ability to Overpower | |
The Boot | Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate | Modify text to “Give a unit or hero -4/-1 until your next turn.” |
General’s Hammer | Cost reduced to 2 |
P1T3
TECH
Bird’s Nest
Gemscout Owl
STARTING HAND
Wither
Timely Messenger
Helpful Turtle
Tiny Basilisk
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
Bloom
Brick Thief
Older Brother
Tiny Basilisk
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
rook whacks SQL
messenger, trades SQL - ($4)
midband rook - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
next turn stewie and maxband rook, turn after - tech 2 and have 3g after… hmmmmm, i reshuffle draw 1 from 6 so the other 5 are the turn after’s hand, a one cost blocker would be nice if im teching up, birds nest so with that and tiny B i have two 2 cost options, and then w messenger and… gemscout owl/seer i have two 1 cost options
Friendly poke @FrozenStorm
P2 [Present]/Feral/Anarchy vs P1 [Strength]/Past/Balance w/ Neutral Starter
Battle Suits
Plasmodium
Behind the Ferns
Hardened Mox
Hyperion, Tricycloid
Gunpoint Taxman, Behind the Ferns
Plasmodium, Tinkerer, Time Spiral
Temporal Research
Forgotten Fighter
Gunpoint Taxman
Fading Argonaut
Maxband Rook is gonna be a serious problem… but my best bet is still to tech up. BtF might net me a solid building kill, I could try Chaos Mirror for the nullcraft as well… But if Birds come out I’m probably just losing. Must remember to grab Garth next time…
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to “①, ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.” | |
Lich’s Bargain | Base damage increased from 4 to |
Flagstone Garrison | Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card” |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Bird’s Nest | Change Upkeep to “Resummon one lost bird (max: 2)” |
Battle Suits | Change to apply to “Purple Soldiers and Mystics” |
Might of Leaf and Claw | ![]() |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” | |
Modify maxband ability to Overpower | |
The Boot | Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate | Modify text to “Give a unit or hero -4/-1 until your next turn.” |
General’s Hammer | Cost reduced to 2 |
P1T4
TECH
Wandering Mimic
Potent Basilisk
STARTING HAND
Stewardess of the Undone
Brick Thief
Bloom
Older Brother
Tiny Basilisk
WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
Older Brother
Gemscout Owl
Bird’s Nest
Wither
Helpful Turtle
Timely Messenger
Bloom
Tiny Basilisk
Brick Thief
Wandering Mimic
Potent Basilisk
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
maxband rook - ($3)
stewardess, bounces neo plexus - ($0)
rook barrels past mox and breaks tech 2
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
mmmm balance T2 is just one of the best counters to present around, i’m v glad i could see he had no other real choice and could draft it to counter. mimic in case a hyperion is left around (or a NC! but that’d be surprising given I’ll probably play birds next turn), and basilisk to destroy battlesuits, be immune to tric AND kill attacking hyperions
side point, pinging with NC just cost him his tech 2, although I guess low chance of having drawn one from the reshuffle so far, unless they were pre-teched but then i don’t think he would have pinged with NC
That’s a scary Rook there
P2 [Present]/Feral/Anarchy vs P1 [Strength]/Past/Balance w/ Neutral Starter
Temporal Research
Forgotten Fighter
Gunpoint Taxman
Fading Argonaut
Neo Plexus
Chaos Mirror, Surprise Attack
Hyperion, Tricycloid
Gunpoint Taxman, Behind the Ferns
Forgotten Fighter, Plasmodium, Tinkerer, Time Spiral
Battle Suits
Hyperion
Tricycloid
Behind the Ferns
I am quite scared of Rook… Chaos Mirror is probably my best chance to take him down. Teching that and Surprise Attack might be cool with BtF
-------r
that was the plan, but, he did cost me a lot…
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to “①, ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.” | |
Lich’s Bargain | Base damage increased from 4 to |
Flagstone Garrison | Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card” |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Bird’s Nest | Change Upkeep to “Resummon one lost bird (max: 2)” |
Battle Suits | Change to apply to “Purple Soldiers and Mystics” |
Might of Leaf and Claw | ![]() |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” | |
Modify maxband ability to Overpower | |
The Boot | Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate | Modify text to “Give a unit or hero -4/-1 until your next turn.” |
General’s Hammer | Cost reduced to 2 |
P1T5
TECH
Earthquake
Potent Basilisk
STARTING HAND
Wither
Timely Messenger
Gemscout Owl
Helpful Turtle
Bird’s Nest
WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Brick Thief
Earthquake
Tiny Basilisk
Bloom
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
birds nest - ($5)
gemscout owl - ($4)
tech 2 balance - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
i’m nervous, but, hopefully can buckle down next turn; could have killed Max but not worth losing both my units and doing nothing else this turn since mox will go next turn anyway
post draw: well, win some lose some, that’s a perfect earthquake draw and an awful tech 2 draw; mayybe they’ll choose to kill the technician bird with a tric if they have one?
Hey the two of you, this is a friendly poke that the current round already is 10 days old and that this is the last open game of this round. Reducing unnecessary waits really would be appreciated.
Or as one of my CrossFit trainers likes to say during the WoD:
“it’s ok to pause but don’t make it become a rest”
Thanks for the reminder, sometimes I work out turns in my head doing the dishes but then get distracted and forget to post it XD
P2 [Present]/Feral/Anarchy vs P1 [Strength]/Past/Balance w/ Neutral Starter
Battle Suits
Hyperion
Tricycloid
Behind the Ferns
Temporal Distortion, Immortal
Chaos Mirror, Surprise Attack
Hyperion, Tricycloid
Gunpoint Taxman, Behind the Ferns
Forgotten Fighter, Plasmodium, Tinkerer, Time Spiral
Immortal
Temporal Distortion
Surprise Attack
Hyperion
Nothing here looks great and Rook is probably going to wreck my shit… but this is the best I got
Safe to say this draw was among the best hands i could draw (as in, the non-used cards are exchangeable, but the brick thief was indispensable and i hadnt even really thought of it ahead of time as comboing…) (the fact i hadnt thought of it makes this feel almost cheap😅)
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to “①, ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.” | |
Lich’s Bargain | Base damage increased from 4 to |
Flagstone Garrison | Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card” |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Bird’s Nest | Change Upkeep to “Resummon one lost bird (max: 2)” |
Battle Suits | Change to apply to “Purple Soldiers and Mystics” |
Might of Leaf and Claw | ![]() |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” | |
Modify maxband ability to Overpower | |
The Boot | Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate | Modify text to “Give a unit or hero -4/-1 until your next turn.” |
General’s Hammer | Cost reduced to 2 |
P1T6
TECH
Undo
Thunderclap
STARTING HAND
Bloom
Earthquake
Tiny Basilisk
Brick Thief
WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Bloom
Wither
Timely Messenger
Potent Basilisk
Earthquake
Tenderfoot(1/2)
Stewardess of the Undone(2/3)+r1
Tiny Basilisk
Undo
Thunderclap
Tech 2 card(s)
Get Paid + owl finds a gem - ($10)
Worker - ($9)
brick thief, heal 1 to my base, ping your tech 1 - ($7)
stewardess and tenderfoot trade calamandra, BtF discards
birbs trade nullcraft
rook destroys tech 2, base to 16
earthquake, destroy tech 1 and 4 dmg to base, to 10hp - ($2)
heroes’ hall - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
i’m nervous, but, hopefully can buckle down next turn; could have killed Max but not worth losing both my units and doing nothing else this turn since mox will go next turn anyway
post draw: well, win some lose some, that’s a perfect earthquake draw and an awful tech 2 draw; mayybe they’ll choose to kill the technician bird with a tric if they have one?
Note, duplicated nullcraft and missing tower